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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Scorchwalker

Creature - Elemental

Bloodrush - , Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.

"Borborygmos's elemental launched an assault, but the Izzet wards held and experiments continue."
-Skyknight report on the Rubblebelt

Mana:
Power: 5/1
Cardset: Gatecrash #104 (Common)
Type: Creature

Scab-Clan Charger

Creature - Centaur Warrior

Bloodrush - , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.

"The only roads I wish to see are those beaten flat by wild hooves."

Mana:
Power: 2/4
Cardset: Gatecrash #131 (Common)
Type: Creature

Millennial Gargoyle

Artifact Creature - Gargoyle

Flying

"You've got to keep your wits about you on the roofs. Not all stones are compliant handholds."
-Iveta, rooftop runner

Mana:
Power: 2/2
Cardset: Gatecrash #232 (Common)
Type: Artifact Creature

Diaochan, Artful Beauty

Legendary Creature - Human Advisor

: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.

Mana:
Power: 1/1
Cardset: Commander's Arsenal #5 (Rare)
Type: Creature

Sunspire Gatekeepers

Creature - Human Soldier

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield.

"You will pass with respect, or you will not pass at all."

Mana:
Power: 2/4
Cardset: Dragon's Maze #9 (Common)
Type: Creature

Mindstatic

Instant

Counter target spell unless its controller pays .

"It's always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing."
-Bori Andon, Izzet blastseeker

Mana:
Cardset: Dragon's Maze #14 (Common)
Type: Instant

Opal Lake Gatekeepers

Creature - Vedalken Soldier

When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.

Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze.

Mana:
Power: 2/4
Cardset: Dragon's Maze #16 (Common)
Type: Creature

Fatal Fumes

Instant

Target creature gets -4/-2 until end of turn.

Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards.

Mana:
Cardset: Dragon's Maze #24 (Common)
Type: Instant

Ubul Sar Gatekeepers

Creature - Zombie Soldier

When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.

There are many gates into the undercity, but few ways out.

Mana:
Power: 2/4
Cardset: Dragon's Maze #30 (Common)
Type: Creature

Rubblebelt Maaka

Creature - Cat

Bloodrush - , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

"The maaka remain loyal to us in this time of strife. We don't even have to feed them-our enemies do."
-Nedja, Gruul shaman

Mana:
Power: 3/3
Cardset: Dragon's Maze #38 (Common)
Type: Creature

Smelt-Ward Gatekeepers

Creature - Human Warrior

When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Mana:
Power: 2/4
Cardset: Dragon's Maze #39 (Common)
Type: Creature

Saruli Gatekeepers

Creature - Elf Warrior

When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.

In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts.

Mana:
Power: 2/4
Cardset: Dragon's Maze #48 (Common)
Type: Creature

Thrashing Mossdog

Creature - Plant Hound

Reach (This creature can block creatures with flying.)

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Mana:
Power: 3/3
Cardset: Dragon's Maze #50 (Common)
Type: Creature

Advent of the Wurm

Instant

Put a 5/5 green Wurm creature token with trample onto the battlefield.

The consciousness of Mat'Selesnya does not always spread in peaceful ways.

Mana:
Cardset: Dragon's Maze #51 (Rare)
Type: Instant

Ascended Lawmage

Creature - Vedalken Wizard

Flying, hexproof

A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.

Mana:
Power: 3/2
Cardset: Dragon's Maze #53 (Uncommon)
Type: Creature

Bronzebeak Moa

Creature - Bird

Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.

They fight for their home with more loyalty than any conscript.

Mana:
Power: 2/2
Cardset: Dragon's Maze #60 (Uncommon)
Type: Creature

Carnage Gladiator

Creature - Skeleton Warrior

Whenever a creature blocks, that creature's controller loses 1 life.

: Regenerate Carnage Gladiator.

Not the foulest or bloodiest act at Rix Maadi by a stretch.

Mana:
Power: 4/2
Cardset: Dragon's Maze #61 (Uncommon)
Type: Creature

Council of the Absolute

Creature - Human Advisor

As Council of the Absolute enters the battlefield, name a card other than a creature or land card.

Your opponents can't cast cards with the chosen name.

Spells with the chosen name you cast cost less to cast.

Mana:
Power: 2/4
Cardset: Dragon's Maze #62 (Mythic Rare)
Type: Creature

Debt to the Deathless

Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

Some of Orzhov's cruelest collectors remember their debtors by taste alone.

