Mana ReflectionEnchantmentIf you tap a permanent for mana, it produces twice as much of that mana instead. Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade. |
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Presence of GondEnchantment - AuraEnchant creature "Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest." |
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Prismatic OmenEnchantmentLands you control are every basic land type in addition to their other types. In times of portent, the land sculpts itself in accordance with the sigils burned on the sky. |
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Raking CanopyEnchantmentWhenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. "Raven's Run has awoken, and ravens will no longer cry in its branches." |
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Curse of ChainsEnchantment - AuraEnchant creature The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again. |
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Enchanted EveningEnchantmentAll permanents are enchantments in addition to their other types. In the reflection, she saw the rough shell of the world sloughing away, revealing the truth shining underneath. |
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Steel of the GodheadEnchantment - AuraEnchant creature
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Dire UndercurrentsEnchantmentWhenever a blue creature enters the battlefield under your control, you may have target player draw a card.
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Helm of the GhastlordEnchantment - AuraEnchant creature
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Torpor DustEnchantment - AuraFlash "Some folk these days are too restless to dream the dreams we need. We need to teach them to stop and catch their breath." |
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Everlasting TormentEnchantmentPlayers can't gain life. When night fell, the plane itself was scarred. |
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Fists of the DemigodEnchantment - AuraEnchant creature
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Spiteful VisionsEnchantmentAt the beginning of each player's draw step, that player draws an additional card. Knowledge brings the sting of disillusionment, but the pain teaches perspective. |
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Impromptu RaidEnchantment: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step. For the Scuzzback gang, it's always "raid o'clock." |
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Runes of the DeusEnchantment - AuraEnchant creature
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Shield of the OversoulEnchantment - AuraEnchant creature
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Wheel of Sun and MoonEnchantment - AuraEnchant player Every life ends, but life itself never does. |
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Daily RegimenEnchantment - AuraEnchant creature What self-indulgence tears down, discipline builds up again. |
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Weight of ConscienceEnchantment - AuraEnchant creature Sometimes the weight of the world on your shoulders is a literal one. |
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Declaration of NaughtEnchantmentAs Declaration of Naught enters the battlefield, name a card. Every story, even a faerie tale, comes to an end. |
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BitterblossomTribal Enchantment - FaerieAt the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief. |
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Hostile RealmEnchantment - AuraEnchant land Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory. |
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Shared AnimosityEnchantmentWhenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. "It is the nature of souls that they burn more brightly together than apart." |
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Cream of the CropEnchantmentWhenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
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Reins of the VinesteedEnchantment - AuraEnchant creature
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Battle MasteryEnchantment - AuraEnchant creature "Boom Boom Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills" |
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Entangling TrapEnchantmentWhenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
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Favor of the MightyTribal Enchantment - GiantEach creature with the highest converted mana cost has protection from all colors. "What does a mountain fear of a fly? Giants are barely aware of us, let alone afraid." |
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Hoofprints of the StagTribal Enchantment - ElementalWhenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
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Militia's PrideTribal Enchantment - KithkinWhenever a nontoken creature you control attacks, you may pay . If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking. If you pick a fight with one kithkin, be ready to fight them all. |
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Soaring HopeEnchantment - AuraEnchant creature
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Triclopean SightEnchantment - AuraFlash
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Captivating GlanceEnchantment - AuraEnchant creature
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Forced FruitionEnchantmentWhenever an opponent casts a spell, that player draws seven cards. "Petals within petals within petals, tadpole. The truth lurks below an opulence of illusion." |
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Glimmerdust NapEnchantment - AuraEnchant tapped creature The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae. |
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Merrow CommerceTribal Enchantment - MerfolkAt the beginning of your end step, untap all Merfolk you control. Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills. |
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Protective BubbleEnchantment - AuraEnchant creature Skilled merrow rudders ensure their charges arrive on time and without incident. |
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Zephyr NetEnchantment - AuraEnchant creature Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last. |
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Colfenor's PlansEnchantmentWhen Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
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Faerie TauntingsTribal Enchantment - FaerieWhenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. Beneath the fae's constant pranks runs a subtler undercurrent of mockery: the influence of Oona, their hidden queen. |
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Nettlevine BlightEnchantment - AuraEnchant creature or land
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Prowess of the FairTribal Enchantment - ElfWhenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield. An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood. |
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Ashling's PrerogativeEnchantmentAs Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
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Boggart ShenanigansTribal Enchantment - GoblinWhenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player. Boggarts revel in discovering new sensations, from the texture of an otter pellet to the squeak of a dying warren mate. |
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Rebellion of the FlamekinTribal Enchantment - ElementalWhenever you clash, you may pay . If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
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Epic ProportionsEnchantment - AuraFlash From mite to mighty. |
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Eyes of the WisentTribal Enchantment - ElementalWhenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. Calm as a wisent's watch |
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Fertile GroundEnchantment - AuraEnchant land Pretty, valuable, and delicious-a boggart thief's trifecta. |
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LignifyTribal Enchantment - Treefolk AuraEnchant creature Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty? |
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Sylvan EchoesEnchantmentWhenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) It takes a huntmaster's eye to discern the contours of mythical prey. |
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Angelic ChorusEnchantmentWhenever a creature enters the battlefield under your control, you gain life equal to its toughness. The harmony of the glorious is a dirge to the wicked. |
