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Exsanguinate

Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

Vampires don't consider patience a virtue nor gluttony a sin.

Mana:
Cardset: Scars of Mirrodin #61 (Uncommon)
Type: Sorcery

Extinction

Sorcery

Destroy all creatures of the creature type of your choice.

"I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them."
-Volrath

Mana:
Cardset: Tempest #29 (Rare)
Type: Sorcery

Extinguish All Hope

Sorcery

Destroy all nonenchantment creatures.

Phenax offers the hope of life, while Pharika grants the solace of death. Between them stands Erebos, who promises nothing but eternity.

Mana:
Cardset: Journey Into Nyx #68 (Rare)
Type: Sorcery

Extortion

Sorcery

Look at target player's hand and choose up to two cards from it. That player discards those cards.

The enforcers make no effort to distinguish gold from flesh.

Mana:
Cardset: Mercadian Masques #135 (Rare)
Type: Sorcery

Extract

Sorcery

Search target player's library for a card and exile it. Then that player shuffles his or her library.

To say Nixar had a splitting headache would be a bit of an understatement.

Mana:
Cardset: Odyssey #85 (Rare)
Type: Sorcery

Extract from Darkness

Sorcery

Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it's best to look below.

Mana:
Cardset: Conspiracy #45 (Uncommon)
Type: Sorcery

Eye of Nowhere

Sorcery - Arcane

Return target permanent to its owner's hand.

"Once we prayed to the kaijin for safe voyage. Now we only pray that we can escape their gaze."
-Hayato, master sailor

Mana:
Cardset: Champions of Kamigawa #59 (Common)
Type: Sorcery

Fabricate

Sorcery

Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

"I'm one masterpiece away from ruling this pathetic world."
-Saldrath, master artificer

Mana:
Cardset: Magic 2010 #52 (Uncommon)
Mirrodin #35 (Uncommon)
Type: Sorcery

Face to Face

Sorcery

You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent.

Befuddled by this new game, Argg longed for the days of Rock, Rock, Rock.

Mana:
Cardset: Unhinged #76 (Uncommon)
Type: Sorcery

Fade Away

Sorcery

For each creature, its controller sacrifices a permanent unless he or she pays .

"Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off."
-Karn, silver golem

Mana:
Cardset: Exodus #34 (Common)
Type: Sorcery

Fade into Antiquity

Sorcery

Exile target artifact or enchantment.

"Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?"
-Kleon the Iron-Booted

Mana:
Cardset: Theros #157 (Common)
Type: Sorcery

Faithless Looting

Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Avacyn has abandoned us! We have nothing left except what we can take!"

Mana:
Cardset: Commander 2014 #175 (Common)
Sorin vs. Tibalt #59 (Common)
Dark Ascension #87 (Common)
Type: Sorcery

Falling Star

Sorcery

Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.

Mana:
Cardset: Legends #143 (Rare)
Type: Sorcery

Fallow Earth

Sorcery

Put target land on top of its owner's library.

". . . and when the farmer awoke the next morning, all the seeds from his field were once again in their sacks."
-Afari, Tales

Mana:
Cardset: Sixth Edition #227 (Unknown)
Mirage #112 (Uncommon)
Type: Sorcery

False Dawn

Sorcery

Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.

Mana:
Cardset: Apocalypse #10 (Rare)
Type: Sorcery

Famine

Sorcery

Famine deals 3 damage to each creature and each player.

"Better to starve to death than be bored to death."-Liliana Vess

Mana:
Cardset: Commander 2013 #77 (Uncommon)
Type: Sorcery

Fanning the Flames

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to target creature or player.

Mana:
Cardset: Stronghold #80 (Uncommon)
Type: Sorcery

Far Wanderings

Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Mana:
Cardset: Torment #125 (Common)
Type: Sorcery

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

Mana:
Cardset: Magic 2013 #170 (Common)
Ravnica: City of Guilds #163 (Common)
Type: Sorcery

Fascination

Sorcery

Choose one -

• Each player draws X cards.

• Each player puts the top X cards of his or her library into his or her graveyard.

