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Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Instant
Destroy target artifact or enchantment.
"When your cities and trinkets crumble, only nature will remain." -Garruk Wildspeaker
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Land
: Add to your mana pool.
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
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Basic Land - Mountain
( : Add to your mana pool.)
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Sorcery
Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
"Few can coax the creatures within the magma to be cooled and take form."-Koth of the Hammer
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Creature - Zombie Minotaur
"Look at that. Shuffling, wobbling, entrails placed haphazardly. It's shameful. Who would let that kind of work flap about for all to see?"-Lestin, necromancer
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Creature - Elemental
First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.
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Sorcery
Target player discards two cards.
"What a pity. You should have written it down." -Liliana Vess
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Artifact
, : Target player puts the top two cards of his or her library into his or her graveyard.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
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Creature - Drake
Flying
When Messenger Drake dies, draw a card.
The more important the message, the larger the messenger.
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Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.
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Creature - Sliver
Sliver creatures you control get +3/+3.
Even the thrums, the lowliest of slivers, become deadly in its presence.
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Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
Choose your battles carefully. For example, avoid the big guy.
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Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
"My ‘condition' is a trial. The weak are consumed by it. The strong transcend it." -Sorin Markov
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Creature - Beast
Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.
"It's not just you. Everyone makes it angry."-Ardenoth, elvish nature advocate
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Creature - Sliver
Sliver creatures you control have " : Add one mana of any color to your mana pool."
"I see in their interconnectedness a strange embodiment of the natural order."-Dionus, elvish archdruid
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Sorcery
Destroy target creature. Add ![](/img/mana/B.gif) ![](/img/mana/B.gif) to your mana pool.
"You harbor such vast potential. It would be such a shame to let you die of old age."-Zul Ashur, lich lord
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Creature - Zombie
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.
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Planeswalker - Liliana (Loyalty: 3)
+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
−6: You get an emblem with "Swamps you control have ‘ : Add ![](/img/mana/B.gif) ![](/img/mana/B.gif) ![](/img/mana/B.gif) to your mana pool.'"
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Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
"This is going to hurt a lot, but on the bright side, you'll be dead soon." -Sedris, the Traitor King
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Creature - Zombie Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card.
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Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Victory favors neither the righteous nor the wicked. It favors the prepared.
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Sorcery
Lava Axe deals 5 damage to target player.
It can chop down a redwood in a single stroke. Your sternum isn't going to fare any better.
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Creature - Beast
"And all this time I thought we were tracking it."-Juruk, Kalonian tracker
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Creature - Hydra
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Even baloths fear its feeding time.
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Planeswalker - Jace (Loyalty: 4)
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
−7: Any number of target players each draw twenty cards.
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Creature - Fish Illusion
Flying
When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.
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Basic Land - Island
( : Add to your mana pool.)
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Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
"Wonders hide where the trees grow thickest."-Mul Daya proverb
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Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
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Creature - Human
Creatures your opponents control enter the battlefield tapped.
Some are born to rule. The rest are born to bow before them.
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Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
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Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
He who hesitates is lunch.
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Sorcery
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
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Sorcery
Put two 1/1 colorless Sliver creature tokens onto the battlefield.
Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.
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Artifact - Equipment
Equipped creature gets +4/+4.
: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Artifact Creature - Golem
Defender (This creature can't attack.)
When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
"At my feet, invasions end."-Statue inscription
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Creature - Sliver
Sliver creatures you control have trample. (If a Sliver you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Instant
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
The necromancer's touch strips away memory and loyalty, and only strength and malice remain.
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Creature - Griffin
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
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Creature - Goblin Scout
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
"Goblins are cheap, but be careful. It's a lot easier to steal from a corpse than a customer." -Samila, Murasa Expeditionary House
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Creature - Goblin
: Each creature attacks this turn if able.
When you need to convey that special kind of message.
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Creature - Zombie
![](/img/mana/1.gif) , Sacrifice a creature: Target player loses 1 life and you gain 1 life.
On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.
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Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"No simple coin toss can solve this riddle. You must think and choose wisely."-Shai Fusan, archmage
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Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness."
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Creature - Spider
Reach (This creature can block creatures with flying.)
"The wild is always changing, but it does have a few constants." -Garruk Wildspeaker
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Instant
Target creature gets +3/+3 until end of turn.
