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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Blood Funnel

Enchantment

Noncreature spells you cast cost less to cast.

Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.

Mana:
Cardset: Ravnica: City of Guilds #77 (Rare)
Type: Enchantment

Bloodbond March

Enchantment

Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield.

The Golgari support a vast army because death never ends its soldiers' service.

Mana:
Cardset: Ravnica: City of Guilds #192 (Rare)
Type: Enchantment

Breath of Fury

Enchantment - Aura

Enchant creature you control

When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Mana:
Cardset: Ravnica: City of Guilds #116 (Rare)
Type: Enchantment

Clinging Darkness

Enchantment - Aura

Enchant creature

Enchanted creature gets -4/-1.

There's an experience worse than blindness-it's the certainty that your vision is perfect and the horror that there's no world around you to see.

Mana:
Cardset: Ravnica: City of Guilds #80 (Common)
Type: Enchantment

Concerted Effort

Enchantment

At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Mana:
Cardset: Ravnica: City of Guilds #8 (Rare)
Type: Enchantment

Conclave's Blessing

Enchantment - Aura

Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)

Enchant creature

Enchanted creature gets +0/+2 for each other creature you control.

Mana:
Cardset: Ravnica: City of Guilds #11 (Common)
Type: Enchantment

Copy Enchantment

Enchantment

You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.

Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.

Mana:
Cardset: Ravnica: City of Guilds #42 (Rare)
Type: Enchantment

Dark Heart of the Wood

Enchantment

Sacrifice a Forest: You gain 3 life.

Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.

Mana:
Cardset: Ravnica: City of Guilds #200 (Uncommon)
The Dark #117 (Common)
Type: Enchantment

Doubling Season

Enchantment

If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.

If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.

Mana:
Cardset: Modern Masters #141 (Rare)
Ravnica: City of Guilds #158 (Rare)
Type: Enchantment

Dream Leash

Enchantment - Aura

Enchant permanent

You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash.

You control enchanted permanent.

The tendrils of sorcery find easy purchase on the soft underbelly of dreams.

Mana:
Cardset: Ravnica: City of Guilds #45 (Rare)
Type: Enchantment

Eye of the Storm

Enchantment

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.

Mana:
Cardset: Ravnica: City of Guilds #48 (Rare)
Type: Enchantment

Faith's Fetters

Enchantment - Aura

Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

Mana:
Cardset: Divine vs. Demonic #20 (Common)
Ravnica: City of Guilds #16 (Common)
Type: Enchantment

Fists of Ironwood

Enchantment - Aura

Enchant creature

When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.

Enchanted creature has trample.

Saprolings add the three and the four to the "one-two punch."

Mana:
Cardset: Commander #156 (Common)
Ravnica: City of Guilds #164 (Common)
Type: Enchantment

Flickerform

Enchantment - Aura

Enchant creature

: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Mana:
Cardset: Commander 2013 #12 (Rare)
Ravnica: City of Guilds #18 (Rare)
Type: Enchantment

Flight of Fancy

Enchantment - Aura

Enchant creature

When Flight of Fancy enters the battlefield, draw two cards.

Enchanted creature has flying.

The view from above is an inspiration to the newly winged.

Mana:
Cardset: Ravnica: City of Guilds #49 (Common)
Type: Enchantment

Followed Footsteps

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield.

Æther can turn a footprint into a blueprint.

Mana:
Cardset: Ravnica: City of Guilds #51 (Rare)
Type: Enchantment

Galvanic Arc

Enchantment - Aura

Enchant creature

When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player.

Enchanted creature has first strike.

Mana:
Cardset: Ravnica: City of Guilds #126 (Common)
Type: Enchantment

Glare of Subdual

Enchantment

Tap an untapped creature you control: Tap target artifact or creature.

The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers.

Mana:
Cardset: Ravnica: City of Guilds #207 (Rare)
Type: Enchantment

Golgari Germination

Enchantment

Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield.

The Golgari don't bury their dead. They plant them.

Mana:
Cardset: Izzet vs. Golgari #70 (Uncommon)
Ravnica: City of Guilds #209 (Uncommon)
Type: Enchantment

Halcyon Glaze

Enchantment

Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.