Mana:
Cardset: Fate Reforged #34 (Uncommon)
Type: Sorcery

Fatal Lore

Sorcery

An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.

"All knowledge has its price."
-Gerda Äagesdotter,
Archmage of the Unseen

Mana:
Cardset: Alliances #7 (Rare)
Type: Sorcery

Fathom Trawl

Sorcery

Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

Mana:
Cardset: Lorwyn #65 (Rare)
Type: Sorcery

Fatigue

Sorcery

Target player skips his or her next draw step.

"Mind if I just lie down right here for a few weeks?"

Mana:
Cardset: Urza's Destiny #32 (Common)
Type: Sorcery

Fearsome Awakening

Sorcery

Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.

On Tarkir, dragons emerge from enormous tempests, phenomena tied to Ugin's very presence on the plane.

Mana:
Cardset: Fate Reforged #69 (Uncommon)
Type: Sorcery

Feast of Blood

Sorcery

Cast Feast of Blood only if you control two or more Vampires.

Destroy target creature. You gain 4 life.

"The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill."
-Sorin Markov

Mana:
Cardset: Zendikar #88 (Uncommon)
Type: Sorcery

Feast of Flesh

Sorcery

Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.

"Starving an army that feeds on its enemies is a sound strategy."
-Garza Zol, plague queen

Mana:
Cardset: Coldsnap #56 (Common)
Type: Sorcery

Feast of Worms

Sorcery - Arcane

Destroy target land. If that land was legendary, its controller sacrifices another land.

"The dust beneath our feet was once part of a mighty civilization. Shall we too provide the path for a future generation?"
-Sensei Golden-Tail

Mana:
Cardset: Champions of Kamigawa #207 (Uncommon)
Type: Sorcery

Feral Contest

Sorcery

Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.

The instinct for survival makes enemies of all.

Mana:
Cardset: Worldwake #100 (Common)
Type: Sorcery

Feral Incarnation

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Put three 3/3 green Beast creature tokens onto the battlefield.

Nature is itself wild-in all its forms.

Mana:
Cardset: Magic 2015 #174 (Uncommon)
Type: Sorcery

Feral Lightning

Sorcery

Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash.

Mana:
Cardset: Saviors of Kamigawa #97 (Uncommon)
Type: Sorcery

Fertile Imagination

Sorcery

Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Mana:
Cardset: Dissension #84 (Uncommon)
Type: Sorcery

Festergloom

Sorcery

Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.

Mana:
Cardset: Magic 2015 #97 (Common)
Type: Sorcery

Festering March

Sorcery

Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.

Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Future Sight #65 (Uncommon)
Type: Sorcery

Feudkiller's Verdict

Tribal Sorcery - Giant

You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.

"There are all kinds of strengths, but if you have strength of soul, the others will follow."
-Galanda Feudkiller

Mana:
Cardset: Modern Masters #15 (Uncommon)
Morningtide #9 (Rare)
Type: Sorcery

Fierce Invocation

Sorcery

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Anger can empower those who embrace it.

Mana:
Cardset: Fate Reforged #98 (Common)
Type: Sorcery

Fiery Gambit

Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Mana:
Cardset: Mirrodin #90 (Rare)
Type: Sorcery

Fiery Justice

Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.

"The fire of justice burns like nothing else." -Lovisa Coldeyes, Balduvian Chieftain

Mana:
Cardset: Commander 2013 #188 (Rare)
Time Spiral "Timeshifted" #92 (Special)
Ice Age #366 (Rare)
Type: Sorcery

Fill with Fright

Sorcery

Target player discards two cards.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Fifth Dawn #50 (Common)
Type: Sorcery

Final Judgment

Sorcery

Exile all creatures.

"The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath."
-Great Battles of Kamigawa

Mana:
Cardset: Betrayers of Kamigawa #4 (Rare)
Type: Sorcery

Final Punishment

Sorcery

Target player loses life equal to the damage already dealt to him or her this turn.

The pain of a lifetime-every scrape, illness, and bruise-condensed into a single moment.

Mana:
Cardset: Ninth Edition #131 (Rare)
Scourge #67 (Rare)
Type: Sorcery