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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Wildfire Cerberus

Creature - Hound

: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control.

Mana:
Power: 4/3
Cardset: Journey Into Nyx #116 (Uncommon)
Type: Creature

Heroes' Bane

Creature - Hydra

Heroes' Bane enters the battlefield with four +1/+1 counters on it.

: Put X +1/+1 counters on Heroes' Bane, where X is its power.

Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.

Mana:
Cardset: Journey Into Nyx #126 (Rare)
Type: Creature

Nessian Game Warden

Creature - Beast

When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Mana:
Power: 4/5
Cardset: Journey Into Nyx #132 (Uncommon)
Type: Creature

Pheres-Band Thunderhoof

Creature - Centaur Warrior

Heroic - Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.

"Flesh and bone or star and shadow. It makes no difference to my club."

Mana:
Power: 3/4
Cardset: Journey Into Nyx #134 (Common)
Type: Creature

Fleetfeather Cockatrice

Creature - Cockatrice

Flash (You may cast this spell any time you could cast an instant.)

Flying, deathtouch

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Mana:
Power: 3/3
Cardset: Journey Into Nyx #149 (Uncommon)
Type: Creature

Custodi Squire

Creature - Spirit Cleric

Flying

Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

Mana:
Power: 3/3
Cardset: Conspiracy #18 (Common)
Type: Creature

Drakestown Forgotten

Creature - Zombie

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.

, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

Mana:
Cardset: Conspiracy #27 (Rare)
Type: Creature

Lurking Automaton

Artifact Creature - Construct

Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.

Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.

Mana:
Cardset: Conspiracy #63 (Common)
Type: Artifact Creature

Screaming Seahawk

Creature - Bird

Flying

When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Conspiracy #105 (Common)
Onslaught #112 (Common)
Type: Creature

Charging Rhino

Creature - Rhino

Charging Rhino can't be blocked by more than one creature.

"Is it wrong to go straight for what you want? Sneaking is for cats and goblins."
-Tahngarth of the Weatherlight

Mana:
Power: 4/4
Cardset: Magic 2015 #171 (Common)
Conspiracy #159 (Common)
Tempest #112 (Uncommon)
Type: Creature

Spiritmonger

Creature - Beast

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.

: Regenerate Spiritmonger.

: Spiritmonger becomes the color of your choice until end of turn.

Mana:
Power: 6/6
Cardset: Conspiracy #193 (Rare)
Apocalypse #121 (Rare)
Type: Creature

Avacyn, Guardian Angel

Legendary Creature - Angel

Flying, vigilance

: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.

: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.

Mana:
Power: 5/4
Cardset: Magic 2015 #3 (Rare)
Type: Creature

Master of Predicaments

Creature - Sphinx

Flying

Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.

Designed by David Sirlin

Mana:
Power: 4/4
Cardset: Magic 2015 #67 (Rare)
Type: Creature

Mercurial Pretender

Creature - Shapeshifter

You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains ": Return this creature to its owner's hand."

The king went off to find himself. Imagine his terror when he succeeded.

Mana:
Cardset: Magic 2015 #68 (Rare)
Type: Creature

Nimbus of the Isles

Creature - Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)

The people of the Sevick Isles have a unique understanding of the term "ominous clouds."

Mana:
Power: 3/3
Cardset: Magic 2015 #72 (Common)
Type: Creature

Blood Host

Creature - Vampire

, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.

It would be ill-mannered to decline his invitation. It would be ill-advised to accept it.

Mana:
Power: 3/3
Cardset: Magic 2015 #87 (Uncommon)
Type: Creature

Indulgent Tormentor

Creature - Demon

Flying

At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.

The promise of anguish is payment enough for services rendered.

Mana:
Power: 5/3
Cardset: Magic 2015 #101 (Rare)
Type: Creature

Nightfire Giant

Creature - Zombie Giant

Nightfire Giant gets +1/+1 as long as you control a Mountain.

: Nightfire Giant deals 2 damage to target creature or player.

Nightfire turns the greatest weakness of the undead into formidable strength.

Mana:
Power: 4/3
Cardset: Magic 2015 #109 (Uncommon)
Type: Creature

Rotfeaster Maggot

Creature - Insect

When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.

Is it at the top of the food chain or the bottom?