"Earth to æther, window to wonder, stillness to the sky."
-Glazing incantation

Mana:
Cardset: Ravnica: City of Guilds #54 (Uncommon)
Type: Enchantment

Instill Furor

Enchantment - Aura

Enchant creature

Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."

"The Rakdos know little of technology, but they definitely know how to push buttons."
-Trivaz, Izzet mage

Mana:
Cardset: Ravnica: City of Guilds #134 (Uncommon)
Type: Enchantment

Light of Sanction

Enchantment

Prevent all damage that would be dealt to creatures you control by sources you control.

The Legion looks after its own.

Mana:
Cardset: Ravnica: City of Guilds #24 (Rare)
Type: Enchantment

Mark of Eviction

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.

Mana:
Cardset: Ravnica: City of Guilds #58 (Uncommon)
Type: Enchantment

Mindmoil

Enchantment

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

"My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning."
-Trigori, Azorius senator

Mana:
Cardset: Ravnica: City of Guilds #135 (Rare)
Type: Enchantment

Moldervine Cloak

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Mana:
Cardset: Modern Masters #155 (Common)
Ravnica: City of Guilds #173 (Uncommon)
Type: Enchantment

Necromantic Thirst

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Mana:
Cardset: Conspiracy #119 (Common)
Ravnica: City of Guilds #97 (Common)
Type: Enchantment

Perilous Forays

Enchantment

, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.

"This is the place? This map has got to be wrong . . . ."
-Svania Trul, wayfinder novice, last words

Mana:
Cardset: Ravnica: City of Guilds #176 (Uncommon)
Type: Enchantment

Pollenbright Wings

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.

Mana:
Cardset: Planechase 2012 #103 (Uncommon)
Ravnica: City of Guilds #219 (Uncommon)
Type: Enchantment

Privileged Position

Enchantment

( can be paid with either or .)

Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Mana: {{/}}{{/}}{{/}}
Cardset: Ravnica: City of Guilds #251 (Rare)
Type: Enchantment

Searing Meditation

Enchantment

Whenever you gain life, you may pay . If you do, Searing Meditation deals 2 damage to target creature or player.

"When I meditate I see the world as it should be. All that does not fit, I remove."
-Alovnek, Boros guildmage

Mana:
Cardset: Ajani vs. Nicol Bolas #27 (Rare)
Ravnica: City of Guilds #226 (Rare)
Type: Enchantment

Stasis Cell

Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

: Attach Stasis Cell to target creature.

The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty.

Mana:
Cardset: Conspiracy #107 (Common)
Ravnica: City of Guilds #66 (Common)
Type: Enchantment

Strands of Undeath

Enchantment - Aura

Enchant creature

When Strands of Undeath enters the battlefield, target player discards two cards.

: Regenerate enchanted creature.

"Why limit yourself to mortal law when you can outlive those who enforce it?"
-Czaric, Orzhov prelate

Mana:
Cardset: Ravnica: City of Guilds #108 (Common)
Type: Enchantment

Suppression Field

Enchantment

Activated abilities cost more to activate unless they're mana abilities.

The most feared of Azorius punishments is to be freed-sent back out into the world, stripped of all magical defenses.

Mana:
Cardset: Ravnica: City of Guilds #31 (Uncommon)
Type: Enchantment

Annex

Enchantment - Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

You control enchanted land.

You should see how small the map is.

Mana:
Cardset: Ninth Edition #59 (Uncommon)
Onslaught #63 (Uncommon)
Type: Enchantment

Blood Moon

Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

Mana:
Cardset: Modern Masters #106 (Rare)
Ninth Edition #176 (Rare)
Eighth Edition #178 (Rare)
The Dark #57 (Rare)
Type: Enchantment

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Ninth Edition #10 (Uncommon)
Eighth Edition #10 (Uncommon)
Seventh Edition #6 (Common)
Sixth Edition #8 (Unknown)
Tempest #220 (Common)
Fifth Edition #293 (Common)
Ice Age #236 (Common)
Fourth Edition #264 (Common)
Revised Edition #193 (Common)
Unlimited Edition #194 (Common)
Beta Edition #195 (Unknown)
Type: Enchantment

