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Chariot of VictoryArtifact - EquipmentEquipped creature has first strike, trample, and haste. The greatest heroes are the first to stand, the first to take up arms, and the first to meet the enemy. |
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Deserter's QuartersArtifactYou may choose not to untap Deserter's Quarters during your untap step. In Akros, the penalty for running from battle is one night's stay in the Deserter's Quarters. |
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Hall of TriumphLegendary ArtifactAs Hall of Triumph enters the battlefield, choose a color. Heroes act without thought of glory or reward. Accolades are a consequence, not a goal. |
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Coercive PortalArtifactWill of the council - At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
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Avarice AmuletArtifact - EquipmentEquipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Designed by Penny Arcade |
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Brawler's PlateArtifact - EquipmentEquipped creature gets +2/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
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The Chain VeilLegendary ArtifactAt the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
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Hot SoupArtifact - EquipmentEquipped creature can't be blocked. "Comin' through!" |
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MeteoriteArtifactWhen Meteorite enters the battlefield, it deals 2 damage to target creature or player. "And if I'm lying," he began . . . |
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Obelisk of UrdArtifactConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Perilous VaultArtifact
The spirit dragon Ugin arranged the hedrons of Zendikar to direct leylines of energy. To disrupt one is to unleash devastation and chaos. |
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Profane MementoArtifactWhenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. "An angel's skull is left too plain by death. I made a few aesthetic modifications." |
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Rogue's GlovesArtifact - EquipmentWhenever equipped creature deals combat damage to a player, you may draw a card. Professional pilferers prefer proper preparation. |
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Sacred ArmoryArtifact
Arrive for worship. Leave for war. |
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Shield of the AvatarArtifact - EquipmentIf a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. We are made stronger by those we fight for. |
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Tyrant's MachineArtifact
"Though tempered differently, all wills can be broken." |
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Abzan BannerArtifact
Stone to endure, roots to remember. |
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Altar of the BroodArtifactWhenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard. Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises. |
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Briber's PurseArtifactBriber's Purse enters the battlefield with X gem counters on it. Victory is certain. The price, negotiable. |
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Cranial ArchiveArtifact
The greatest idea the zombie ever had in its head wasn't even its own. |
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Dragon Throne of TarkirLegendary Artifact - EquipmentEquipped creature has defender and " What once soared high above Tarkir is now reduced to a seat. |
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Ghostfire BladeArtifact - EquipmentEquipped creature gets +2/+2. If you fear the dragon's fire, you are unworthy to wield it. |
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Heart-Piercer BowArtifact - EquipmentWhenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Designed by an ancient artificer, the finest Mardu bows are carved from dragon bone and strung with the wind itself. |
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Jeskai BannerArtifact
Discipline to persevere, insight to discover. |
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Lens of ClarityArtifactYou may look at the top card of your library and at face-down creatures you don't control. (You may do this at any time.) "Water shifts and confuses, but as ice it holds the stillness of truth." |
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Mardu BannerArtifact
Speed to strike, fury to smash. |
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Sultai BannerArtifact
Power to dominate, cruelty to rule. |
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Temur BannerArtifact
Savagery to survive, courage to triumph. |
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Ugin's NexusLegendary ArtifactIf a player would begin an extra turn, that player skips that turn instead. All at once Sarkhan's mind fell silent. |
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Assault SuitArtifact - EquipmentEquipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
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Commander's SphereArtifact
It harmonizes with the essence of its master. |
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Crown of DoomArtifactWhenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. Every head it rests upon winds up severed. |
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Loreseeker's StoneArtifact
Mages come from far and wide to bathe in its wisdom. |
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Masterwork of IngenuityArtifact - EquipmentYou may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. "The crucible yields what you have forged in your mind. You need only reach in and draw the masterwork forth." |
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Unstable ObeliskArtifact
Its collapse is like the lashing out of a long-dead civilization that resents being forgotten. |
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Goblin Boom KegArtifactAt the beginning of your upkeep, sacrifice Goblin Boom Keg. Dragonfire spawned many imitations. Some were more dramatic than others. |
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Hero's BladeArtifact - EquipmentEquipped creature gets +3/+2. The best swords are forged with dragonfire. |
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Scroll of the MastersArtifactWhenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
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Atarka MonumentArtifact
Atarka is worshipped and fed by her subjects at Ayagor, the Dragon's Bowl. |
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Dromoka MonumentArtifact
Dromoka rules her clan from the Great Aerie atop Arashin, the central city of the Shifting Wastes. |
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Gate SmasherArtifact - EquipmentGate Smasher can be attached only to a creature with toughness 4 or greater.
