Builder's BlessingEnchantmentUntapped creatures you control get +0/+2. "Mix the mortar with holy wards, or blood will run in the streets." |
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Call to ServeEnchantment - AuraEnchant nonblack creature Grace is a gift, never a reward. |
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Cathars' CrusadeEnchantmentWhenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad. |
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Commander's AuthorityEnchantment - AuraEnchant creature "Wear her symbol with honor, a sign of faith upheld and honest deeds bravely done." |
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DefangEnchantment - AuraEnchant creature Once vampires are disarmed, they're given wooden swords and forced to assist in the training of Midnight Duelists. |
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Arcane MeleeEnchantmentInstant and sorcery spells cost less to cast. Debates between wizards are never purely academic. |
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Favorable WindsEnchantmentCreatures you control with flying get +1/+1. Long thought to be extinct, flocks of gryffs reappeared with Avacyn's return. |
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Ghostly TouchEnchantment - AuraEnchant creature "Geists wish to make themselves known. I'm merely the vessel for their efforts." |
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Infinite ReflectionEnchantment - AuraEnchant creature
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Spectral PrisonEnchantment - AuraEnchant creature
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Spirit AwayEnchantment - AuraEnchant creature The fear of slipping from the geist's tenuous grip overwhelmed Tolo's joy at his first flight. |
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Demonic RisingEnchantmentAt the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. Which is the greater folly, summoning the demon or expecting gratitude from it? |
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Descent into MadnessEnchantmentAt the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness. The stairs lead down in both directions. |
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Exquisite BloodEnchantmentWhenever an opponent loses life, you gain that much life. Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality. |
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GhoulfleshEnchantment - AuraEnchant creature The body dies in stages. First the skin, then the muscle. The brain is last, much to the victim's dismay. |
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Homicidal SeclusionEnchantmentAs long as you control exactly one creature, that creature gets +3/+1 and has lifelink. "Damned crows and their endless squawking . . . blocks out the voices in my head . . ." |
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Predator's GambitEnchantment - AuraEnchant creature
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Triumph of CrueltyEnchantmentAt the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. "I've seen corpses prettier than you, beastmage." |
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Unhallowed PactEnchantment - AuraEnchant creature Agreements with demons seldom end at the grave. |
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Dual CastingEnchantment - AuraEnchant creature Hours after the Helvault opened, his powers returned twice as strong as before. |
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Guise of FireEnchantment - AuraEnchant creature "Fire will eventually destroy a zombie, but a fiery zombie destroys a lot of other things first." |
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Lightning ProwessEnchantment - AuraEnchant creature "Undead flesh is dry and papery. A single spark and ‘poof.' No more ghoul." |
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Malicious IntentEnchantment - AuraEnchant creature As peace returned to Thraben, some cathars made the mistake of letting down their guard. |
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Vigilante JusticeEnchantmentWhenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. It begins as a whisper and ends with the red roar of fire. |
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Abundant GrowthEnchantment - AuraEnchant land
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Bower PassageEnchantmentCreatures with flying can't block creatures you control. In the darkest hours, some denied Avacyn. Now the Kessig wilds are their only haven. |
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Descendants' PathEnchantmentAt the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.
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Druids' RepositoryEnchantmentWhenever a creature you control attacks, put a charge counter on Druids' Repository.
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GroundedEnchantment - AuraEnchant creature "We've tracked Ludevic's monster across four provinces. When it lands, make sure it stays put." |
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Triumph of FerocityEnchantmentAt the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. "Rid me of this curse, witch, or die with me." |
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Wild DefianceEnchantmentWhenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. "When civilization reaches out its greedy hand, take it off at the wrist." |
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Angelic BenedictionEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Only the bravest are worthy of our blessing." |
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Divine FavorEnchantment - AuraEnchant creature With an armory of light, even the squire may champion her people. |
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Oblivion RingEnchantmentWhen Oblivion Ring enters the battlefield, exile another target nonland permanent.
