Ideas UnboundSorcery - ArcaneDraw three cards. Discard three cards at the beginning of the next end step. The apprentice stared in puzzlement. "But Master, you finished writing those spells just yesterday. Don't you remember?" The jushi's heart froze. |
|
|||||||
Ichor SlickSorceryTarget creature gets -3/-3 until end of turn.
|
|
|||||||
Ichor ExplosionSorceryAs an additional cost to cast Ichor Explosion, sacrifice a creature. The first explosion that didn't excite goblins. |
|
|||||||
IcequakeSorceryDestroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. "When the earth shakes, and their animals are swallowed up by the ground, perhaps they will think twice before attacking again." |
|
|||||||
IcefallSorceryDestroy target artifact or land. As the Thaw met Terisiare, mountains shed their icy skins, crushing homes and hopes alike. |
|
|||||||
Ice StormSorceryDestroy target land.
|
|
|||||||
Icatian TownSorceryPut four 1/1 white Citizen creature tokens onto the battlefield. Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps. |
|
|||||||
Hypnotic CloudSorceryKicker (You may pay an additional as you cast this spell.)
|
|
|||||||
HypergenesisSorceryIllus. Ron Spears |
|
|||||||
Hymn to TourachSorceryTarget player discards two cards at random. "The eerie, wailing Hymn caused insanity even in hardened warriors." |
|
|||||||
Hymn of RebirthSorceryPut target creature card from a graveyard onto the battlefield under your control. "There will come soft rains, and spring shall be amongst us, a welcome friend." |
|
|||||||
HushSorceryDestroy all enchantments.
|
|
|||||||
HurricaneSorceryHurricane deals X damage to each creature with flying and each player. "Don't envy the grandeur of drakes. Their impression of grace fades when the first gust sends them crashing into one another." |
||||||||
Hurly-BurlySorceryChoose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. "Things were popping like corn in a skillet. Olly landed in the pig pen with his prize sow on top of him, both squealin' like boggarts." |
|
|||||||
Hunting WildsSorceryKicker (You may pay an additional as you cast this spell.)
|
|
|||||||
Hunting TriadTribal Sorcery - ElfPut three 1/1 green Elf Warrior creature tokens onto the battlefield. "Eyeblights are easy to track. Just follow the imperfections." |
|
|||||||
Hunters' FeastSorceryAny number of target players each gain 6 life. Those who kill a jawspur rhino must prepare spells to lift the carcass-even a dozen hunters can't lift its bulk. |
|
|||||||
Hunter's ProwessSorceryUntil end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure. |
|
|||||||
Hunt the WeakSorceryPut a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) He who hesitates is lunch. |
|
|||||||
Hunt the HunterSorceryTarget green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. "A grudge is a tattoo worn on the inside." |
|
|||||||
Hunt DownSorceryTarget creature blocks target creature this turn if able. "Springjacks and faeries can be difficult to hunt, but my favorite prey are the flamekin. They never fail to put up a worthy fight when cornered." |
|
|||||||
Hunger of the NimSorceryTarget creature gets +1/+0 until end of turn for each artifact you control. Their pain is so great, they can't help but share it with others. |
|
|||||||
Hull BreachSorceryChoose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. "Crovax knows we're coming now," said a grinning Sisay. "I just sent the Predator crashing into his stronghold." |
|
|||||||
Howl of the Night PackSorceryPut a 2/2 green Wolf creature token onto the battlefield for each Forest you control. The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl. |
|
|||||||
Howl of the HordeSorceryWhen you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
|
|
|||||||
Hour of ReckoningSorceryConvoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.) "Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity." |
|
|||||||
Horrifying RevelationSorceryTarget player discards a card, then puts the top card of his or her library into his or her graveyard. "Ours is a glorious transmission! Behold a future where all bow to the Father of Machines." |
|
|||||||
Horncaller's ChantSorceryPut a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) "The Selesnya are gathering armies. Do you still believe they aren't preparing for war?" |
|
|||||||
Hordeling OutburstSorceryPut three 1/1 red Goblin creature tokens onto the battlefield. "Leave no scraps, lest you attract pests." |
|
|||||||
Hoarder's GreedSorceryYou lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
|
|
|||||||
Hive StirringsSorceryPut two 1/1 colorless Sliver creature tokens onto the battlefield. Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined. |
|
|||||||
Hint of InsanitySorceryTarget player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. "Practice makes perfect, but obsession makes better." |
|
|||||||
Hideous VisageSorceryCreatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.) "Seeing you cower before me is its own reward." |
|
|||||||
Hidden StringsSorceryYou may tap or untap target permanent, then you may tap or untap another target permanent.
