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Pheres-Band RaidersCreature - Centaur WarriorInspired - Whenever Pheres-Band Raiders becomes untapped, you may pay "Who can deny the call to battle when it sings in our blood?" |
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Godhunter OctopusCreature - OctopusGodhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent. "I will match Thassa drop for drop and show a god what true power is." |
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Gluttonous CyclopsCreature - Cyclops
The cyclops had learned to never eat a shepherd. Instead he gently flung the "pit" aside to grow a new flock. |
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Hydra BroodmasterCreature - Hydra
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Gold-Forged SentinelArtifact Creature - ChimeraFlying Blessed by the gods. Coveted by mortals. Beholden to neither. |
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Council GuardianCreature - Giant SoldierWill of the council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.
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Scourge of the ThroneCreature - DragonFlying
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Realm SeekersCreature - Elf ScoutRealm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
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Magister of WorthCreature - AngelFlying
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Woodvine ElementalCreature - ElementalTrample
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Cogwork GrinderArtifact Creature - ConstructDraft Cogwork Grinder face up.
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Noble TemplarCreature - Human Cleric SoldierVigilance
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Shoreline RangerCreature - Bird SoldierFlying
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Constricting SliverCreature - SliverSliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities. |
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Soul of TherosCreature - AvatarVigilance
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Glacial CrasherCreature - ElementalTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Kapsho KitefinsCreature - FishFlying "It's a truly disconcerting sight to see their shadows cast upon the deck." |
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Soul of RavnicaCreature - AvatarFlying
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Ob Nixilis, UnshackledLegendary Creature - DemonFlying, trample Designed by Brad Muir |
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Soul of InnistradCreature - AvatarDeathtouch
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Miner's BaneCreature - Elemental
There are certain stones even dwarves know to leave in the earth. |
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Soul of ShandalarCreature - AvatarFirst strike
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Carnivorous Moss-BeastCreature - Plant Elemental Beast
Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south. |
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Kalonian TwingroveCreature - Treefolk WarriorKalonian Twingrove's power and toughness are each equal to the number of Forests you control.
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PhytotitanCreature - Plant ElementalWhen Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep. Its root system spans the entire floor of the jungle, making eradication impossible. |
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Soul of ZendikarCreature - AvatarReach
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Scuttling Doom EngineArtifact Creature - ConstructScuttling Doom Engine can't be blocked by creatures with power 2 or less. A masterwork of spite, inspired by madness. |
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Soul of New PhyrexiaArtifact Creature - AvatarTrample
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Will-Forged GolemArtifact Creature - GolemConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for The modular nature of the automaton's design makes assembly perfectly intuitive. |
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War BehemothCreature - BeastMorph "The Houses always hope for peace, but we always pack for war." |
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Glacial StalkerCreature - ElementalMorph "Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect." |
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Riverwheel AerialistsCreature - Djinn MonkFlying Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones. |
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Thousand WindsCreature - ElementalFlying
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Sultai ScavengerCreature - Bird WarriorDelve (Each card you exile from your graveyard while casting this spell pays for Since they guard armies of walking carrion, Sultai aven are never far from a meal. |
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Ainok TrackerCreature - Hound ScoutFirst strike Some ainok of the mountains are accepted among the Temur as trusted hunt-mates. |
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Hooting MandrillsCreature - ApeDelve (Each card you exile from your graveyard while casting this spell pays for Interlopers in Sultai territory usually end up as crocodile chow or baboon bait. |
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Tusked ColossodonCreature - BeastA band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered. |
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Abomination of GudulCreature - HorrorFlying
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Abzan GuideCreature - Human WarriorLifelink (Damage dealt by this creature also causes you to gain that much life.) "These roads are desolate and changeable. Follow me, or die in the wastes." |
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Efreet WeaponmasterCreature - Efreet MonkFirst strike
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