Well of Lost DreamsArtifactWhenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards. Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters. |
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Well of LifeArtifactAt the beginning of your end step, if you control no untapped lands, you gain 2 life. When you have given everything, then you have everything to gain. |
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Well of KnowledgeArtifact: Draw a card. Any player may activate this ability but only during his or her draw step.
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Well of IdeasEnchantmentWhen Well of Ideas enters the battlefield, draw two cards.
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Well of DiscoveryArtifactAt the beginning of your end step, if you control no untapped lands, draw a card. When you have given everything, then you are capable of anything. |
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Well (Alive/Well)SorceryYou gain 2 life for each creature you control.
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Welkin TernCreature - BirdFlying (This creature can't be blocked except by creatures with flying or reach.) "It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game." |
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Welkin HawkCreature - BirdFlying
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Welkin GuideCreature - Bird ClericFlying "Those talons really dig into your skin, but it's better than being dropped." |
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Welding JarArtifactSacrifice Welding Jar: Regenerate target artifact.
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Weirding ShamanCreature - Goblin Shaman, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. All boggarts have an auntie, but they don't all have a mum. |
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Weird HarvestSorceryEach player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Krosa's distorted groves bear strange fruit. |
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Weight of the UnderworldEnchantment - AuraEnchant creature Proud Alkmenos, who would not bow to Erebos in death, is now bowed by his own hubris for all eternity. |
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Weight of SpiresInstantWeight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. "Finally, a good use for an Azorius courthouse." |
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Weight of ConscienceEnchantment - AuraEnchant creature Sometimes the weight of the world on your shoulders is a literal one. |
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Weed-Pruner PoplarCreature - Treefolk AssassinAt the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. "When Byoog reached down to pull up a bit of root for the stew, he didn't expect the root to pull back." |
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Weed StrangleSorceryDestroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Wee DragonautsCreature - Faerie WizardFlying
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Web of InertiaEnchantmentAt the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. Cephalids specialize in lose-lose situations. |
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WebEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
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Weaver of LiesCreature - BeastMorph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Weave FateInstantDraw two cards. Temur shamans speak of three destinies: the now, the echo of the past, and the unwritten. They find flickering paths among tangled possibilities. |
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Weatherseed TreefolkCreature - TreefolkTrample
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Weatherseed TotemArtifact: Add to your mana pool.
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Weatherseed FaeriesCreature - FaerieFlying, protection from red Two days after the forge was completed, the faeries were immune to its flames. |
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Weatherseed ElfCreature - Elf: Target creature gains forestwalk until end of turn. "My grandmother once told me the future of our world was inside the Weatherseed. When I touched it, I knew she was right." |
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Weathered WayfarerCreature - Human Nomad Cleric, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
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Weathered BodyguardsCreature - Human SoldierAs long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
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Wear AwayInstant - ArcaneDestroy target artifact or enchantment.
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Wear (Wear/Tear)InstantDestroy target artifact.
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Weapons TrainerCreature - Human Soldier AllyOther creatures you control get +1/+0 as long as you control an Equipment. "When I'm done training you, anything will be a deadly weapon." |
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Weapon SurgeInstantTarget creature you control gets +1/+0 and gains first strike until end of turn.
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WeakstoneArtifactAttacking creatures get -1/-0. During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone. |
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WeaknessEnchantment - AuraEnchant creature "For strength to have any meaning, there must also be . . . you." |
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Wayward SoulCreature - SpiritFlying "no home no heart no hope" |
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Wayward AngelCreature - Angel HorrorFlying, vigilance
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WaylayInstantPut three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step. "You reek of corruption," spat the knight. "Why are you even here?" |
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Wayfaring TempleCreature - ElementalWayfaring Temple's power and toughness are each equal to the number of creatures you control.
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Wayfaring GiantCreature - GiantDomain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. Its stature and stride increase with each step it takes. |
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Wayfarer's BaubleArtifact, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea. |
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