Mana:
Power: 3/5
Cardset: Magic 2015 #112 (Common)
Type: Creature

Shadowcloak Vampire

Creature - Vampire

Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

"My favorite guilty pleasure? Are there innocent ones?"

Mana:
Power: 4/3
Cardset: Magic 2015 #113 (Common)
Type: Creature

Sliver Hivelord

Legendary Creature - Sliver

Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)

"This is the source, the line unbroken since the calamity that brought such monsters to our shores."
-Hastric, Thunian scout

Mana:
Power: 5/5
Cardset: Magic 2015 #211 (Mythic Rare)
Type: Creature

Dazzling Ramparts

Creature - Wall

Defender

, : Tap target creature.

When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir.

Mana:
Cardset: Khans of Tarkir #6 (Uncommon)
Type: Creature

Sage-Eye Harrier

Creature - Bird Warrior

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

These winged warriors meditate in flight, tracing mandalas in the clouds.

Mana:
Power: 1/5
Cardset: Khans of Tarkir #20 (Common)
Type: Creature

Wingmate Roc

Creature - Bird

Flying

Raid - When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

Mana:
Power: 3/4
Cardset: Khans of Tarkir #31 (Mythic Rare)
Type: Creature

Mystic of the Hidden Way

Creature - Human Monk

Mystic of the Hidden Way can't be blocked.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"There are no obstacles, only different paths."

Mana:
Power: 3/2
Cardset: Khans of Tarkir #48 (Common)
Type: Creature

Whirlwind Adept

Creature - Djinn Monk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mana:
Power: 4/2
Cardset: Khans of Tarkir #63 (Common)
Type: Creature

Kheru Dreadmaw

Creature - Zombie Crocodile

Defender

, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

Its hunting instincts have long since rotted away. Its hunger, however, remains.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #76 (Common)
Type: Creature

Krumar Bond-Kin

Creature - Orc Warrior

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The Abzan replaced my savagery with a noble heritage. I would give my life for my House."

Mana:
Power: 5/3
Cardset: Khans of Tarkir #77 (Common)
Type: Creature

Rotting Mastodon

Creature - Zombie Elephant

Mastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations.

Mana:
Power: 2/8
Cardset: Khans of Tarkir #87 (Common)
Type: Creature

Swarm of Bloodflies

Creature - Insect

Flying

Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.

Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

In the Gudul delta, bloodfly bites are indistinguishable from spear wounds.

Mana:
Cardset: Khans of Tarkir #92 (Uncommon)
Type: Creature

Canyon Lurkers

Creature - Human Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.

Mana:
Power: 5/2
Cardset: Khans of Tarkir #105 (Common)
Type: Creature

Dragon-Style Twins

Creature - Human Monk

Double strike

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"We are the flicker of the flame and its heat, the two sides of a single blade."

Mana:
Power: 3/3
Cardset: Khans of Tarkir #108 (Rare)
Type: Creature

Meandering Towershell

Creature - Turtle

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

Mana:
Power: 5/9
Cardset: Khans of Tarkir #141 (Rare)
Type: Creature

Pine Walker

Creature - Elemental

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Whenever Pine Walker or another creature you control is turned face up, untap that creature.

Mana:
Power: 5/5
Cardset: Khans of Tarkir #143 (Uncommon)
Type: Creature

Sagu Archer

Creature - Naga Archer

Reach (This creature can block creatures with flying.)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

His arrows whistle like a serpent's hiss.

Mana:
Power: 2/5
Cardset: Khans of Tarkir #146 (Common)
Type: Creature

Ankle Shanker

Creature - Goblin Berserker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

The stature of the fighter matters less than the depth of the cut.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #164 (Rare)
Type: Creature

Armament Corps

Creature - Human Soldier

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #165 (Uncommon)
Type: Creature

Avalanche Tusker

Creature - Elephant Warrior

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

"Hold the high ground, then bring it to your enemy."
-Surrak, khan of the Temur

Mana:
Power: 6/4
Cardset: Khans of Tarkir #166 (Rare)
Type: Creature

Bear's Companion

Creature - Human Warrior

When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield.

"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."

Mana:
Power: 2/2
Cardset: Khans of Tarkir #167 (Uncommon)
Type: Creature

Ivorytusk Fortress

Creature - Elephant

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Abzan soldiers march to war confident that their Houses march with them.

Mana:
Power: 5/7
Cardset: Khans of Tarkir #179 (Rare)
Type: Creature
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