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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Dead Ringers

Sorcery

Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

"Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together."

Mana:
Cardset: Apocalypse #37 (Common)
Type: Sorcery

Dead Reveler

Creature - Zombie

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

He's the unlife of the party.

Mana:
Power: 2/3
Cardset: Return to Ravnica #62 (Common)
Type: Creature

Dead Reckoning

Sorcery

You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.

Many venture out to hunt for treasures. Others lie in wait to hunt the hunters.

Mana:
Cardset: Worldwake #56 (Common)
Type: Sorcery

Dead Drop

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Target player sacrifices two creatures.

Got a diving lesson
-Sultai expression meaning
"was fed to the crocodiles"

Mana:
Cardset: Khans of Tarkir #67 (Uncommon)
Type: Sorcery

Dead (Dead/Gone)

Instant

Dead deals 2 damage to target creature.

Mana:
Cardset: Planar Chaos #113 (Common)
Type: Instant

Dazzling Reflection

Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

"The light of a felidar's horns can give even an Eldrazi pause."
-Zarra, lullmage

Mana:
Cardset: Oath of the Gatewatch #17 (Common)
Type: Instant

Dazzling Ramparts

Creature - Wall

Defender

, : Tap target creature.

When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir.

Mana:
Cardset: Khans of Tarkir #6 (Uncommon)
Type: Creature

Dazzling Beauty

Instant

Cast Dazzling Beauty only during the declare blockers step.

Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.)

Draw a card at the beginning of the next turn's upkeep.

Mana:
Cardset: Mirage #212 (Common)
Type: Instant

Daze

Instant

You may return an Island you control to its owner's hand rather than pay Daze's mana cost.

Counter target spell unless its controller pays .

Mana:
Cardset: Jace vs. Chandra #23 (Common)
Nemesis #30 (Common)
Type: Instant

Daybreak Ranger

Creature - Human Archer Werewolf

: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

Mana:
Power: 2/2
Cardset: Innistrad #176 (Rare)
Innistrad #176a (Rare)
Type: Creature

Daybreak Coronet

Enchantment - Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Mana:
Cardset: Future Sight #21 (Rare)
Type: Enchantment

Day of the Dragons

Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

Mana:
Cardset: Scourge #31 (Rare)
Type: Enchantment

Day of Judgment

Sorcery

Destroy all creatures.

Mana:
Cardset: Magic 2012 #12 (Rare)
Magic 2011 #12 (Rare)
Zendikar #9 (Rare)
Type: Sorcery

Day of Destiny

Legendary Enchantment

Legendary creatures you control get +2/+2.

"Rise like the sun, stand like the mountain, charge like the lion, die as a hero."
-General Takeno

Mana:
Cardset: Betrayers of Kamigawa #1 (Rare)
Type: Enchantment

Daxos of Meletis

Legendary Creature - Human Soldier

Daxos of Meletis can't be blocked by creatures with power 3 or greater.

Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.

Mana:
Power: 2/2
Cardset: Theros #191 (Rare)
Type: Creature

Dawntreader Elk

Creature - Elk

, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Silent as winter snow, it seeks wild places unspoiled by the walking dead.

Mana:
Power: 2/2
Cardset: Dark Ascension #111 (Common)
Type: Creature

Dawnstrike Paladin

Creature - Human Knight

Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

She crushes darkness beneath her charger's hooves.

Mana:
Power: 2/4
Cardset: Magic 2014 #15 (Common)
Type: Creature

Dawnstrider

Creature - Dryad Spellshaper

, , Discard a card: Prevent all combat damage that would be dealt this turn.

Morning's mists can hide many things.

Mana:
Power: 1/1
Cardset: Mercadian Masques #237 (Rare)
Type: Creature

Dawnray Archer

Creature - Human Archer

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

, : Dawnray Archer deals 1 damage to target attacking or blocking creature.

Their shots are fired most often as signals-or at those who didn't get the message.

Mana:
Power: 1/1
Cardset: Shards of Alara #39 (Uncommon)
Type: Creature

Dawning Purist

Creature - Human Cleric

Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 2/2
Cardset: Onslaught #22 (Uncommon)
Type: Creature

Dawnglow Infusion

Sorcery

You gain X life if was spent to cast Dawnglow Infusion and X life if was spent to cast it. (Do both if was spent.)

Dawnglove bloom is a potent nostrum, but the dawnglow brewed from its sap is nothing less than life itself.

Mana: {{/}}
Cardset: Shadowmoor #225 (Uncommon)
Type: Sorcery

Dawnglare Invoker

Creature - Kor Wizard

Flying

: Tap all creatures target player controls.

