Sightless GhoulCreature - Zombie SoldierSightless Ghoul can't block. It blindly marches on Thraben's gates, guided by its master's direful will. |
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Skirsdag FlayerCreature - Human Cleric, , Sacrifice a Human: Destroy target creature. Certain initiates into the Skirsdag cult take a vow of blindness, pledging obedience to none but demonkind. |
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Vengeful VampireCreature - VampireFlying He wields the full power of wrath unfettered by the sympathies of a soul. |
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WakedancerCreature - Human ShamanMorbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend. |
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Afflicted DeserterCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. The rising of the first full moon eliminated any doubt as to the horrible truth lurking within. |
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Erdwal RipperCreature - VampireHaste Savage vampires lurk in the Erdwal's network of passageways where prey is plentiful and easy to catch. |
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Flayer of the HateboundCreature - DevilUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Forge DevilCreature - DevilWhen Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. Devils infiltrated the lower levels of Thraben Cathedral, making cracks in load-bearing pillars and setting fire to precious archives. |
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Heckling FiendsCreature - Devil: Target creature attacks this turn if able. Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear. |
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HellriderCreature - DevilHaste "Behind every devil's mayhem lurks a demon's scheme." |
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Hinterland HermitCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. He tried to live far from those he could hurt . . . |
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Markov BlademasterCreature - Vampire WarriorDouble strike "Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?" |
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Markov WarlordCreature - Vampire WarriorHaste "What use is a stake or holy symbol in the hands of a coward?" |
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Mondronen ShamanCreature - Human Werewolf ShamanAt the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. "Tovolar, my master. Gather the howlpack, for the Hunter's Moon is nigh and Thraben's walls grow weak." |
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Moonveil DragonCreature - DragonFlying "Their hearts beat, their lungs draw breath, and they have one true form. I count them as allies of the living." |
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Nearheath StalkerCreature - Vampire RogueUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) "Do not speak of this to the elders. They look unfavorably upon my indulgences." |
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Pyreheart WolfCreature - WolfWhenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures.
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Russet WolvesCreature - Wolf"The wolves of our valley are bred to detest the scent of ghouls. For centuries they have kept our estates clear of such carrion." |
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Briarpack AlphaCreature - WolfFlash (You may cast this spell any time you could cast an instant.) "The wolves turned on us and a chill swept over me. The pack had a new leader." |
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Dawntreader ElkCreature - Elk, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Silent as winter snow, it seeks wild places unspoiled by the walking dead. |
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Deranged OutcastCreature - Human Rogue, Sacrifice a Human: Put two +1/+1 counters on target creature. Cast out by his village, he now takes grim offense at refugees who seek shelter in his forest. |
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GhoultreeCreature - Zombie TreefolkGhoultree costs less to cast for each creature card in your graveyard. It uproots entire fengrafs to add to its twisted frame. |
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Gravetiller WurmCreature - WurmTrample As the creatures of the night closed in on humanity, Innistrad's primeval forces stirred, as though waking to watch the slaughter. |
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Hollowhenge BeastCreature - BeastIn a world of monsters, it's the stuff of nightmares. |
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Kessig RecluseCreature - SpiderReach (This creature can block creatures with flying.) Its silk is highly prized, but then again, so is your life. |
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Lambholt ElderCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. "Be wary of the seemingly gentle souls. The weak here were slaughtered long ago." |
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Predator OozeCreature - OozePredator Ooze is indestructible.
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Scorned VillagerCreature - Human Werewolf: Add to your mana pool. "My village's fear drove me into the wild . . ." |
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Somberwald DryadCreature - DryadForestwalk (This creature is unblockable as long as defending player controls a Forest.) The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing. |
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Strangleroot GeistCreature - SpiritHaste Geists of the hanged often haunt the tree on which they died. |
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Ulvenwald BearCreature - BearMorbid - When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. Out chasing bears |
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Village SurvivorsCreature - HumanVigilance As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts. |
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VorapedeCreature - InsectVigilance, trample "If you think you've killed one, guess again." |
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Wolfbitten CaptiveCreature - Human Werewolf: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
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Young WolfCreature - WolfUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch. |
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Diregraf CaptainCreature - Zombie SoldierDeathtouch Though its mind has long since rotted away, it wields a sword with deadly skill. |
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Drogskol CaptainCreature - Spirit SoldierFlying Dead or alive, true leaders can inspire an entire army. |
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Drogskol ReaverCreature - SpiritFlying, double strike, lifelink Wracked and warped with anguish, it obsessively seeks out other souls to hoard within its eternal prison. |
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Falkenrath AristocratCreature - VampireFlying, haste "Your blood is quite pleasing. A pity there's not enough for both of us." |
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Havengul LichCreature - Zombie Wizard: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn. Fusing intelligence with the power of undeath requires inspiration of the darkest kind. |
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