|
Land
Forsaken City doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.
: Add one mana of any color to your mana pool.
|
|
|
Land
Forgotten Cave enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.)
|
|
|
Basic Land - Forest
( : Add to your mana pool.)
|
|
|
Land
Forbidding Watchtower enters the battlefield tapped.
: Add to your mana pool.
![](/img/mana/1.gif) : Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
|
|
|
Land
: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control.
|
|
|
Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
|
|
|
Land
: Add to your mana pool.
, : Add ![](/img/mana/G.gif) , ![](/img/mana/G.gif) , or ![](/img/mana/U.gif) to your mana pool.
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.
|
|
|
Land
Flood Plain enters the battlefield tapped.
, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
|
|
|
Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
: Add to your mana pool.
, : Target creature gains haste until end of turn.
|
|
|
Legendary Land
: Add to your mana pool.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.
Dust-spiked winds eroded the stones, but the ground where they had stood still holds power.
|
|
|
Land
: Add to your mana pool.
, : Add ![](/img/mana/R.gif) , ![](/img/mana/R.gif) , or ![](/img/mana/G.gif) to your mana pool.
Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat.
|
|
|
Land
: Add to your mana pool.
, : Add ![](/img/mana/W.gif) , ![](/img/mana/W.gif) , or ![](/img/mana/B.gif) to your mana pool.
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." -Talara, elvish safewright
|
|
|
Land
Fertile Thicket enters the battlefield tapped.
When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
: Add to your mana pool.
|
|
|
Land
Faerie Conclave enters the battlefield tapped.
: Add to your mana pool.
![](/img/mana/1.gif) : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
|
|
|
Legendary Land
Colorless Eldrazi spells you cast cost less to cast.
, : Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
An eye closes. A race awakens.
|
|
|
Land
: Add to your mana pool one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." -Pulan, Bant orchardist
|
|
|
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
|
|
|
Land
Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
: Add ![](/img/mana/1.gif) to your mana pool.
|
|
|
Land
: Add to your mana pool.
, , Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
Esper is an expansive canvas painted by precise, controlling hands.
|
|
|
Land
: Add to your mana pool.
, , Sacrifice Encroaching Wastes: Destroy target nonbasic land.
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.
|
|
|
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add to your mana pool.
|
|
|
Land
Elfhame Palace enters the battlefield tapped.
: Add or to your mana pool.
The elfhames are the closest thing to "civilization" the elves allow themselves.
|
|
|
Land
: Add to your mana pool.
: Regenerate target Elephant.
|
|
|
Land
: Add to your mana pool.
: Add to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Each temple is a door to a horrible future.
|
|
|
Legendary Land
: Add to your mana pool.
, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot.
|
|
|
Land
Ebon Stronghold enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Ebon Stronghold: Add ![](/img/mana/B.gif) to your mana pool.
|
|
|
Land
Dwarven Ruins enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Dwarven Ruins: Add ![](/img/mana/R.gif) to your mana pool.
|
|
|
Land
Dwarven Hold enters the battlefield tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
, Remove any number of storage counters from Dwarven Hold: Add to your mana pool for each storage counter removed this way.
|
|
|
Land
: Add to your mana pool.
, , Sacrifice a land: Destroy target nonbasic land.
|
|
|
Land
: Add to your mana pool.
![](/img/mana/U.gif) , : Target player puts the top card of his or her library into his or her graveyard.
In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist.
|
|
|
Land Creature - Forest Dryad 1/1
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has " : Add to your mana pool.")
"Touch no tree, break no branch, and speak only the question you wish answered." -Von Yomm, elder druid, to her initiates
|
|
|
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or to your mana pool.
|
|
|
Land - Lair
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add , , or to your mana pool.
|
|
|
Land
Drifting Meadow enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.)
|
|
|
Land
: Add to your mana pool.
, : Put a storage counter on Dreadship Reef.
, Remove X storage counters from Dreadship Reef: Add X mana in any combination of and/or to your mana pool.
|
|
|
Land
: Add to your mana pool.
: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
The last reliable landmark in Tazeem just walked away.
|
|
|
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or to your mana pool.
|
|
|
Land
Dormant Volcano enters the battlefield tapped.
When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
: Add ![](/img/mana/1.gif) to your mana pool.
|
|
|
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or to your mana pool.
|
|
|
Land - Gate
Dimir Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter and become a mastermind of spies, lies, and deception.
|
|
|
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add ![](/img/mana/U.gif) to your mana pool.
|
|
|
Land
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
|
|
|
Land
: Add to your mana pool.
![](/img/mana/1.gif) ![](/img/mana/U.gif) , : Draw a card, then discard a card.
A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.
|
|
|
Land
: Add to your mana pool.
, : Untap target land.
A monument to long-forgotten gods, it stands as a tribute to the fleeting nature of human ways.
|
|
|
Land - Desert
: Add to your mana pool.
