Deviant GleeEnchantment - AuraEnchant creature "You just need the right incentive to fulfill my dreams." |
|
|||||||||
Devastation TideSorceryReturn all nonland permanents to their owners' hands. It's hard to argue with a force made of divine will. |
|
|||||||||
Devastating SummonsSorceryAs an additional cost to cast Devastating Summons, sacrifice X lands. Things born in magma are always angry. |
|
|||||||||
Devastating DreamsSorceryAs an additional cost to cast Devastating Dreams, discard X cards at random. Kamahl dreams of storms of fire. |
|
|||||||||
DevastateSorceryDestroy target land. Devastate deals 1 damage to each creature and each player. "You're willing to die for your homeland. I'm willing to kill for it." |
|
|||||||||
Deus of CalamityCreature - Spirit AvatarTrample "He bears the marks of ages upon his skin, memories of dreams long dead and best left buried." |
|
|||||||||
DetritivoreCreature - LhurgoyfDetritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
|
|
|||||||||
DetonateSorceryDestroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
|
|
|||||||||
Detention SphereEnchantmentWhen Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
|
|
|||||||||
Detainment SpellEnchantment - AuraEnchant creature Bind the mind rather than the wrist, and you stop the intent to harm before it starts. |
|
|||||||||
Destructor DragonCreature - DragonFlying After countless attacks on the Salt Road where it passes through the frozen tundra, the Abzan began to refer to the area as Atarka territory rather than Temur lands. |
|
|||||||||
Destructive UrgeEnchantment - AuraEnchant creature Red sky at night, dragon's delight. |
|
|||||||||
Destructive RevelryInstantDestroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller. "Stoke a fire hot enough and you'll never run out of things to burn." |
|
|||||||||
Destructive ForceSorceryEach player sacrifices five lands. Destructive Force deals 5 damage to each creature. The end of the world rarely comes quietly. |
|
|||||||||
Destructive FlowEnchantmentAt the beginning of each player's upkeep, that player sacrifices a nonbasic land. Stage two of the Phyrexian invasion included the complete alteration of Dominaria's landscape. |
|
|||||||||
Destroy the EvidenceSorceryDestroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them. |
|
|||||||||
Despotic ScepterArtifact: Destroy target permanent you own. It can't be regenerated. "We were not meant to have such terrible things. They should be left where we found them, if not destroyed!" |
|
|||||||||
DespondencyEnchantment - AuraEnchant creature
|
|
|||||||||
DespoilSorceryDestroy target land. Its controller loses 2 life. Nothing could grow where the vile smoke had been, and no one could breathe it and live. |
|
|||||||||
DespiseSorceryTarget opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card. "Truth is always a weapon in your enemies' hands." |
|
|||||||||
Desperate StandSorceryStrive - Desperate Stand costs more to cast for each target beyond the first. At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars. |
|
|||||||||
Desperate RitualInstant - ArcaneAdd to your mana pool.
|
|
|||||||||
Desperate ResearchSorceryName a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
|
|
|||||||||
Desperate RavingsInstantDraw two cards, then discard a card at random. Her mind was quite gone, yet she spoke nothing but truth. |
|
|||||||||
Desperate GambitInstantChoose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
|
|
|||||||||
Desolation TwinCreature - EldraziWhen you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield. "With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood."-Munda, ambush leader |
|
|||||||||
Desolation GiantCreature - GiantKicker (You may pay an additional as you cast this spell.)
|
|
|||||||||
Desolation AngelCreature - AngelKicker (You may pay an additional as you cast this spell.)
|
|
|||||||||
DesolationEnchantmentAt the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way. "Kill a creature, destroy the present. Kill the land, destroy the future." |
|
|||||||||
Desolate LighthouseLand: Add to your mana pool. A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits. |
|
|||||||||
DesertionInstantCounter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. First the insult, then the injury. |
|
|||||||||
Deserter's QuartersArtifactYou may choose not to untap Deserter's Quarters during your untap step. In Akros, the penalty for running from battle is one night's stay in the Deserter's Quarters. |
|
|||||||||
Deserted TempleLand: Add to your mana pool. A monument to long-forgotten gods, it stands as a tribute to the fleeting nature of human ways. |
|
|||||||||
Desert TwisterSorceryDestroy target permanent.
