CathodionArtifact Creature - ConstructWhen Cathodion dies, add to your mana pool. Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it. |
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Caustic CrawlerCreature - InsectLandfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. Novice explorers can mistake the acid-carved stone lairs for ancient ruins. They rarely survive to learn better. |
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Caustic HoundCreature - HoundWhen Caustic Hound dies, each player loses 4 life. At first, the Mirrans aimed for its exposed gut. The survivors quickly learned to do otherwise. |
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Caustic WaspsCreature - InsectFlying Even the wasp knows how to pay the magistrate his due respect. |
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Cautery SliverCreature - SliverAll Slivers have ", Sacrifice this permanent: This permanent deals 1 damage to target creature or player."
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Cavalry MasterCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Cavalry PegasusCreature - PegasusFlying "It is hope, hooved and winged." |
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Cave PeopleCreature - HumanWhenever Cave People attacks, it gets +1/-2 until end of turn.
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Cave TigerCreature - CatWhenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. The druids found a haven in the cool limestone tunnels beneath Argoth. The invaders found only tigers. |
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Cavern CrawlerCreature - InsectMountainwalk
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Cavern HarpyCreature - Harpy BeastFlying
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Cavern ThoctarCreature - Beast: Cavern Thoctar gets +1/+0 until end of turn. Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you're likely to get. |
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Ceaseless SearbladesCreature - Elemental WarriorWhenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. Flamekins' fires burn cool until they decide otherwise. |
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Celestial AncientCreature - ElementalFlying "We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings." |
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Celestial CrusaderCreature - SpiritFlash (You may cast this spell any time you could cast an instant.)
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Celestial ForceCreature - ElementalAt the beginning of each upkeep, you gain 3 life. "Wishing upon only one star seems like a failure of imagination." |
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Celestial GatekeeperCreature - Bird ClericFlying
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Celestial KirinLegendary Creature - Kirin SpiritFlying All bow at its visitation-some in awe, some in honor, some in fear. |
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Cemetery GateCreature - WallDefender (This creature can't attack.) "It keeps some out, yes. It also keeps others in!" |
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Cemetery PucaCreature - ShapeshifterWhenever a creature dies, you may pay . If you do, Cemetery Puca becomes a copy of that creature and gains this ability. "'Tis a strange creature indeed that chooses the vanquished over the victor." |
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Cemetery ReaperCreature - ZombieOther Zombie creatures you control get +1/+1. Every grave cradles a recruit. |
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Cenn's HeirCreature - Kithkin SoldierWhenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others. |
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Cenn's TacticianCreature - Kithkin Soldier, : Put a +1/+1 counter on target Soldier creature. The choke point was the plan, but devoted camaraderie was always her strategy. |
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Centaur ArcherCreature - Centaur Archer: Centaur Archer deals 1 damage to target creature with flying. "Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight." |
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Centaur BattlemasterCreature - Centaur WarriorHeroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. "A herd is only as strong as its weakest. Our weakest just killed his third minotaur raider-today." |
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Centaur ChieftainCreature - CentaurHaste
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Centaur CourserCreature - Centaur Warrior"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind." |
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Centaur HealerCreature - Centaur ClericWhen Centaur Healer enters the battlefield, you gain 3 life. Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat. |
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Centaur RootcasterCreature - Centaur DruidWhenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
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Centaur SafeguardCreature - Centaur Warrior( can be paid with either or .) Swift, strong, and selfless, the centaurs are the shields of the Conclave. |
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Centaur VeteranCreature - CentaurTrample He wears his scars like badges of honor, warning his foes that he's not easily defeated. |
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Centaur's HeraldCreature - Elf Scout, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield. The farther they go from Vitu-Ghazi, the less willing the crowd is to part for them. |
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Cephalid AristocratCreature - CephalidWhenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead. |
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Cephalid BrokerCreature - Cephalid: Target player draws two cards, then discards two cards. Cephalids value the free exchange of ideas-except for the "free" part. |
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Cephalid ConstableCreature - Cephalid WizardWhenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. Cephalids don't police people. They police loyalties. |
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Cephalid IllusionistCreature - Cephalid WizardWhenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
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Cephalid InkshrouderCreature - CephalidDiscard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) Cephalids shrink from the harsh glare of scrutiny. |
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Cephalid LooterCreature - Cephalid Rogue: Target player draws a card, then discards a card. "Amazing, isn't it, what humans will throw away when they're drowning?" |
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Cephalid PathmageCreature - Cephalid WizardCephalid Pathmage is unblockable. Pathmages can open doors that aren't even there. |
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Cephalid RetainerCreature - Cephalid: Tap target creature without flying. Cephalids whisper flattery in your ear, put jewels in your hand, spin dreams in your head, and stick knives in your back. |
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Cephalid SageCreature - CephalidThreshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
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Cephalid ScoutCreature - Cephalid Wizard ScoutFlying The more they survey the dreadful dry expanses, the more the cephalids thirst to tame them. |
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Cephalid SnitchCreature - Cephalid WizardSacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. The cautious are wary of their enemies. The wise are also wary of their friends. |
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Cephalid VandalCreature - Cephalid RogueAt the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
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Ceremonial GuardCreature - Human SoldierWhen Ceremonial Guard attacks or blocks, destroy it at end of combat. "These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline." |
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Cerodon YearlingCreature - BeastVigilance, haste The unit of measurement used to chart a cerodon's growth is "persons consumed." |
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Cerulean SphinxCreature - SphinxFlying "About the sphinx, I have mixed feelings. Their wisdom I crave, but their secrecy I can't tolerate." |
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Cerulean WyvernCreature - DrakeFlying, protection from green "Once, a Quirion asked why I was so cautious when the day was clear. I told him of the sky-blue hide of the cerluean wyvern, and he offered me double if I could conjure a strong tailwind!" |
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Ceta DiscipleCreature - Merfolk Wizard, : Target creature gets +2/+0 until end of turn. "The sea holds all that you need. You simply must know how to ask for it." |
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CetavolverCreature - VolverKicker and/or (You may pay an additional and/or as you cast this spell.)