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PacifismEnchantment - AuraEnchant creature For the first time in his life, Grakk felt a little warm and fuzzy inside. |
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Touch of the EternalEnchantmentAt the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number. "Time is a vigilant tyrant, but there are those who have broken free of its gaze." |
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Battle of WitsEnchantmentAt the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. There is no loftier ambition than the pursuit of knowledge. |
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EncrustEnchantment - AuraEnchant artifact or creature "Barnacles are the sea's final defense." |
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OmniscienceEnchantmentYou may cast nonland cards from your hand without paying their mana costs. "The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom." |
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Tricks of the TradeEnchantment - AuraEnchant creature "Pathetic. You might as well have protected your treasures with a paper box and some string." |
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Blood ReckoningEnchantmentWhenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. "There is no greater folly than standing against me." |
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Crippling BlightEnchantment - AuraEnchant creature "Still alive? No matter. I'll leave you as a warning to others who would oppose me." |
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Dark FavorEnchantment - AuraEnchant creature When he began to curse what he held holy, his strength grew unrivaled. |
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Mark of the VampireEnchantment - AuraEnchant creature "My ‘condition' is a trial. The weak are consumed by it. The strong transcend it." |
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FervorEnchantmentCreatures you control have haste. (They can attack and as soon as they come under your control.) "We won't sit like lazy gob-slugs waiting for death to come to us. We'll bring death, shiny sharp, to our enemies." |
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Volcanic StrengthEnchantment - AuraEnchant creature The mountains bend to no one. |
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Ground SealEnchantmentWhen Ground Seal enters the battlefield, draw a card. "Let all we have buried be buried forever." |
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RancorEnchantment - AuraEnchant creature
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Angelic DestinyEnchantment - AuraEnchant creature
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Honor of the PureEnchantmentWhite creatures you control get +1/+1. Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness. |
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LifelinkEnchantment - AuraEnchant creature The spoils of war are not measured only in gold and silver. |
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Personal SanctuaryEnchantmentDuring your turn, prevent all damage that would be dealt to you. "There is a place deep within my soul where no foe can intrude and no tyrant can conquer." |
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Spirit MantleEnchantment - AuraEnchant creature The shield of unimpeachable purity is as strong as any wrought on the anvil. |
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FlightEnchantment - AuraEnchant creature "Those who claim to know the world in its entirety rarely have the requisite perspective." |
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Ice CageEnchantment - AuraEnchant creature
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Jace's ErasureEnchantmentWhenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. "You should try to clear your mind of idle thoughts. And if you can't, I will." |
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LevitationEnchantmentCreatures you control have flying. "Why fight over scraps of land when there's so much sky waiting to be claimed?" |
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Mind ControlEnchantment - AuraEnchant creature "Every primitive mind has a motive. Easy to find, and eminently exploitable." |
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Mind UnboundEnchantmentAt the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. The creations of the hand are confined by reality. The creations of the mind know no such limits. |
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Brink of DisasterEnchantment - AuraEnchant creature or land "When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push." |
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Call to the GraveEnchantmentAt the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
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Zombie InfestationEnchantmentDiscard two cards: Put a 2/2 black Zombie creature token onto the battlefield. The nomads' funeral pyres are more practical than ceremonial. |
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Circle of FlameEnchantmentWhenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. "Which do you think is a better deterrent: a moat of water or one of fire?" |
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FirebreathingEnchantment - AuraEnchant creature The mage breathed in life-giving air and breathed out death-bringing fire. |
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Goblin War PaintEnchantment - AuraEnchant creature "The secret to our war paint is hot peppers and stinkbugs. Lots of stinkbugs." |
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ManabarbsEnchantmentWhenever a player taps a land for mana, Manabarbs deals 1 damage to that player. "I don't know why people say a double-edged sword is bad. It's a sword. With two edges." |
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Warstorm SurgeEnchantmentWhenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player. "Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!" |
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Arachnus WebEnchantment - AuraEnchant creature
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LureEnchantment - AuraEnchant creature It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible. |
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Rites of FlourishingEnchantmentAt the beginning of each player's draw step, that player draws an additional card. "Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty." |
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TrollhideEnchantment - AuraEnchant creature
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Burden of GuiltEnchantment - AuraEnchant creature "Grab an axe and defend the gate! Your despair is an extravagance we can ill afford." |
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Curse of ExhaustionEnchantment - Aura CurseEnchant player "I do believe your heresy will prove more difficult now that you have more pressing concerns." |
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SéanceEnchantmentAt the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
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Call to the KindredEnchantment - AuraEnchant creature
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Chant of the SkifsangEnchantment - AuraEnchant creature The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets-making them strong enough to snare even the deadliest catch. |
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Curse of EchoesEnchantment - Aura CurseEnchant player
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Secrets of the DeadEnchantmentWhenever you cast a spell from your graveyard, draw a card. "The veil between the living and the dead is so very thin that the whispers of the ancients can finally be heard." |
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Curse of MisfortunesEnchantment - Aura CurseEnchant player
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Curse of ThirstEnchantment - Aura CurseEnchant player "May you drink until you drown but never be sated." |
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Spiteful ShadowsEnchantment - AuraEnchant creature "Let us remind these human cattle why they fear the shadows of this world." |
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Curse of BloodlettingEnchantment - Aura CurseEnchant player It is the demon's mark, an infernal claim on the flesh of the guilty. |
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Talons of FalkenrathEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Favor of the WoodsEnchantment - AuraEnchant creature Feeling abandoned by Avacyn, some Kessigers turned to the pagan rituals of their ancestors. |
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Feed the PackEnchantmentAt the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness.
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Lost in the WoodsEnchantmentWhenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
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Bonds of FaithEnchantment - AuraEnchant creature "What cannot be destroyed will be bound." |
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Ghostly PossessionEnchantment - AuraEnchant creature
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Intangible VirtueEnchantmentCreature tokens you control get +1/+1 and have vigilance. In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose. |
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NevermoreEnchantmentAs Nevermore enters the battlefield, name a nonland card. "By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed." |
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Stony SilenceEnchantmentActivated abilities of artifacts can't be activated. Let moss grow over gargoyles |
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Back from the BrinkEnchantmentExile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery. On Innistrad, death is just a career change. |
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ClaustrophobiaEnchantment - AuraEnchant creature Six feet of earth muffled his cries. |
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CuriosityEnchantment - AuraEnchant creature "Surely you know the joy of the hunt, my furry friend. My kind of hunt just takes a different form than yours." |
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Curse of the Bloody TomeEnchantment - Aura CurseEnchant player After seeing his life's work drip away, the mage decided it was a good time to go crazy. |
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Rooftop StormEnchantmentYou may pay rather than pay the mana cost for Zombie creature spells you cast. "Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!" |
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Sensory DeprivationEnchantment - AuraEnchant creature They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work. |
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Spectral FlightEnchantment - AuraEnchant creature "The church looks down on binding spirits into armor, but now I can look down on them." |
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Curse of Death's HoldEnchantment - Aura CurseEnchant player "May you and all your kin waste and wither until your clan is no more!" |
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Curse of OblivionEnchantment - Aura CurseEnchant player The first step to peace is to learn how to forget. |
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