Scrap MasterySorceryEach player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield. "Where a lesser mind sees junk, I see infinite potential." |
|
|||||||
ScrambleverseSorceryFor each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. Sometimes a little chaos is in order. |
|
|||||||
Scouting TrekSorcerySearch your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. "I have chosen my path. Who will walk it with me?" |
|
|||||||
Scout the BordersSorceryReveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. "I am in my element: the element of surprise." |
|
|||||||
Scouring SandsSorceryScouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) When Purphoros cleans the ashes from his forge, entire cities vanish. |
|
|||||||
Scorching MissileSorceryScorching Missile deals 4 damage to target player.
|
|
|||||||
Scorched EarthSorceryAs an additional cost to cast Scorched Earth, discard X land cards. "Fire cleanses as well as destroys; that is the nature of change." |
|
|||||||
Scorch the FieldsSorceryDestroy target land. Scorch the Fields deals 1 damage to each Human creature. "Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest." |
|
|||||||
Scent of CinderSorceryReveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
|
|
|||||||
Scarscale RitualSorceryAs an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. Some words are too important to trust to something as fragile as memory. |
|
|||||||
ScapeshiftSorcerySacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. "Changes far greater than the turning of the leaves await us at season's end." |
|
|||||||
Savor the MomentSorceryTake an extra turn after this one. Skip the untap step of that turn. The merrow took a moment for herself. She never gave it back. |
|
|||||||
Savage TwisterSorcerySavage Twister deals X damage to each creature. "Frozen, we watched the funnel pluck up three of the goats-pook! pook! pook!-before we ran for the wadi." |
|
|||||||
Savage PunchSorceryTarget creature you control fights target creature you don't control.
|
|
|||||||
Savage OffensiveSorceryKicker (You may pay an additional as you cast this spell.)
|
|
|||||||
Savage ConceptionSorceryPut a 3/3 green Beast creature token onto the battlefield. Some beasts are born not of a mother, but of magic. |
|
|||||||
Saproling SymbiosisSorceryYou may cast Saproling Symbiosis any time you could cast an instant if you pay more to cast it.
|
|
|||||||
Sanity GrindingSorceryChroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
|
|
|||||||
SanguimancySorceryYou draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
|
|
|||||||
Sangrite SurgeSorceryTarget creature gets +3/+3 and gains double strike until end of turn. Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed. |
|
|||||||
SaltblastSorceryDestroy target nonwhite permanent. Dominaria erodes with each passing gust. |
|
|||||||
Safewright QuestSorcerySearch your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves. |
|
|||||||
Sadistic SacramentSorceryKicker (You may pay an additional as you cast this spell.)
|
|
|||||||
Sacred NectarSorceryYou gain 4 life. "Over the silver mountains, |
|
|||||||
Ruthless InvasionSorcery( can be paid with either or 2 life.) "For the survival of our people, every conflict must now end in retreat." |
|
|||||||
Rush of KnowledgeSorceryDraw cards equal to the highest converted mana cost among permanents you control. "Limitless power is glorious until you gain limitless understanding." |
|
|||||||
Rush of IceSorceryTap target creature. It doesn't untap during its controller's next untap step.
|
|
|||||||
Rush of BattleSorceryCreatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) The Mardu charge reflects the dragon's speed-and its hunger. |
|
|||||||
RuptureSorcerySacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. All creatures have an inner fire. Releasing it can be dangerous. |
|
|||||||
Runic RepetitionSorceryReturn target exiled card with flashback you own to your hand. "What some call obsession, I call the quest for perfection." |
|
|||||||
Ruinous PathSorceryDestroy target creature or planeswalker.
|
|
|||||||
RuinationSorceryDestroy all nonbasic lands. "We have built a wall upon sand. The wall will vanish. The sand will remain." |
|
|||||||
Ruin in Their WakeSorceryDevoid (This card has no color.)
|
|
|||||||
Rude AwakeningSorceryChoose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
|
|
|||||||
RoutSorceryYou may cast Rout any time you could cast an instant if you pay more to cast it.
|
|
|||||||
Rousing of SoulsSorceryParley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card. "We remember. We rise." |
|
|||||||
Rough / TumbleSorceryRough Deals 2 damage to each creature without flying.
|
|
|||||||
Rough (Rough/Tumble)SorceryRough deals 2 damage to each creature without flying.
|
|
|||||||
Rolling ThunderSorceryRolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. "Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest." |
|
|||||||
Rolling TemblorSorceryRolling Temblor deals 2 damage to each creature without flying. When demons open a path to your front door, it's time to move. |
|