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Land
: Add to your mana pool.
, , Sacrifice Encroaching Wastes: Destroy target nonbasic land.
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.
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Land
: Add to your mana pool.
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
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Land
: Add to your mana pool.
, : Add one mana of any color to your mana pool.
"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." -Hildin, priest of Avacyn
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Basic Land - Plains
(: Add to your mana pool.)
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Basic Land - Island
(: Add to your mana pool.)
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Basic Land - Swamp
(: Add to your mana pool.)
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Basic Land - Mountain
(: Add to your mana pool.)
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Basic Land - Forest
(: Add to your mana pool.)
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Sorcery
Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.
A prayer to bring demons to their knees.
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Sorcery
Put two 1/1 colorless Sliver creature tokens onto the battlefield.
Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.
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Sorcery
Destroy all nonland permanents.
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Sorcery
Destroy target artifact or enchantment. You gain 4 life.
"A relic donation is suggested." "The suggestion is mandatory." -Temple signs
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Sorcery
Draw two cards.
"The key to unlocking this puzzle is within you." -Doriel, mentor of Mistral Isle
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Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"No simple coin toss can solve this riddle. You must think and choose wisely."-Shai Fusan, archmage
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Sorcery
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
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Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
Genius is overrated, especially when it's someone else's.
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Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
Dreads had half a mind to leave.
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Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
The power of the fens sleeps lightly, and always awakens hungry.
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Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
The wise always keep an ear open to the whispers of power.
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Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." -Liliana Vess
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Sorcery
Destroy target creature. Add to your mana pool.
"You harbor such vast potential. It would be such a shame to let you die of old age."-Zul Ashur, lich lord
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Sorcery
Target player discards two cards.
"What a pity. You should have written it down." -Liliana Vess
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Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
"For every living person there are generations of dead. Which realm would you rather rule?"-Liliana Vess
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Sorcery
All creatures get -1/-1 until end of turn.
"Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us." -Sheyda, Ondu gamekeeper
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Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
"Rage courses in every heart, yearning to betray its rational prison." -Sarkhan Vol
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Sorcery
Destroy target artifact or land.
"To truly defeat a skaberen, you must destroy not the monster but the lab." -Rem Karolus, Blade of the Inquisitors
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Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
"You're in luck. I brought enough to share." -Chandra Nalaar
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Sorcery
Lava Axe deals 5 damage to target player.
It can chop down a redwood in a single stroke. Your sternum isn't going to fare any better.
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Sorcery
Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
"Few can coax the creatures within the magma to be cooled and take form."-Koth of the Hammer
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Sorcery
Creatures without flying can't block this turn.
"It is not in me to tread lightly."-Ryda, geomancer
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Sorcery
As an additional cost to cast Wild Guess, discard a card.
Draw two cards.
No guts, no glory.
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Sorcery
Destroy target noncreature permanent.
"Civilization is fertilizer." -Garruk Wildspeaker
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Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Sorcery
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
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Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
He who hesitates is lunch.
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Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Victory favors neither the righteous nor the wicked. It favors the prepared.
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Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn. (They can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)
"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri." -Zahr Gada, Halimar expedition leader
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Instant
Target player sacrifices an attacking or blocking creature.
"You were defeated the moment you declared your aggression."-Gideon Jura
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Instant
Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." -Song of All, canto 642
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Instant
Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith." -Tavalus, acolyte of Korlis
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Instant
Prevent all damage a source of your choice would deal this turn.
"Inhale life. Exhale pain." -Mystic elder
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Instant
Target creature gets +2/+4 until end of turn.
"Duty, honor, and valor are either in your heart or they are not. You will never know for certain until you are tested." -Ajani Goldmane
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Instant
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
"Take a quiet moment to reflect on your sins." -Cleph, Order of Redeemed Souls
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Instant
Counter target spell.
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Instant
Return target nonland permanent to its owner's hand.
Most casualties of the power struggle between vedalken and Neurok didn't die on the field of battle; they merely disappeared.
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Instant
Counter target creature spell.
"What you attempt to pull from the Æther, I can spread onto the wind." -Jace Beleren
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Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
If you have to be stuck somewhere for a while, it's better to be stuck there with a friend.
