VoidwalkSorceryExile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Enter the InfiniteSorceryDraw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. "Don't just have an idea-have all of them."
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Paranoid DelusionsSorceryTarget player puts the top three cards of his or her library into his or her graveyard.
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Unexpected ResultsSorceryShuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
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Stolen IdentitySorceryPut a token onto the battlefield that's a copy of target artifact or creature.
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Decree of PainSorceryDestroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
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Lyev DecreeSorceryDetain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) The Azorius have so many codes and statutes that you're always in violation of one of them. |
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Wake the ReflectionsSorceryPopulate. (Put a token onto the battlefield that's a copy of a creature token you control.) "You see a bird, an oak, a packbeast. I see the potential for an army." |
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Hidden StringsSorceryYou may tap or untap target permanent, then you may tap or untap another target permanent.
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Trait DoctoringSorceryChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
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Uncovered CluesSorceryLook at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds. |
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Awe for the GuildsSorceryMonocolored creatures can't block this turn. When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way. |
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Clear a PathSorceryDestroy target creature with defender. "Why do guards always look surprised when we bash them?" asked Ruric. |
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PhytoburstSorceryTarget creature gets +5/+5 until end of turn. Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit-usually at the cost of extensive property damage. |
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Blast of GeniusSorceryChoose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. Ral Zarek's brainstorms bring actual thunder and lightning. |
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Debt to the DeathlessSorceryEach opponent loses two times X life. You gain life equal to the life lost this way. Some of Orzhov's cruelest collectors remember their debtors by taste alone. |
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Drown in FilthSorceryChoose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. The rot farmer's first rite of passage is to craft a pair of work stilts. |
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Gaze of GraniteSorceryDestroy each nonland permanent with converted mana cost X or less. Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone. |
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Morgue BurstSorceryReturn target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. "Let him in. He's on the list." |
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Obzedat's AidSorceryReturn target permanent card from your graveyard to the battlefield. "The Obzedat have revived you with purpose. Don't squander their blessing." |
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Pilfered PlansSorceryTarget player puts the top two cards of his or her library into his or her graveyard. Draw two cards. Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds. |
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Reap IntellectSorceryTarget opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
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Alive (Alive/Well)SorceryPut a 3/3 green Centaur creature token onto the battlefield.
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Armed (Armed/Dangerous)SorceryTarget creature gets +1/+1 and gains double strike until end of turn.
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Beck (Beck/Call)SorceryWhenever a creature enters the battlefield this turn, you may draw a card.
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Breaking (Breaking/Entering)SorceryTarget player puts the top eight cards of his or her library into his or her graveyard.
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Catch (Catch/Release)SorceryGain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
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Down (Down/Dirty)SorceryTarget player discards two cards.
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Flesh (Flesh/Blood)SorceryExile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
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Give (Give/Take)SorceryPut three +1/+1 counters on target creature.
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Toil (Toil/Trouble)SorceryTarget player draws two cards and loses 2 life.
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DecomposeSorceryExile up to three target cards from a single graveyard. "Sheesh How am I supposed to make a decent living around here?" |
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Spectral ProcessionSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.) "The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it." |
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Ancient CravingSorceryYou draw three cards and you lose 3 life. Knowledge demands sacrifice. |
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Death GraspSorceryDeath Grasp deals X damage to target creature or player. You gain X life. Yawgmoth's greatest joy came from watching one hero defeat another. |
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RecoupSorceryTarget sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
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BrowbeatSorceryAny player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. "Even the threat of power has power." |
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Breaking PointSorceryAny player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. "Enough" |
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Torrent of SoulsSorceryReturn up to one target creature card from your graveyard to the battlefield if was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast Torrent of Souls. (Do both if was spent.)
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Cenn's EnlistmentSorceryPut two 1/1 white Kithkin Soldier creature tokens onto the battlefield. The more the scarier. |
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