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Necromancy

Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Mana:
Cardset: Visions #14 (Uncommon)
Type: Enchantment

Pillar Tombs of Aku

World Enchantment

At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku.

"Aku, City of Hidden Graves / Aku, City of Lost Kings / Aku, welcome me."
-Pillar tomb inscription

Mana:
Cardset: Visions #17 (Rare)
Type: Enchantment

Vampirism

Enchantment - Aura

Enchant creature

When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1 for each other creature you control.

Other creatures you control get -1/-1.

Mana:
Cardset: Visions #23 (Uncommon)
Type: Enchantment

Betrayal

Enchantment - Aura

Enchant creature an opponent controls

Whenever enchanted creature becomes tapped, you draw a card.

"Sometimes a burden can be borne only on the shoulders of a willing enemy."
-Suq'Ata aphorism

Mana:
Cardset: Visions #26 (Common)
Type: Enchantment

Dream Tides

Enchantment

Creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay for each creature chosen this way. If the player does, untap those creatures.

Mana:
Cardset: Visions #31 (Uncommon)
Type: Enchantment

Flooded Shoreline

Enchantment

, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.

"Some say the sea is jealous of the land and wishes to climb its heights to meet the sky."
-Afari, Tales

Mana:
Cardset: Visions #32 (Rare)
Type: Enchantment

Mystic Veil

Enchantment - Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Magic is my thread, my will the needle. I weave over you as if you never were."
-Poetics of Hanan

Mana:
Cardset: Visions #38 (Common)
Type: Enchantment

Teferi's Realm

World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)

"Fire is dead. Water has killed him."
-From The Stories of Nature

Mana:
Cardset: Visions #44 (Rare)
Type: Enchantment

Vanishing

Enchantment - Aura

Enchant creature

: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)

"Careless, like a child with fire, so was I with time."
-Teferi

Mana:
Cardset: Visions #48 (Common)
Type: Enchantment

City of Solitude

Enchantment

Players can cast spells and activate abilities only during their own turns.

"My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen."
-Naimah, Femeref philosopher

Mana:
Cardset: Visions #52 (Rare)
Type: Enchantment

Elephant Grass

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Black creatures can't attack you.

Nonblack creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

"How have I angered nature that she would imprison me in a labyrinth of grass?"
-Kasib ibn Naji, Letters

Mana:
Cardset: Visions #54 (Uncommon)
Type: Enchantment

Katabatic Winds

Enchantment

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.

Wind will win, whatever we wish.

Mana:
Cardset: Visions #59 (Rare)
Type: Enchantment

Mortal Wound

Enchantment - Aura

Enchant creature

When enchanted creature is dealt damage, destroy it.

"Their tears spill over Jamuraa. Mixed with blood, they wash everything red."
-"Love Song of Night and Day"

Mana:
Cardset: Visions #63 (Common)
Type: Enchantment

Spider Climb

Enchantment - Aura

You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

Mana:
Cardset: Visions #70 (Common)
Type: Enchantment

Elkin Lair

World Enchantment

At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.

Mana:
Cardset: Visions #78 (Rare)
Type: Enchantment

Heat Wave

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Blue creatures can't block creatures you control.

Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.

Mana:
Cardset: Visions #83 (Uncommon)
Type: Enchantment

Lightning Cloud

Enchantment

Whenever a player casts a red spell, you may pay . If you do, Lightning Cloud deals 1 damage to target creature or player.

The mightiest clouds sit upon spires of fire.
-Femeref adage

Mana:
Cardset: Visions #87 (Rare)
Type: Enchantment

Mob Mentality

Enchantment - Aura

Enchant creature

Enchanted creature has trample.

Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

"Why is loud stupidity so infectious?"
-Rana, Suq'Ata market fool

Mana:
Cardset: Visions #88 (Uncommon)
Type: Enchantment

Equipoise

Enchantment

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.)

Mana:
Cardset: Visions #103 (Rare)
Type: Enchantment

Eye of Singularity

World Enchantment

When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.

Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.

Mana:
Cardset: Visions #104 (Rare)
Type: Enchantment

Gossamer Chains

Enchantment

Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

"Harah swung his sword mightily, but still the air held him fast."
-Azeworai, "Kenechi's Dream"

Mana:
Cardset: Visions #106 (Common)
Type: Enchantment

Parapet

Enchantment

You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Creatures you control get +0/+1.

