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Primal BeyondLandAs Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
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Rustic ClachanLandAs Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
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Ancient AmphitheaterLandAs Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective. |
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Auntie's HovelLandAs Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in. |
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Gilt-Leaf PalaceLandAs Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power. |
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Howltooth HollowLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Mosswort BridgeLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Secluded GlenLandAs Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae. |
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Shelldock IsleLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Spinerock KnollLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Vivid CragLandVivid Crag enters the battlefield tapped with two charge counters on it.
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Vivid CreekLandVivid Creek enters the battlefield tapped with two charge counters on it.
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Vivid GroveLandVivid Grove enters the battlefield tapped with two charge counters on it.
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Vivid MarshLandVivid Marsh enters the battlefield tapped with two charge counters on it.
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Vivid MeadowLandVivid Meadow enters the battlefield tapped with two charge counters on it.
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Wanderwine HubLandAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. Below the great river, a bustling hub channels the flow of merrow trade. |
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Windbrisk HeightsLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Adarkar WastesLand
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Battlefield ForgeLand
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BrushlandLand
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Caves of KoilosLand
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Faerie ConclaveLandFaerie Conclave enters the battlefield tapped.
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Forbidding WatchtowerLandForbidding Watchtower enters the battlefield tapped.
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Ghitu EncampmentLandGhitu Encampment enters the battlefield tapped.
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Karplusan ForestLand
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Llanowar WastesLand
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QuicksandLand
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Shivan ReefLand
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Spawning PoolLandSpawning Pool enters the battlefield tapped.
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Sulfurous SpringsLand
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Treetop VillageLandTreetop Village enters the battlefield tapped.
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Underground RiverLand
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Yavimaya CoastLand
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Urza's MineLand - Urza's Mine
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Urza's Power PlantLand - Urza's Power-Plant
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Urza's TowerLand - Urza's Tower
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BadlandsLand - Swamp Mountain(
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BayouLand - Swamp Forest(
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PlateauLand - Mountain Plains(
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SavannahLand - Forest Plains(
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ScrublandLand - Plains Swamp(
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TaigaLand - Mountain Forest(
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Tropical IslandLand - Forest Island(
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TundraLand - Plains Island(
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Underground SeaLand - Island Swamp(
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Volcanic IslandLand - Island Mountain(
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Mishra's FactoryLand
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OasisLand
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Strip MineLand
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. |
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Bottomless VaultLandBottomless Vault enters the battlefield tapped.
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City of BrassLandWhenever City of Brass becomes tapped, it deals 1 damage to you.
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Dwarven HoldLandDwarven Hold enters the battlefield tapped.
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Dwarven RuinsLandDwarven Ruins enters the battlefield tapped.
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Ebon StrongholdLandEbon Stronghold enters the battlefield tapped.
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Havenwood BattlegroundLandHavenwood Battleground enters the battlefield tapped.
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Hollow TreesLandHollow Trees enters the battlefield tapped.
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Icatian StoreLandIcatian Store enters the battlefield tapped.
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Ice FloeLandYou may choose not to untap Ice Floe during your untap step.
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Ruins of TrokairLandRuins of Trokair enters the battlefield tapped.
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Sand SilosLandSand Silos enters the battlefield tapped.
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Svyelunite TempleLandSvyelunite Temple enters the battlefield tapped.
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Crystal VeinLand
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Coastal TowerLandCoastal Tower enters the battlefield tapped. A beacon in the night, a dream in the fog. |
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Elfhame PalaceLandElfhame Palace enters the battlefield tapped. The elfhames are the closest thing to "civilization" the elves allow themselves. |
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Salt MarshLandSalt Marsh enters the battlefield tapped. Only death breeds in stagnant water. |
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Shivan OasisLandShivan Oasis enters the battlefield tapped. Only the hardiest explorers survive to eat the fruit. |
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Urborg VolcanoLandUrborg Volcano enters the battlefield tapped. Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness. |
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Bazaar of BaghdadLand
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DesertLand - Desert
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Diamond ValleyLand
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Elephant GraveyardLand
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Island of Wak-WakLand
The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak." |
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Library of AlexandriaLand
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Mishra's WorkshopLand
Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal. |
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Adventurers' GuildhouseLandGreen legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Cathedral of SerraLandWhite legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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HammerheimLegendary Land
"‘Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue." -Thomas Campbell, "Pleasures of Hope" |
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KarakasLegendary Land
"To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery." -Emily Dickinson |
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Mountain StrongholdLandRed legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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PendelhavenLegendary Land
"This is the forest primeval. The murmuring pines and the hemlocks . . . / Stand like Druids of old." -Henry Wadsworth |
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Seafarer's QuayLandBlue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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The Tabernacle at Pendrell ValeLegendary LandAll creatures have "At the beginning of your upkeep, destroy this creature unless you pay
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TolariaLegendary Land
"Fairest Isle, all isles excelling,/ Seat of pleasures, and of loves . . ." -John Dryden |
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Unholy CitadelLandBlack legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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UrborgLegendary Land
"Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down." -Edgar Allan Poe, "The City in the Sea" |
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City of ShadowsLand
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Maze of IthLand
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Safe HavenLand
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Sorrow's PathLand
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Glacial ChasmLandCumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Halls of MistLandCumulative upkeep
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Land CapLandLand Cap doesn't untap during your untap step if it has a depletion counter on it.
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Lava TubesLandLava Tubes doesn't untap during your untap step if it has a depletion counter on it.
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River DeltaLandRiver Delta doesn't untap during your untap step if it has a depletion counter on it.
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Snow-Covered ForestBasic Snow Land - Forest(
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Snow-Covered IslandBasic Snow Land - Island(
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Snow-Covered MountainBasic Snow Land - Mountain(
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Snow-Covered PlainsBasic Snow Land - Plains(
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Snow-Covered SwampBasic Snow Land - Swamp(
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Timberline RidgeLandTimberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
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