: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
|
Mana: |
|
Cardset: |
Time Spiral "Timeshifted" #118 (Special)
Notice (8): Undefined index: L [APP/View/Cards/index.ctp, line 63]Code Context ob_start();
include $this->__viewFile;
$viewFile = '/var/www/mtgplaytest.com/public_html/app/View/Cards/index.ctp'
$dataForView = array(
'proxies' => null,
'edit_deck' => null,
'user_info' => array(
[maximum depth reached]
),
'formats' => array(
[maximum depth reached]
),
'cardsets' => array(
[maximum depth reached]
),
'cards' => array(
[maximum depth reached]
),
'block_formats' => array(
[maximum depth reached]
),
'google_ads' => true
)
$proxies = null
$edit_deck = null
$user_info = array(
'User' => array(
[maximum depth reached]
),
'Role' => array(
[maximum depth reached]
),
'Avatar' => array(
[maximum depth reached]
),
'Deck' => array([maximum depth reached]),
'Follow' => array([maximum depth reached])
)
$formats = array(
(int) 1 => 'Standard',
(int) 8 => 'Casual',
(int) 3 => 'Modern',
(int) 7 => 'Extended',
(int) 5 => 'Legacy',
(int) 2 => 'Vintage',
(int) 6 => 'Commander'
)
$cardsets = array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
)
$cards = array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
),
(int) 55 => array(
[maximum depth reached]
),
(int) 56 => array(
[maximum depth reached]
),
(int) 57 => array(
[maximum depth reached]
),
(int) 58 => array(
[maximum depth reached]
),
(int) 59 => array(
[maximum depth reached]
),
(int) 60 => array(
[maximum depth reached]
),
(int) 61 => array(
[maximum depth reached]
),
(int) 62 => array(
[maximum depth reached]
),
(int) 63 => array(
[maximum depth reached]
),
(int) 64 => array(
[maximum depth reached]
),
(int) 65 => array(
[maximum depth reached]
),
(int) 66 => array(
[maximum depth reached]
),
(int) 67 => array(
[maximum depth reached]
),
(int) 68 => array(
[maximum depth reached]
),
(int) 69 => array(
[maximum depth reached]
),
(int) 70 => array(
[maximum depth reached]
),
(int) 71 => array(
[maximum depth reached]
),
(int) 72 => array(
[maximum depth reached]
),
(int) 73 => array(
[maximum depth reached]
),
(int) 74 => array(
[maximum depth reached]
),
(int) 75 => array(
[maximum depth reached]
),
(int) 76 => array(
[maximum depth reached]
),
(int) 77 => array(
[maximum depth reached]
),
(int) 78 => array(
[maximum depth reached]
),
(int) 79 => array(
[maximum depth reached]
),
(int) 80 => array(
[maximum depth reached]
),
(int) 81 => array(
[maximum depth reached]
),
(int) 82 => array(
[maximum depth reached]
),
(int) 83 => array(
[maximum depth reached]
),
(int) 84 => array(
[maximum depth reached]
),
(int) 85 => array(
[maximum depth reached]
),
(int) 86 => array(
[maximum depth reached]
),
(int) 87 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
),
(int) 89 => array(
[maximum depth reached]
),
(int) 90 => array(
[maximum depth reached]
),
(int) 91 => array(
[maximum depth reached]
),
(int) 92 => array(
[maximum depth reached]
),
(int) 93 => array(
[maximum depth reached]
),
(int) 94 => array(
[maximum depth reached]
),
(int) 95 => array(
[maximum depth reached]
),
(int) 96 => array(
[maximum depth reached]
),
(int) 97 => array(
[maximum depth reached]
),
(int) 98 => array(
[maximum depth reached]
),
(int) 99 => array(
[maximum depth reached]
)
)
$block_formats = array(
(int) 33 => '<ul id="legality"><li></li></ul>',
(int) 22 => '<ul id="legality"><li></li></ul>',
(int) 47 => '<ul id="legality"><li></li></ul>',
(int) 32 => '<ul id="legality"><li></li></ul>',
(int) 34 => '<ul id="legality"><li></li></ul>',
(int) 44 => '<ul id="legality"><li></li></ul>',
(int) 7 => '<ul id="legality"><li></li></ul>',
(int) 4 => '<ul id="legality"><li></li></ul>',
(int) 2 => '<ul id="legality"><li></li></ul>',
(int) 36 => '<ul id="legality"><li></li></ul>',
(int) 42 => '<ul id="legality"><li></li></ul>',
(int) 45 => '<ul id="legality"><li></li></ul>',
(int) 38 => '<ul id="legality"><li></li></ul>',
(int) 26 => '<ul id="legality"><li></li></ul>',
(int) 16 => '<ul id="legality"><li></li></ul>',
(int) 29 => '<ul id="legality"><li></li></ul>',