There is no wall that can't be improved by making it taller.

Mana:
Cardset: Visions #114 (Common)
Type: Enchantment

Relic Ward

Enchantment - Aura

You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant artifact

Enchanted artifact has shroud. (It can't be the target of spells or abilities.)

Asmira's prayers alone should have freed Mangara from the amber prison . . .

Mana:
Cardset: Visions #116 (Uncommon)
Type: Enchantment

Righteous Aura

Enchantment

, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

"Good is not a ‘thing.' You can neither touch nor own it. No, Good is a vision we all share and strive to make real."
-Asmira, Holy Avenger

Mana:
Cardset: Mercadian Masques #45 (Uncommon)
Visions #120 (Common)
Type: Enchantment

Sun Clasp

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+3.

: Return enchanted creature to its owner's hand.

"And darkness shall be cast from me
For my soul resides in the Sun."
-Femeref dirge

Mana:
Cardset: Visions #121 (Common)
Type: Enchantment

Breathstealer's Crypt

Enchantment

If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.

"Far too many soldiers have died in their beds."
-Telim'Tor

Mana:
Cardset: Visions #127 (Rare)
Type: Enchantment

Corrosion

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.

When Corrosion leaves the battlefield, remove all rust counters from all permanents.

Mana:
Cardset: Visions #128 (Rare)
Type: Enchantment

Righteous War

Enchantment

White creatures you control have protection from black.

Black creatures you control have protection from white.

"This is a war without neutrality."
-Asmira, Holy Avenger

Mana:
Cardset: Visions #134 (Rare)
Type: Enchantment

Squandered Resources

Enchantment

Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce.

"He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand."
-Afari, Tales

Mana:
Cardset: Visions #137 (Rare)
Type: Enchantment

Suleiman's Legacy

Enchantment

When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.

Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.

With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility.

Mana:
Cardset: Visions #138 (Rare)
Type: Enchantment

Coils of the Medusa

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/-1.

Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.

Serpentine locks shape ornate rocks.

Mana:
Cardset: Weatherlight #7 (Common)
Type: Enchantment

Festering Evil

Enchantment

At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.

, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.

Mana:
Cardset: Weatherlight #10 (Uncommon)
Type: Enchantment

Infernal Tribute

Enchantment

, Sacrifice a nontoken permanent: Draw a card.

"I would not barter my soul for any of the filth that they called power. So they took it from me and damned me to solitude."
-Crovax

Mana:
Cardset: Weatherlight #15 (Rare)
Type: Enchantment

Wave of Terror

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.

The sea of fear has endless depths.

Mana:
Cardset: Weatherlight #28 (Rare)
Type: Enchantment

Ancestral Knowledge

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.

When Ancestral Knowledge leaves the battlefield, shuffle your library.

Mana:
Cardset: Weatherlight #32 (Rare)
Type: Enchantment

Apathy

Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.

Mana:
Cardset: Weatherlight #33 (Common)
Type: Enchantment

Mana Chains

Enchantment - Aura

Enchant creature

Enchanted creature has "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

"The Lord of the Wastes must be destroyed; I am bound to this destiny by the chains of fate. If only Gerrard would see his part."
-Sisay, journal

Mana:
Cardset: Weatherlight #41 (Common)
Type: Enchantment

Pendrell Mists

Enchantment

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay ."

As insubstantial-and as insistent-as appetite.

Mana:
Cardset: Weatherlight #47 (Rare)
Type: Enchantment

Phantom Wings

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.

"But you said 'when goats fly!'" Squee whined.

Mana:
Cardset: Betrayers of Kamigawa #46 (Common)
Weatherlight #49 (Common)
Type: Enchantment

Psychic Vortex

Enchantment

Cumulative upkeep-Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your end step, sacrifice a land and discard your hand.

"Tolaria floats upon a wheel of fortune."
-Ertai, wizard adept

Mana:
Cardset: Weatherlight #50 (Rare)
Type: Enchantment

Teferi's Veil

Enchantment

Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

"I don't like to speak ill of 'walkers . . . but just what did Teferi think he was doing?"
-Ertai, wizard adept

Mana:
Cardset: Weatherlight #53 (Uncommon)
Type: Enchantment

Briar Shield

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.

In all its forms, the forest is the elves' best protector.

Mana:
Cardset: Weatherlight #63 (Common)
Type: Enchantment

Downdraft

Enchantment

: Target creature loses flying until end of turn.

Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.

Mana:
Cardset: Weatherlight #67 (Uncommon)
Type: Enchantment

Nature's Kiss

Enchantment - Aura

Enchant creature

, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.

"I cradle my rage even as the earth cradles my dead kin."
-Mirri of the Weatherlight

Mana:
Cardset: Weatherlight #78 (Common)
Type: Enchantment

Betrothed of Fire

Enchantment - Aura

Enchant creature

Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.

Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.

Mana:
Cardset: Weatherlight #89 (Common)
Type: Enchantment

Fire Whip

Enchantment - Aura

Enchant creature you control

Enchanted creature has ": This creature deals 1 damage to target creature or player."

Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.

Mana:
Cardset: Time Spiral "Timeshifted" #63 (Special)
Weatherlight #100 (Common)
Type: Enchantment

Goblin Bomb

Enchantment

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.

Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.

Mana:
Cardset: Weatherlight #103 (Rare)
Type: Enchantment

Heart of Bogardan

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2.

Mana:
Cardset: Weatherlight #106 (Rare)
Type: Enchantment

Heat Stroke

Enchantment

At end of combat, destroy each creature that blocked or was blocked this turn.

"Stroke of heat or stroke of blade. Choose your fate, traitor."
-Maraxus of Keld, to Starke

Mana:
Cardset: Weatherlight #107 (Rare)
Type: Enchantment

Alms

Enchantment

, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.

"Helping people is mostly a matter of teaching them to help themselves."
-Sisay, journal

Mana:
Cardset: Weatherlight #119 (Common)
Type: Enchantment

Angelic Renewal

Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Mana:
Cardset: Weatherlight #120 (Common)
Type: Enchantment

Empyrial Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in your hand.

"An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire."
-"Hymn of Angelfire"

Mana:
Cardset: Weatherlight #129 (Common)
Type: Enchantment

Inner Sanctum

Enchantment

Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt to creatures you control.

"Save me from Maraxus," Starke pleaded, "or condemn me to his wrath. Either way, do not ignore me!"

Mana:
Cardset: Weatherlight #134 (Rare)
Type: Enchantment

Kithkin Armor

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked by creatures with power 3 or greater.

Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.

Mana:
Cardset: Weatherlight #135 (Common)
Type: Enchantment

Dauthi Embrace

Enchantment

: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

"The Dauthi army grows by screams and bounds."
-Lyna, Soltari emissary

Mana:
Cardset: Tempest #14 (Uncommon)
Type: Enchantment

Endless Scream

Enchantment - Aura

Enchant creature

Endless Scream enters the battlefield with X scream counters on it.

Enchanted creature gets +1/+0 for each scream counter on Endless Scream.

"I have made Crovax weep; now I will make him scream. The pain will not end, but will bind him to me."
-Volrath

Mana:
Cardset: Tempest #26 (Common)
Type: Enchantment

Fevered Convulsions

Enchantment

: Put a -1/-1 counter on target creature.

"Tell me again why you failed to capture Gerrard, you worthless pile of spine."
-Volrath, to Greven

Mana:
Cardset: Tempest #30 (Rare)
Type: Enchantment

Sadistic Glee

Enchantment - Aura

Enchant creature

Whenever a creature dies, put a +1/+1 counter on enchanted creature.

"First blood isn't as important as last blood."
-Gerrard of the Weatherlight

Mana:
Cardset: Tempest #47 (Common)
Type: Enchantment

Sarcomancy

Enchantment

When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.

At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.

Mana:
Cardset: Tempest #48 (Rare)
Type: Enchantment

Spinal Graft

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.

"This one has not screamed enough to show effective implantation. Kill it."
-Volrath

Mana:
Cardset: Tempest #53 (Common)
Type: Enchantment

Duplicity

Enchantment

When Duplicity enters the battlefield, exile the top five cards of your library face down.

At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.

At the beginning of your end step, discard a card.

When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.

Mana:
Cardset: Tempest #60 (Rare)
Type: Enchantment

Legacy's Allure

Enchantment

At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.

Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)

Mana:
Cardset: Tempest #71 (Uncommon)
Type: Enchantment

Precognition

Enchantment

At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.

A gleam like struggling sunlight penetrated Selenia's dark thoughts.

