Voiceless SpiritCreature - SpiritFlying, first strike "I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night." |
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Armored SkaabCreature - Zombie WarriorWhen Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. Literally made for battle. |
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Battleground GeistCreature - SpiritFlying Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living. |
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Civilized ScholarCreature - Human Advisor: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it. "Me, angry? Of course not. Thanks to my research, I'm above such petty emotions now." |
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Delver of SecretsCreature - Human WizardAt the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
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Deranged AssistantCreature - Human Wizard, Put the top card of your library into your graveyard: Add to your mana pool. "Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting." |
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Fortress CrabCreature - CrabUnbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond. |
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Invisible StalkerCreature - Human RogueHexproof (This creature can't be the target of spells or abilities your opponents control.) "All that concerns me is the vampires' sense of smell and those freezing Nephalian nights." |
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Laboratory ManiacCreature - Human WizardIf you would draw a card while your library has no cards in it, you win the game instead. His mind whirled with grand plans, never thinking of what might happen if he were to succeed. |
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Lantern SpiritCreature - SpiritFlying Bound to the square where she died, she calls out to those in danger-usually scaring them straight into the peril she warns of. |
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Ludevic's Test SubjectCreature - LizardDefender
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Makeshift MaulerCreature - Zombie HorrorAs an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard. "It always amazes me what perfectly good things people throw away." |
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MindshriekerCreature - Spirit BirdFlying
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Mirror-Mad PhantasmCreature - SpiritFlying
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Moon HeronCreature - Spirit BirdFlying The heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return. |
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Murder of CrowsCreature - BirdFlying Even more than carrion, they crave the last words of the dying. |
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Selhoff OccultistCreature - Human RogueWhenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard. "The mist whispers to those who know it to be more than a mundane fog." |
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Skaab GoliathCreature - Zombie GiantAs an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. "Three heads, six arms, and some armor grafts are better than . . . the normal numbers of those things." |
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Skaab RuinatorCreature - Zombie HorrorAs an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.
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Snapcaster MageCreature - Human WizardFlash
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Stitched DrakeCreature - Zombie DrakeAs an additional cost to cast Stitched Drake, exile a creature card from your graveyard. "The best skaab are more powerful and more beautiful than the sum of their parts." |
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Stitcher's ApprenticeCreature - Homunculus, : Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. "Oglor create life, Oglor take it away. Oglor god! . . . until Master return." |
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SturmgeistCreature - SpiritFlying
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Undead AlchemistCreature - ZombieIf a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
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Abattoir GhoulCreature - ZombieFirst strike Death took his humanity but not his skill with the knife. |
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Bitterheart WitchCreature - Human ShamanDeathtouch
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Bloodgift DemonCreature - DemonFlying He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality. |
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Bloodline KeeperCreature - VampireFlying
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Brain WeevilCreature - InsectIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Diregraf GhoulCreature - ZombieDiregraf Ghoul enters the battlefield tapped. "At least this one still has arms and legs. Well, most of its legs." |
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Disciple of GriselbrandCreature - Human Cleric, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. The demon Griselbrand dared to stand against Avacyn, earning him the loathing of thousands and the admiration of a few. |
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Falkenrath NobleCreature - VampireFlying "I often think on how excited they must feel to be chosen as my prey." |
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GhoulraiserCreature - ZombieWhen Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. "Come. Bring your brothers. Tonight, you feast on living flesh." |
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Manor SkeletonCreature - SkeletonHaste Lungs dried to parchment wheeze blasphemies within a cage of bleached bone. |
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Markov PatricianCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.) Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein." |
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Morkrut BansheeCreature - SpiritMorbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. "Let go your grudges, or risk wandering the bogs forever in a murderous rage." |
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Reaper from the AbyssCreature - DemonFlying "Avacyn has deserted you. I welcome your devotion in her stead." |
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Rotting FensnakeCreature - Zombie SnakeIts venom sacs are long gone, but its crushing strength is somehow greater than ever. |
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Screeching BatCreature - BatFlying The bat has such clarity of hearing that simple sounds become symphonies. |
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Skirsdag High PriestCreature - Human ClericMorbid - , Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn. "Thraben's pleas fall on deaf ears. Ours do not." |
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Stromkirk PatrolCreature - Vampire SoldierWhenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. "You'd best move along, human. Our palates are far less discerning than our master's." |
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Typhoid RatsCreature - RatDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison. |
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Unbreathing HordeCreature - ZombieUnbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
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Vampire InterloperCreature - Vampire ScoutFlying He listens to every heartbeat, deciding which one of hundreds he will stop. |
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Village CannibalsCreature - HumanWhenever another Human creature dies, put a +1/+1 counter on Village Cannibals. Some have endured the horrors of Innistrad by becoming the worst monsters of all. |
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Ashmouth HoundCreature - Elemental HoundWhenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction. |
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Balefire DragonCreature - DragonFlying If it comes for you, die boldly or die swiftly-for die you will. |
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Bloodcrazed NeonateCreature - VampireBloodcrazed Neonate attacks each turn if able. While elder vampires select their meals with care, the newly sired frenzy at the first whiff. |
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Charmbreaker DevilsCreature - DevilAt the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
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Crossway VampireCreature - VampireWhen Crossway Vampire enters the battlefield, target creature can't block this turn. "Do not flatter Fate. It did not guide you into my clutches tonight. That was all my doing." |
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Falkenrath MaraudersCreature - Vampire WarriorFlying, haste No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt. |
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Feral RidgewolfCreature - WolfTrample "The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes." |
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Hanweir WatchkeepCreature - Human Warrior WerewolfDefender He scans for wolves, knowing there's one he can never anticipate. |
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Instigator GangCreature - Human WerewolfAttacking creatures you control get +1/+0.