Mana:
Cardset: Dragon's Maze #64 (Uncommon)
Type: Sorcery

Exava, Rakdos Blood Witch

Legendary Creature - Human Cleric

First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each other creature you control with a +1/+1 counter on it has haste.

Mana:
Power: 3/3
Cardset: Dragon's Maze #69 (Rare)
Type: Creature

Fluxcharger

Creature - Weird

Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

One part mizzium, two parts elemental energy, eleven parts danger.

Mana:
Power: 1/5
Cardset: Dragon's Maze #71 (Uncommon)
Type: Creature

Gruul War Chant

Enchantment

Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.

"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
-Kroshkar, Gruul shaman

Mana:
Cardset: Dragon's Maze #75 (Uncommon)
Type: Enchantment

Krasis Incubation

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.

Mana:
Cardset: Dragon's Maze #79 (Uncommon)
Type: Enchantment

Notion Thief

Creature - Human Rogue

Flash

If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.

Mana:
Power: 3/1
Cardset: Dragon's Maze #88 (Rare)
Type: Creature

Plasm Capture

Instant

Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.

"Everything serves a purpose. Even you."
-Vorel of the Hull Clade

Mana:
Cardset: Dragon's Maze #91 (Rare)
Type: Instant

Ral Zarek

Planeswalker - Ral (Loyalty: 4)

+1: Tap target permanent, then untap another target permanent.

-2: Ral Zarek deals 3 damage to target creature or player.

-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Mana:
Cardset: Dragon's Maze #94 (Mythic Rare)
Type: Planeswalker

Reap Intellect

Sorcery

Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Dragon's Maze #95 (Mythic Rare)
Type: Sorcery

Rot Farm Skeleton

Creature - Plant Skeleton

Rot Farm Skeleton can't block.

, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

Mana:
Power: 4/1
Cardset: Dragon's Maze #98 (Uncommon)
Type: Creature

Tajic, Blade of the Legion

Legendary Creature - Human Soldier

Indestructible

Battalion - Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

"I run the maze alone, but I fight with the full might of the Legion."

Mana:
Power: 2/2
Cardset: Dragon's Maze #107 (Rare)
Type: Creature

Warleader's Helix

Instant

Warleader's Helix deals 4 damage to target creature or player and you gain 4 life.

"There is no time to remedy our enemies' ignorance. Blast it out of them."
-Aurelia

Mana:
Cardset: Dragon's Maze #116 (Uncommon)
Type: Instant

Alive (Alive/Well)

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #121 (Uncommon)
Dragon's Maze #121a (Uncommon)
Type: Sorcery

Down (Down/Dirty)

Sorcery

Target player discards two cards.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #126 (Uncommon)
Dragon's Maze #126a (Uncommon)
Type: Sorcery

Ancient Craving

Sorcery

You draw three cards and you lose 3 life.

Knowledge demands sacrifice.

Mana:
Cardset: Sorin vs. Tibalt #28 (Rare)
Type: Sorcery

Field of Souls

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.

Mana:
Cardset: Sorin vs. Tibalt #30 (Rare)
Tempest #230 (Rare)
Type: Enchantment

Coal Stoker

Creature - Elemental

When Coal Stoker enters the battlefield, if you cast it from your hand, add to your mana pool.

"The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits."
-Dobruk the Unstable, pyromancer

Mana:
Power: 3/3
Cardset: Sorin vs. Tibalt #49 (Common)
Time Spiral #150 (Common)
Type: Creature

Lavaborn Muse

Creature - Spirit

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.

"Her voice is disaster, painful and final."
-Matoc, lavamancer

Mana:
Power: 3/3
Cardset: Sorin vs. Tibalt #50 (Rare)
Tenth Edition #216 (Rare)
Legions #105 (Rare)
Type: Creature

Auriok Salvagers

Creature - Human Soldier

: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."

Mana:
Power: 2/4
Cardset: Modern Masters #5 (Rare)
Fifth Dawn #4 (Uncommon)
Type: Creature

Cenn's Enlistment

Sorcery

Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

Mana:
Cardset: Modern Masters #9 (Common)
Eventide #3 (Common)
Type: Sorcery

Hillcomber Giant

Creature - Giant Scout

Mountainwalk

The giants believe the fossils they find in Lorwyn's rocky heights are dreams frozen in time, and they treasure them.

Mana:
Power: 3/3
Cardset: Modern Masters #18 (Common)
Lorwyn #20 (Common)
Type: Creature

Meadowboon

Creature - Elemental

When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Mana:
Power: 3/3
Cardset: Modern Masters #22 (Uncommon)
Morningtide #17 (Uncommon)
Type: Creature
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