Mana:
Cardset: Tempest #79 (Rare)
Type: Enchantment

Steal Enchantment

Enchantment - Aura

Enchant enchantment

You control enchanted enchantment.

"Why should I flatter another with imitation when I can satisfy myself through possession?"
-Ertai, wizard adept

Mana:
Cardset: Tempest #90 (Uncommon)
Type: Enchantment

Volrath's Curse

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.

: Return Volrath's Curse to its owner's hand.

Mana:
Cardset: Tempest #101 (Common)
Type: Enchantment

Aluren

Enchantment

Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.

Squee bounced up and down. "I sees a horsey, an' a piggy, an' a-"
"If you don't shut up," hissed Mirri, "you'll see a kidney and a spleeny."

Mana:
Cardset: Tempest #107 (Rare)
Type: Enchantment

Broken Fall

Enchantment

Return Broken Fall to its owner's hand: Regenerate target creature.

"I think I used up all my good luck and all my bad luck in the same fall."
-Gerrard of the Weatherlight

Mana:
Cardset: Tempest #110 (Common)
Type: Enchantment

Earthcraft

Enchantment

Tap an untapped creature you control: Untap target basic land.

"The land gives up little, but we are masters of persuasion."
-Eladamri, Lord of Leaves

Mana:
Cardset: Tempest #116 (Rare)
Type: Enchantment

Eladamri's Vineyard

Enchantment

At the beginning of each player's precombat main phase, add to that player's mana pool.

The mushroom wine made Gerrard's head spin, and his stomach soon followed suit.

Mana:
Cardset: Tempest #118 (Rare)
Type: Enchantment

Frog Tongue

Enchantment - Aura

Enchant creature

When Frog Tongue enters the battlefield, draw a card.

Enchanted creature has reach. (It can block creatures with flying.)

"But why can't I get one?" sniveled Squee. "All da bugs here got wings."

Mana:
Cardset: Tempest #122 (Common)
Type: Enchantment

Mirri's Guile

Enchantment

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Hanna was astounded. Mirri read every leaf and wisp of breeze like a book of ancient lore.

Mana:
Cardset: Tempest #130 (Rare)
Type: Enchantment

Recycle

Enchantment

Skip your draw step.

Whenever you play a card, draw a card.

Your maximum hand size is two.

Mana:
Cardset: Tempest #142 (Rare)
Type: Enchantment

Storm Front

Enchantment

: Tap target creature with flying.

The calmest day on Rath would be thought a storm anywhere else.

Mana:
Cardset: Tempest #153 (Uncommon)
Type: Enchantment

Ancient Runes

Enchantment

At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.

Ertai volunteered to open the portal. He figured he owed it one.

Mana:
Cardset: Tempest #161 (Uncommon)
Type: Enchantment

Crown of Flames

Enchantment - Aura

Enchant creature

: Enchanted creature gets +1/+0 until end of turn.

: Return Crown of Flames to its owner's hand.

It is the forge of kings.

Mana:
Cardset: Invasion #142 (Common)
Tempest #169 (Common)
Type: Enchantment

Goblin Bombardment

Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.

One mogg to aim the catapult, one mogg to steer the rock.

Mana:
Cardset: Commander 2013 #110 (Uncommon)
Tempest #179 (Uncommon)
Type: Enchantment

Hand to Hand

Enchantment

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

The match between Tahngarth and Greven was close only in the mind of the minotaur.

Mana:
Cardset: Tempest #180 (Rare)
Type: Enchantment

Havoc

Enchantment

Whenever an opponent casts a white spell, he or she loses 2 life.

As Orim put the lightning rod into place on the bow, she cast a spell of protection to shield herself from the heat. That's when the Furnace got personal.

Mana:
Cardset: Tempest #181 (Uncommon)
Type: Enchantment

No Quarter

Enchantment

Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.

Whenever a creature blocks a creature with lesser power, destroy the attacking creature.

As Gerrard and Greven neared each other, the moggs caught between them realized they should flee.

Mana:
Cardset: Tempest #193 (Rare)
Type: Enchantment

Tahngarth's Rage

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.

"Taste my horns!"
-Tahngarth of the Weatherlight

Mana:
Cardset: Tempest #209 (Uncommon)
Type: Enchantment

Tooth and Claw

Enchantment

Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.