"What we knew as Emeria, Ula, and Cosi were not divine beings at all, but a cruel trick, and a grave error."
-The Invokers' Tales

Mana:
Power: 2/1
Cardset: Rise of the Eldrazi #16 (Common)
Type: Creature

Dawnfluke

Creature - Elemental

Flash

When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Mana:
Cardset: Lorwyn #12 (Common)
Type: Creature

Dawnbringer Charioteers

Creature - Human Soldier

Flying, lifelink

Heroic - Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.

"Nyx may belong to the gods, but the skies of Theros are ours."

Mana:
Power: 2/4
Cardset: Journey Into Nyx #6 (Rare)
Type: Creature

Dawn's Reflection

Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).

Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.

Mana:
Cardset: Fifth Dawn #85 (Common)
Type: Enchantment

Dawn to Dusk

Sorcery

Choose one or both - Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment.

"The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?"

Mana:
Cardset: Born of the Gods #6 (Uncommon)
Type: Sorcery

Dawn of the Dead

Enchantment

At the beginning of your upkeep, you lose 1 life.

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Mana:
Cardset: Torment #59 (Rare)
Type: Enchantment

Dawn Elemental

Creature - Elemental

Flying

Prevent all damage that would be dealt to Dawn Elemental.

It was midnight on the Daru Plains, yet it seemed the sun was rising.

Mana:
Power: 3/3
Cardset: Scourge #7 (Rare)
Type: Creature

Dawn Charm

Instant

Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.

Mana:
Cardset: Planar Chaos #4 (Common)
Type: Instant

Dauthi Warlord

Creature - Dauthi Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.

Mana:
Power: */1
Cardset: Exodus #59 (Uncommon)
Type: Creature

Dauthi Trapper

Creature - Dauthi Minion

: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Merfolk tell their young of Dandân, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.

Mana:
Power: 1/1
Cardset: Stronghold #6 (Uncommon)
Type: Creature

Dauthi Slayer

Creature - Dauthi Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Slayer attacks each turn if able.

"They have knives for every soul."
-Lyna, Soltari emissary

Mana:
Power: 2/2
Cardset: Time Spiral "Timeshifted" #41 (Special)
Tempest #20 (Common)
Type: Creature

Dauthi Mindripper

Creature - Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

Mana:
Power: 2/1
Cardset: Tempest #19 (Uncommon)
Type: Creature

Dauthi Mercenary

Creature - Dauthi Knight Mercenary

Shadow (This creature can block or be blocked by only creatures with shadow.)

: Dauthi Mercenary gets +1/+0 until end of turn.

"The Dauthi believe they dignify murder by paying for it."
-Lyna, Soltari emissary

Mana:
Power: 2/1
Cardset: Tempest #18 (Uncommon)
Type: Creature

Dauthi Marauder

Creature - Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.)

"The Dauthi came from beneath the Ruins one night, and the darkness cast them in the best possible light."
-Soltari Tales of Life

Mana:
Power: 3/1
Cardset: Tempest #17 (Common)
Type: Creature

Dauthi Jackal

Creature - Dauthi Hound

Shadow (This creature can block or be blocked by only creatures with shadow.)

, Sacrifice Dauthi Jackal: Destroy target blocking creature.

"All Dauthi are jackals, regardless of breed."
-Lyna, Soltari emissary

Mana:
Power: 2/1
Cardset: Exodus #58 (Common)
Type: Creature

Dauthi Horror

Creature - Dauthi Horror

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror can't be blocked by white creatures.

Mana:
Power: 2/1
Cardset: Tempest #16 (Common)
Type: Creature

Dauthi Ghoul

Creature - Dauthi Zombie

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.

Mana:
Power: 1/1
Cardset: Tempest #15 (Uncommon)
Type: Creature

Dauthi Embrace

Enchantment

: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

"The Dauthi army grows by screams and bounds."
-Lyna, Soltari emissary

Mana:
Cardset: Tempest #14 (Uncommon)
Type: Enchantment

Dauthi Cutthroat

Creature - Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.)

, : Destroy target creature with shadow.

In their twisted logic, to empty the shadow world is to escape it.

Mana:
Power: 1/1
Cardset: Exodus #57 (Uncommon)
Type: Creature

Dauntless River Marshal

Creature - Human Soldier

Dauntless River Marshal gets +1/+1 as long as you control an Island.

: Tap target creature.

"Thieves and squid squirm the same way when you capture them."

Mana:
Power: 2/1
Cardset: Magic 2015 #8 (Uncommon)
Type: Creature

Dauntless Onslaught

Instant

Up to two target creatures each get +2/+2 until end of turn.