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Ninth Edition #11 (Uncommon)
Eighth Edition #13 (Uncommon)
Seventh Edition #9 (Common)
Sixth Edition #11 (Unknown)
Tempest #223 (Common)
Fifth Edition #296 (Common)
Ice Age #239 (Common)
Fourth Edition #267 (Common)
Revised Edition #196 (Common)
Unlimited Edition #197 (Common)
Beta Edition #198 (Unknown)
Alpha Edition #196 (Unknown)
Type: Enchantment

Confiscate

Enchantment - Aura

Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)

You control enchanted permanent.

Mana:
Cardset: Ninth Edition #68 (Uncommon)
Eighth Edition #69 (Uncommon)
Seventh Edition #65 (Uncommon)
Urza's Saga #66 (Uncommon)
Type: Enchantment

Cowardice

Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

"Cowards die many times before their deaths;
The valiant never taste of death but once."
-William Shakespeare, Julius Caesar

Mana:
Cardset: Ninth Edition #70 (Rare)
Eighth Edition #71 (Rare)
Mercadian Masques #70 (Rare)
Type: Enchantment

Death Pits of Rath

Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

"Neither could I forget what I had read of these pits-that the sudden extinction of life formed no part of their most horrible plan."
-Edgar Allan Poe,
"The Pit and the Pendulum"

Mana:
Cardset: Ninth Edition #123 (Rare)
Eighth Edition #125 (Rare)
Tempest #21 (Rare)
Type: Enchantment

Enfeeblement

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.

"If it is weak, either kill it or ignore it. Anything else honors it."
-Kaervek

Mana:
Cardset: Ninth Edition #127 (Common)
Sixth Edition #125 (Unknown)
Tempest #27 (Common)
Mirage #19 (Common)
Type: Enchantment

Fishliver Oil

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)

Mana:
Cardset: Ninth Edition #77 (Common)
Arabian Nights #17 (Common)
Arabian Nights #18 (Common)
Type: Enchantment

Form of the Dragon

Enchantment

At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.

At the beginning of each end step, your life total becomes 5.

Creatures without flying can't attack you.

Mana:
Cardset: Dragons #7 (Rare)
Ninth Edition #187 (Rare)
Scourge #93 (Rare)
Type: Enchantment

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

"To examine the causes of life, we must first have recourse to death."
-Mary Shelley, Frankenstein

Mana:
Cardset: Ninth Edition #245 (Rare)
Urza's Saga #257 (Rare)
Type: Enchantment

Horror of Horrors

Enchantment

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mana:
Cardset: Ninth Edition #140 (Uncommon)
Legends #20 (Uncommon)
Type: Enchantment

Ivory Mask

Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.

Mana:
Cardset: Ninth Edition #23 (Rare)
Eighth Edition #27 (Rare)
Mercadian Masques #24 (Rare)
Type: Enchantment

Peace of Mind

Enchantment

, Discard a card: You gain 3 life.

"What can a peasant get for free that an emperor can never buy?"
-Dal riddle

Mana:
Cardset: Ninth Edition #33 (Uncommon)
Exodus #13 (Uncommon)
Type: Enchantment

Phyrexian Arena

Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

A drop of humanity for a sea of power.

Mana:
Cardset: Phyrexia vs. The Coalition #27 (Rare)
Ninth Edition #152 (Rare)
Eighth Edition #152 (Rare)
Apocalypse #47 (Rare)
Type: Enchantment

Reflexes

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

Mana:
Cardset: Ninth Edition #211 (Common)
Eighth Edition #213 (Common)
Seventh Edition #213 (Common)
Urza's Saga #208 (Common)
Type: Enchantment

Sacred Ground

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.

Mana:
Cardset: Ninth Edition #37 (Rare)
Eighth Edition #39 (Rare)
Seventh Edition #36 (Rare)
Stronghold #112 (Rare)
Type: Enchantment

Sea's Claim

Enchantment - Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Enchanted land is an Island.

