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MindshriekerCreature - Spirit BirdFlying
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Mirror-Mad PhantasmCreature - SpiritFlying
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Moon HeronCreature - Spirit BirdFlying The heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return. |
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Murder of CrowsCreature - BirdFlying Even more than carrion, they crave the last words of the dying. |
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Selhoff OccultistCreature - Human RogueWhenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard. "The mist whispers to those who know it to be more than a mundane fog." |
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Skaab GoliathCreature - Zombie GiantAs an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. "Three heads, six arms, and some armor grafts are better than . . . the normal numbers of those things." |
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Skaab RuinatorCreature - Zombie HorrorAs an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.
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Snapcaster MageCreature - Human WizardFlash
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Stitched DrakeCreature - Zombie DrakeAs an additional cost to cast Stitched Drake, exile a creature card from your graveyard. "The best skaab are more powerful and more beautiful than the sum of their parts." |
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Stitcher's ApprenticeCreature - Homunculus
"Oglor create life, Oglor take it away. Oglor god! . . . until Master return." |
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SturmgeistCreature - SpiritFlying
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Undead AlchemistCreature - ZombieIf a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
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Abattoir GhoulCreature - ZombieFirst strike Death took his humanity but not his skill with the knife. |
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Bitterheart WitchCreature - Human ShamanDeathtouch
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Bloodgift DemonCreature - DemonFlying He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality. |
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Bloodline KeeperCreature - VampireFlying
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Brain WeevilCreature - InsectIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Diregraf GhoulCreature - ZombieDiregraf Ghoul enters the battlefield tapped. "At least this one still has arms and legs. Well, most of its legs." |
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Disciple of GriselbrandCreature - Human Cleric
The demon Griselbrand dared to stand against Avacyn, earning him the loathing of thousands and the admiration of a few. |
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Falkenrath NobleCreature - VampireFlying "I often think on how excited they must feel to be chosen as my prey." |
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GhoulraiserCreature - ZombieWhen Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. "Come. Bring your brothers. Tonight, you feast on living flesh." |
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Manor SkeletonCreature - SkeletonHaste Lungs dried to parchment wheeze blasphemies within a cage of bleached bone. |
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Markov PatricianCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.) Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein." |
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Morkrut BansheeCreature - SpiritMorbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. "Let go your grudges, or risk wandering the bogs forever in a murderous rage." |
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Reaper from the AbyssCreature - DemonFlying "Avacyn has deserted you. I welcome your devotion in her stead." |
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Rotting FensnakeCreature - Zombie SnakeIts venom sacs are long gone, but its crushing strength is somehow greater than ever. |
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Screeching BatCreature - BatFlying The bat has such clarity of hearing that simple sounds become symphonies. |
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Skirsdag High PriestCreature - Human ClericMorbid - "Thraben's pleas fall on deaf ears. Ours do not." |
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Stromkirk PatrolCreature - Vampire SoldierWhenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. "You'd best move along, human. Our palates are far less discerning than our master's." |
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Typhoid RatsCreature - RatDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison. |
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Unbreathing HordeCreature - ZombieUnbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
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Vampire InterloperCreature - Vampire ScoutFlying He listens to every heartbeat, deciding which one of hundreds he will stop. |
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Village CannibalsCreature - HumanWhenever another Human creature dies, put a +1/+1 counter on Village Cannibals. Some have endured the horrors of Innistrad by becoming the worst monsters of all. |
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Ashmouth HoundCreature - Elemental HoundWhenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction. |
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Balefire DragonCreature - DragonFlying If it comes for you, die boldly or die swiftly-for die you will. |
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Bloodcrazed NeonateCreature - VampireBloodcrazed Neonate attacks each turn if able. While elder vampires select their meals with care, the newly sired frenzy at the first whiff. |
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Charmbreaker DevilsCreature - DevilAt the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
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Crossway VampireCreature - VampireWhen Crossway Vampire enters the battlefield, target creature can't block this turn. "Do not flatter Fate. It did not guide you into my clutches tonight. That was all my doing." |
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Falkenrath MaraudersCreature - Vampire WarriorFlying, haste No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt. |
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Feral RidgewolfCreature - WolfTrample "The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes." |
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