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Land
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.
, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
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Land
: Add to your mana pool.
, , Sacrifice Blighted Cataract: Draw two cards.
Once, water ran here. Now only dust and ash fall from the clifftops.
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Land
: Add to your mana pool.
, , Sacrifice Blighted Fen: Target opponent sacrifices a creature.
"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."-Greenweaver Mina
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Land
: Add to your mana pool.
, , Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.
The land is dying, but it will not go peacefully.
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Land
: Add to your mana pool.
, , Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
"When a limb is gangrenous, you cut it off. This is no different."-Greenweaver Mina
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Land
: Add to your mana pool.
, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
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Land - Forest Plains
(: Add or to your mana pool.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
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Land - Mountain Forest
(: Add or to your mana pool.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
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Land
, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
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Land
Fertile Thicket enters the battlefield tapped.
When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
: Add to your mana pool.
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Land
Looming Spires enters the battlefield tapped.
When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
: Add to your mana pool.
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Land
Lumbering Falls enters the battlefield tapped.
: Add or to your mana pool.
: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
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Land
Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
: Add to your mana pool.
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Land - Plains Island
(: Add or to your mana pool.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
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Land
: Add to your mana pool.
Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.
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Land
Sandstone Bridge enters the battlefield tapped.
When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
: Add to your mana pool.
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Land
Shambling Vent enters the battlefield tapped.
: Add or to your mana pool.
: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
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Land
: Add to your mana pool.
: Add to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek.
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Land
Skyline Cascade enters the battlefield tapped.
When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
: Add to your mana pool.
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Land - Swamp Mountain
(: Add or to your mana pool.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
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Land
: Add to your mana pool.
, , Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."
Young Eldrazi crawl forth from the dust, compelled by a greater will.
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Land - Island Swamp
(: Add or to your mana pool.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.
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Basic Land - Plains
(: Add to your mana pool.)
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Basic Land - Island
(: Add to your mana pool.)
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Basic Land - Swamp
(: Add to your mana pool.)
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Basic Land - Mountain
(: Add to your mana pool.)
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Sorcery
Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."
Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors to relative safety.
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Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Sorcery
Destroy all nonland creatures.
Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Sorcery
Destroy target tapped creature.
Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Sorcery
Converge - Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front.
The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar.
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Sorcery
Converge - Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.
There are more sights on Zendikar than the eyes can see.
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Sorcery
Return target creature to its owner's hand.
Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Sorcery
Draw two cards.
Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Sorcery
Converge - Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.
"I can't control its mind-I'm not even sure it has one. But I can dominate its will."
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Sorcery
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6- (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Sorcery
Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.
"You speak to me of the threat of Ulamog. But do not forget: they came as three."-Ugin, to Jace Beleren
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Sorcery
Devoid (This card has no color.)
Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh.
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Sorcery
Devoid (This card has no color.)
Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card.
"Fear of the unknown can be a wonderfully innocent thing, relatively speaking."-Anowon, the Ruin Sage
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Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
"Which do you deserve, the heft of a femur or the graceful sharpness of a forearm? Decisions, decisions . . ." -Gisa the Mad
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Sorcery
Target creature gets -5/-5 until end of turn.
"Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."-Ob Nixilis
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Sorcery
Return up to two target creature cards from your graveyard to your hand.
"We have a word for enemies too mutilated for military service: furniture." -Taigam, Sidisi's Hand
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Sorcery
Target opponent discards two cards.
Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Sorcery
Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.
As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.
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Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Sorcery
Destroy target creature or planeswalker.
Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Sorcery
Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library.
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Sorcery
Devoid (This card has no color.)
As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.
Ulamog's processors trail behind him, converting ruined matter into furious energy.
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Sorcery
Devoid (This card has no color.)
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
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Sorcery
Devoid (This card has no color.)
Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Some wounds never heal.
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Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Sorcery
Converge - Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
The fires of Zendikar are always hungry, and there is much on which they can feed.
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Sorcery
Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."
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Sorcery
Devoid (This card has no color.)
Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."
Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger.
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Sorcery
Put two +1/+1 counters on target permanent.
Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.
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Sorcery
Destroy target artifact, enchantment, or land.
"This world tires of its long occupation."-Nissa Revane
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Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."