"Who's the crazy one now!?"
-Torgle, mountaintop boatmaker

Mana:
Cardset: Ninth Edition #97 (Common)
Onslaught #113 (Common)
Type: Enchantment

Serra's Blessing

Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."

Mana:
Cardset: Ninth Edition #44 (Uncommon)
Sixth Edition #42 (Unknown)
Weatherlight #141 (Uncommon)
Type: Enchantment

Trade Routes

Enchantment

: Return target land you control to its owner's hand.

, Discard a land card: Draw a card.

The wise, the righteous, the mighty-the merchant feeds them all.

Mana:
Cardset: Ninth Edition #108 (Rare)
Eighth Edition #109 (Rare)
Mercadian Masques #112 (Rare)
Type: Enchantment

Treasure Trove

Enchantment

: Draw a card.

"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
-Emma Goldman, "Anarchism"

Mana:
Cardset: Ninth Edition #110 (Uncommon)
Eighth Edition #110 (Uncommon)
Seventh Edition #106 (Uncommon)
Exodus #50 (Uncommon)
Type: Enchantment

Web

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Mana:
Cardset: Ninth Edition #281 (Uncommon)
Fourth Edition #171 (Rare)
Revised Edition #136 (Rare)
Unlimited Edition #137 (Rare)
Beta Edition #137 (Unknown)
Alpha Edition #137 (Unknown)
Type: Enchantment

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol."
-Serra

Mana:
Cardset: Ninth Edition #55 (Rare)
Eighth Edition #57 (Rare)
Seventh Edition #56 (Rare)
Urza's Saga #57 (Rare)
Type: Enchantment

Zur's Weirding

Enchantment

Players play with their hands revealed.

If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Mana:
Cardset: Ninth Edition #114 (Rare)
Eighth Edition #116 (Rare)
Sixth Edition #108 (Unknown)
Fifth Edition #138 (Rare)
Ice Age #112 (Rare)
Type: Enchantment

Captive Flame

Enchantment

: Target creature gets +1/+0 until end of turn.

"Kills and cooks your food in one easy stroke."

Mana:
Cardset: Knights vs. Dragons #68 (Unknown)
Saviors of Kamigawa #96 (Uncommon)
Type: Enchantment

Cowed by Wisdom

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block unless its controller pays for each card in your hand.

Mana:
Cardset: Saviors of Kamigawa #5 (Common)
Type: Enchantment

Dense Canopy

Enchantment

Creatures with flying can block only creatures with flying.

The orochi learned how to move swiftly and surely along the forest floor, like fish darting through gull-watched waters.

Mana:
Cardset: Saviors of Kamigawa #125 (Uncommon)
Type: Enchantment

Freed from the Real

Enchantment - Aura

Enchant creature

: Tap enchanted creature.

: Untap enchanted creature.

When a strong mind moves, form and energy shift to heed it.

Mana:
Cardset: Saviors of Kamigawa #38 (Common)
Type: Enchantment

Kagemaro's Clutch

Enchantment - Aura

Enchant creature

Enchanted creature gets -X/-X, where X is the number of cards in your hand.

The mist was thick, cloying, and constricting. Shiro fought his way to fresh air only to look back and see his comrades fallen on the battlefield behind him.

Mana:
Cardset: Saviors of Kamigawa #74 (Common)
Type: Enchantment

Measure of Wickedness

Enchantment

At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.

Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.

Mana:
Cardset: Saviors of Kamigawa #82 (Uncommon)
Type: Enchantment

Meishin, the Mind Cage

Legendary Enchantment

All creatures get -X/-0, where X is the number of cards in your hand.

It's dangerous indeed to be lost in someone else's thoughts.

Mana:
Cardset: Saviors of Kamigawa #44 (Rare)
Type: Enchantment

Molting Skin

Enchantment

Return Molting Skin to its owner's hand: Regenerate target creature.

"We have learned much from the orochi."

Mana:
Cardset: Saviors of Kamigawa #138 (Uncommon)
Type: Enchantment

Promise of Bunrei

Enchantment

When a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.

"I am not afraid to die today nor afraid of what death will bring."