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Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Instant
Target player draws four cards.
Little things like morals shouldn't hinder one's ambition. -Pirate creed
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Instant
The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next.
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Instant
Counter target spell with converted mana cost X. (For example, if that spell's mana cost is , X is 5.)
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Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.
Draw two cards.
"The demons don't care if we mutter niceties and act out ceremonies. Just kill him." -Bishop Volpaig, servant of Griselbrand
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Instant
Destroy target nonblack creature.
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Instant
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
The necromancer's touch strips away memory and loyalty, and only strength and malice remain.
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Instant
Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
"‘Here lies our beloved Gartu, the gentlest of all men.' Ooh, I love irony." -Jadar, ghoulcaller of Nephalia
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Instant
Target creature gets -3/-1 until end of turn.
"Don't blame me. You're the one walking around with skin." -Zul Ashur, lich lord
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Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra never believed in using her "inside voice."
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Instant
Shock deals 2 damage to target creature or player.
"The beauty of it is they never see it coming. Ever." -Razzix, sparkmage
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Instant
Destroy target artifact.
"Looks like that wasn't darksteel after all." -Koth of the Hammer
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Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Lightning reflexes, thunderous might.
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Instant
Volcanic Geyser deals X damage to target creature or player.
"The mountain's fire surges beneath your feet, demanding release. Can you not feel it?"
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Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
"I knew that trick long before your great-grandmother's great-grandmother was born."
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Instant
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else." -Lord Hilneth
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Instant
Target creature gets +3/+3 until end of turn.
"The prohibition of unnecessary tossing of the citizenry by giants shall also extend to spontaneous giants." -Isperia's Edict, provision VII.789.2
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Instant
Destroy target artifact or enchantment.
"When your cities and trinkets crumble, only nature will remain." -Garruk Wildspeaker
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Instant
Destroy target creature with flying.
"Let nothing own the skies but the wind." -Dejara, Giltwood druid
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Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn.
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Instant
Savage Summoning can't be countered.
The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
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Instant
Windstorm deals X damage to each creature with flying.
"We don't like interlopers and thieves cluttering our skies." -Dionus, elvish archdruid
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Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.
As demons are drawn to suffering, angels are drawn to acts of benevolence.
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Enchantment - Aura
Enchant creature
: Enchanted creature gets +1/+1 until end of turn.
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Enchantment - Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
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Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
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Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
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Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
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Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
"You trust in the shadows of a breeze."-Noyan Dar, Tazeem lullmage
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Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
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Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
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Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.
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Enchantment
: Target creature gains flying until end of turn.
"All armies prefer high ground to low and sunny places to dark."-Sun Tzu, Art of War, trans. Giles
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Enchantment - Aura
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
"Some treasures aren't worth finding, let alone stealing."-Dack Fayden
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Enchantment - Aura
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
When he began to curse what he held holy, his strength grew unrivaled.
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Enchantment
Whenever a creature you control dies, you draw a card and lose 1 life.
When the bog ran short on small animals, Ekri turned to the surrounding farmlands.
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Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
"My ‘condition' is a trial. The weak are consumed by it. The strong transcend it." -Sorin Markov
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Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.
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Enchantment
Whenever you gain life, target opponent loses that much life.
"Blood is constant. Every drop I drink, someone must bleed." -Vradeen, vampire nocturnus
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Enchantment - Aura
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Some days you stand to greet the horizon. Other days the horizon stands to greet you.
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Enchantment
, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.
Goblin generals don't distinguish between troops and ammunition.
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Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
"Your world is formed from the same power that wraps my burning hand around your throat."-Shrazik, lavamancer
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Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
"This is going to hurt a lot, but on the bright side, you'll be dead soon." -Sedris, the Traitor King
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Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.
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Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
"Wonders hide where the trees grow thickest."-Mul Daya proverb
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Enchantment
Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.
"Some gaze upon the forest and see trees. I see true power."
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Enchantment
Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.
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Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Enchantment - Aura
Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
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Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.
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Artifact
, , Sacrifice a creature: You gain 4 life.
, , Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
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Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
"Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?" -Pontifex, elder researcher
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