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ChainbreakerArtifact Creature - ScarecrowChainbreaker enters the battlefield with two -1/-1 counters on it. Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity usually outlives the chains. |
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Chained ThroatseekerCreature - HorrorInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Chainer, Dementia MasterLegendary Creature - Human MinionNightmare creatures get +1/+1.
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ChainflingerCreature - Beast, : Chainflinger deals 1 damage to target creature or player.
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Chambered NautilusCreature - Nautilus BeastWhenever Chambered Nautilus becomes blocked, you may draw a card. What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans. |
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Chameleon ColossusCreature - ShapeshifterChangeling (This card is every creature type at all times.)
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Chameleon SpiritCreature - Illusion SpiritAs Chameleon Spirit enters the battlefield, choose a color.
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Champion of ArashinCreature - Hound WarriorLifelink (Damage dealt by this creature also causes you to gain that much life.) "The blood of Dromoka and the blood of my veins are the same." |
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Champion of LambholtCreature - Human WarriorCreatures with power less than Champion of Lambholt's power can't block creatures you control.
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Champion of Stray SoulsCreature - Skeleton Warrior, , Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.
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Champion of the ParishCreature - Human SoldierWhenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. "I stand for every cobbler, tanner, and fool in this town-and they stand for me." |
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Champion's DrakeCreature - DrakeFlying "'Fraid of heights? Ride a horse. 'Fraid of missing out? Rein up a drake." |
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Chancellor of the AnnexCreature - AngelYou may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays .
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Chancellor of the DrossCreature - VampireYou may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.
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Chancellor of the ForgeCreature - GiantYou may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.
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Chancellor of the SpiresCreature - SphinxYou may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard.
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Chancellor of the TangleCreature - BeastYou may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add to your mana pool.
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ChandlerLegendary Creature - Human Rogue, : Destroy target artifact creature. "Never brag about the latest wonder you've created, students. Chandler might be listening." |
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Chandra's PhoenixCreature - PhoenixFlying
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Chandra's SpitfireCreature - ElementalFlying "I've lit most everything on fire-trees, rocks, even the water. Now it's time to burn the clouds." |
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Changeling BerserkerCreature - ShapeshifterChangeling (This card is every creature type at all times.)
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Changeling HeroCreature - ShapeshifterChangeling (This card is every creature type at all times.)
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Changeling SentinelCreature - ShapeshifterChangeling (This card is every creature type at all times.) There's nothing more unsettling than locking blades with something that looks just like you. |
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Changeling TitanCreature - ShapeshifterChangeling (This card is every creature type at all times.)
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Chaos HarlequinCreature - Human: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
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Chaos ImpsCreature - ImpFlying
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Chaos LordCreature - HumanFirst strike
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Chaotic GooCreature - OozeChaotic Goo enters the battlefield with three +1/+1 counters on it.
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Chapel GeistCreature - SpiritFlying Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link. |
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Char-RumblerCreature - ElementalDouble strike Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana. |
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Charging BadgerCreature - BadgerTrample "If the hierarchies of nature were determined by ferocity alone, the badger would be lord of the beasts." |
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Charging GriffinCreature - GriffinFlying Four claws, two wings, one beak, no fear. |
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Charging PaladinCreature - Human KnightWhenever Charging Paladin attacks, it gets +0/+3 until end of turn. "Hope shall be the blade that severs our bonds." |
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Charging RhinoCreature - RhinoCharging Rhino can't be blocked by more than one creature. "Is it wrong to go straight for what you want? Sneaking is for cats and goblins." |
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Charging SlatebackCreature - BeastCharging Slateback can't block. Goblins prize its hide for building rock sled runners. |
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Charging TrollCreature - TrollVigilance They stop for nothing, not even the end of a battle. |
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Charm PeddlerCreature - Human Spellshaper, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
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Charmbreaker DevilsCreature - DevilAt the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
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Charmed GriffinCreature - GriffinFlying Are you sure you can afford such a luxury? |
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Charnelhoard WurmCreature - WurmTrample Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky. |
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Chartooth CougarCreature - Cat Beast: Chartooth Cougar gets +1/+0 until end of turn.
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Chasm DrakeCreature - DrakeFlying "Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise." |
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Chasm GuideCreature - Goblin Scout AllyRally - Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. With a single act of bravery, she went from expendable to indispensable. |
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Chasm SkulkerCreature - Squid HorrorWhenever you draw a card, put a +1/+1 counter on Chasm Skulker. Designed by Mike Neumann |
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Chief EngineerCreature - Vedalken ArtificerArtifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.) An eye for detail, a mind for numbers, a soul of clockwork. |
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Chief of the EdgeCreature - Human WarriorOther Warrior creatures you control get +1/+0. "We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!" |
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Chief of the ScaleCreature - Human WarriorOther Warrior creatures you control get +0/+1. "We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor." |
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Chieftain en-DalCreature - Human KnightWhenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. The clearest commands are practical examples. |
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Child of AlaraLegendary Creature - AvatarTrample The progeny of the Maelstrom shows no allegiance-and no mercy-to any of the five shards. |
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Child of GaeaCreature - ElementalTrample
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