Peak EruptionSorceryDestroy target Mountain. Peak Eruption deals 3 damage to that land's controller. "Early olive buds? A good omen. Flock of crows? Not so good. Mountain exploding? Bad. Very, very bad." |
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Peer PressureSorceryChoose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
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Pegasus StampedeSorceryBuyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
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PeregrinationSorcerySearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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PerishSorceryDestroy all green creatures. They can't be regenerated. "There will come a time when the voices of soil and seedling will sing only laments." |
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Perish the ThoughtSorceryTarget opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library. It removed only one idea from her mind: defiance. |
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PersecuteSorceryChoose a color. Target player reveals his or her hand and discards all cards of that color. "Of all the tyrannies on humane kind |
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Petals of InsightSorcery - ArcaneLook at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
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Phosphorescent FeastSorceryChroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. The boggarts gorged themselves until their bellies glowed. |
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PhthisisSorceryDestroy target creature. Its controller loses life equal to its power plus its toughness.
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Phyrexian PurgeSorceryDestroy any number of target creatures. Only those who have nothing have nothing to fear. |
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Phyrexian RebirthSorceryDestroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way. As long as one drop of the oil exists, the joyous work continues. |
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Phyrexian TributeSorceryAs an additional cost to cast Phyrexian Tribute, sacrifice two creatures. "In your final breath you still have something to offer Phyrexia." |
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PhytoburstSorceryTarget creature gets +5/+5 until end of turn. Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit-usually at the cost of extensive property damage. |
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Pilfered PlansSorceryTarget player puts the top two cards of his or her library into his or her graveyard. Draw two cards. Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds. |
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PillageSorceryDestroy target artifact or land. It can't be regenerated.
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Pillar of FlameSorceryPillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. "May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion." |
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Pinnacle of RageSorceryPinnacle of Rage deals 3 damage to each of two target creatures and/or players. Mount Sulano erupted not in magma but in anger. |
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Piper's MelodySorceryShuffle any number of target creature cards from your graveyard into your library. Those who follow nature's path eventually walk in a circle. |
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Plague of VerminSorceryStarting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.
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Plague SporesSorceryDestroy target nonblack creature and target land. They can't be regenerated. "Breathe deep, Dominaria. Breathe deep and die." |
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Plague WindSorceryDestroy all creatures you don't control. They can't be regenerated.
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Planar BirthSorceryReturn all basic land cards from all graveyards to the battlefield tapped under their owners' control. "From womb of nothingness sprang this place of beauty, purity, and hope realized." |
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Planar CleansingSorceryDestroy all nonland permanents.
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Planar DespairSorceryDomain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. All of Dominaria recoiled as Yawgmoth and his retainers arrived. |
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Planar OutburstSorceryDestroy all nonland creatures.
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Planar OverlaySorceryEach player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. The Phyrexians don't want to conquer Dominaria. They want to remake it. |
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Plea for GuidanceSorcerySearch your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library. On Theros, the dove is a symbol not of peace but of discovery. Quick wings herald the arrival of a revelation. |
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Plea for PowerSorceryWill of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
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Plow UnderSorceryPut two target lands on top of their owners' libraries. To renew the land, plow the land. |
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PlunderSorceryDestroy target artifact or land.
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Poison the WellSorceryDestroy target land. Poison the Well deals 2 damage to that land's controller. Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around. |
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Political TrickerySorceryExchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) "Politics is a game-move a stone here, move a stone there-except sometimes the stones bleed." |
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PolymorphSorceryDestroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
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PonderSorceryLook at the top three cards of your library, then put them back in any order. You may shuffle your library. Tomorrow belongs to those who prepare for it today. |
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PortentSorceryLook at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
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Portent of BetrayalSorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Postmortem LungeSorcery( can be paid with either or 2 life.)
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PoxSorceryEach player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.
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Praetor's CounselSorceryReturn all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game. As the Phyrexian contagion corroded Karn's body, the praetors whispered psalms to corrupt his mind. |
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Praetor's GraspSorcerySearch target opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled. Sheoldred weaves every thread of information into a noose to hang her enemies. |
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Predatory FocusSorceryYou may have creatures you control assign their combat damage this turn as though they weren't blocked. Instinct blood-tinted his world until he could see only one thing clearly: his prey. |
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Predatory RampageSorceryCreatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. "It is the fate of the weak to fall." |
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Premature BurialSorceryDestroy target nonblack creature that entered the battlefield since your last turn ended. "This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally." |
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PreordainSorceryScry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Presence of the WiseSorceryYou gain 2 life for each card in your hand. "Humbly I bow. Silently I wait. Deeply I listen." |
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Press into ServiceSorcerySupport 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Prey UponSorceryTarget creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) "You don't find many old werewolf hunters." |
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Primal CommandSorceryChoose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
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Primal GrowthSorceryKicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
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Primal SurgeSorceryExile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. With Avacyn's return, the flow of life became a tidal wave. |
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Primeval LightSorceryDestroy all enchantments target player controls. "Look to the old tomes, those bound in hides and written in yarberry ink. They hold the spells that can free us of the clutter of modern magecraft." |
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Primitive JusticeSorceryAs an additional cost to cast Primitive Justice, you may pay and/or any number of times.
