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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Exhaustion

Sorcery

Creatures and lands target opponent controls don't untap during his or her next untap step.

Tired doesn't even begin to cover it.

Mana:
Cardset: Ninth Edition #76 (Uncommon)
Urza's Saga #74 (Uncommon)
Type: Sorcery

Exhume

Sorcery

Each player puts a creature card from his or her graveyard onto the battlefield.

"Death-an outmoded concept. We sleep, and we change."
-Sitrik, birth priest

Mana:
Cardset: Graveborn #17 (Unknown)
Urza's Saga #134 (Common)
Type: Sorcery

Exhumer Thrull

Creature - Thrull

Haunt (When this creature dies, exile it haunting target creature.)

When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.

Mana:
Power: 3/3
Cardset: Guildpact #50 (Uncommon)
Type: Creature

Exile

Instant

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Mana:
Cardset: Sixth Edition #21 (Unknown)
Alliances #129 (Rare)
Type: Instant

Exile into Darkness

Sorcery

Target player sacrifices a creature with converted mana cost 3 or less.

At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.

Mana:
Cardset: Saviors of Kamigawa #67 (Uncommon)
Type: Sorcery

Exiled Boggart

Creature - Goblin Rogue

When Exiled Boggart dies, discard a card.

Among the boggarts, there is only one real rule: all new treasures and experiences must be shared. Those who hoard their gifts commit the one truly unforgivable sin.

Mana:
Power: 2/2
Cardset: Lorwyn #109 (Common)
Type: Creature

Exiled Doomsayer

Creature - Human Cleric

All morph costs cost more. (This doesn't affect the cost to cast creature spells face down.)

He's desperate to hold back the future because he has seen it.

Mana:
Power: 1/2
Cardset: Scourge #13 (Rare)
Type: Creature

Exorcist

Creature - Human Cleric

, : Destroy target black creature.

Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.

Mana:
Power: 1/1
Cardset: The Dark #79 (Rare)
Type: Creature

Exoskeletal Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

"We use only what we need-but in times of strife, our need becomes great."
-Centaur warrior

Mana:
Cardset: Judgment #114 (Uncommon)
Type: Enchantment

Exotic Curse

Enchantment - Aura

Enchant creature

Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.

Fouler than a necromancer's kiss.
-Jamuraan expression

Mana:
Cardset: Phyrexia vs. The Coalition #56 (Common)
Invasion #105 (Common)
Type: Enchantment

Exotic Disease

Sorcery

Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

"Do not fear death. I shall release you from the eternal bonds and bring you glory."
-Lord Dralnu

Mana:
Cardset: Planeshift #43 (Uncommon)
Type: Sorcery

Exotic Orchard

Land

: Add to your mana pool one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
-Pulan, Bant orchardist

Cardset: Planechase 2012 #117 (Rare)
Conflux #142 (Rare)
Type: Land

Expedite

Instant

Target creature gains haste until end of turn.

Draw a card.

"I run, and thunder follows."

Mana:
Cardset: Oath of the Gatewatch #108 (Common)
Type: Instant

Expedition Envoy

Creature - Human Scout Ally

The unofficial motto of every expedition house is "ready for anything," a phrase whose significance has been amplified since the emergence of the Eldrazi.

Mana:
Power: 2/1
Cardset: Battle for Zendikar #24 (Uncommon)
Type: Creature

Expedition Map

Artifact

, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

"I use maps to find out where explorers have already been. Then I go the other way."
-Javad Nasrin, Ondu relic hunter

Mana:
Cardset: Zendikar #201 (Common)
Type: Artifact

Expedition Raptor

Creature - Bird

Flying

When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Mana:
Power: 2/2
Cardset: Oath of the Gatewatch #18 (Common)
Type: Creature

Expendable Troops

Creature - Human Soldier

, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.

No doubt in their minds, no fear in their hearts.

Mana:
Power: 2/1
Cardset: Urza's Legacy #8 (Common)
Type: Creature

Experiment Kraj

Legendary Creature - Ooze Mutant

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

: Put a +1/+1 counter on target creature.

"Of course it will grow beyond control-it was designed to choose its own evolution."
-Momir Vig

Mana:
Power: 4/6
Cardset: Dissension #110 (Rare)
Type: Creature

Experiment One

Creature - Human Ooze

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

Mana:
Power: 1/1
Cardset: Gatecrash #119 (Uncommon)
Type: Creature

Exploding Borders

Sorcery

Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.

