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MTGPlaytest : Cards

Card Library

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Custodi Squire

Creature - Spirit Cleric

Flying

Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

Mana:
Power: 3/3
Cardset: Conspiracy #18 (Common)
Type: Creature

Academy Elite

Creature - Human Wizard

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

Mana:
Cardset: Conspiracy #20 (Rare)
Type: Creature

Marchesa's Emissary

Creature - Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

"The Black Rose doesn't tolerate weeds."

Mana:
Power: 2/2
Cardset: Conspiracy #21 (Common)
Type: Creature

Marchesa's Infiltrator

Creature - Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.

"Secrets, like coins, are easy to steal."

Mana:
Power: 1/1
Cardset: Conspiracy #22 (Uncommon)
Type: Creature

Muzzio, Visionary Architect

Legendary Creature - Human Artificer

, : Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.

Mana:
Power: 1/3
Cardset: Conspiracy #23 (Mythic Rare)
Type: Creature

Drakestown Forgotten

Creature - Zombie

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.

, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

Mana:
Cardset: Conspiracy #27 (Rare)
Type: Creature

Grudge Keeper

Creature - Zombie Wizard

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

"Your defiance is noted."

Mana:
Power: 2/1
Cardset: Conspiracy #28 (Common)
Type: Creature

Enraged Revolutionary

Creature - Human Warrior

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

When every right is voted away, only rage remains.

Mana:
Power: 2/1
Cardset: Conspiracy #31 (Common)
Type: Creature

Grenzo's Cutthroat

Creature - Goblin Rogue

First strike

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

"Their guards are soft, ready to welcome a sharp dagger."

Mana:
Power: 1/1
Cardset: Conspiracy #32 (Common)
Type: Creature

Ignition Team

Creature - Goblin Warrior

Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.

, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

Mana:
Cardset: Conspiracy #34 (Rare)
Type: Creature

Scourge of the Throne

Creature - Dragon

Flying

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

Mana:
Power: 5/5
Cardset: Conspiracy #35 (Mythic Rare)
Type: Creature

Treasonous Ogre

Creature - Ogre Shaman

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add to your mana pool.

"Everything comes with a price. Especially revolution."
-Grenzo, dungeon warden

Mana:
Power: 2/3
Cardset: Conspiracy #36 (Uncommon)
Type: Creature

Realm Seekers

Creature - Elf Scout

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.

, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.

Mana:
Cardset: Conspiracy #38 (Rare)
Type: Creature

Selvala's Enforcer

Creature - Elf Warrior

Parley - When Selvala's Enforcer enters the battlefield, each player reveals the top card of his or her library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.

Mana:
Power: 2/2
Cardset: Conspiracy #40 (Common)
Type: Creature

Brago, King Eternal

Legendary Creature - Spirit

Flying

When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

"My rule persists beyond death itself."

Mana:
Power: 2/4
Cardset: Conspiracy #41 (Rare)
Type: Creature

Dack's Duplicate

Creature - Shapeshifter

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Mana:
Cardset: Conspiracy #43 (Rare)
Type: Creature

Flamewright

Creature - Human Artificer

, : Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player.

Those who can't conspire, create.

Mana:
Power: 1/1
Cardset: Conspiracy #46 (Uncommon)
Type: Creature

Grenzo, Dungeon Warden

Legendary Creature - Goblin Rogue

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.

: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

Mana:
Power: 2/2
Cardset: Conspiracy #47 (Rare)
Type: Creature

Magister of Worth

Creature - Angel

Flying

Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

Mana:
Power: 4/4
Cardset: Conspiracy #48 (Rare)
Type: Creature

Marchesa, the Black Rose

Legendary Creature - Human Wizard

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Other creatures you control have dethrone.

Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

Mana:
Power: 3/3
Cardset: Conspiracy #49 (Mythic Rare)
Type: Creature

Marchesa's Smuggler

Creature - Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

: Target creature you control gains haste until end of turn and can't be blocked this turn.

"Watch your head . . . and your back."

Mana:
Power: 1/1
Cardset: Conspiracy #50 (Uncommon)
Type: Creature

Selvala, Explorer Returned

Legendary Creature - Elf Scout

Parley - : Each player reveals the top card of his or her library. For each nonland card revealed this way, add to your mana pool and you gain 1 life. Then each player draws a card.

"The Lowlands refuse to suffer at the whims of the High City."

