Terra EternalEnchantmentAll lands are indestructible. "If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force." |
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Temur RunemarkEnchantment - AuraEnchant creature
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Temur AscendancyEnchantmentCreatures you control have haste.
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Temporal IsolationEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Temporal DistortionEnchantmentWhenever a creature or land becomes tapped, put an hourglass counter on it.
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Tempered SteelEnchantmentArtifact creatures you control get +2/+2. "Death shall prevail as long as our will falls to rust. May necessity anneal our resolve." |
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TelepathyEnchantmentYour opponents play with their hands revealed. "The most disappointing thing about learning telepathy is finding out how boring people really are." |
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Telekinetic BondsEnchantmentWhenever a player discards a card, you may pay . If you do, you may tap or untap target permanent. "Nature's been fired. The oceans are under new management." |
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Teferi's VeilEnchantmentWhenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) "I don't like to speak ill of 'walkers . . . but just what did Teferi think he was doing?" |
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Teferi's RealmWorld EnchantmentAt the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) "Fire is dead. Water has killed him." |
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Teferi's MoatEnchantmentAs Teferi's Moat enters the battlefield, choose a color. "Isolation is not the answer." |
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Teferi's CurseEnchantment - AuraEnchant artifact or creature "Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant." |
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Teferi's CareEnchantment, Sacrifice an enchantment: Destroy target enchantment. "If I do nothing else, I will protect my people." |
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Tectonic InstabilityEnchantmentWhenever a land enters the battlefield, tap all lands its controller controls. "Think of the problems we'll face if you uproot entire continents," said Urza. |
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Tattoo WardEnchantment - AuraEnchant creature
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Taste for MayhemEnchantment - AuraEnchant creature The taste of blood breaks down what little self-control the Rakdos possess. |
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Task Mage AssemblyEnchantmentWhen there are no creatures on the battlefield, sacrifice Task Mage Assembly.
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Tangle KelpEnchantment - AuraEnchant creature
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Talons of FalkenrathEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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TakklemaggotEnchantment - AuraEnchant creature
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Take PossessionEnchantment - AuraSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
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Tainted WellEnchantment - AuraEnchant land "No, you get the water. I ain't thirsty." |
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Tainted ÆtherEnchantmentWhenever a creature enters the battlefield, its controller sacrifices a creature or land. Pockets of Æther can be so foul they melt flesh from bone. |
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Tahngarth's RageEnchantment - AuraEnchant creature "Taste my horns!" |
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Symbiotic DeploymentEnchantmentSkip your draw step. "You know your orders. I know your hearts. Now the stronghold will know defeat." |
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Sylvan LibraryEnchantmentAt the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Sylvan EchoesEnchantmentWhenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) It takes a huntmaster's eye to discern the contours of mythical prey. |
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Swirl the MistsEnchantmentAs Swirl the Mists enters the battlefield, choose a color word.
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SustenanceEnchantment, Sacrifice a land: Target creature gets +1/+1 until end of turn. Like the dryads, the forest itself willingly gives up some of its life for the sake of the future. |
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Suspension FieldEnchantmentWhen Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
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Survival of the FittestEnchantment, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
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Surging MightEnchantment - AuraEnchant creature
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Suppression FieldEnchantmentActivated abilities cost more to activate unless they're mana abilities. The most feared of Azorius punishments is to be freed-sent back out into the world, stripped of all magical defenses. |
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Sunspring ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
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Sunken HopeEnchantmentAt the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. "I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough." |
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Sunken FieldEnchantment - AuraEnchant land The land is heavy with promise, the harvest ripe with betrayal. |
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Sunken CityEnchantmentAt the beginning of your upkeep, sacrifice Sunken City unless you pay .
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SunbondEnchantment - AuraEnchant creature "I was not chosen for my faith in the gods. Sometimes the gods must put their faith in us." |
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Sun ClaspEnchantment - AuraEnchant creature "And darkness shall be cast from me |
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Sultai RunemarkEnchantment - AuraEnchant creature
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Sultai AscendancyEnchantmentAt the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Sulfuric VortexEnchantmentAt the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
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Sulfuric VaporsEnchantmentIf a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. It was the dragons who first learned to chase their prey into the vapors before igniting them. |
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Suleiman's LegacyEnchantmentWhen Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility. |
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Suicidal ChargeEnchantmentSacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. "They think they're winning. But they're just lining up to be dinner." |
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SubversionEnchantmentAt the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Kerrick's corrupt domain swelled like a blister on Tolaria's skin. |
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Stupefying TouchEnchantment - AuraEnchant creature Just because your eyes are open doesn't mean you're awake. |
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Strength of UnityEnchantment - AuraEnchant creature All Dominarians agreed on one thing: they would not go down without a fight. |
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Strength of LunacyEnchantment - AuraEnchant creature Don't confuse lunacy with courage. |
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Strength of IsolationEnchantment - AuraEnchant creature Don't mistake isolation for safety. |
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Strength from the FallenEnchantmentConstellation - Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Street SavvyEnchantment - AuraEnchant creature "It takes more than swift feet and dark shadows to slip by me unnoticed." |
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Stratus WalkEnchantment - AuraEnchant creature
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StrangleholdEnchantmentYour opponents can't search libraries. The correct answer to a barbarian's riddle is to choke on your cleverness and die. |
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Strands of UndeathEnchantment - AuraEnchant creature "Why limit yourself to mortal law when you can outlive those who enforce it?" |
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Strands of NightEnchantment, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. "I have seen the night torn into thin darkling strips and woven into shapes too bleak for dreams." |
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Story CircleEnchantmentAs Story Circle enters the battlefield, choose a color.