"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail."
-Cymede, queen of Akros

Mana:
Cardset: Theros #6 (Uncommon)
Type: Instant

Dauntless Escort

Creature - Rhino Soldier

Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.

Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.

Mana:
Power: 3/3
Cardset: Alara Reborn #67 (Rare)
Type: Creature

Dauntless Dourbark

Creature - Treefolk Warrior

Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.

Mana:
Power: */*
Cardset: Lorwyn #203 (Rare)
Type: Creature

Daunting Defender

Creature - Human Cleric

If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

"I will wield the stone of my homeland as though it were the fists of the Ancestor."

Mana:
Power: 3/3
Cardset: Onslaught #21 (Common)
Type: Creature

Daughter of Autumn

Legendary Creature - Avatar

: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

"Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be."
-Gulsen, Abbey Matron

Mana:
Power: 2/4
Cardset: Homelands #56 (Rare)
Type: Creature

Dash Hopes

Instant

When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.

Counter target spell.

"Focus an enemy's mind on what's already gone, and it's easier to take away more."
-Holux, stronghold racketeer

Mana:
Cardset: Planar Chaos #68 (Common)
Type: Instant

Daru Warchief

Creature - Human Soldier

Soldier spells you cast cost less to cast.

Soldier creatures you control get +1/+2.

His victories speak for him.

Mana:
Power: 1/1
Cardset: Scourge #6 (Uncommon)
Type: Creature

Daru Stinger

Creature - Human Soldier

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)

: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

Mana:
Power: 1/1
Cardset: Legions #10 (Common)
Type: Creature

Daru Spiritualist

Creature - Human Cleric

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

He lifts the spirits of his people so they may descend in wrath upon their foes.

Mana:
Power: 1/1
Cardset: Scourge #5 (Common)
Type: Creature

Daru Sanctifier

Creature - Human Cleric

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Daru Sanctifier is turned face up, destroy target enchantment.

Mana:
Power: 1/4
Cardset: Legions #9 (Common)
Type: Creature

Daru Mender

Creature - Human Cleric

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Daru Mender is turned face up, regenerate target creature.

Mana:
Power: 1/1
Cardset: Legions #8 (Uncommon)
Type: Creature

Daru Lancer

Creature - Human Soldier

First strike

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.

Mana:
Power: 3/4
Cardset: Onslaught #20 (Common)
Type: Creature

Daru Healer

Creature - Human Cleric

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 1/2
Cardset: Onslaught #19 (Common)
Type: Creature

Daru Encampment

Land

: Add to your mana pool.

, : Target Soldier creature gets +1/+1 until end of turn.

Cardset: Elspeth vs. Tezzeret #32 (Uncommon)
Onslaught #315 (Uncommon)
Type: Land

Daru Cavalier

Creature - Human Soldier

First strike

When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Onslaught #18 (Common)
Type: Creature

Darting Merfolk

Creature - Merfolk

: Return Darting Merfolk to its owner's hand.

You might as well try to catch water with a net.

Mana:
Power: 1/1
Cardset: Mercadian Masques #72 (Common)
Type: Creature

Darkwater Egg

Artifact

, , Sacrifice Darkwater Egg: Add to your mana pool. Draw a card.

"Do you thirst for knowledge no matter the cost?"
-Watnik, master glassblower

Mana:
Cardset: Odyssey #299 (Uncommon)
Type: Artifact

Darkwater Catacombs

Land

, : Add to your mana pool.

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Cardset: Odyssey #319 (Rare)
Type: Land

Darkwatch Elves

Creature - Elf

Protection from black

Cycling (, Discard this card: Draw a card.)

Mana:
Power: 2/2
Cardset: Urza's Legacy #99 (Uncommon)
Type: Creature

Darkthicket Wolf

Creature - Wolf

: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.

Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.

Mana:
Power: 2/2
Cardset: Innistrad #175 (Common)
Type: Creature

Darksteel Sentinel

Artifact Creature - Golem

Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Darksteel Sentinel is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Mana:
Power: 3/3
Cardset: Scars of Mirrodin #152 (Uncommon)
Type: Artifact Creature

Darksteel Relic

Artifact

Darksteel Relic is indestructible. (Effects that say "destroy" don't destroy it.)

"It's the last thing we can call our own."
-Minhu, Mirran resistance

Mana:
Cardset: New Phyrexia #134 (Uncommon)
Type: Artifact

Darksteel Reactor

Artifact

Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Mana:
Cardset: Darksteel #114 (Rare)
Type: Artifact

Darksteel Plate

Artifact - Equipment

Darksteel Plate is indestructible.