(int) 19 => '<ul id="legality"><li></li></ul>',
(int) 35 => '<ul id="legality"><li></li></ul>',
(int) 25 => '<ul id="legality"><li></li></ul>',
(int) 3 => '<ul id="legality"><li></li></ul>',
(int) 20 => '<ul id="legality"><li></li></ul>',
(int) 14 => '<ul id="legality"><li></li></ul>',
(int) 46 => '<ul id="legality"><li></li></ul>',
(int) 9 => '<ul id="legality"><li></li></ul>',
(int) 21 => '<ul id="legality"><li></li></ul>',
(int) 24 => '<ul id="legality"><li></li></ul>',
(int) 15 => '<ul id="legality"><li></li></ul>',
(int) 13 => '<ul id="legality"><li></li></ul>',
(int) 18 => '<ul id="legality"><li></li></ul>',
(int) 17 => '<ul id="legality"><li></li></ul>',
(int) 39 => '<ul id="legality"><li></li></ul>',
(int) 23 => '<ul id="legality"><li></li></ul>',
(int) 12 => '<ul id="legality"><li></li></ul>',
(int) 41 => '<ul id="legality"><li></li></ul>',
(int) 37 => '<ul id="legality"><li></li></ul>',
(int) 30 => '<ul id="legality"><li></li></ul>',
(int) 1 => '<ul id="legality"><li></li></ul>',
(int) 27 => '<ul id="legality"><li></li></ul>',
(int) 8 => '<ul id="legality"><li></li></ul>',
(int) 6 => '<ul id="legality"><li></li></ul>',
(int) 28 => '<ul id="legality"><li></li></ul>',
(int) 10 => '<ul id="legality"><li></li></ul>',
(int) 43 => '<ul id="legality"><li></li></ul>',
(int) 11 => '<ul id="legality"><li></li></ul>',
(int) 40 => '<ul id="legality"><li></li></ul>',
(int) 31 => '<ul id="legality"><li></li></ul>',
(int) 5 => '<ul id="legality"><li></li></ul>'
)
$google_ads = true
$rarity = array(
'' => 'Unknown',
'C' => 'Common',
'U' => 'Uncommon',
'R' => 'Rare',
'M' => 'Mythic Rare',
'S' => 'Special'
)
$card = array(
'Card' => array(
[maximum depth reached]
),
'Version' => array(
[maximum depth reached]
),
'Cardset' => array(
[maximum depth reached]
)
)
$cardset = array(
'id' => '35',
'title' => 'Arabian Nights',
'store_title' => 'Arabian Nights',
'info_title' => 'Arabian Nights',
'block_id' => '26',
'release' => '1993-12-01',
'version_count' => '92',
'info_prefix' => 'an',
'info_count' => '92',
'gatherer_prefix' => 'an',
'flip_ids' => '',
'dual_ids' => '',
'created' => '2012-09-21 15:20:34',
'modified' => '2012-10-09 22:58:58',
'Version' => array(
[maximum depth reached]
)
) include - APP/View/Cards/index.ctp, line 63
View::_evaluate() - CORE/Cake/View/View.php, line 920
View::_render() - CORE/Cake/View/View.php, line 883
View::render() - CORE/Cake/View/View.php, line 475
Controller::render() - CORE/Cake/Controller/Controller.php, line 957
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 193
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 161
[main] - APP/webroot/index.php, line 92 Arabian Nights #86 ()
|
Type: |
Land |
|
|
Land
: Add to your mana pool.
, : Target Soldier creature gets +1/+1 until end of turn.
|
|
|
Land
, : Add ![](/img/mana/U.gif) to your mana pool.
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
|
|
|
Artifact Land
Indestructible (Effects that say "destroy" don't destroy this land.)
: Add to your mana pool.
Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper.
|
|
|
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen.
|
|
|
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
|
|
|
Land - Lair
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add , , or to your mana pool.
|
|
|
Land
Dakmor Salvage enters the battlefield tapped.
: Add to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
|
|
|
Land
: Add to your mana pool.
, Sacrifice Crystal Vein: Add to your mana pool.
|
|
|
Land
: Add to your mana pool.
, : Add ![](/img/mana/W.gif) ![](/img/mana/U.gif) ![](/img/mana/B.gif) ![](/img/mana/R.gif) to your mana pool.
"How tragic that greed eclipses beauty." -Seton, centaur druid
|
|
|
Land
Crypt of Agadeem enters the battlefield tapped.
: Add to your mana pool.
, : Add to your mana pool for each black creature card in your graveyard.
|
|
|
Land
Crumbling Vestige enters the battlefield tapped.
When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.
: Add {C} to your mana pool. ({C} represents colorless mana.)
|
|
|
Land
Crumbling Necropolis enters the battlefield tapped.