"The prohibition of unnecessary tossing of the citizenry by giants shall also extend to spontaneous giants." -Isperia's Edict, provision VII.789.2
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Planeswalker - Garruk (Loyalty: 4)
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
−3: You may put a green creature card from your hand onto the battlefield.
−7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
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Creature - Beast
Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
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Creature - Sliver
Sliver creatures you control have flying.
Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers.
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Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
If you have to be stuck somewhere for a while, it's better to be stuck there with a friend.
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Instant
Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith." -Tavalus, acolyte of Korlis
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Basic Land - Forest
( : Add to your mana pool.)
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Instant
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else." -Lord Hilneth
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Creature - Giant
When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.
He doesn't hate small folk. He just likes the squishing sound they make.
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Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
"You're in luck. I brought enough to share." -Chandra Nalaar
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Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Fiendslayer Paladin can't be the target of black or red spells your opponents control.
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Creature - Salamander
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Its back bubbles like a witch's cauldron, and it smells just as vile.
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Instant
Counter target creature spell.
"What you attempt to pull from the Æther, I can spread onto the wind." -Jace Beleren
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Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Land
: Add to your mana pool.
, , Sacrifice Encroaching Wastes: Destroy target nonbasic land.
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.
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Creature - Elf Druid
: Add to your mana pool.
"Life grows everywhere. My kin merely find those places where it grows strongest."-Nissa Revane
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Artifact
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect." -Baron Sengir
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Creature - Human Wizard
When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
, : Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.
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Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." -Liliana Vess
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Creature - Dragon
Flying
: Dragon Hatchling gets +1/+0 until end of turn.
"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth." -Hurdek, Mazar mammoth trainer
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Creature - Dragon
Defender (This creature can't attack.)
When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has " : This creature gets +1/+0 until end of turn."
Dragon birth lairs are littered with treasure to entice the young from their eggs.
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Artifact
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
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Instant
Destroy target nonblack creature.
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Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
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Enchantment - Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
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Sorcery
Draw two cards.
"The key to unlocking this puzzle is within you." -Doriel, mentor of Mistral Isle
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Instant
Return target nonland permanent to its owner's hand.
Most casualties of the power struggle between vedalken and Neurok didn't die on the field of battle; they merely disappeared.
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Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
"You trust in the shadows of a breeze."-Noyan Dar, Tazeem lullmage
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Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
The wise always keep an ear open to the whispers of power.
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Sorcery
Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.
A prayer to bring demons to their knees.
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Sorcery
Destroy target artifact or land.
"To truly defeat a skaberen, you must destroy not the monster but the lab." -Rem Karolus, Blade of the Inquisitors
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Creature - Cockatrice
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
"Sometimes I come across a stone finger or foot and I know I'm in cockatrice territory."-Rulak, bog guide
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Creature - Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Even dragons fear its silken strands.
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Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
She crushes darkness beneath her charger's hooves.
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Artifact
Indestructible
: Add one mana of any color to your mana pool.
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Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
"Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?" -Pontifex, elder researcher
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Enchantment
Whenever a creature you control dies, you draw a card and lose 1 life.
When the bog ran short on small animals, Ekri turned to the surrounding farmlands.
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Enchantment - Aura
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
When he began to curse what he held holy, his strength grew unrivaled.
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Creature - Cyclops
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Cyclops Tyrant can't block creatures with power 2 or less.
A single eye, blinded by rage.
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Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
The power of the fens sleeps lightly, and always awakens hungry.
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Creature - Human Rogue
![](/img/mana/2.gif) , Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
"He expects a reward, but the only piece of silver he'll get from me is my blade in his gut."-Shelac, necromancer
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Creature - Merfolk
Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.
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Instant
Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." -Song of All, canto 642
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Creature - Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)
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Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
One face, two minds.
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Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
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Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
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Creature - Griffin
Flying
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
Four claws, two wings, one beak, no fear.
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Planeswalker - Chandra (Loyalty: 4)
+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
−7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
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Creature - Phoenix
Flying
Haste (This creature can attack and as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
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Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra never believed in using her "inside voice."
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Instant
Target player sacrifices an attacking or blocking creature.
"You were defeated the moment you declared your aggression."-Gideon Jura
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Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
![](/img/mana/1.gif) : Capashen Knight gets +1/+0 until end of turn.
Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer.
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