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Hostile RealmEnchantment - AuraEnchant land Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory. |
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Horror of HorrorsEnchantmentSacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Hopeful EidolonEnchantment Creature - SpiritBestow
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Hoofprints of the StagTribal Enchantment - ElementalWhenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
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Honor of the PureEnchantmentWhite creatures you control get +1/+1. Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness. |
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Honden of Seeing WindsLegendary Enchantment - ShrineAt the beginning of your upkeep, draw a card for each Shrine you control. To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom. |
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Honden of Night's ReachLegendary Enchantment - ShrineAt the beginning of your upkeep, target opponent discards a card for each Shrine you control. To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil. |
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Honden of Life's WebLegendary Enchantment - ShrineAt the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. To the sorrow of all, its web became a net that strangled those who helped weave it. |
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Honden of Infinite RageLegendary Enchantment - ShrineAt the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. To the sorrow of all, its rage became focused on those who once stoked it. |
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Honden of Cleansing FireLegendary Enchantment - ShrineAt the beginning of your upkeep, you gain 2 life for each Shrine you control. To the sorrow of all, its fire was turned toward those who worshipped it. |
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Homicidal SeclusionEnchantmentAs long as you control exactly one creature, that creature gets +3/+1 and has lifelink. "Damned crows and their endless squawking . . . blocks out the voices in my head . . ." |
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Homarid Spawning BedEnchantment
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Holy StrengthEnchantment - AuraEnchant creature "Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness." |
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Holy MantleEnchantment - AuraEnchant creature "The guilds promise to provide safety. I prefer to make my own."
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Holy ArmorEnchantment - AuraEnchant creature
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Holistic WisdomEnchantment
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Hold the GatesEnchantmentCreatures you control get +0/+1 for each Gate you control and have vigilance. "We grew up on these streets. We know them better than any Boros grunt from Zelzo." |
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HobbleEnchantment - AuraEnchant creature
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Hive MindEnchantmentWhenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. "All consciousness is one, separated only by a thin veil of the physical." |
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Hissing MiasmaEnchantmentWhenever a creature attacks you, its controller loses 1 life. All that remains when the fog finishes are neat piles of polished bones, like acid-etched glass. Orzhov servants collect them to make altar chimes. |
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High SeasEnchantmentRed creature spells and green creature spells cost Bend as the wave breaks or it will break you as well. |
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High GroundEnchantmentEach creature you control can block an additional creature. In war, as in society, position is everything. |
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Hidden StagEnchantmentWhenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.
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Hidden SpiderEnchantmentWhen an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) It wants only to dress you in silk. |
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Hidden RetreatEnchantmentPut a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom. |
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Hidden PredatorsEnchantmentWhen an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
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Hidden PathEnchantmentGreen creatures have forestwalk. "Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale." -Vervamon the Elder |
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Hidden HerdEnchantmentWhen an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
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Hidden GuerrillasEnchantmentWhen an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
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Hidden GibbonsEnchantmentWhen an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. When these apes want something, it's a matter of gibbon take. |
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Hidden AncientsEnchantmentWhen an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. The only alert the invaders had was the rustling of leaves on a day without wind. |
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Hibernation's EndEnchantmentCumulative upkeep
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HesitationEnchantmentWhen a player casts a spell, sacrifice Hesitation and counter that spell. Gerrard hesitated, looking up at the enemy ship. The future hesitated with him, changed forever by the pause. |
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HeroismEnchantmentSacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays
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Heroic DefianceEnchantment - AuraEnchant creature "Wear courage as your armor. Wield honor as your blade." |
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Hero's ResolveEnchantment - AuraEnchant creature "Destiny, chance, fate, fortune-they're all just ways of claiming your successes without claiming your failures." |
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Hermetic StudyEnchantment - AuraEnchant creature "Books can be replaced; a prize student cannot. Be patient." |
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Heretic's PunishmentEnchantment
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Herald of TormentEnchantment Creature - DemonBestow
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Helm of the GhastlordEnchantment - AuraEnchant creature
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Helix PinnacleEnchantmentShroud
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Heliod, God of the SunLegendary Enchantment Creature - GodIndestructible
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Heliod's EmissaryEnchantment Creature - ElkBestow
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Heightened AwarenessEnchantmentAs Heightened Awareness enters the battlefield, discard your hand. "It startles me how alive one feels on the edge of death." |
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Hedron AlignmentEnchantmentHexproof
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Hedonist's TroveEnchantmentWhen Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard.