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Kolaghan MonumentArtifact
Kolaghan has no lasting home, but her disciples leave relics to mark her conquests. |
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Ojutai MonumentArtifact
Ojutai spends time at all his strongholds, but he most favors Cori Stronghold for his meditation. |
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Silumgar MonumentArtifact
Silumgar dominates his clan from a fortress on the Marang River, where he rests upon piles of treasure. |
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Stormrider RigArtifact - EquipmentEquipped creature gets +1/+1.
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Tapestry of the AgesArtifact
"Abzan, Jeskai, Sultai, Mardu, Temur-names lost to history, yet worthy of further study." |
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Vial of DragonfireArtifact
Designed by an ancient artificer, the vials are strong enough to hold the very breath of a dragon-until it's needed. |
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Aligned Hedron NetworkArtifactWhen Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy. |
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Hedron ArchiveArtifact
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned.""And how did that work out last time?" asked Jace. |
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Hedron BladeArtifact - EquipmentEquipped creature gets +1/+1.
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Pathway ArrowsArtifact - EquipmentEquipped creature has " Also called "pathway stones," hedron shards can immobilize Eldrazi on contact. |
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Slab HammerArtifact - EquipmentWhenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Neither subtle nor pretty. |
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Captain's ClawsArtifact - EquipmentEquipped creature gets +1/+0. Forged for victory in a time of despair. |
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Chitinous CloakArtifact - EquipmentEquipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) "If we're going to survive, we have to use every tool at our disposal. Especially the disgusting ones." |
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Seer's LanternArtifact
A light to bring hope in dark times. |
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Stoneforge MasterworkArtifact - EquipmentEquipped creature gets +1/+1 for each other creature you control that shares a creature type with it. The nomadic kor carry only necessities on their long treks. The coming of the Eldrazi redefined "necessities." |
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Haunted GuardianArtifact Creature - ConstructDefender, first strike "Drain the victim's blood, sell the corpse, and use the soul on guard duty. No muss, no fuss, no problems." |
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Narstad ScrapperArtifact Creature - Construct
"Finally, the principles of corpse animation applied to bloodless materials!" |
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ChronomatonArtifact Creature - Golem
On the third night, the villagers destroyed their clocks. The sounds of whirring gears and chiming metal held only dread for them. |
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Phyrexian HulkArtifact Creature - GolemAn invasion weapon of ages past, the glistening oil contained the blueprints of countless atrocities. |
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Primal ClayArtifact Creature - ShapeshifterAs Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
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Stuffy DollArtifact Creature - ConstructIndestructible
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Adaptive AutomatonArtifact Creature - ConstructAs Adaptive Automaton enters the battlefield, choose a creature type. Such loyalty can only be made. |
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Crumbling ColossusArtifact Creature - GolemTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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PentavusArtifact Creature - ConstructPentavus enters the battlefield with five +1/+1 counters on it.
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Rusted SentinelArtifact Creature - GolemRusted Sentinel enters the battlefield tapped. It has to deliberate a moment on the best way to break your face. |
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Solemn SimulacrumArtifact Creature - GolemWhen Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
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Thran GolemArtifact Creature - GolemAs long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. The golems of the ancient Thran still draw power in ways that baffle the artificers of today. |
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Creepy DollArtifact Creature - ConstructIndestructible A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate. |
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Galvanic JuggernautArtifact Creature - JuggernautGalvanic Juggernaut attacks each turn if able.