|
||||||||||
Desert NomadsCreature - Human NomadDesertwalk
|
|
|||||||||
DesertLand - Desert: Add to your mana pool.
|
|
|||||||||
Desecrator HagCreature - HagWhen Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. Loose earth is not a burial but an appetizer. |
|
|||||||||
Desecration PlagueSorceryDestroy target enchantment or land. "The gods think of us as insects. Perhaps there is wisdom in that." |
|
|||||||||
Desecration ElementalCreature - ElementalFear (This creature can't be blocked except by artifact creatures and/or black creatures.) Its precious corpses dance like puppets to attract mindless nim prey. |
|
|||||||||
Desecration DemonCreature - DemonFlying
|
|
|||||||||
Desecrated EarthSorceryDestroy target land. Its controller discards a card. "The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out." |
|
|||||||||
Descent of the DragonsSorceryDestroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield. Dragons emerge from tempests fully formed and terribly hungry. |
|
|||||||||
Descent into MadnessEnchantmentAt the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness. The stairs lead down in both directions. |
|
|||||||||
Descendants' PathEnchantmentAt the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.
|
|
|||||||||
Descendant of SoramaroCreature - Human Wizard: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. "Soramaro speaks through me. Listen! And I will tell the wisdom of the ancestors." |
|
|||||||||
Descendant of MasumaroCreature - Human MonkAt the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
|
|
|||||||||
Descendant of KiyomaroCreature - Human SoldierAs long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." "The blood of Kiyomaro flows in my veins. He did not let Eiganjo fall and neither shall I." |
|
|||||||||
DermoplasmCreature - ShapeshifterFlying
|
|
|||||||||
Derevi, Empyrial TacticianLegendary Creature - Bird WizardFlyingWhenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.: Put Derevi onto the battlefield from the command zone.
|
|
|||||||||
DerelorCreature - ThrullBlack spells you cast cost more to cast. "The derelor's greatest contribution to the Ebon Hand was the inspirational effect its creator's execution had upon the other thrull breeders." |
|
|||||||||
Deranged OutcastCreature - Human Rogue, Sacrifice a Human: Put two +1/+1 counters on target creature. Cast out by his village, he now takes grim offense at refugees who seek shelter in his forest. |
|
|||||||||
Deranged HermitCreature - ElfEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
|
|
|||||||||
Deranged AssistantCreature - Human Wizard, Put the top card of your library into your graveyard: Add to your mana pool. "Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting." |
|
|||||||||
Deputy of AcquittalsCreature - Human WizardFlash (You may cast this spell any time you could cast an instant.) "Everyone deserves a day in court." |
|
|||||||||
DepriveInstantAs an additional cost to cast Deprive, return a land you control to its owner's hand. "That would have brought shame to you as a mage. Tell you what-I'll keep your secret." |
|
|||||||||
Deploy to the FrontSorceryPut X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield. "We will descend upon you like a plague of locusts to purge you from our lands!" |
|
|||||||||
Denying WindSorcerySearch target player's library for up to seven cards and exile them. Then that player shuffles his or her library. "The third wind of ascension is Eliminator, clearing Keld's path to victory." |
|
|||||||||
Deny RealitySorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
|||||||||
Dense FoliageEnchantmentCreatures can't be the targets of spells. "Big plants not only good for hidin', but full o' tasty bugs, too." |
|
|||||||||
Dense CanopyEnchantmentCreatures with flying can block only creatures with flying. The orochi learned how to move swiftly and surely along the forest floor, like fish darting through gull-watched waters. |
|
|||||||||
Denizen of the DeepCreature - SerpentWhen Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night. |
|
|||||||||
Denied!InstantPlay Denied only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell. "Don't worry about it. It happens to every mage sooner or later." |
|
|||||||||
Den ProtectorCreature - Human WarriorCreatures with power less than Den Protector's power can't block it.