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ProbeSorceryKicker (You may pay an additional as you cast this spell.)
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Processor AssaultSorceryDevoid (This card has no color.) Ulamog's processors trail behind him, converting ruined matter into furious energy. |
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Proclamation of RebirthSorceryReturn up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.
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Profane CommandSorceryChoose two -
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Profane PrayersSorceryProfane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield. "We have ways to make you talk, but you have nothing interesting to say." |
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Profound JourneySorceryReturn target permanent card from your graveyard to the battlefield.
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Promise of PowerSorceryChoose one -
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ProphecySorceryReveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library.
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ProsperitySorceryEach player draws X cards. "Wealth is a good thing, compared to poverty-your food is better, your robes are softer, and your companions have bathed more recently." |
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Psychic DrainSorceryTarget player puts the top X cards of his or her library into his or her graveyard and you gain X life. "Gold can be reearned, goods restored. The moroii steal youth, more precious than either, and once gone, it's gone forever." |
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Psychic IntrusionSorceryTarget opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
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Psychic MiasmaSorceryTarget player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand. "A mind may be steeled against madness, but all battlements fall in time." |
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Psychic PurgeSorceryPsychic Purge deals 1 damage to target creature or player.
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Psychic SpearSorceryTarget player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. "The wizards of Takenuma Swamp faced the horrors of humanity every day. It's no wonder they fared so well against the kami." |
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Psychic TheftSorceryTarget player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
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Psychic TransferSorceryIf the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. "The memory of your existence will fade like the final stars of morning." |
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Psychotic EpisodeSorceryTarget player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
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Pull from the DeepSorceryReturn up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep. Ideas, not stones, form the true foundation of Meletis. |
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Pulling TeethSorceryClash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Pulse of the DrossSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. Before tyrants or torturers, there was evil. |
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Pulse of the TangleSorceryPut a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. Before predators or prey, there was life. |
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PulverizeSorceryYou may sacrifice two Mountains rather than pay Pulverize's mana cost.
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Pure (Pure/Simple)SorceryDestroy target multicolored permanent.
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Purge the ProfaneSorceryTarget opponent discards two cards and you gain 2 life. The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal. |
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PurifySorceryDestroy all artifacts and enchantments. "We have no need for these trinkets. We need only the strength of our swords and the virtue of our hearts." |
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PyroclasmSorceryPyroclasm deals 2 damage to each creature. "Who'd want to ignite things one at a time?" |
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PyrotechnicsSorceryPyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. "Hi! ni! ya! Behold the man of flint, that's me! |
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Pyrrhic RevivalSorceryEach player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it. They found themselves alive again, still bearing their mortal wounds. |
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Quenchable FireSorceryQuenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays before that step. You'd better know how to pray for rain. |
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Quiet SpeculationSorcerySearch target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. "The best foresight is hindsight." |
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Radiant FlamesSorceryConverge - Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. The fires of Zendikar are always hungry, and there is much on which they can feed. |
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Rage of PurphorosSorceryRage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Rain of EmbersSorceryRain of Embers deals 1 damage to each creature and each player. There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather. |
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Rain of SaltSorceryDestroy two target lands. Here, rain does not wash the land; it desiccates it. |
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Rain of TearsSorceryDestroy target land. "When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep." |
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Rain of ThornsSorceryChoose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land. When the forests became havens for evil, the archmages devised new ways to cleanse the wilds. |
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Raise DeadSorceryReturn target creature card from your graveyard to your hand. The earth cannot hold that which magic commands. |
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Rakdos's ReturnSorceryRakdos's Return deals X damage to target opponent. That player discards X cards. When Lord Rakdos stirred from his slumber, everyone else's nightmare began. |
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Rakshasa's SecretSorceryTarget opponent discards two cards. Put the top two cards of your library into your graveyard. The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness. |
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Rally the HordeSorceryExile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.
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Rampant GrowthSorcerySearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Nature grows solutions to its problems. |
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Rancid EarthSorceryDestroy target land.
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Ranger's PathSorcerySearch your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. The forest can seem like a dense maze. Those who travel the canopy know otherwise. |
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RansackSorceryLook at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
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Rats' FeastSorceryExile X target cards from a single graveyard. "That does it-I quit" |
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Raven's CrimeSorceryTarget player discards a card. It plucks away memories like choice bits of carrion. |
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RazeSorceryAs an additional cost to cast Raze, sacrifice a land. The viashino believe that the oldest mountains hate everyone equally. |
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