Mana:
Cardset: Saviors of Kamigawa #24 (Rare)
Type: Enchantment

Reverence

Enchantment

Creatures with power 2 or less can't attack you.

"Despite the massive forces that allied against him, Konda never once believed he would lose the Kami War."
-Masako the Humorless

Mana:
Cardset: Saviors of Kamigawa #26 (Rare)
Type: Enchantment

Seed the Land

Enchantment

Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield.

With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony.

Mana:
Cardset: Saviors of Kamigawa #146 (Rare)
Type: Enchantment

Blessing of Leeches

Enchantment - Aura

Flash

Enchant creature

At the beginning of your upkeep, you lose 1 life.

: Regenerate enchanted creature.

Mana:
Cardset: Betrayers of Kamigawa #62 (Common)
Type: Enchantment

Clash of Realities

Enchantment

All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."

Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."

Mana:
Cardset: Betrayers of Kamigawa #97 (Rare)
Type: Enchantment

Day of Destiny

Legendary Enchantment

Legendary creatures you control get +2/+2.

"Rise like the sun, stand like the mountain, charge like the lion, die as a hero."
-General Takeno

Mana:
Cardset: Betrayers of Kamigawa #1 (Rare)
Type: Enchantment

Genju of the Cedars

Enchantment - Aura

Enchant Forest

: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.

When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

Mana:
Cardset: Garruk vs. Liliana #13 (Uncommon)
Betrayers of Kamigawa #126 (Uncommon)
Type: Enchantment

Genju of the Falls

Enchantment - Aura

Enchant Island

: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.

When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

Mana:
Cardset: Betrayers of Kamigawa #35 (Uncommon)
Type: Enchantment

Genju of the Fens

Enchantment - Aura

Enchant Swamp

: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land.

When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Mana:
Cardset: Garruk vs. Liliana #47 (Uncommon)
Betrayers of Kamigawa #66 (Uncommon)
Type: Enchantment

Genju of the Fields

Enchantment - Aura

Enchant Plains

: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.

When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

Mana:
Cardset: Betrayers of Kamigawa #5 (Uncommon)
Type: Enchantment

Genju of the Realm

Legendary Enchantment - Aura

Enchant land

: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.

When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Mana:
Cardset: Betrayers of Kamigawa #151 (Rare)
Type: Enchantment

Genju of the Spires

Enchantment - Aura

Enchant Mountain

: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.

When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

Mana:
Cardset: Betrayers of Kamigawa #105 (Uncommon)
Type: Enchantment

In the Web of War

Enchantment

Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.

"In desperation, Konda sent warriors to parley with the ogre-magi. No one knows whether they were slaughtered at Shinka or if they even reached its bloodstained walls."
-Observations of the Kami War

Mana:
Cardset: Betrayers of Kamigawa #108 (Rare)
Type: Enchantment

Kumano's Blessing

Enchantment - Aura

Flash

Enchant creature

If a creature dealt damage by enchanted creature this turn would die, exile it instead.

Mana:
Cardset: Betrayers of Kamigawa #111 (Common)
Type: Enchantment

Lifegift

Enchantment

Whenever a land enters the battlefield, you may gain 1 life.

"Walk the world and you'll find your soul; search your soul and you'll discover the world."
-Diary of Azusa

Mana:
Cardset: Betrayers of Kamigawa #132 (Rare)
Type: Enchantment

Mark of Sakiko

Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, add that much to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end."

Mana:
Cardset: Betrayers of Kamigawa #135 (Uncommon)
Type: Enchantment

Mark of the Oni

Enchantment - Aura

Enchant creature

You control enchanted creature.

At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.

"As more oni walked Kamigawa, more darkness infested its inhabitants' souls."
-The History of Kamigawa

Mana:
Cardset: Betrayers of Kamigawa #73 (Uncommon)
Type: Enchantment

Phantom Wings

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.

"But you said 'when goats fly!'" Squee whined.

Mana:
Cardset: Betrayers of Kamigawa #46 (Common)
Weatherlight #49 (Common)
Type: Enchantment

Threads of Disloyalty

Enchantment - Aura

Enchant creature with converted mana cost 2 or less

You control enchanted creature.