Reuniting a world is not a gentle process.

Mana:
Cardset: Conflux #106 (Common)
Type: Sorcery

Exploration

Enchantment

You may play an additional land on each of your turns.

The first explorers found Argoth a storehouse of natural wealth-towering forests grown over rich veins of ore.

Mana:
Cardset: Conspiracy #164 (Rare)
Urza's Saga #250 (Rare)
Type: Enchantment

Explore

Sorcery

You may play an additional land this turn.

Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

Mana:
Cardset: Worldwake #99 (Common)
Type: Sorcery

Explorer's Scope

Artifact - Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Conspiracy #198 (Uncommon)
Zendikar #202 (Common)
Type: Artifact

Explosive Growth

Instant

Kicker (You may pay an additional as you cast this spell.)

Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.

Mana:
Cardset: Invasion #187 (Common)
Type: Instant

Explosive Impact

Instant

Explosive Impact deals 5 damage to target creature or player.

"Such boorish noise is what passes for subtlety among the Boros."
-Vraska

Mana:
Cardset: Return to Ravnica #94 (Common)
Type: Instant

Explosive Revelation

Sorcery

Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.

Mana:
Cardset: Rise of the Eldrazi #143 (Uncommon)
Type: Sorcery

Explosive Vegetation

Sorcery

Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Torching Krosa would be pointless. It grows faster than it burns.

Mana:
Cardset: Dragons of Tarkir #186 (Uncommon)
Commander #153 (Uncommon)
Onslaught #263 (Uncommon)
Type: Sorcery

Expunge

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Cycling (, Discard this card: Draw a card.)

Mana:
Cardset: Urza's Saga #135 (Common)
Type: Instant

Exquisite Blood

Enchantment

Whenever an opponent loses life, you gain that much life.

Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.

Mana:
Cardset: Avacyn Restored #102 (Rare)
Type: Enchantment

Exsanguinate

Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

Vampires don't consider patience a virtue nor gluttony a sin.

Mana:
Cardset: Scars of Mirrodin #61 (Uncommon)
Type: Sorcery

Extinction

Sorcery

Destroy all creatures of the creature type of your choice.

"I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them."
-Volrath

Mana:
Cardset: Tempest #29 (Rare)
Type: Sorcery

Extinguish All Hope

Sorcery

Destroy all nonenchantment creatures.

Phenax offers the hope of life, while Pharika grants the solace of death. Between them stands Erebos, who promises nothing but eternity.

Mana:
Cardset: Journey Into Nyx #68 (Rare)
Type: Sorcery

Extirpate

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Modern Masters #84 (Rare)
Planar Chaos #71 (Rare)
Type: Instant

Extortion

Sorcery

Look at target player's hand and choose up to two cards from it. That player discards those cards.

The enforcers make no effort to distinguish gold from flesh.

Mana:
Cardset: Mercadian Masques #135 (Rare)
Type: Sorcery

Extra Arms

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks, it deals 2 damage to target creature or player.

"Perhaps extra heads would have served them better."
-Foothill guide

Mana:
Cardset: Scourge #92 (Uncommon)
Type: Enchantment

Extract

Sorcery

Search target player's library for a card and exile it. Then that player shuffles his or her library.

To say Nixar had a splitting headache would be a bit of an understatement.

Mana:
Cardset: Odyssey #85 (Rare)
Type: Sorcery

Extract from Darkness

Sorcery

Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it's best to look below.

Mana:
Cardset: Conspiracy #45 (Uncommon)
Type: Sorcery

Extractor Demon

Creature - Demon

Flying

Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Mana:
Power: 5/5
Cardset: Commander #81 (Rare)
Archenemy #15 (Rare)
Conflux #44 (Rare)
Type: Creature

Extraplanar Lens

Artifact

Imprint - When Extraplanar Lens enters the battlefield, you may exile target land you control.

Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

Mana:
Cardset: Mirrodin #169 (Rare)
Type: Artifact

Extravagant Spirit

Creature - Spirit

Flying

At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.

The fewer your possessions, the fewer your worries.

Mana:
Power: 4/4
Cardset: Mercadian Masques #79 (Rare)
Type: Creature
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