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Plea for Power

Sorcery

Will of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Mana:
Cardset: Conspiracy #24 (Rare)
Type: Sorcery

Bite of the Black Rose

Sorcery

Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Mana:
Cardset: Conspiracy #26 (Uncommon)
Type: Sorcery

Ill-Gotten Gains

Sorcery

Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.

Urza thought it a crusade. Xantcha knew it was a robbery.

Mana:
Cardset: Conspiracy #114 (Rare)
Urza's Saga #138 (Rare)
Type: Sorcery

Stronghold Discipline

Sorcery

Each player loses 1 life for each creature he or she controls.

In Urborg, the instigators of each new rebellion are soaked in the blood of the last.

Mana:
Cardset: Conspiracy #126 (Common)
Tenth Edition #181 (Uncommon)
Nemesis #73 (Common)
Type: Sorcery

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land.

"Anyone can admire creation. Only a barbarian sees the beauty in demolition."
-Kamahl, pit fighter

Mana:
Cardset: Conspiracy #185 (Rare)
Odyssey #287 (Rare)
Type: Sorcery

Dangerous (Armed/Dangerous)

Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #122b (Uncommon)
Type: Sorcery

Rush of Battle

Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

The Mardu charge reflects the dragon's speed-and its hunger.

Mana:
Cardset: Khans of Tarkir #19 (Common)
Type: Sorcery

Bitter Revelation

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

"Here you lie then, Ugin. The corpses of worlds will join you in the tomb."
-Sorin Markov

Mana:
Cardset: Khans of Tarkir #65 (Common)
Type: Sorcery

Dutiful Return

Sorcery

Return up to two target creature cards from your graveyard to your hand.

"We have a word for enemies too mutilated for military service: furniture."
-Taigam, Sidisi's Hand

Mana:
Cardset: Battle for Zendikar #110 (Common)
Khans of Tarkir #71 (Common)
Type: Sorcery

Decree of Justice

Sorcery

Put X 4/4 white Angel creature tokens with flying onto the battlefield.

Cycling (, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay . If you do, put X 1/1 white Soldier creature tokens onto the battlefield.

Mana:
Cardset: Commander 2014 #70 (Rare)
Scourge #8 (Rare)
Type: Sorcery

Concentrate

Sorcery

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

Mana:
Cardset: Commander 2014 #103 (Uncommon)
Planechase 2012 #16 (Uncommon)
Eighth Edition #68 (Uncommon)
Odyssey #78 (Uncommon)
Type: Sorcery

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback-Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who forget the horrors of the past are doomed to re-meet them.

Mana:
Cardset: Commander 2014 #142 (Uncommon)
Graveborn #23 (Unknown)
Time Spiral #104 (Uncommon)
Type: Sorcery

Hunting Triad

Tribal Sorcery - Elf

Put three 1/1 green Elf Warrior creature tokens onto the battlefield.

Reinforce 3- (, Discard this card: Put three +1/+1 counters on target creature.)

"Eyeblights are easy to track. Just follow the imperfections."

Mana:
Cardset: Commander 2014 #200 (Uncommon)
Morningtide #127 (Uncommon)
Type: Sorcery

Whirlwind

Sorcery

Destroy all creatures with flying.

Urza tried to rule the air, but Gaea taught him that she controlled all the elements.

Mana:
Cardset: Commander 2014 #224 (Rare)
Urza's Saga #283 (Rare)
Type: Sorcery

Formless Nurturing

Sorcery

Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Mana:
Cardset: Fate Reforged #129 (Common)
Type: Sorcery

Great Teacher's Decree

Sorcery

Creatures you control get +2/+1 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #21 (Uncommon)
Type: Sorcery

Mystic Meditation

Sorcery

Draw three cards. Then discard two cards unless you discard a creature card.

"Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths."
-Narset

Mana:
Cardset: Dragons of Tarkir #64 (Common)
Type: Sorcery

Sight Beyond Sight

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #75 (Uncommon)
Type: Sorcery

Taigam's Strike

Sorcery

Target creature gets +2/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #81 (Common)
Type: Sorcery

Lose Calm

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

A lifetime of discipline forsaken in a moment of rage.