Equipped creature is indestructible.

Equip

"If there can be no victory, then I will fight forever."
-Koth of the Hammer

Mana:
Cardset: Mirrodin Besieged #104 (Rare)
Type: Artifact

Darksteel Pendant

Artifact

Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

, : Look at the top card of your library. You may put that card on the bottom of your library.

Mana:
Cardset: Darksteel #113 (Common)
Type: Artifact

Darksteel Myr

Artifact Creature - Myr

Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Mana:
Cardset: Scars of Mirrodin #151 (Uncommon)
Type: Artifact Creature

Darksteel Mutation

Enchantment - Aura

Enchant creatureEnchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.

Infinitely powerless.

Mana:
Cardset: Commander 2013 #9 (Uncommon)
Type: Enchantment

Darksteel Juggernaut

Artifact Creature - Juggernaut

Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.

Darksteel Juggernaut is indestructible and attacks each turn if able.

One part unstoppable force, one part immovable object.

Mana:
Power: */*
Cardset: Scars of Mirrodin #150 (Rare)
Type: Artifact Creature

Darksteel Ingot

Artifact

Indestructible

: Add one mana of any color to your mana pool.

Mana:
Cardset: Commander 2013 #241 (Uncommon)
Magic 2014 #207 (Uncommon)
Commander #245 (Common)
Darksteel #112 (Common)
Type: Artifact

Darksteel Garrison

Artifact - Fortification

Fortified land is indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Mana:
Cardset: Future Sight #167 (Rare)
Type: Artifact

Darksteel Gargoyle

Artifact Creature - Gargoyle

Flying

Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

The ultimate treasure is one that guards itself.

Mana:
Power: 3/3
Cardset: Darksteel #111 (Uncommon)
Type: Artifact Creature

Darksteel Forge

Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

"Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?"
-Pontifex, elder researcher

Mana:
Cardset: Magic 2014 #206 (Mythic Rare)
Darksteel #110 (Rare)
Type: Artifact

Darksteel Colossus

Artifact Creature - Golem

Trample

Darksteel Colossus is indestructible.

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Mana:
Power: 11/11
Cardset: Magic 2010 #208 (Mythic Rare)
Darksteel #109 (Rare)
Type: Artifact Creature

Darksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this land.)

: Add to your mana pool.

Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper.

Mana:
Cardset: Commander 2014 #290 (Uncommon)
Magic 2015 #242 (Uncommon)
Elspeth vs. Tezzeret #72 (Common)
Darksteel #164 (Common)
Type: Land

Darksteel Brute

Artifact

Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.

Mana:
Cardset: Darksteel #108 (Uncommon)
Type: Artifact

Darksteel Axe

Artifact - Equipment

Darksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.)

Equipped creature gets +2/+0.

Equip

Heavier than it looks, tricky to wield, guaranteed to last.

Mana:
Cardset: Scars of Mirrodin #149 (Uncommon)
Type: Artifact

Darkslick Shores

Land

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen.

Cardset: Scars of Mirrodin #226 (Rare)
Type: Land

Darkslick Drake

Creature - Drake

Flying

When Darkslick Drake dies, draw a card.

At the edge of the Mephidross, Phyrexia's influence seeps into life and land.

Mana:
Power: 2/4
Cardset: Scars of Mirrodin #30 (Uncommon)
Type: Creature

Darkpact

Sorcery

Remove Darkpact from your deck before playing if you're not playing for ante.

You own target card in the ante. Exchange that card with the top card of your library.

Mana:
Cardset: Revised Edition #8 (Rare)
Unlimited Edition #8 (Rare)
Beta Edition #8 (Unknown)
Alpha Edition #8 (Unknown)
Type: Sorcery

Darkness

Instant

Prevent all combat damage that would be dealt this turn.

"If I must die, I will encounter darkness as a bride,/ And hug it in my arms." -William Shakespeare, Measure for Measure

Mana:
Cardset: Time Spiral "Timeshifted" #40 (Special)
Legends #8 (Common)
Type: Instant

Darklit Gargoyle

Artifact Creature - Gargoyle

Flying

: Darklit Gargoyle gets +2/-1 until end of turn.

It shines in the darkness of its master's ambitions.

Mana:
Power: 1/2
Cardset: Conflux #7 (Common)
Type: Artifact Creature

Darkling Stalker

Creature - Shade Spirit

: Regenerate Darkling Stalker.

: Darkling Stalker gets +1/+1 until end of turn.