"Over time, Konda grew ever more suspicious, fearing even his most loyal allies were being manipulated by unseen hands."
-The History of Kamigawa

Mana:
Cardset: Betrayers of Kamigawa #56 (Rare)
Type: Enchantment

Ward of Piety

Enchantment - Aura

Enchant creature

: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.

Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques.

Mana:
Cardset: Betrayers of Kamigawa #28 (Uncommon)
Type: Enchantment

Aura of Dominion

Enchantment - Aura

Enchant creature

, Tap an untapped creature you control: Untap enchanted creature.

"Lies and deceit do yield results, but legitimate authority is the ultimate form of control."
-Meloku the Clouded Mirror

Mana:
Cardset: Champions of Kamigawa #51 (Uncommon)
Type: Enchantment

Blood Rites

Enchantment

, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.

"The threat of the kami was made worse by the blood rituals of the ogres, who freed terrifying oni to wander Kamigawa unhindered."
-Observations of the Kami War

Mana:
Cardset: Commander 2013 #101 (Uncommon)
Champions of Kamigawa #159 (Uncommon)
Type: Enchantment

Cage of Hands

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block.

: Return Cage of Hands to its owner's hand.

"Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much."
-Dosan the Falling Leaf

Mana:
Cardset: Planechase 2012 #4 (Common)
Champions of Kamigawa #3 (Common)
Type: Enchantment

Field of Reality

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked by Spirits.

: Return Field of Reality to its owner's hand.

"The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it."
-Observations of the Kami War

Mana:
Cardset: Champions of Kamigawa #60 (Common)
Type: Enchantment

Heartbeat of Spring

Enchantment

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

"It is true that we monks hold the key to paradise, but most don't understand that the paradise we guard is the one within."
-Diary of Azusa

Mana:
Cardset: Champions of Kamigawa #212 (Rare)
Type: Enchantment

Honden of Cleansing Fire

Legendary Enchantment - Shrine

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

To the sorrow of all, its fire was turned toward those who worshipped it.

Mana:
Cardset: Champions of Kamigawa #14 (Uncommon)
Type: Enchantment

Honden of Infinite Rage

Legendary Enchantment - Shrine

At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.

To the sorrow of all, its rage became focused on those who once stoked it.

Mana:
Cardset: Champions of Kamigawa #172 (Uncommon)
Type: Enchantment

Honden of Life's Web

Legendary Enchantment - Shrine

At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.

To the sorrow of all, its web became a net that strangled those who helped weave it.

Mana:
Cardset: Champions of Kamigawa #213 (Uncommon)
Type: Enchantment

Honden of Night's Reach

Legendary Enchantment - Shrine

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil.

Mana:
Cardset: Champions of Kamigawa #116 (Uncommon)
Type: Enchantment

Honden of Seeing Winds

Legendary Enchantment - Shrine

At the beginning of your upkeep, draw a card for each Shrine you control.

To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.

Mana:
Cardset: Champions of Kamigawa #69 (Uncommon)
Type: Enchantment

Indomitable Will

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+2.

"None of you are yet samurai. Defend your homes with honor, die for your cause, and perhaps then you will be worthy of the word."
-General Takeno

Mana:
Cardset: Champions of Kamigawa #17 (Common)
Type: Enchantment

Midnight Covenant

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature gets +1/+1 until end of turn."

"Not all mortals fought the kami. The ogres revered the oni, while some humans made pacts based upon empty promises."
-The History of Kamigawa

Mana:
Cardset: Champions of Kamigawa #125 (Common)
Type: Enchantment

Mystic Restraints

Enchantment - Aura

Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Mana:
Cardset: Champions of Kamigawa #76 (Common)
Type: Enchantment

Nature's Will

Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

"Without the kami to speak to nature on our behalf, we must beg help from nature directly."
-Seshiro the Anointed

Mana:
Cardset: Champions of Kamigawa #230 (Rare)
Type: Enchantment

Night Dealings

Enchantment

Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.

, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Champions of Kamigawa #132 (Rare)
Type: Enchantment
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