Mana:
Cardset: Dragons of Tarkir #147 (Common)
Type: Sorcery

Sunbringer's Touch

Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Mana:
Cardset: Dragons of Tarkir #209 (Rare)
Type: Sorcery

Unified Front

Sorcery

Converge - Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front.

The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar.

Mana:
Cardset: Battle for Zendikar #53 (Uncommon)
Type: Sorcery

Brilliant Spectrum

Sorcery

Converge - Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.

There are more sights on Zendikar than the eyes can see.

Mana:
Cardset: Battle for Zendikar #70 (Common)
Type: Sorcery

Coastal Discovery

Sorcery

Draw two cards.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #73 (Uncommon)
Type: Sorcery

Mire's Malice

Sorcery

Target opponent discards two cards.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #117 (Common)
Type: Sorcery

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #122 (Uncommon)
Type: Sorcery

Crumble to Dust

Sorcery

Devoid (This card has no color.)

Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Battle for Zendikar #128 (Uncommon)
Type: Sorcery

Reclaiming Vines

Sorcery

Destroy target artifact, enchantment, or land.

"This world tires of its long occupation."-Nissa Revane

Mana:
Cardset: Battle for Zendikar #185 (Common)
Type: Sorcery

Allied Reinforcements

Sorcery

Put two 2/2 white Knight Ally creature tokens onto the battlefield.

"Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits."

Mana:
Cardset: Oath of the Gatewatch #15 (Uncommon)
Type: Sorcery

Oblivion Strike

Sorcery

Devoid (This card has no color.)

Exile target creature.

It's bad enough to be torn to pieces. It's worse by far to be torn from the world itself.

Mana:
Cardset: Oath of the Gatewatch #75 (Common)
Type: Sorcery

Witness the End

Sorcery

Devoid (This card has no color.)

Target opponent exiles two cards from his or her hand and loses 2 life.

"Ulamog stood before us at Sea Gate, ready to succumb . . . and then Kozilek arose. Whatever hope I had for our world died."
-Vandri, Kalastria emissary

Mana:
Cardset: Oath of the Gatewatch #82 (Common)
Type: Sorcery

Defy Death

Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword.

Mana:
Cardset: Avacyn Restored #16 (Uncommon)
Type: Sorcery

Devastation Tide

Sorcery

Return all nonland permanents to their owners' hands.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

It's hard to argue with a force made of divine will.

Mana:
Cardset: Avacyn Restored #48 (Rare)
Type: Sorcery

Burn at the Stake

Sorcery

As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.

Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way.

Mana:
Cardset: Avacyn Restored #130 (Rare)
Type: Sorcery

Reforge the Soul

Sorcery

Each player discards his or her hand and draws seven cards.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.

Mana:
Cardset: Avacyn Restored #151 (Rare)
Type: Sorcery

Blessings of Nature

Sorcery

Distribute four +1/+1 counters among any number of target creatures.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Mana:
Cardset: Avacyn Restored #168 (Uncommon)
Type: Sorcery

Switcheroo

Sorcery

Exchange control of two target creatures.

Say hello to your new friend.

Mana:
Cardset: Magic 2013 #71 (Uncommon)
Type: Sorcery

Diabolic Revelation

Sorcery

Search your library for up to X cards and put those cards into your hand. Then shuffle your library.

"There are some secrets so dark no human mind should ever contain them. Interested?"
-Nefarox, Overlord of Grixis

Mana:
Cardset: Magic 2013 #87 (Rare)
Type: Sorcery

Essence Drain

Sorcery

Essence Drain deals 3 damage to target creature or player and you gain 3 life.

"Life's essence is a nectar unlike any I tasted when I lived as a mortal."
-Zul Ashur, lich lord

Mana:
Cardset: Magic 2013 #93 (Common)
Tenth Edition #141 (Common)
Darksteel #43 (Common)
Type: Sorcery

Rise from the Grave

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"For my enemies, one death. For my allies, many."
-Liliana Vess

Mana:
Cardset: Magic 2013 #107 (Uncommon)
Commander #96 (Uncommon)
Magic 2011 #114 (Uncommon)
Garruk vs. Liliana #56 (Uncommon)
Magic 2010 #109 (Uncommon)
Type: Sorcery