ArrestEnchantment - AuraEnchant creature "We will prove your guilt. We don't arrest the innocent, you know." |
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Ethereal ArmorEnchantment - AuraEnchant creature Metal is scarce, smiths are pricey, and plate mail is heavy. |
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Knightly ValorEnchantment - AuraEnchant creature
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Martial LawEnchantmentAt the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "The good of society matters much more than the inconvenience of a few." |
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Rest in PeaceEnchantmentWhen Rest in Peace enters the battlefield, exile all cards from all graveyards. Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle. |
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Security BlockadeEnchantment - AuraEnchant land
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Soul TitheEnchantment - AuraEnchant nonland permanent
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Sphere of SafetyEnchantmentCreatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures, where X is the number of enchantments you control. The Rakdos believe that all are eager to join their revels, even when told otherwise. |
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Chronic FloodingEnchantment - AuraEnchant land With the Izzet occupied elsewhere, many of their public works fell into disrepair. |
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Conjured CurrencyEnchantmentAt the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. A bargain in Keyhole Downs is always too good to be true. |
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Paralyzing GraspEnchantment - AuraEnchant creature "Obviously, the Firemind's mission is worth more than a few goblins." |
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Search the CityEnchantmentWhen Search the City enters the battlefield, exile the top five cards of your library.
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Deviant GleeEnchantment - AuraEnchant creature "You just need the right incentive to fulfill my dreams." |
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Grave BetrayalEnchantmentWhenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
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Shrieking AfflictionEnchantmentAt the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life. A gargoyle's voice reaches pitches that will shatter glass and warp bone. |
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Stab WoundEnchantment - AuraEnchant creature
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Underworld ConnectionsEnchantment - AuraEnchant land If you're looking for it, it's available. The question is how much you're willing to pay. |
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Guild FeudEnchantmentAt the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
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Pursuit of FlightEnchantment - AuraEnchant creature "Watch the voltage. We don't need another charred, crashing viashino." |
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PyroconvergenceEnchantmentWhenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player. "The Izzet are an equation that turns lunacy into explosions." |
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Racecourse FuryEnchantment - AuraEnchant land Close finishes are settled by who can dismount and get to weapons first. |
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Death's PresenceEnchantmentWhenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. "We traffic in flesh, not souls. Still, it's a shame to let anything go to waste." |
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Mana BloomEnchantmentMana Bloom enters the battlefield with X charge counters on it.
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Urban BurgeoningEnchantment - AuraEnchant land The ruins of Old Prahv became a wildspace, although all birdsong was silenced by lingering Azorius magic. |
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Collective BlessingEnchantmentCreatures you control get +3/+3. Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe. |
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Detention SphereEnchantmentWhen Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
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Havoc FestivalEnchantmentPlayers can't gain life. "We can't control enemies who have no regard for their own survival." |
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Righteous AuthorityEnchantment - AuraEnchant creature
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Growing RanksEnchantmentAt the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) "We will grow an army large enough to withstand the Izzet's madness." |
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Contaminated GroundEnchantment - AuraEnchant land "The Na Plateau is lost. Do not ask what happened, and never return there." |
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Murder InvestigationEnchantment - AuraEnchant creature you control "Every death has a web of consequences. Our job is to find the spider." |
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Illness in the RanksEnchantmentCreature tokens get -1/-1. "Selesnya denied us tribute. Let's show them the error of their ways."
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Tin Street MarketEnchantment - AuraEnchant land "Sometimes I stroll along Tin Street and watch citizens busy with their daily lives. It reminds me why I do my job."
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Dying WishEnchantment - AuraEnchant creature you control "I wish I could rewrite my every deed and kill you with my first breath instead of my last." |
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Way of the ThiefEnchantment - AuraEnchant creature A true shortcut isn't a way other people don't know; it's a way other people can't go. |
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Hold the GatesEnchantmentCreatures you control get +0/+1 for each Gate you control and have vigilance. "We grew up on these streets. We know them better than any Boros grunt from Zelzo." |
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Madcap SkillsEnchantment - AuraEnchant creature The larger the crowd, the harder it is for them to run away. |
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Soul RansomEnchantment - AuraEnchant creature
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Blind ObedienceEnchantmentExtort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) "By the time your knees have worn through your robe, you may have begun to learn your place." |
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Debtor's PulpitEnchantment - AuraEnchant land "You may not be able to pay. But you can still kneel."
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Primal VisitationEnchantment - AuraEnchant creature Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape. |
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Forced AdaptationEnchantment - AuraEnchant creature "We're planting the seeds of change. Sometimes, we plant them in people."
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Gift of OrzhovaEnchantment - AuraEnchant creature "Remember by whose gift you ascend."
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Guildscorn WardEnchantment - AuraEnchant creature "The Gateless have risen. The Ten shall fall."
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SkygamesEnchantment - AuraEnchant land Both Boros and Azorius scout the games in hopes of recruiting the finest athletes. |
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Death's ApproachEnchantment - AuraEnchant creature "It's cold in the grave, and the dead crave your warmth. Who are you to deny them?"
