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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Fervent Charge

Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Crovax was nearly buried beneath the weight of his opponents.

Mana:
Cardset: Apocalypse #98 (Rare)
Type: Enchantment

Fervent Denial

Instant

Counter target spell.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Your tenacity is admirable. And futile."
-Emperor Aboshan

Mana:
Cardset: Odyssey #86 (Uncommon)
Type: Instant

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

"We won't sit like lazy gob-slugs waiting for death to come to us. We'll bring death, shiny sharp, to our enemies."
-Krenko, mob boss

Mana:
Cardset: Magic 2013 #129 (Rare)
Seventh Edition #181 (Rare)
Sixth Edition #174 (Unknown)
Weatherlight #99 (Rare)
Type: Enchantment

Festercreep

Creature - Elemental

Festercreep enters the battlefield with a +1/+1 counter on it.

, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

A single festercreep isn't alone. It's already an infestation.

Mana:
Cardset: Morningtide #62 (Common)
Type: Creature

Festergloom

Sorcery

Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.

Mana:
Cardset: Magic 2015 #97 (Common)
Type: Sorcery

Festerhide Boar

Creature - Boar

Trample

Morbid - Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.

"Bury your dead deep. The boars are hungriest while the corpse is still warm."
-Paulin, trapper of Somberwald

Mana:
Power: 3/3
Cardset: Innistrad #179 (Common)
Type: Creature

Festering Evil

Enchantment

At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.

, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.

Mana:
Cardset: Weatherlight #10 (Uncommon)
Type: Enchantment

Festering Goblin

Creature - Zombie Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

Mana:
Power: 1/1
Cardset: Modern Masters #87 (Common)
Archenemy #16 (Common)
Tenth Edition #143 (Common)
Ninth Edition #130 (Common)
Onslaught #148 (Common)
Type: Creature

Festering March

Sorcery

Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.

Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Future Sight #65 (Uncommon)
Type: Sorcery

Festering Newt

Creature - Salamander

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

Its back bubbles like a witch's cauldron, and it smells just as vile.

Mana:
Power: 1/1
Cardset: Magic 2014 #98 (Common)
Type: Creature

Festering Wound

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, you may put an infection counter on Festering Wound.

At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.

Mana:
Cardset: Urza's Destiny #61 (Uncommon)
Type: Enchantment

Festival

Instant

Cast Festival only during an opponent's upkeep.

Creatures can't attack this turn.

Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.

Mana:
Cardset: The Dark #81 (Common)
Type: Instant

Festival of the Guildpact

Instant

Prevent the next X damage that would be dealt to you this turn.

Draw a card.

Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.

Mana:
Cardset: Ravnica: City of Guilds #17 (Uncommon)
Type: Instant

Fetid Heath

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."
-Talara, elvish safewright

Cardset: Eventide #176 (Rare)
Type: Land

Fetid Horror

Creature - Shade Horror

: Fetid Horror gets +1/+1 until end of turn.

"Of the six who went down the Uuserek Trail to scout ahead, one returned. She clawed at her eyes and nostrils and sobbed with horror. I was curious about what she saw, but we chose another path."
-Scout Ekemet, final journal

Mana:
Power: 1/2
Cardset: Mirage #21 (Common)
Type: Creature

Fettergeist

Creature - Spirit

Flying

At the beginning of your upkeep, sacrifice Fettergeist unless you pay for each other creature you control.

The choices of the living will tether them in death.

Mana:
Power: 3/4
Cardset: Avacyn Restored #52 (Uncommon)
Type: Creature

Feudkiller's Verdict

Tribal Sorcery - Giant

You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.

"There are all kinds of strengths, but if you have strength of soul, the others will follow."
-Galanda Feudkiller

Mana:
Cardset: Modern Masters #15 (Uncommon)
Morningtide #9 (Rare)
Type: Sorcery

Fever Charm

Instant

Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.

Mana:
Cardset: Onslaught #202 (Common)
Type: Instant

Fevered Convulsions

Enchantment

: Put a -1/-1 counter on target creature.

"Tell me again why you failed to capture Gerrard, you worthless pile of spine."
-Volrath, to Greven

Mana:
Cardset: Tempest #30 (Rare)
Type: Enchantment

Fevered Strength

Instant

Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

"The burst of strength brought on by this plague should not be mistaken for a sign of renewed health."
-Kolbjörn, High Honored Druid

Mana:
Cardset: Alliances #10 (Common)
Alliances #11 (Common)
Type: Instant

Fickle Efreet

Creature - Efreet

Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.

Flame chooses its own course.