|
|
|||||||||
DemystifyInstantDestroy target enchantment. Behind every mage is a trail of shattered lies. |
|
|||||||||
DemoralizeInstantEach creature can't be blocked this turn except by two or more creatures.
|
|
|||||||||
Demonspine WhipArtifact - Equipment: Equipped creature gets +X/+0 until end of turn. Using a spine to break a slave's back appeals to the Grixis sense of irony. |
|
|||||||||
Demonmail HauberkArtifact - EquipmentEquipped creature gets +4/+2. It comes off as easily as your own skin. |
|
|||||||||
Demonlord of AshmouthCreature - DemonFlying
|
|
|||||||||
Demonic TutorSorcerySearch your library for a card and put that card into your hand. Then shuffle your library.
|
|
|||||||||
Demonic TormentEnchantment - AuraEnchant creature
|
|
|||||||||
Demonic TaskmasterCreature - DemonFlying Subservience to greater power is the only law in the pit. |
|
|||||||||
Demonic RisingEnchantmentAt the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. Which is the greater folly, summoning the demon or expecting gratitude from it? |
|
|||||||||
Demonic HordesCreature - Demon: Destroy target land. Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose. |
|
|||||||||
Demonic DreadSorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
|||||||||
Demonic ConsultationInstantName a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.
|
|
|||||||||
Demonic CollusionSorceryBuyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
|
|
|||||||||
Demonic AttorneySorceryRemove Demonic Attorney from your deck before playing if you're not playing for ante.
|
|
|||||||||
Demonic AppetiteEnchantment - AuraEnchant creature you control "Morality is just shorthand for the constraints of being powerless." |
|
|||||||||
DemonfireSorceryDemonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
|
|
|||||||||
Demon's JesterCreature - ImpFlying They knock 'em dead, with or without the punch line. |
|
|||||||||
Demon's HornArtifactWhenever a player casts a black spell, you may gain 1 life. Its curve mimics the twists of life and death. |
||||||||||
Demon's HeraldCreature - Human Wizard, , Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library. "May these deaths be the first of many." |
|
|||||||||
Demon's GraspSorceryTarget creature gets -5/-5 until end of turn. "Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."-Ob Nixilis |
|
|||||||||
Demon of Wailing AgoniesCreature - DemonFlying
|
|
|||||||||
Demon of Death's GateCreature - DemonYou may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost. The locks on the cages of the damned are opened with keys of marrow, sinew, and blood. |
|
|||||||||
DemolishSorceryDestroy target artifact or land. "To truly defeat a skaberen, you must destroy not the monster but the lab." |
||||||||||
Demigod of RevengeCreature - Spirit AvatarFlying, haste "His laugh, a bellowing, deathly din, slices through the heavens, making them bleed." |
|
|||||||||
Dementia SliverCreature - SliverAll Slivers have ": Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn."
|
|
|||||||||
Dementia BatCreature - BatFlying "When terror outweighs all other thoughts, they will understand that I am the true Father of Machines." |
|
|||||||||
DematerializeSorceryReturn target permanent to its owner's hand.
|
|
|||||||||
Delver of SecretsCreature - Human WizardAt the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
|
|
|||||||||
Delusions of MediocrityEnchantmentWhen Delusions of Mediocrity enters the battlefield, you gain 10 life. When nothing but second best will do. |
|
|||||||||
DelugeInstantTap all creatures without flying. "From the sea came all life, and to the sea it will return. The sooner the better." |
|
|||||||||
DelraichCreature - HorrorTrample It wears the souls of its victims like jewels on a chain. |
|
|||||||||
Delirium SkeinsSorceryEach player discards three cards. There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away. |
|
|||||||||
DeliriumInstantCast Delirium only during an opponent's turn.
|
|
|||||||||
Delif's CubeArtifact, : This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.
|
|
|||||||||
Delif's ConeArtifact, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. "Where is it written that beasts must cause pain?" -Delif, Ponderings |
|
|||||||||
Delaying ShieldEnchantmentIf damage would be dealt to you, put that many delay counters on Delaying Shield instead.
|
|
|||||||||
DelayInstantCounter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
|
|