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ExsanguinateSorceryEach opponent loses X life. You gain life equal to the life lost this way. Vampires don't consider patience a virtue nor gluttony a sin. |
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ExtinctionSorceryDestroy all creatures of the creature type of your choice. "I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them." |
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Extinguish All HopeSorceryDestroy all nonenchantment creatures. Phenax offers the hope of life, while Pharika grants the solace of death. Between them stands Erebos, who promises nothing but eternity. |
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ExtortionSorceryLook at target player's hand and choose up to two cards from it. That player discards those cards. The enforcers make no effort to distinguish gold from flesh. |
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ExtractSorcerySearch target player's library for a card and exile it. Then that player shuffles his or her library. To say Nixar had a splitting headache would be a bit of an understatement. |
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Extract from DarknessSorceryEach player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control. If you want to wreak havoc above, sometimes it's best to look below. |
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Eye of NowhereSorcery - ArcaneReturn target permanent to its owner's hand. "Once we prayed to the kaijin for safe voyage. Now we only pray that we can escape their gaze." |
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FabricateSorcerySearch your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. "I'm one masterpiece away from ruling this pathetic world." |
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Face to FaceSorceryYou and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent. Befuddled by this new game, Argg longed for the days of Rock, Rock, Rock. |
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Fade AwaySorceryFor each creature, its controller sacrifices a permanent unless he or she pays "Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off." |
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Fade into AntiquitySorceryExile target artifact or enchantment. "Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?" |
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Faithless LootingSorceryDraw two cards, then discard two cards. "Avacyn has abandoned us! We have nothing left except what we can take!" |
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Falling StarSorceryFlip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
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Fallow EarthSorceryPut target land on top of its owner's library. ". . . and when the farmer awoke the next morning, all the seeds from his field were once again in their sacks." |
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False DawnSorceryUntil end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.
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FamineSorceryFamine deals 3 damage to each creature and each player. "Better to starve to death than be bored to death."-Liliana Vess |
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Fanning the FlamesSorceryBuyback
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Far WanderingsSorcerySearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
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FarseekSorcerySearch your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. "How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail." |
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FascinationSorceryChoose one -
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Fatal LoreSorceryAn opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. "All knowledge has its price." |
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Fathom TrawlSorceryReveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
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FatigueSorceryTarget player skips his or her next draw step. "Mind if I just lie down right here for a few weeks?" |
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Fearsome AwakeningSorceryReturn target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. On Tarkir, dragons emerge from enormous tempests, phenomena tied to Ugin's very presence on the plane. |
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Feast of BloodSorceryCast Feast of Blood only if you control two or more Vampires. "The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill." |
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Feast of FleshSorceryFeast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. "Starving an army that feeds on its enemies is a sound strategy." |
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Feast of WormsSorcery - ArcaneDestroy target land. If that land was legendary, its controller sacrifices another land. "The dust beneath our feet was once part of a mighty civilization. Shall we too provide the path for a future generation?" |
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Feral ContestSorceryPut a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. The instinct for survival makes enemies of all. |
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Feral IncarnationSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Nature is itself wild-in all its forms. |
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Feral LightningSorceryPut three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash. |
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Fertile ImaginationSorceryChoose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
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FestergloomSorceryNonblack creatures get -1/-1 until end of turn. The death of a scout can be as informative as a safe return. |
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Festering MarchSorceryCreatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
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Feudkiller's VerdictTribal Sorcery - GiantYou gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. "There are all kinds of strengths, but if you have strength of soul, the others will follow." |
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Fierce InvocationSorceryManifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Anger can empower those who embrace it. |
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Fiery GambitSorceryFlip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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Fiery JusticeSorceryFiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. "The fire of justice burns like nothing else." -Lovisa Coldeyes, Balduvian Chieftain |
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Fill with FrightSorceryTarget player discards two cards.
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Final JudgmentSorceryExile all creatures. "The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath." |
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Final PunishmentSorceryTarget player loses life equal to the damage already dealt to him or her this turn. The pain of a lifetime-every scrape, illness, and bruise-condensed into a single moment. |
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