Mana:
Power: 5/2
Cardset: Prophecy #89 (Rare)
Type: Creature

Fiddlehead Kami

Creature - Spirit

Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.

"Like a riddle, it unwinds.
Like a green wind, it reaches out.
Like a sudden guilt, it seizes."
-Snow Fur, kitsune poet

Mana:
Power: 3/3
Cardset: Saviors of Kamigawa #130 (Common)
Type: Creature

Field Marshal

Creature - Human Soldier

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

He is the only one who sees the patterns in the overlapping maps and conflicting reports.

Mana:
Power: 2/2
Cardset: Tenth Edition #15 (Rare)
Coldsnap #5 (Rare)
Type: Creature

Field of Dreams

World Enchantment

Players play with the top card of their libraries revealed.

Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down.

Mana:
Cardset: Legends #55 (Rare)
Type: Enchantment

Field of Reality

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked by Spirits.

: Return Field of Reality to its owner's hand.

"The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it."
-Observations of the Kami War

Mana:
Cardset: Champions of Kamigawa #60 (Common)
Type: Enchantment

Field of Souls

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.

Mana:
Cardset: Sorin vs. Tibalt #30 (Rare)
Tempest #230 (Rare)
Type: Enchantment

Field Surgeon

Creature - Human Cleric

Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.

Commanders order soldiers to attack. Field surgeons order them to heal. Both are obeyed without question.

Mana:
Power: 1/1
Cardset: Urza's Destiny #8 (Common)
Type: Creature

Fieldmist Borderpost

Artifact

You may pay and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.

Fieldmist Borderpost enters the battlefield tapped.

: Add or to your mana pool.

Mana:
Cardset: Archenemy #85 (Common)
Alara Reborn #5 (Common)
Type: Artifact

Fiend Hunter

Creature - Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Power: 1/3
Cardset: Commander 2013 #11 (Uncommon)
Sorin vs. Tibalt #11 (Uncommon)
Innistrad #15 (Uncommon)
Type: Creature

Fiend of the Shadows

Creature - Vampire Wizard

Flying

Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled.

Sacrifice a Human: Regenerate Fiend of the Shadows.

Mana:
Power: 3/3
Cardset: Dark Ascension #62 (Rare)
Type: Creature

Fiendslayer Paladin

Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.

Mana:
Power: 2/2
Cardset: Magic 2014 #18 (Rare)
Type: Creature

Fierce Empath

Creature - Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.

Mana:
Power: 1/1
Cardset: Commander #155 (Common)
Archenemy #55 (Common)
Scourge #119 (Common)
Type: Creature

Fierce Invocation

Sorcery

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Anger can empower those who embrace it.

Mana:
Cardset: Fate Reforged #98 (Common)
Type: Sorcery

Fiery Bombardment

Enchantment

Chroma - , Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.

It kills two beasts with one thrown.

Mana:
Cardset: Eventide #52 (Rare)
Type: Enchantment

Fiery Conclusion

Instant

As an additional cost to cast Fiery Conclusion, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

The Boros legionnaire saw a noble sacrifice, the Rakdos thug a blazing suicide, and the Izzet alchemist an experiment gone awry.

Mana:
Cardset: Planechase 2012 #42 (Common)
Ravnica: City of Guilds #122 (Common)
Type: Instant

Fiery Fall

Instant

Fiery Fall deals 5 damage to target creature.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Jund feasts on the unprepared.

Mana:
Cardset: Modern Masters #113 (Common)
Planechase 2012 #43 (Common)
Knights vs. Dragons #76 (Unknown)
Conflux #63 (Common)
Type: Instant

Fiery Gambit

Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Mana:
Cardset: Mirrodin #90 (Rare)
Type: Sorcery

Fiery Hellhound

Creature - Elemental Hound

: Fiery Hellhound gets +1/+0 until end of turn.

There's nothing more exciting than a game of fetch the still-beating heart.

Mana:
Power: 2/2
Cardset: Venser vs. Koth #49 (Common)
Magic 2012 #130 (Common)
Magic 2011 #136 (Common)
Magic 2010 #135 (Common)
Type: Creature

Fiery Justice

Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.

"The fire of justice burns like nothing else." -Lovisa Coldeyes, Balduvian Chieftain

Mana:
Cardset: Commander 2013 #188 (Rare)
Time Spiral "Timeshifted" #92 (Special)
Ice Age #366 (Rare)
Type: Sorcery

Fiery Mantle

Enchantment - Aura

Enchant creature

: Enchanted creature gets +1/+0 until end of turn.

When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.

Mana:
Cardset: Urza's Saga #186 (Common)
Type: Enchantment
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