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Hunger of the HowlpackInstantPut a +1/+1 counter on target creature. "Werewolves are an unholy mix of a predator's instinct and a human's hatred." |
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Hunter's AmbushInstantPrevent all combat damage that would be dealt by nongreen creatures this turn. First you lose your enemy's trail. Then you lose all sense of direction. Then you hear the growls . . . |
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Hunter's InsightInstantChoose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. "The predator knows the true way of the world. Life is conflict. Only the strong survive." |
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Hunting PackInstantPut a 4/4 green Beast creature token onto the battlefield.
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HydroformInstantTarget land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. "While the sea may be our home, the sky is our destiny."
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HydrosurgeInstantTarget creature gets -5/-0 until end of turn. "Thirsty?" |
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Hysterical BlindnessInstantCreatures your opponents control get -4/-0 until end of turn. "The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat." |
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Icy BlastInstantTap X target creatures. "Do not think the sand or the sun will hold back the breath of winter." |
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Ignite DisorderInstantIgnite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. The shaman prowled the academy halls, shaking his head at the pomp and babble of the sages inside. He knew just the spell to liven the place up. |
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Illusionist's GambitInstantCast Illusionist's Gambit only during the declare blockers step on an opponent's turn.Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat.
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Immolating GlareInstantDestroy target attacking creature. "The sun can warm your skin or blister it, nurture your crops or wither them, light your path or blind you. She is a fickle friend, but a far worse enemy." |
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Impact ResonanceInstantImpact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
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ImpulseInstantLook at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. "Controlling time ensures you need never look impulsive again." |
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IncinerateInstantIncinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. "Spontaneous combustion is a myth. If you burst into flame, someone wanted you to." |
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InciteInstantTarget creature becomes red until end of turn and attacks this turn if able. The veneer of rationality peeled from the mage, revealing the spite and rage beneath. |
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Increasing VengeanceInstantCopy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
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Induce DespairInstantAs an additional cost to cast Induce Despair, reveal a creature card from your hand. All the angel saw was her doom. |
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Inferno TrapInstant - TrapIf you've been dealt damage by two or more creatures this turn, you may pay "Do you smell something burning?" |
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Infuse with the ElementsInstantConverge - Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. "Zendikar has given us the weapons to wage war on the appropriate scale."-Najiya, leader of the Tajuru |
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InspirationInstantTarget player draws two cards. "Day 31: I finally succeeded in my time reversal experiment! |
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Inspired ChargeInstantCreatures you control get +2/+1 until end of turn. "Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!" |
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Inspiring CallInstantDraw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Instill InfectionInstantPut a -1/-1 counter on target creature. "The results of our ninth inoculation were the same. The specimen was, of course, euthanized before the contagion could spread." |
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Intellectual OfferingInstantChoose an opponent. You and that player each draw three cards.
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Intimidation BoltInstantIntimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. For hours afterward, all they could see was the grisly silhouette of their master, screaming. |
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Into the CoreInstantExile two target artifacts. "They believe they're driving us back, but we're leading them to their doom." |
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Into the RoilInstantKicker "Roil tide! Roil tide! Tie yourselves down!" |
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InvigorateInstantIf you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.
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Izzet CharmInstantChoose one - Counter target noncreature spell unless its controller pays
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Jace's IngenuityInstantDraw three cards. "Brute force can sometimes kick down a locked door, but knowledge is a skeleton key." |
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Jeskai CharmInstantChoose one -
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Join the RanksInstantPut two 1/1 white Soldier Ally creature tokens onto the battlefield. Expeditionary houses are notorious for their rivalries. But when adventurers meet in the wilderness, the instinct for mutual survival outweighs petty grudges. |
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Joint AssaultInstantTarget creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. "By my power, werewolves shall become the wolfir, our allies in combat against darkness." |
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JumpInstantTarget creature gains flying until end of turn. "Humanity has always envied the power of flight. So we took it." |
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Jund CharmInstantChoose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. Jund pulses with raw energy, waiting for shamans to shape it into useful form. |
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Kill ShotInstantDestroy target attacking creature. Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away. |
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Killing GlareInstantDestroy target creature with power X or less. A casual glance into a dark corner may be your last. |
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Kindled FuryInstantTarget creature gets +1/+0 and gains first strike until end of turn. "Rage is a dangerous weapon. Your enemies will try to use your anger against you. Use it against them first." |
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Kiora's DismissalInstantStrive - Kiora's Dismissal costs
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Kolaghan's CommandInstantChoose two -
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