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HecatombEnchantmentWhen Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
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Heat WaveEnchantmentCumulative upkeep
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Heat StrokeEnchantmentAt end of combat, destroy each creature that blocked or was blocked this turn. "Stroke of heat or stroke of blade. Choose your fate, traitor." |
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Heat of BattleEnchantmentWhenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. "Takara, it's me!" shouted Starke. It was no use-she obeyed Volrath. |
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Heartless SummoningEnchantmentCreature spells you cast cost "They won't be winning any beauty pageants, but they'll do the trick." |
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Heartbeat of SpringEnchantmentWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. "It is true that we monks hold the key to paradise, but most don't understand that the paradise we guard is the one within." |
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Heart of LightEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) For those who reach enlightenment, violence is an unnecessary distraction. |
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Heart of BogardanEnchantmentCumulative upkeep
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Havoc FestivalEnchantmentPlayers can't gain life. "We can't control enemies who have no regard for their own survival." |
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HavocEnchantmentWhenever an opponent casts a white spell, he or she loses 2 life. As Orim put the lightning rod into place on the bow, she cast a spell of protection to shield herself from the heat. That's when the Furnace got personal. |
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Haunting WindEnchantmentWhenever an artifact becomes tapped or a player activates an artifact's ability without These devices lured so many spirits that sometimes entire battlefields would become haunted at once. |
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Haunted CrossroadsEnchantment
It seemed as if no one wanted them to reach the Henge of Ramos-not even the dead. |
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Hatching PlansEnchantmentWhen Hatching Plans is put into a graveyard from the battlefield, draw three cards. So wondrous to behold, so delicate and finely crafted-and yet, such a pleasure to smash. |
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Harvestguard AlseidsEnchantment Creature - NymphConstellation - Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. Not all shields are forged of iron or bronze. |
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Harsh JudgmentEnchantmentAs Harsh Judgment enters the battlefield, choose a color. "At least they remember me." |
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Hardened ScalesEnchantmentIf one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead. "Naga shed their scales. We wear ours with pride." |
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Hanna's CustodyEnchantmentAll artifacts have shroud. (They can't be the targets of spells or abilities.) "I protect the Legacy with my life if necessary, for its purpose is far more important than my own." |
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Hand to HandEnchantmentDuring combat, players can't cast instant spells or activate abilities that aren't mana abilities. The match between Tahngarth and Greven was close only in the mind of the minotaur. |
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HammerhandEnchantment - AuraEnchant creature
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Hammer of PurphorosLegendary Enchantment ArtifactCreatures you control have haste. All the world is Purphoros's anvil. |
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Hallowed GroundEnchantment
"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar." |
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Hall of GemstoneWorld EnchantmentAt the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
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Halcyon GlazeEnchantmentWhenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. "Earth to æther, window to wonder, stillness to the sky." |
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Gutter GrimeEnchantmentWhenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
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Guise of FireEnchantment - AuraEnchant creature "Fire will eventually destroy a zombie, but a fiery zombie destroys a lot of other things first." |
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Guilty ConscienceEnchantment - AuraEnchant creature Those who most feel guilt don't need to, while those who most need to feel guilt never do. |
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Guildscorn WardEnchantment - AuraEnchant creature "The Gateless have risen. The Ten shall fall."
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Guild FeudEnchantmentAt the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
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Guardian's MagemarkEnchantment - AuraFlash The soldier moved with fluid poise, his awareness extending far beyond five senses. |
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Guardian ZendikonEnchantment - AuraEnchant land
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Guard DutyEnchantment - AuraEnchant creature "I was told these were standard issue. Do I look standard to you?" |
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Gruul War ChantEnchantmentEach attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures. "We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born." |
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Gruesome DeformityEnchantment - AuraEnchant creature She wanted to inspire terror wherever she went. The demons happily granted her wish. |
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Growing RanksEnchantmentAt the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) "We will grow an army large enough to withstand the Izzet's madness." |
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GroundedEnchantment - AuraEnchant creature "We've tracked Ludevic's monster across four provinces. When it lands, make sure it stays put." |
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Ground SealEnchantmentWhen Ground Seal enters the battlefield, draw a card. "Let all we have buried be buried forever." |
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Grisly TransformationEnchantment - AuraEnchant creature
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Grip of ChaosEnchantmentWhenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) When the world is consumed by chaos, the skilled and the foolish are on equal footing. |
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Grim GuardianEnchantment Creature - ZombieConstellation - Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. Occasionally the living wander to the Rivers, but the wardens of Athreos ensure that only the dead pass. |
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Grim FeastEnchantmentAt the beginning of your upkeep, Grim Feast deals 1 damage to you. "Hmmm-midnight snack." |
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Griffin GuideEnchantment - AuraEnchant creature
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Greener PasturesEnchantmentAt the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield.
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Green WardEnchantment - AuraEnchant creature
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Green ScarabEnchantment - AuraEnchant creature
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Greel's CaressEnchantment - AuraFlash Greel's grin is far less loathsome than his touch. |
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GreedEnchantment
"There is no calamity greater than lavish desires. . . . And there is no greater disaster than greed." |
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Greater Realm of PreservationEnchantment
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Greater GoodEnchantmentSacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. "To examine the causes of life, we must first have recourse to death." |
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Greater AuramancyEnchantmentOther enchantments you control have shroud. A delicate veil of glamers can prove as sturdy as iron. |
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Great WallEnchantmentCreatures with plainswalk can be blocked as though they didn't have plainswalk.
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Gravity WellEnchantmentWhenever a creature with flying attacks, it loses flying until end of turn. Storms spread throughout Oran-Rief, ripping the skies with wind and rain. Airborne creatures sought shelter where they could. |
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Gravity SphereWorld EnchantmentAll creatures lose flying. On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang out: "Let no bird fly, let no creature take wing, let all the battle join as one." |
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Gravitational ShiftEnchantmentCreatures with flying get +2/+0. As they awakened, the Eldrazi reasserted their mastery over all of Zendikar's natural forces. |
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GravestormEnchantmentAt the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.
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