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Kessig WolfCreature - Wolf: Kessig Wolf gains first strike until end of turn. "Don't be afraid when you hear the wolves howl. Be afraid when you don't hear them at all." |
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Kruin OutlawCreature - Human Rogue WerewolfFirst strike "Hold tight. I've got a surprise for them." |
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Night RevelersCreature - VampireNight Revelers has haste as long as an opponent controls a Human. Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong. |
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Pitchburn DevilsCreature - DevilWhen Pitchburn Devils dies, it deals 3 damage to target creature or player. The ingenuity of goblins, the depravity of demons, and the smarts of sheep. |
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Rage ThrowerCreature - Human ShamanWhenever another creature dies, Rage Thrower deals 2 damage to target player. "Some lament these haunted times, but I'm a geistflame-tank-half-full kind of person." |
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Rakish HeirCreature - VampireWhenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. "If you're not having fun, what's the point of living forever?" |
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Reckless WaifCreature - Human Rogue WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. "Yes, I'm alone. No, I'm not worried." |
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Riot DevilsCreature - DevilDevils are demons' unearthly desires made flesh. Let loose on the world, they satisfy their mad craving for destruction in a whirlwind of chaos. |
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Scourge of Geier ReachCreature - ElementalScourge of Geier Reach gets +1/+1 for each creature your opponents control. Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood. |
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Skirsdag CultistCreature - Human Shaman, , Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player. "Within blood is life. Within life is fire. Within fire is the path to our masters' glory!" |
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Stromkirk NobleCreature - VampireStromkirk Noble can't be blocked by Humans. "A responsible king walks among his subjects." |
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Tormented PariahCreature - Human Warrior WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. "Hey lads, the moon's rising. All the better to watch him beg for mercy." |
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Village IronsmithCreature - Human WerewolfFirst strike Each night, he abandons the trappings of civilization. |
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Ambush ViperCreature - SnakeFlash (You may cast this spell any time you could cast an instant.) "Living creatures seldom impress me. But I like this one." |
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Avacyn's PilgrimCreature - Human Monk: Add to your mana pool. "Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch." |
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Boneyard WurmCreature - WurmBoneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. The only thing it likes more than discovering a pit of bones is adding to it. |
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Darkthicket WolfCreature - Wolf: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn. Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe. |
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Daybreak RangerCreature - Human Archer Werewolf: Daybreak Ranger deals 2 damage to target creature with flying.
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Elder of LaurelsCreature - Human Advisor: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. Hopes and prayers can carry the same force as swords and torches. |
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Essence of the WildCreature - AvatarCreatures you control enter the battlefield as a copy of Essence of the Wild. Wander too far into the wild and it may take you for its own. |
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Festerhide BoarCreature - BoarTrample "Bury your dead deep. The boars are hungriest while the corpse is still warm." |
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Gatstaf ShepherdCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. "What is worse than a wolf in sheep's clothing?" |
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Grave BrambleCreature - PlantDefender, protection from Zombies Nature abhors a zombie. |
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Grizzled OutcastsCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. Seen as unsavory, the hunters were never allowed in town-until one night they vanished. |
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Hamlet CaptainCreature - Human WarriorWhenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn. "I would fear this fight, bloodsucker, were I alone." |
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Hollowhenge ScavengerCreature - ElementalMorbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in. |
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Kessig CagebreakersCreature - Human RogueWhenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. "They put bars on these noble beasts and then wonder why werewolves target our towns." |
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KindercatchCreature - SpiritIn the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night. |
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LumberknotCreature - TreefolkHexproof (This creature can't be the target of spells or abilities your opponents control.) Animated by geists fused in its oak, it hungers for more life to add to its core. |
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Mayor of AvabruckCreature - Human Advisor WerewolfOther Human creatures you control get +1/+1. He can deny his true nature for only so long. |
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Moldgraf MonstrosityCreature - InsectTrample The border between life and death is as thin as a layer of topsoil. |
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Orchard SpiritCreature - SpiritOrchard Spirit can't be blocked except by creatures with flying or reach. "Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests." |
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Somberwald SpiderCreature - SpiderReach (This creature can block creatures with flying.) Stensian vampires encourage spiders near their manors so they can rob the webs. |
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SplinterfrightCreature - ElementalTrample
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Tree of RedemptionCreature - PlantDefender The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged. |
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Ulvenwald MysticsCreature - Human Shaman WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. "With this ritual, we cast aside our fragile humanity . . ." |
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Villagers of EstwaldCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. You can spot a werewolf-infested town by its lack of butcher shops. |
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Woodland SleuthCreature - Human ScoutMorbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. "Whatever did this is near. Death reversion has not yet occurred. Be alert!" |
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Evil TwinCreature - ShapeshifterYou may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains ", : Destroy target creature with the same name as this creature." You can always tell the evil one by the dagger he's sticking in you. |
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Geist of Saint TraftLegendary Creature - Spirit ClericHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Grimgrin, Corpse-BornLegendary Creature - Zombie WarriorGrimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.
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Olivia VoldarenLegendary Creature - VampireFlying
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Angel of SerenityCreature - AngelFlying
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Armory GuardCreature - Giant SoldierArmory Guard has vigilance as long as you control a Gate. The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in." |
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Azorius ArresterCreature - Human SoldierWhen Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "You have the right to remain silent. Mostly because I tire of your excuses." |
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Azorius JusticiarCreature - Human WizardWhen Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) "Your potential to commit a crime warrants further investigation." |
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