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Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
One glimpse of an elf's home lasts her weeks away in the wild.
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Sorcery
Converge - Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.
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Sorcery
Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield.
They came from all walks of life, from every part of Zendikar, and they returned with one unifying cause.
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Sorcery
Put target creature on top of its owner's library.
Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Instant
Exile target permanent.
"Our people and our very lands disappear as if they never were. We no longer fight for glory, or honor. We battle now for the right to exist."-General Tazri, allied commander
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Instant
As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.
Exile target creature if its power is less than or equal to the revealed card's power.
Dust and memory are all that remain in Ulamog's wake.
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Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2- (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
"Suddenly, Gideon was there with us, clearing the way so that we could escape."-The War Diaries
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Instant
Creatures you control get +2/+1 until end of turn.
"Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!" -General Avitora
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Instant
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
"Even in the hands of amateurs, Nahiri's hedrons can harm the Eldrazi."-Ugin
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Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
"We can use their hunger to lead them into danger. If we're already prey, we may as well be bait!"-Yon Basrel, Oran-Rief survivalist
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Instant
Destroy target creature with power 4 or greater.
Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power.
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Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
In times of infestation and war, Zendikar favors the blades that strike in unison.
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Instant
Devoid (This card has no color.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."
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Instant
Devoid (This card has no color.)
Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"We are nothing but dust to them-our bodies, our actions, even our words."-Jori En, expedition leader
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Instant
Devoid (This card has no color.)
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"When I have meditated on all outcomes, my opponent has no recourse."
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Instant
Counter target instant spell.
"Civilization will subsume us unless we overwhelm it instead." -Speaker Zegana
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Instant
Converge - Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.
Draw a card.
Weather on Zendikar is unpredictable-unless you're the one telling it what to do.
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Instant
Counter target spell.
Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Instant
Devoid (This card has no color.)
Exile target creature with power 3 or less.
"We returned to the field and found poor Len, every detail of his final moment perfectly cast in that awful dust."-Javad Nasrin, outrider captain
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Instant
Devoid (This card has no color.)
Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."
Draw a card.
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Instant
Devoid (This card has no color.)
Exile target creature and target land.
As the hand closed, there was first terror, then numbness, and finally nothingness.
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Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.
Draw two cards.
"The demons don't care if we mutter niceties and act out ceremonies. Just kill him." -Bishop Volpaig, servant of Griselbrand
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Instant
Devoid (This card has no color.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"No, don't! Nal, it's me-"
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Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Everyone who could still lift a weapon had a part in retaking Sea Gate.
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Instant
Stonefury deals damage to target creature equal to the number of lands you control.
Akoum can make any intruder look small.
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Instant
Target creature gets +3/+0 and gains first strike until end of turn.
To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.
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Instant
Destroy target land.
Like a living organism, Zendikar rids itself of infection, and it does so abruptly and ruthlessly.
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Instant
Devoid (This card has no color.)
Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
The battle served as a grim reminder of what a final victory for the Eldrazi would mean.
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Instant
Converge - Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.
"Zendikar has given us the weapons to wage war on the appropriate scale."-Najiya, leader of the Tajuru
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Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
"Zendikar will not surrender, and neither can we."
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Instant
Destroy target creature with flying.
"Let nothing own the skies but the wind." -Dejara, Giltwood druid
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Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
"Nissa is not the only one with a deep connection to Zendikar's primal elements."-Kiora
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Instant
Devoid (This card has no color.)
Choose one or both -
• Return target spell or creature to its owner's hand.
• Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.
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Enchantment - Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
"Zendikar will triumph this day, and our armies will fly with angels."
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Enchantment
Quarantine Field enters the battlefield with X isolation counters on it.
When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
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Enchantment
Landfall - Whenever a land enters the battlefield under your control, choose one -
• Put a 1/1 white Kor Ally creature token onto the battlefield.
• Creatures you control get +1/+1 until end of turn.
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Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
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Enchantment
Creatures your opponents control get -1/-0.
"Quiet now, you dreadful vermin."-Noyan Dar, Tazeem roilmage
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Enchantment
Converge - Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.
Remove a crystal counter from Prism Array: Tap target creature.
: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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