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One Thousand LashesEnchantment - AuraEnchant creature
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Five-Alarm FireEnchantmentWhenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.
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Ooze FluxEnchantment, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.
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Assemble the LegionEnchantmentAt the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
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Holy MantleEnchantment - AuraEnchant creature "The guilds promise to provide safety. I prefer to make my own."
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Alpha AuthorityEnchantment - AuraEnchant creature Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule. |
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AgoraphobiaEnchantment - AuraEnchant creature "Everyone in this city is choosing sides. I choose inside." |
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Verdant HavenEnchantment - AuraEnchant land
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Crackling PerimeterEnchantmentTap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent. As the path he sought came into focus, Niv-Mizzet took steps to prevent others from approaching it. |
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Runner's BaneEnchantment - AuraEnchant creature with power 3 or less
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Sinister PossessionEnchantment - AuraEnchant creature "You caught something on a cold night's stroll? No, I'd say something caught you." |
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Possibility StormEnchantmentWhenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
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Bred for the HuntEnchantmentWhenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate. |
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Deadbridge ChantEnchantmentWhen Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
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Gleam of BattleEnchantmentWhenever a creature you control attacks, put a +1/+1 counter on it. Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory. |
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Gruul War ChantEnchantmentEach attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures. "We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born." |
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Krasis IncubationEnchantment - AuraEnchant creature
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Legion's InitiativeEnchantmentRed creatures you control get +1/+0.
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Unflinching CourageEnchantment - AuraEnchant creature As Trostani's influence grew, vitality spread through the Conclave-much to the other guilds' dismay. |
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Angelic AccordEnchantmentAt the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. As demons are drawn to suffering, angels are drawn to acts of benevolence. |
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BlessingEnchantment - AuraEnchant creature
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Divine FavorEnchantment - AuraEnchant creature With an armory of light, even the squire may champion her people. |
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IndestructibilityEnchantment - AuraEnchant permanent
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PacifismEnchantment - AuraEnchant creature For the first time in his life, Grakk felt a little warm and fuzzy inside. |
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Path of BraveryEnchantmentAs long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
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ClaustrophobiaEnchantment - AuraEnchant creature Six feet of earth muffled his cries. |
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Dismiss into DreamEnchantmentEach creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." "You trust in the shadows of a breeze."-Noyan Dar, Tazeem lullmage |
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DomesticationEnchantment - AuraEnchant creature
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Illusionary ArmorEnchantment - AuraEnchant creature
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Sensory DeprivationEnchantment - AuraEnchant creature They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work. |
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Zephyr ChargeEnchantment: Target creature gains flying until end of turn. "All armies prefer high ground to low and sunny places to dark."-Sun Tzu, Art of War, trans. Giles |
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Artificer's HexEnchantment - AuraEnchant Equipment "Some treasures aren't worth finding, let alone stealing."-Dack Fayden |
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Dark FavorEnchantment - AuraEnchant creature When he began to curse what he held holy, his strength grew unrivaled. |
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Dark ProphecyEnchantmentWhenever a creature you control dies, you draw a card and lose 1 life. When the bog ran short on small animals, Ekri turned to the surrounding farmlands. |
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Mark of the VampireEnchantment - AuraEnchant creature "My ‘condition' is a trial. The weak are consumed by it. The strong transcend it." |
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Quag SicknessEnchantment - AuraEnchant creature The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had. |
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Sanguine BondEnchantmentWhenever you gain life, target opponent loses that much life. "Blood is constant. Every drop I drink, someone must bleed." |
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Awaken the AncientEnchantment - AuraEnchant Mountain Some days you stand to greet the horizon. Other days the horizon stands to greet you. |
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Barrage of ExpendablesEnchantment, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player. Goblin generals don't distinguish between troops and ammunition. |
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Burning EarthEnchantmentWhenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. "Your world is formed from the same power that wraps my burning hand around your throat."-Shrazik, lavamancer |
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Lightning TalonsEnchantment - AuraEnchant creature "This is going to hurt a lot, but on the bright side, you'll be dead soon." |
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Shiv's EmbraceEnchantment - AuraEnchant creature
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Into the WildsEnchantmentAt the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. "Wonders hide where the trees grow thickest."-Mul Daya proverb |
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Oath of the Ancient WoodEnchantmentWhenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature. "Some gaze upon the forest and see trees. I see true power." |
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Primeval BountyEnchantmentWhenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.
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TrollhideEnchantment - AuraEnchant creature
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Celestial ArchonEnchantment Creature - ArchonBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Chained to the RocksEnchantment - AuraEnchant Mountain you control
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Chosen by HeliodEnchantment - AuraEnchant creature "Training and studies aid a soldier in meager amounts. The gods do the rest." |
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Gift of ImmortalityEnchantment - AuraEnchant creature
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Heliod, God of the SunLegendary Enchantment Creature - GodIndestructible
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Heliod's EmissaryEnchantment Creature - ElkBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Hopeful EidolonEnchantment Creature - SpiritBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Observant AlseidEnchantment Creature - NymphBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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