"You deify nature as female-kind and gentle-yet you cringe at what is natural."
-Mirri of the Weatherlight

Mana:
Cardset: Commander 2013 #127 (Rare)
Tempest #210 (Rare)
Type: Enchantment

Circle of Protection: Shadow

Enchantment

: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Tempest #224 (Common)
Type: Enchantment

Field of Souls

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.

Mana:
Cardset: Sorin vs. Tibalt #30 (Rare)
Tempest #230 (Rare)
Type: Enchantment

Flickering Ward

Enchantment - Aura

Enchant creature

As Flickering Ward enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

: Return Flickering Ward to its owner's hand.

Mana:
Cardset: Tempest #231 (Uncommon)
Type: Enchantment

Gerrard's Battle Cry

Enchantment

: Creatures you control get +1/+1 until end of turn.

Gerrard grinned and drew his sword. "This won't be a fair fight," he called to his crew. "They should have brought a second ship!"

Mana:
Cardset: Tempest #233 (Rare)
Type: Enchantment

Hanna's Custody

Enchantment

All artifacts have shroud. (They can't be the targets of spells or abilities.)

"I protect the Legacy with my life if necessary, for its purpose is far more important than my own."
-Hanna, Weatherlight navigator

Mana:
Cardset: Tempest #234 (Rare)
Type: Enchantment

Humility

Enchantment

All creatures lose all abilities and are 1/1.

"One cannot cleanse the wounds of failure."
-Karn, silver golem

Mana:
Cardset: Tempest #236 (Rare)
Type: Enchantment

Orim's Prayer

Enchantment

Whenever one or more creatures attack you, you gain 1 life for each attacking creature.

"As usual, there will be time for prayer only after the worst happens."
-Orim, Samite healer

Mana:
Cardset: Tempest #245 (Uncommon)
Type: Enchantment

Pegasus Refuge

Enchantment

, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield.

The first Rath-born pegasus was so offended by the sky that it hid its eyes in the earth.
-Vec lore

Mana:
Cardset: Tempest #247 (Rare)
Type: Enchantment

Safeguard

Enchantment

: Prevent all combat damage that would be dealt by target creature this turn.

"I'm amused by wasted effort when it's not my own."
-Hanna, Weatherlight navigator

Mana:
Cardset: Tempest #251 (Rare)
Type: Enchantment

Spirit Mirror

Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.

: Destroy target Reflection.

Mana:
Cardset: Tempest #260 (Rare)
Type: Enchantment

Bottomless Pit

Enchantment

At the beginning of each player's upkeep, that player discards a card at random.

"I'm sure it came with the place. I don't think you build one on purpose."
-Gerrard

Mana:
Cardset: Stronghold #1 (Uncommon)
Type: Enchantment

Mortuary

Enchantment

Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.

"Think of them not as failures but as works in progress."
-Volrath

Mana:
Cardset: Stronghold #16 (Rare)
Type: Enchantment

Torment

Enchantment - Aura

Enchant creature

Enchanted creature gets -3/-0.

"Volrath has killed me. All that remains of me is the scar!"
-Tahngarth

Mana:
Cardset: Stronghold #23 (Common)
Type: Enchantment

Tortured Existence

Enchantment

, Discard a creature card: Return target creature card from your graveyard to your hand.

"There are terrors lurking in the unseen corners of us all."
-Crovax

Mana:
Cardset: Stronghold #24 (Common)
Type: Enchantment

Contempt

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.

"Predictable little man. In all these years you taught me so much yet learned so little."
-Volrath, to Starke

Mana:
Cardset: Stronghold #27 (Common)
Type: Enchantment

Dream Halls

Enchantment

Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

Within without.

Mana:
Cardset: Stronghold #28 (Rare)
Type: Enchantment

Hesitation

Enchantment

When a player casts a spell, sacrifice Hesitation and counter that spell.

Gerrard hesitated, looking up at the enemy ship. The future hesitated with him, changed forever by the pause.

Mana:
Cardset: Stronghold #33 (Uncommon)
Type: Enchantment

Awakening

Enchantment

At the beginning of each upkeep, untap all creatures and lands.

"There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge!"
-Eladamri, Lord of Leaves

Mana:
Cardset: Stronghold #51 (Rare)
Type: Enchantment

Burgeoning

Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

"The plants said, ‘We will fight the stone with root and stem and seed. We are patient. We will win.'"
-Skyshroud myth of the forest

Mana:
Cardset: Stronghold #52 (Rare)
Type: Enchantment