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Aura of SilenceEnchantmentArtifact and enchantment spells your opponents cast cost more to cast. Not all silences are easily broken. |
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Glorious AnthemEnchantmentCreatures you control get +1/+1. Once heard, the battle song of an angel becomes part of the listener forever. |
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Heart of LightEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) For those who reach enlightenment, violence is an unnecessary distraction. |
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High GroundEnchantmentEach creature you control can block an additional creature. In war, as in society, position is everything. |
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MobilizationEnchantmentSoldier creatures have vigilance. (Attacking doesn't cause them to tap.) Wars are won with strength, valor, and numbers-especially numbers. |
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PariahEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Why would I consider penance for my actions when I have so many subjects willing to do it for me?" |
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Rule of LawEnchantmentEach player can't cast more than one spell each turn. Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness. |
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Serra's EmbraceEnchantment - AuraEnchant creature The touch of Serra's angels bears hopes aloft and empowers noble causes. |
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Spirit LinkEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "We are all inextricably linked, souls woven in tapestry." |
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Story CircleEnchantmentAs Story Circle enters the battlefield, choose a color.
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DehydrationEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) The viashino used the spell to dry foods for crossing the Great Desert. The Suq'Ata later discovered its use in war. |
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March of the MachinesEnchantmentEach noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
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Robe of MirrorsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see." |
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Shimmering WingsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "I leave words like ‘impossible' to the rabble. Whatever I imagine, I can create." |
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Sunken HopeEnchantmentAt the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. "I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough." |
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Contaminated BondEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "My favorite curses are those that manifest slowly, blackening the soul in ways the victim cannot hope to understand." |
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FearEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart." |
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Grave PactEnchantmentWhenever a creature you control dies, each other player sacrifices a creature. "The bonds of loyalty can tie one to the grave." |
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Mortal CombatEnchantmentAt the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win. |
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No Rest for the WickedEnchantmentSacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. "The soul? Here, we have no use for such frivolities." |
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Arcane TeachingsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Not all knowledge is learned from parchment. |
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Dragon RoostEnchantment: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) Dragons erupt from peaks of chaos and flow from rivers of molten rage. |
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Furnace of RathEnchantmentIf a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. The furnace awaits the next master who would stoke the fires of apocalypse. |
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Seismic AssaultEnchantmentDiscard a land card: Seismic Assault deals 2 damage to target creature or player. Earth arms itself with fire. |
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Uncontrollable AngerEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.) A barbarian's heart pounds with the fury of a prisoner, threatening at any moment to break the bars of its cage. |
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AbundanceEnchantmentIf you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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Blanchwood ArmorEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Before armor, there was bark. Before blades, there were thorns." |
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OvergrowthEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) "Let the forest spread! From salt, stone, and fen, let the new trees rise." |
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Primal RageEnchantmentCreatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Ferocity and cunning accounted for half the victory. Gravity accounted for the rest. |
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RegenerationEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining." |
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Root MazeEnchantmentArtifacts and lands enter the battlefield tapped. Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won. |
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Treetop BracersEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Gravity is truly what you make of it. |
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UpwellingEnchantmentMana pools don't empty as steps and phases end. Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it. |
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Circle of Protection: BlackEnchantment: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: RedEnchantment: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Ivory MaskEnchantmentYou have shroud. (You can't be the target of spells or abilities.) Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled. |
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Peace of MindEnchantment, Discard a card: You gain 3 life. "What can a peasant get for free that an emperor can never buy?" |
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Sacred GroundEnchantmentWhenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders. |
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Serra's BlessingEnchantmentCreatures you control have vigilance. (Attacking doesn't cause them to tap.) "Rise, and I will show you how to run without flagging, fight without raging, and fly without wings." |
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WorshipEnchantmentIf you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. "Believe in the ideal, not the idol." |
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AnnexEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You should see how small the map is. |
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ConfiscateEnchantment - AuraEnchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
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CowardiceEnchantmentWhenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) "Cowards die many times before their deaths; |
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Fishliver OilEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
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Sea's ClaimEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) "Who's the crazy one now!?" |
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Trade RoutesEnchantment: Return target land you control to its owner's hand. The wise, the righteous, the mighty-the merchant feeds them all. |
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Treasure TroveEnchantment: Draw a card. "Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade." |
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Zur's WeirdingEnchantmentPlayers play with their hands revealed.
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Death Pits of RathEnchantmentWhenever a creature is dealt damage, destroy it. It can't be regenerated. "Neither could I forget what I had read of these pits-that the sudden extinction of life formed no part of their most horrible plan." |
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