|
|
|||||||
HexSorceryDestroy six target creatures. When killing five just isn't enough. |
|
|||||||
Heroes RememberedSorceryYou gain 20 life.
|
|
|||||||
Hellion EruptionSorcerySacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield. Just when you thought you'd be safe, in the middle of an open field with no Eldrazi around for miles. |
|
|||||||
HellfireSorceryDestroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way. "High on a throne of royal state . . . insatiate to pursue vain war with heav'n." -John Milton, Paradise Lost |
|
|||||||
Heed the MistsSorcery - ArcanePut the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. "Once, I looked to the mists for wisdom. Now I wish only for understanding." |
|
|||||||
Heat ShimmerSorceryPut a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent." "Better to flare out than to gutter." |
|
|||||||
Head GamesSorceryTarget opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
|
|
|||||||
Haze of RageSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
|
|
|||||||
Haunting MiserySorceryAs an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. "I am condemned without end." |
|
|||||||
Haunting EchoesSorceryExile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
|
|
|||||||
Harsh MercySorceryEach player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. "There is no greater burden than choosing who to save." |
|
|||||||
Harrowing JourneySorceryTarget player draws three cards and loses 3 life. "There are always fools who attempt to traverse Kruin Pass before sundown and every time they wind up in a race for their lives." |
|
|||||||
Harness by ForceSorceryStrive - Harness by Force costs more to cast for each target beyond the first.
|
|
|||||||
HarmonizeSorceryDraw three cards. "Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing." |
||||||||
Hands of BindingSorceryTap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
|
|
|||||||
Hammer of BogardanSorceryHammer of Bogardan deals 3 damage to target creature or player.
|
|
|||||||
Hallowed BurialSorceryPut all creatures on the bottom of their owners' libraries. "I'd rather hear the screams of battle than the quiet that follows." |
|
|||||||
Guided PassageSorceryReveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
|
|
|||||||
Gruesome SlaughterSorceryUntil end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature." Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors to relative safety. |
|
|||||||
Gruesome EncoreSorceryPut target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
|
|
|||||||
Gruesome DiscoverySorceryTarget player discards two cards.
|
|
|||||||
Growth SpasmSorcerySearch your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."
|
|
|||||||
Ground RiftSorceryTarget creature without flying can't block this turn. Some time rifts didn't take away the people but just the ground they stood on. |
|
|||||||
Ground AssaultSorceryGround Assault deals damage to target creature equal to the number of lands you control. "Taking down a dragon is easy. All you need is enough space to get in a good swing."
|
|
|||||||
Grizzly FateSorceryPut two 2/2 green Bear creature tokens onto the battlefield.
|
|
|||||||
Grim FloweringSorceryDraw a card for each creature card in your graveyard. "Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire." |
|
|||||||
Grim DiscoverySorceryChoose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. Few among the living understand just how much of their world is shaped by the ruins of the dead. |
|
|||||||
Grenzo's RebuttalSorceryPut a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.
|
|
|||||||
Green Sun's ZenithSorcerySearch your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library. As the green sun crowned, Phyrexian prophecies glowed on the Tree of Tales. |
|
|||||||
Great Teacher's DecreeSorceryCreatures you control get +2/+1 until end of turn.
|
|
|||||||
Grave StrengthSorceryChoose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard. So long as death follows life, the supply lines of the Sultai will never be cut. |
|
|||||||
Grave ExchangeSorceryReturn target creature card from your graveyard to your hand. Target player sacrifices a creature. "It's a cold, dark journey either way." |
|
|||||||
Grasp of PhantomsSorceryPut target creature on top of its owner's library.