: Add , , or to your mana pool.
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living." -Olcot, Rider of Joffik
|
|
|
Land
: Add to your mana pool.
, : Put a storage counter on Crucible of the Spirit Dragon.
, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
|
|
|
Land - Lair
When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add , , or to your mana pool.
|
|
|
Land
Creeping Tar Pit enters the battlefield tapped.
: Add or to your mana pool.
![](/img/mana/1.gif) ![](/img/mana/U.gif) : Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
|
|
|
Land
: Add {C} to your mana pool. ({C} represents colorless mana.)
, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid.
"Look, and see the future." -Ayli, high priest of the Eternal Pilgrims
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Land
Coral Atoll enters the battlefield tapped.
When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add ![](/img/mana/1.gif) to your mana pool.
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Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
Where the Tangle overruns the Oxidda mountains, metallic beasts scratch their territories in the verdigris.
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Land
Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
: Add to your mana pool.
, : Attacking creatures get +1/+0 until end of turn.
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Land
: Add to your mana pool.
![](/img/mana/R.gif) , : Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Land
: Add to your mana pool one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
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Land
Coastal Tower enters the battlefield tapped.
: Add or to your mana pool.
A beacon in the night, a dream in the fog.
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Land - Locus
Cloudpost enters the battlefield tapped.
: Add to your mana pool for each Locus on the battlefield.
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Land
: Add to your mana pool.
: Add or to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.
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Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
: Add or to your mana pool.
Where cathars learn to fight not only demons and vampires, but ignorance as well.
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Land
When you play another land, sacrifice City of Traitors.
: Add to your mana pool.
"While we fought, the il surrendered." -Oracle en-Vec
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Land
, Exile a creature you control: Put a storage counter on City of Shadows.
: Add to your mana pool, where X is the number of storage counters on City of Shadows.
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Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color to your mana pool.
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Land
: Add to your mana pool.
: Add or to your mana pool. Cinder Marsh doesn't untap during your next untap step.
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Land - Mountain Forest
( : Add or to your mana pool.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
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Land
Cinder Barrens enters the battlefield tapped.
: Add or to your mana pool.
A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash.
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Land
: Add to your mana pool. Cephalid Coliseum deals 1 damage to you.
Threshold - , , Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.
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Land
: Add to your mana pool. Centaur Garden deals 1 damage to you.
Threshold - , , Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
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Land
Celestial Colonnade enters the battlefield tapped.
: Add or to your mana pool.
![](/img/mana/3.gif) ![](/img/mana/W.gif) : Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
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Land
: Add to your mana pool.
: Add or to your mana pool. Caves of Koilos deals 1 damage to you.
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Land
As Cavern of Souls enters the battlefield, choose a creature type.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Land
Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add to your mana pool.
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Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Land
: Add to your mana pool.
, : Add to your mana pool.
, : Add or to your mana pool.
Where hope has no champion, evil rules all.
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Land
: Add to your mana pool.
, : Add ![](/img/mana/U.gif) , ![](/img/mana/U.gif) , or ![](/img/mana/R.gif) to your mana pool.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
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Land - Forest Plains
( : Add or to your mana pool.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
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Land
Caldera Lake enters the battlefield tapped.
: Add to your mana pool.
: Add or to your mana pool. Caldera Lake deals 1 damage to you.
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Land
: Add to your mana pool.
, : Put a storage counter on Calciform Pools.
, Remove X storage counters from Calciform Pools: Add X mana in any combination of and/or to your mana pool.
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Land
: Add to your mana pool. Cabal Pit deals 1 damage to you.
Threshold - , , Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
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Land
, : Add to your mana pool for each Swamp you control.
Deep within the Cabal's vault, the Mirari pulsed like a dead sun-and its darkness radiated across Otaria.
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Land
: Add to your mana pool.
, , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
History has buried its treasures deep.
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Land
: Add to your mana pool.
: Add or to your mana pool. Brushland deals 1 damage to you.
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Land - Forest Island
( : Add or to your mana pool.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
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Land
Bottomless Vault enters the battlefield tapped.
You may choose not to untap Bottomless Vault during your untap step.
At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.
, Remove any number of storage counters from Bottomless Vault: Add to your mana pool for each storage counter removed this way.
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Legendary Land
Boseiju, Who Shelters All enters the battlefield tapped.
, Pay 2 life: Add to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.
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Land - Gate
Boros Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter with merciful hearts. Exit with battle cries.
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Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Add ![](/img/mana/R.gif) to your mana pool.
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Snow Land
Boreal Shelf enters the battlefield tapped.
: Add or to your mana pool.
"Who will stay the Tyrant's hand, As ice and woe both grip our land? The helpless feel his frozen brand." -The Dynasty of Winter Kings
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Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
: Add to your mana pool.
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Land
Bog Wreckage enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.
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