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Geistcatcher's RigArtifact Creature - ConstructWhen Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors. |
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Manor GargoyleArtifact Creature - GargoyleDefender Nothing could break it but the fall. |
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One-Eyed ScarecrowArtifact Creature - ScarecrowDefender Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows. |
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Street SweeperArtifact Creature - ConstructWhenever Street Sweeper attacks, destroy all Auras attached to target land. The sweepers roam endlessly, scrubbing away the refuse-and anything else too slow or too clumsy to get out of their way. |
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Volatile RigArtifact Creature - ConstructTrample
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Ethersworn CanonistArtifact Creature - Human ClericEach player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. "The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed." |
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MetallurgeonArtifact Creature - Human Artificer
"By the time I got there, the heart had stopped. Fortunately, I was able to replace it with something better." |
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Sanctum GargoyleArtifact Creature - GargoyleFlying As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage. |
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Cloudheath DrakeArtifact Creature - DrakeFlying A permanent storm rages over the plain of Cloudheath, and drakes ride its currents-two reminders that some elements of Esper will not be controlled. |
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Esper BattlemageArtifact Creature - Human Wizard
She can heal the flesh, or exploit its many weaknesses. |
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Etherium SculptorArtifact Creature - Vedalken ArtificerArtifact spells you cast cost The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone. |
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Filigree SagesArtifact Creature - Vedalken Wizard
"We of the Sanctum Arcanum have pondered every word on every page of the Filigree Texts. If you can't say the same, don't bother speaking." |
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Master of EtheriumArtifact Creature - Vedalken WizardMaster of Etherium's power and toughness are each equal to the number of artifacts you control. "Only a mind unfettered with the concerns of the flesh can see the world as it truly is." |
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Sharding SphinxArtifact Creature - SphinxFlying Whether mechanical or biological, life finds a way to propagate itself. |
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Skill BorrowerArtifact Creature - Human WizardPlay with the top card of your library revealed.
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Sphinx's HeraldArtifact Creature - Vedalken Wizard
He calls a riddle through the gaps of cloven clouds, hoping for an answer. |
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Steelclad SerpentArtifact Creature - SerpentSteelclad Serpent can't attack unless you control another artifact. "From the highest towers to the deepest sea, all life must be touched by etherium." |
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Vectis SilencersArtifact Creature - Human Rogue
Even on Esper, there are those who eschew the use of magic in favor of simpler methods. |
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Glaze FiendArtifact Creature - IllusionFlying Before the zealots of the Ethersworn came to power, Esper illusionists dreamed up creations to mimic a variety of substances. |
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Puppet ConjurerArtifact Creature - Human Wizard
He scowls at his imperfect creation, then crushes it to scrap. He salvages the etherium and begins anew. |
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Salvage TitanArtifact Creature - GolemYou may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
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Sharuum the HegemonLegendary Artifact Creature - SphinxFlying To gain audience with the hegemon, one must bring a riddle she has not heard. |
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Sphinx SovereignArtifact Creature - SphinxFlying "What rises without legs, whispers without a voice, bites without teeth, and dies without having life?" |
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Thoughtcutter AgentArtifact Creature - Human Rogue
Agents of the Architects of Will mark their victims as a reminder that their secrets are secret no longer. |
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Tidehollow ScullerArtifact Creature - ZombieWhen Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
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Tidehollow StrixArtifact Creature - BirdFlying The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay. |
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Tower GargoyleArtifact Creature - GargoyleFlying "Esper, like any work of art, can be truly appreciated only from a distance." |
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Windwright MageArtifact Creature - Human WizardLifelink (Damage dealt by this creature also causes you to gain that much life.) She knows the names and secrets of each of Esper's twenty-three winds. |
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Junk GolemArtifact Creature - GolemJunk Golem enters the battlefield with three +1/+1 counters on it.
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Limestone GolemArtifact Creature - Golem
Dwarves have been known to take pickaxes to their own creations, hoping to discover treasures within. |
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