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Sultai SkullkeeperCreature - Naga ShamanWhen Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge. |
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Sultai ScavengerCreature - Bird WarriorDelve (Each card you exile from your graveyard while casting this spell pays for Since they guard armies of walking carrion, Sultai aven are never far from a meal. |
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Sultai RunemarkEnchantment - AuraEnchant creature
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Sultai FlayerCreature - Naga ShamanWhenever a creature you control with toughness 4 or greater dies, you gain 4 life. "You can have the body, necromancer. I just want the skin." |
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Sultai EmissaryCreature - Zombie WarriorWhen Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) To the Sultai, Ugin's power was just one more resource to be exploited. |
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Sultai CharmInstantChoose one - "Strike," the fumes hiss. "Raise an empire with your ambition." |
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Sultai BannerArtifact
Power to dominate, cruelty to rule. |
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Sultai AscendancyEnchantmentAt the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Sulfurous BlastInstantSulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. The Keldons used the toxic vents in the cracked earth to bolster their home's defenses. |
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Sulfuric VortexEnchantmentAt the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
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Sulfur FallsLandSulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. |
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Suicidal ChargeEnchantmentSacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. "They think they're winning. But they're just lining up to be dinner." |
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Suffer the PastInstantExile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. Ulamog's tentacles, their touch like burning ice, rummaged through his soul and stung his memories one by one. |
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Sudden StormInstantTap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) No matter how big and strong you are, the sea is bigger and stronger. |
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Sudden SpoilingInstantSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
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Sudden ShockInstantSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Arc mages aren't known for their patience. |
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Sudden ReclamationInstantPut the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand. "There is no secret buried so deep that we will never find it." |
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Sudden DisappearanceSorceryExile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
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Sudden DemiseSorceryChoose a color. Sudden Demise deals X damage to each creature of the chosen color. In the Skyfang Mountains, one misstep can mean the end of an entire clan. |
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Submerged BoneyardLandSubmerged Boneyard enters the battlefield tapped. "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." |
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Sublime ArchangelCreature - AngelFlying
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Stymied HopesInstantCounter target spell unless its controller pays When a god's will is against you, the day never ends well. |
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SturmgeistCreature - SpiritFlying
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Stun SniperCreature - Human Archer
The tips of her bolts are blunt, but her aim is deadly sharp. |
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Stuffy DollArtifact Creature - ConstructIndestructible
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Student of WarfareCreature - Human KnightLevel up
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Student of OjutaiCreature - Human MonkWhenever you cast a noncreature spell, you gain 2 life. "Human enlightenment is a firefly that sparks in the night. Dragon enlightenment is a beacon that disperses all darkness." |
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Stubborn DenialInstantCounter target noncreature spell unless its controller pays The Temur have no patience for subtlety. |
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Structural CollapseSorceryTarget player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. The Gruul holiday of Rauck-Chauv always ends the same way. |
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Stronghold DisciplineSorceryEach player loses 1 life for each creature he or she controls. In Urborg, the instigators of each new rebellion are soaked in the blood of the last. |
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Stronghold AssassinCreature - Zombie Assassin
The assassin sees only throats and hears only heartbeats. |
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Strongarm MonkCreature - Human MonkWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. "His companions are wise to follow him, for his foes dare not stand in his way." |
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Stromkirk PatrolCreature - Vampire SoldierWhenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. "You'd best move along, human. Our palates are far less discerning than our master's." |
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Stromkirk NobleCreature - VampireStromkirk Noble can't be blocked by Humans. "A responsible king walks among his subjects." |
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Stromkirk CaptainCreature - Vampire SoldierFirst strike "No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass." |
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Stroke of GeniusInstantTarget player draws X cards. After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal. |
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Strionic ResonatorArtifact
Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance. |
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Striking SliverCreature - SliverSliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) You're too busy recoiling in fear to realize that it's already hit you. |
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Strider HarnessArtifact - EquipmentEquipped creature gets +1/+1 and has haste. Each journey begins with a single step-and sometimes ends with that single step as well. |
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Strength of the TajuruInstantMultikicker
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Strength from the FallenEnchantmentConstellation - Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Street WraithCreature - WraithSwampwalk The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness. |
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Street SweeperArtifact Creature - ConstructWhenever Street Sweeper attacks, destroy all Auras attached to target land. The sweepers roam endlessly, scrubbing away the refuse-and anything else too slow or too clumsy to get out of their way. |
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Street SpasmInstantStreet Spasm deals X damage to target creature without flying you don't control.
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Stratus WalkEnchantment - AuraEnchant creature
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Stratus DancerCreature - Djinn MonkFlying
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Strategic PlanningSorceryLook at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. "Plans evolved within the tent decide a victory 1,000 li away." |
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Strata ScytheArtifact - EquipmentImprint - When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.