"In this dark place, yes, I am afraid of my own shadow."
-Mirri of the Weatherlight

Mana:
Power: 1/1
Cardset: Tempest #13 (Common)
Type: Creature

Darkheart Sliver

Creature - Sliver

All Slivers have "Sacrifice this permanent: You gain 3 life."

"At first we thought we were in some haunted wood. Then the branches twisted and scuttled toward us."
-Merrik Aidar, Benalish patrol

Mana:
Power: 2/2
Cardset: Planar Chaos #155 (Uncommon)
Type: Creature

Darkest Hour

Enchantment

All creatures are black.

The eclipse made it clear whose side the sky was on.

Mana:
Cardset: Seventh Edition #128 (Rare)
Urza's Saga #128 (Rare)
Type: Enchantment

Darkblast

Instant

Target creature gets -1/-1 until end of turn.

Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Mana:
Cardset: Ravnica: City of Guilds #82 (Uncommon)
Type: Instant

Dark Withering

Instant

Destroy target nonblack creature.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Mana:
Cardset: Time Spiral #101 (Common)
Type: Instant

Dark Tutelage

Enchantment

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

"It is a rough road that leads to the heights of greatness."
-Seneca, Epistles, trans. Gummere

Mana:
Cardset: Magic 2011 #90 (Rare)
Type: Enchantment

Dark Triumph

Instant

If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.

Creatures you control get +2/+0 until end of turn.

All that's left is the coronation.

Mana:
Cardset: Nemesis #55 (Uncommon)
Type: Instant

Dark Temper

Instant

Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

When you've got the temperament of a dragon, every argument is one you'll win.

Mana:
Cardset: Conflux #61 (Common)
Type: Instant

Dark Suspicions

Enchantment

At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.

"After four thousand years, you learn to plan for betrayal."
-Urza

Mana:
Cardset: Planeshift #40 (Rare)
Type: Enchantment

Dark Supplicant

Creature - Human Cleric

, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it.

Cabal clerics serve two masters: their patriarch and their god.

Mana:
Power: 1/1
Cardset: Legions #64 (Uncommon)
Type: Creature

Dark Sphere

Artifact

, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.

"I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal." -Barl, Lord Ith

Mana:
Cardset: The Dark #97 (Rare)
Type: Artifact

Dark Ritual

Instant

Add to your mana pool.

Mana:
Cardset: From the Vault: Twenty #1 (Mythic Rare)
Phyrexia vs. The Coalition #18 (Common)
Divine vs. Demonic #45 (Common)
Mercadian Masques #129 (Common)
Urza's Saga #127 (Common)
Tempest #12 (Common)
Fifth Edition #15 (Common)
Mirage #14 (Common)
Ice Age #8 (Common)
Fourth Edition #13 (Common)
Revised Edition #7 (Common)
Unlimited Edition #7 (Common)
Beta Edition #7 (Unknown)
Alpha Edition #7 (Unknown)
Type: Instant

Dark Revenant

Creature - Spirit

Flying

When Dark Revenant dies, put it on top of its owner's library.

The murderer faced justice in the Azorius courts, but his soul was set free on a technicality.

Mana:
Power: 2/2
Cardset: Return to Ravnica #61 (Uncommon)
Type: Creature

Dark Prophecy

Enchantment

Whenever a creature you control dies, you draw a card and lose 1 life.

When the bog ran short on small animals, Ekri turned to the surrounding farmlands.

Mana:
Cardset: Magic 2014 #93 (Rare)
Type: Enchantment

Dark Privilege

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice a creature: Regenerate enchanted creature.

"As you breathe your last, understand why I accept such forbidden gifts."
-Purraj of Urborg

Mana:
Cardset: Visions #6 (Common)
Type: Enchantment

Dark Maze

Creature - Wall

Defender (This creature can't attack.)

: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

"Stray not onto the path of darkness, or be lost forever."
-Baki, wizard attendant

Mana:
Power: 4/5
Cardset: Fifth Edition #80 (Common)
Homelands #30 (Common)
Homelands #31 (Common)
Type: Creature

Dark Impostor

Creature - Vampire Assassin

: Exile target creature and put a +1/+1 counter on Dark Impostor.

Dark Impostor has all activated abilities of all creature cards exiled with it.

"Ah, this is a nice life. I can see why you were so desperate to keep it."

Mana:
Power: 2/2
Cardset: Avacyn Restored #92 (Rare)
Type: Creature

Dark Heart of the Wood

Enchantment

Sacrifice a Forest: You gain 3 life.

Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.

Mana:
Cardset: Ravnica: City of Guilds #200 (Uncommon)
The Dark #117 (Common)
Type: Enchantment
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