Mana:
Power: 2/4
Cardset: Conspiracy #51 (Rare)
Type: Creature

Woodvine Elemental

Creature - Elemental

Trample

Parley - Whenever Woodvine Elemental attacks, each player reveals the top card of his or her library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

Mana:
Power: 4/4
Cardset: Conspiracy #52 (Uncommon)
Type: Creature

Noble Templar

Creature - Human Cleric Soldier

Vigilance

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)

Mana:
Power: 3/6
Cardset: Conspiracy #75 (Common)
Scourge #19 (Common)
Type: Creature

Soulcatcher

Creature - Bird Soldier

Flying

Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.

"Holy couriers guide aven spirits up to the home of the Ancestor."
-Mystic elder

Mana:
Power: 1/1
Cardset: Conspiracy #82 (Uncommon)
Odyssey #47 (Uncommon)
Type: Creature

Screaming Seahawk

Creature - Bird

Flying

When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Conspiracy #105 (Common)
Onslaught #112 (Common)
Type: Creature

Shoreline Ranger

Creature - Bird Soldier

Flying

Islandcycling (, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)

Mana:
Power: 3/4
Cardset: Conspiracy #106 (Common)
Scourge #51 (Common)
Type: Creature

Wind Dancer

Creature - Faerie

Flying

: Target creature gains flying until end of turn.

The sky is her stage.

Mana:
Power: 1/1
Cardset: Conspiracy #111 (Uncommon)
Seventh Edition #113 (Uncommon)
Tempest #104 (Uncommon)
Type: Creature

Lizard Warrior

Creature - Lizard Warrior

Don't let its appearance frighten you. Let its claws and teeth do that.

Mana:
Power: 4/2
Cardset: Conspiracy #146 (Common)
Type: Creature

Charging Rhino

Creature - Rhino

Charging Rhino can't be blocked by more than one creature.

"Is it wrong to go straight for what you want? Sneaking is for cats and goblins."
-Tahngarth of the Weatherlight

Mana:
Power: 4/4
Cardset: Magic 2015 #171 (Common)
Conspiracy #159 (Common)
Tempest #112 (Uncommon)
Type: Creature

Gamekeeper

Creature - Elf

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Mana:
Power: 2/2
Cardset: Conspiracy #165 (Uncommon)
Urza's Destiny #106 (Uncommon)
Type: Creature

Howling Wolf

Creature - Wolf

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Conspiracy #167 (Common)
Mercadian Masques #252 (Common)
Type: Creature

Sky Spirit

Creature - Spirit

Flying, first strike

"Like a strain of music: easy to remember but impossible to catch."
-Mirri of the Weatherlight

Mana:
Power: 2/2
Cardset: Conspiracy #192 (Uncommon)
Venser vs. Koth #10 (Uncommon)
Tempest #346 (Uncommon)
Type: Creature

Spiritmonger

Creature - Beast

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.

: Regenerate Spiritmonger.

: Spiritmonger becomes the color of your choice until end of turn.

Mana:
Power: 6/6
Cardset: Conspiracy #193 (Rare)
Apocalypse #121 (Rare)
Type: Creature

Wood Sage

Creature - Human Druid

: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

Mana:
Power: 1/1
Cardset: Conspiracy #195 (Uncommon)
Tempest #350 (Rare)
Type: Creature

Avacyn, Guardian Angel

Legendary Creature - Angel

Flying, vigilance

: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.

: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.

Mana:
Power: 5/4
Cardset: Magic 2015 #3 (Rare)
Type: Creature

Boonweaver Giant

Creature - Giant Monk

When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.

Mana:
Power: 4/4
Cardset: Magic 2015 #5 (Uncommon)
Type: Creature

Constricting Sliver

Creature - Sliver

Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."

Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities.

Mana:
Power: 3/3
Cardset: Magic 2015 #7 (Uncommon)
Type: Creature

Dauntless River Marshal

Creature - Human Soldier

Dauntless River Marshal gets +1/+1 as long as you control an Island.

: Tap target creature.

"Thieves and squid squirm the same way when you capture them."

Mana:
Power: 2/1
Cardset: Magic 2015 #8 (Uncommon)
Type: Creature

Geist of the Moors

Creature - Spirit

Flying

"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate."
-"The Good Geist's Vow"

Mana:
Power: 3/1
Cardset: Magic 2015 #13 (Uncommon)
Type: Creature
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