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Stormcaller's BoonEnchantmentSacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
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StormbindEnchantment, Discard a card at random: Stormbind deals 2 damage to target creature or player. "Once, our people could call down the storm itself to do our bidding." |
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Storm WorldWorld EnchantmentAt the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.
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Storm FrontEnchantment: Tap target creature with flying. The calmest day on Rath would be thought a storm anywhere else. |
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Stony SilenceEnchantmentActivated abilities of artifacts can't be activated. Let moss grow over gargoyles |
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StonehandsEnchantment - AuraEnchant creature "Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone." |
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Still LifeEnchantment: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. The centaurs' simple magic can undo a basilisk's gaze, but only for a short time. |
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Sterling GroveEnchantmentOther enchantments you control have shroud. (They can't be the targets of spells or abilities.)
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Steely ResolveEnchantmentAs Steely Resolve enters the battlefield, choose a creature type. No one in Wirewood understands what is happening. They just know it's unnatural-and coming from Krosa. |
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Steel of the GodheadEnchantment - AuraEnchant creature
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Steam VinesEnchantment - AuraEnchant land
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Steal EnchantmentEnchantment - AuraEnchant enchantment "Why should I flatter another with imitation when I can satisfy myself through possession?" |
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Steal ArtifactEnchantment - AuraEnchant artifact
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StatecraftEnchantmentPrevent all combat damage that would be dealt to and dealt by creatures you control. "Inside these walls, peace; outside, sharks. You choose." |
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Stasis SnareEnchantmentFlash (You may cast this spell any time you could cast an instant.)
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Stasis CocoonEnchantment - AuraEnchant artifact Though the grip of a golem is strong, the grip of Auriok magic is far stronger. |
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Stasis CellEnchantment - AuraEnchant creature The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty. |
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StasisEnchantmentPlayers skip their untap steps.
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StandstillEnchantmentWhen a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. "Take your time." |
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Stand or FallEnchantmentAt the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.
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StaminaEnchantment - AuraEnchant creature
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Stab WoundEnchantment - AuraEnchant creature
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Squirrel NestEnchantment - AuraEnchant land In the Krosan Forest, you've got to keep an eye out for the squirrels. |
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SqueezeEnchantmentSorcery spells cost more to cast. Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments. |
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Squee's EmbraceEnchantment - AuraEnchant creature
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Squandered ResourcesEnchantmentSacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. "He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand." |
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Spreading SeasEnchantment - AuraEnchant land Most inhabitants of Zendikar have given up on the idea of an accurate map. |
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Spreading PlagueEnchantmentWhenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. The cruelest strain of plague keeps its hosts alive long enough to return home and infect their families. |
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Spreading AlgaeEnchantment - AuraEnchant Swamp
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SporogenesisEnchantmentAt the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
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Splintering WindEnchantment: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep ." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
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Splinter TwinEnchantment - AuraEnchant creature "I know just the person for that job." |
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Spiteful VisionsEnchantmentAt the beginning of each player's draw step, that player draws an additional card. Knowledge brings the sting of disillusionment, but the pain teaches perspective. |
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Spiteful ShadowsEnchantment - AuraEnchant creature "Let us remind these human cattle why they fear the shadows of this world." |
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Spiteful ReturnedEnchantment Creature - ZombieBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Spiritual SanctuaryEnchantmentAt the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
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Spiritual FocusEnchantmentWhenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
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Spiritual AsylumEnchantmentCreatures and lands you control have shroud. (They can't be the targets of spells or abilities.) Trapped in safety is still trapped. |
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Spirit ShackleEnchantment - AuraEnchant creature
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Spirit of the LabyrinthEnchantment Creature - SpiritEach player can't draw more than one card each turn. Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself. |
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Spirit of ResistanceEnchantmentAs long as you control a permanent of each color, prevent all damage that would be dealt to you. "Our victory must come from all of Dominaria, or it will not come." |
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Spirit MirrorEnchantmentAt the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.
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Spirit MantleEnchantment - AuraEnchant creature The shield of unimpeachable purity is as strong as any wrought on the anvil. |
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