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Strangling SootInstantDestroy target creature with toughness 3 or less. "What good is your blade without your breath?" |
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Strangleroot GeistCreature - SpiritHaste Geists of the hanged often haunt the tree on which they died. |
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StrangleholdEnchantmentYour opponents can't search libraries. The correct answer to a barbarian's riddle is to choke on your cleverness and die. |
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StrandwalkerArtifact - EquipmentLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
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Stormwing DragonCreature - DragonFlying, first strike
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Stormtide LeviathanCreature - LeviathanIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Stormsurge KrakenCreature - KrakenHexproof Most see krakens as wantonly violent, failing to notice their meticulous attention to detail when dismantling a vessel. |
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Stormscape BattlemageCreature - Metathran WizardKicker
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Stormrider RigArtifact - EquipmentEquipped creature gets +1/+1.
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Stormfront PegasusCreature - PegasusFlying Its hooves touch the earth only when a hero must rise. |
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Stormcrag ElementalCreature - ElementalTrample The storms of Tarkir awaken more than dragons. |
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Stormchaser MageCreature - Human WizardFlying, haste Roilmages' tactics are as chaotic as the energies they channel. |
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Stormchaser ChimeraCreature - ChimeraFlying
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Stormcaller's BoonEnchantmentSacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
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Stormcaller of KeranosCreature - Human ShamanHaste A prayer answered by Keranos is clear for all to witness. |
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Stormbreath DragonCreature - DragonFlying, haste, protection from white
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Stormbound GeistCreature - SpiritFlying
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Stormblood BerserkerCreature - Human BerserkerBloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Blood is holy to those whose god is War. |
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Storm HerdSorceryPut X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. "When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd." |
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Stony SilenceEnchantmentActivated abilities of artifacts can't be activated. Let moss grow over gargoyles |
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StonewrightCreature - Human ShamanSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Stonework PumaArtifact Creature - Cat Ally"We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold." |
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Stonewise FortifierCreature - Human Wizard
Ephara taught some mortals to feel every vein in marble as though it flows with their own blood. |
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Stoneshock GiantCreature - Giant
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Stonehorn DignitaryCreature - Rhino SoldierWhen Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention. |
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Stonehorn ChanterCreature - Rhino Cleric
With the Stonehorn, piety and power are one. |
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Stonehewer GiantCreature - Giant WarriorVigilance "No matter how strong, an unarmed fighter is no more than a fool." |
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StonefuryInstantStonefury deals damage to target creature equal to the number of lands you control. Akoum can make any intruder look small. |
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Stoneforge MysticCreature - Kor ArtificerWhen Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
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Stoneforge MasterworkArtifact - EquipmentEquipped creature gets +1/+1 for each other creature you control that shares a creature type with it. The nomadic kor carry only necessities on their long treks. The coming of the Eldrazi redefined "necessities." |
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Stoneforge AcolyteCreature - Kor Artificer AllyCohort - "The stone speaks. We are merely interpreters." |
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Stonefare CrocodileCreature - Crocodile
The Izzet's plans to exploit the undercity ran into a few stubborn obstacles. |
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StonecloakerCreature - GargoyleFlash (You may cast this spell any time you could cast an instant.)
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Stone Idol TrapInstant - TrapStone Idol Trap costs
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Stone Haven OutfitterCreature - Kor Artificer AllyEquipped creatures you control get +1/+1. The makers and menders are the first called to battle and the last to leave. |
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Stone Haven MedicCreature - Kor Cleric
"These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight." |
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Stone GolemArtifact Creature - GolemThe sculptor, like most artists, put his heart and soul in his work. But the newly awakened golem decided he wanted his creator's other, more tangible parts. |
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Stone GiantCreature - Giant
A typical day for a giant. A momentous event for a goat. |
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Stomping GroundLand - Mountain Forest(
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Stomper CubCreature - BeastTrample "This one is only a yearling, but it would be wise to move away before we provide it with excellent hunting practice." |
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Stolen Itentity
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Stolen IdentitySorceryPut a token onto the battlefield that's a copy of target artifact or creature.
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Stolen GoodsSorceryTarget opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
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Stoke the FlamesInstantConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Stoic RebuttalInstantMetalcraft - Stoic Rebuttal costs Obsessed with the pursuit of knowledge above all else, vedalken can appear to be cold and emotionless. |
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Stoic AngelCreature - AngelFlying, vigilance Even the most battle-hardened soldiers pause in her presence for a moment of introspection. |
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Stitcher's ApprenticeCreature - Homunculus
"Oglor create life, Oglor take it away. Oglor god! . . . until Master return." |
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Stitcher GeralfLegendary Creature - Human Wizard
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Stitched DrakeCreature - Zombie DrakeAs an additional cost to cast Stitched Drake, exile a creature card from your graveyard. "The best skaab are more powerful and more beautiful than the sum of their parts." |
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Stitch TogetherSorceryReturn target creature card from your graveyard to your hand.
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Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
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Stir the PrideInstantChoose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
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