|
|
|||||||
GrapeshotSorceryGrapeshot deals 1 damage to target creature or player. Mages often seek to emulate the powerful relics lost to time and apocalypse. |
|
|||||||
GranulateSorceryDestroy each nonland artifact with converted mana cost 4 or less. There aren't that many ways to destroy a solid steel weapon, but somehow the goblins keep finding new ones. |
|
|||||||
Govern the GuildlessSorceryGain control of target monocolored creature.
|
|
|||||||
Golden WishSorceryYou may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. She wished for nobility, but not for a nation to honor it. |
|
|||||||
Goblin War StrikeSorceryGoblin War Strike deals damage equal to the number of Goblins you control to target player. "Fire, aim, ready" |
|
|||||||
Goblin ScoutsSorceryPut three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. "Pathetic-like I wouldn't know a goblin painted up to look like a dwarf!" |
|
|||||||
Goblin RallySorceryPut four 1/1 red Goblin creature tokens onto the battlefield. You don't so much hire goblins as put ideas in their heads. |
|
|||||||
Goblin OffensiveSorceryPut X 1/1 red Goblin creature tokens onto the battlefield. They certainly are. |
|
|||||||
Goblin LoreSorceryDraw four cards, then discard three cards at random. "Now listen closely, my young gob. There are many ways to eat pimple bugs, but I say the best way is all smashed together between two slug chips." |
|
|||||||
Goblin GrenadeSorceryAs an additional cost to cast Goblin Grenade, sacrifice a Goblin. Don't underestimate the aerodynamic qualities of the common goblin. |
|
|||||||
Goblin GameSorceryEach player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.
|
|
|||||||
GloomlanceSorceryDestroy target creature. If that creature was green or white, its controller discards a card. Death stings the victim only once, but those left behind feel the pain of loss with every passing memory. |
|
|||||||
Global RuinSorceryEach player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. "The earth shook, the sky rained fire, and it seemed the world was ending." |
|
|||||||
Glittering WishSorceryYou may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. She wished for gold, but not for the strength to carry it. |
|
|||||||
Glimpse the UnthinkableSorceryTarget player puts the top ten cards of his or her library into his or her graveyard. "I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir." |
|
|||||||
Glimpse the FutureSorceryLook at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. "No simple coin toss can solve this riddle. You must think and choose wisely."-Shai Fusan, archmage |
|
|||||||
Glimpse of NatureSorceryWhenever you cast a creature spell this turn, draw a card. Dosan sat in repose for many hours. He made no motion, no sound at all. And as he sat, nature revealed itself to him. |
|
|||||||
Gleeful SabotageSorceryDestroy target artifact or enchantment.
|
|
|||||||
Glare of HeresySorceryExile target white permanent. No foe is more hated than the former friend. |
|
|||||||
Give (Give/Take)SorceryPut three +1/+1 counters on target creature.
|
|
|||||||
Gitaxian ProbeSorcery( can be paid with either or 2 life.) "My flesh holds no secrets, monster. The spirit of Mirrodin will fight on." |
|
|||||||
GildSorceryExile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Merchants of the Underworld trade in coins of clay. Gold serves another purpose. |
|
|||||||
Gift of the GargantuanSorceryLook at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
|
|
|||||||
Gift of EstatesSorceryIf an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
|
|
|||||||
GiantbaitingSorceryPut a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
|
|
|||||||
Giant's IreTribal Sorcery - GiantGiant's Ire deals 4 damage to target player. If you control a Giant, draw a card. The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you. |
|
|||||||
Ghoulcaller's ChantSorceryChoose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand. "The living are born small and weak. The dead rise ready to serve. The choice is obvious." |
|
|||||||
GhostformSorceryUp to two target creatures are unblockable this turn. "There's no such thing as ‘impenetrable.'" |
|
|||||||
Ghitu FireSorceryYou may cast Ghitu Fire any time you could cast an instant if you pay more to cast it.
|
|
|||||||
Ghastly DiscoverySorceryDraw two cards, then discard a card. Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses. |
|
|||||||
Ghastly ConscriptionSorceryExile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
|
|
|||||||
Gerrard's WisdomSorceryYou gain 2 life for each card in your hand. A picture is worth a thousand swords. |
|
|||||||
Gerrard's VerdictSorceryTarget player discards two cards. You gain 3 life for each land card discarded this way. A heart of light and a soul of darkness cannot coexist. |
|