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Druids' Repository

Enchantment

Whenever a creature you control attacks, put a charge counter on Druids' Repository.

Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.

Mana:
Cardset: Avacyn Restored #176 (Rare)
Type: Enchantment

Triumph of Ferocity

Enchantment

At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

"Rid me of this curse, witch, or die with me."
-Garruk Wildspeaker

Mana:
Cardset: Avacyn Restored #198 (Uncommon)
Type: Enchantment

Wild Defiance

Enchantment

Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.

"When civilization reaches out its greedy hand, take it off at the wrist."
-Garruk Wildspeaker

Mana:
Cardset: Avacyn Restored #203 (Rare)
Type: Enchantment

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Cardset: Magic 2013 #22 (Uncommon)
Commander #23 (Common)
Venser vs. Koth #28 (Uncommon)
Magic 2012 #27 (Uncommon)
Knights vs. Dragons #34 (Unknown)
Archenemy #3 (Common)
Shards of Alara #20 (Common)
Lorwyn #34 (Common)
Type: Enchantment

Encrust

Enchantment - Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

"Barnacles are the sea's final defense."
-Garild, merfolk mage

Mana:
Cardset: Magic 2015 #53 (Common)
Magic 2013 #49 (Common)
Type: Enchantment

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

"We won't sit like lazy gob-slugs waiting for death to come to us. We'll bring death, shiny sharp, to our enemies."
-Krenko, mob boss

Mana:
Cardset: Magic 2013 #129 (Rare)
Seventh Edition #181 (Rare)
Sixth Edition #174 (Unknown)
Weatherlight #99 (Rare)
Type: Enchantment

Personal Sanctuary

Enchantment

During your turn, prevent all damage that would be dealt to you.

"There is a place deep within my soul where no foe can intrude and no tyrant can conquer."
-Sarlena, paladin of the Northern Verge

Mana:
Cardset: Magic 2012 #30 (Rare)
Type: Enchantment

Arachnus Web

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Mana:
Cardset: Magic 2012 #163 (Common)
Type: Enchantment

Lure

Enchantment - Aura

Enchant creature

All creatures able to block enchanted creature do so.

It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible.

Mana:
Cardset: Magic 2012 #183 (Uncommon)
Tenth Edition #276 (Uncommon)
Champions of Kamigawa #226 (Uncommon)
Eighth Edition #263 (Uncommon)
Seventh Edition #255 (Uncommon)
Mercadian Masques #258 (Uncommon)
Sixth Edition #240 (Unknown)
Fifth Edition #176 (Uncommon)
Ice Age #141 (Uncommon)
Fourth Edition #146 (Uncommon)
Revised Edition #119 (Uncommon)
Unlimited Edition #120 (Uncommon)
Beta Edition #120 (Unknown)
Alpha Edition #120 (Unknown)
Type: Enchantment

Rites of Flourishing

Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of his or her turns.

"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."

Mana:
Cardset: Magic 2012 #192 (Rare)
Future Sight #137 (Rare)
Type: Enchantment

Trollhide

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mana:
Cardset: Magic 2014 #197 (Common)
Magic 2012 #199 (Common)
Type: Enchantment

Chant of the Skifsang

Enchantment - Aura

Enchant creature

Enchanted creature gets -13/-0.

The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets-making them strong enough to snare even the deadliest catch.

Mana:
Cardset: Dark Ascension #31 (Common)
Type: Enchantment

Secrets of the Dead

Enchantment

Whenever you cast a spell from your graveyard, draw a card.

"The veil between the living and the dead is so very thin that the whispers of the ancients can finally be heard."
-Amalric of Midvast Hall

Mana:
Cardset: Dark Ascension #48 (Uncommon)
Type: Enchantment

Favor of the Woods

Enchantment - Aura

Enchant creature

Whenever enchanted creature blocks, you gain 3 life.

Feeling abandoned by Avacyn, some Kessigers turned to the pagan rituals of their ancestors.

Mana:
Cardset: Dark Ascension #113 (Common)
Type: Enchantment

Ghostly Possession

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Mana:
Cardset: Innistrad #18 (Common)
Type: Enchantment

Nevermore

Enchantment

As Nevermore enters the battlefield, name a nonland card.

The named card can't be cast.

"By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed."

Mana:
Cardset: Innistrad #25 (Rare)
Type: Enchantment

Claustrophobia

Enchantment - Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

Mana:
Cardset: Magic 2014 #46 (Common)
Innistrad #48 (Common)
Type: Enchantment

Curse of the Bloody Tome

Enchantment - Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.

After seeing his life's work drip away, the mage decided it was a good time to go crazy.

Mana:
Cardset: Innistrad #50 (Common)
Type: Enchantment

Burning Vengeance

Enchantment

Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.

Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance.

Mana:
Cardset: Innistrad #133 (Uncommon)
Type: Enchantment

Curse of the Nightly Hunt

Enchantment - Aura Curse

Enchant player

Creatures enchanted player controls attack each turn if able.

When the moon rises and the bloodlust takes hold, nothing matters but the kill.

Mana:
Cardset: Innistrad #137 (Uncommon)
Type: Enchantment

Arrest

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

"We will prove your guilt. We don't arrest the innocent, you know."
-Arrester Lavinia, Tenth Precinct

Mana:
Cardset: Return to Ravnica #3 (Uncommon)
Scars of Mirrodin #2 (Common)
Mirrodin #2 (Common)
Mercadian Masques #4 (Uncommon)
Type: Enchantment

Security Blockade

Enchantment - Aura

Enchant land

When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.

Enchanted land has ": Prevent the next 1 damage that would be dealt to you this turn."

Mana:
Cardset: Return to Ravnica #20 (Uncommon)
Type: Enchantment

Paralyzing Grasp

Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

"Obviously, the Firemind's mission is worth more than a few goblins."
-Pelener, chamberlain of Niv-Mizzet

Mana:
Cardset: Return to Ravnica #46 (Common)
Zendikar #58 (Common)
Type: Enchantment

Stab Wound

Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

Mana:
Cardset: Magic 2015 #116 (Uncommon)
Return to Ravnica #78 (Common)
Type: Enchantment

Underworld Connections

Enchantment - Aura

Enchant land

Enchanted land has ", Pay 1 life: Draw a card."

If you're looking for it, it's available. The question is how much you're willing to pay.

Mana:
Cardset: Return to Ravnica #83 (Rare)
Type: Enchantment

Detention Sphere

Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Mana:
Cardset: Return to Ravnica #155 (Rare)
Type: Enchantment

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men."
-Great Threshold of Monserkat inscription

Mana:
Cardset: Commander #14 (Uncommon)
Planechase 2012 #7 (Uncommon)
Champions of Kamigawa #10 (Uncommon)
Type: Enchantment

Prison Term

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

Mana:
Cardset: Commander #27 (Uncommon)
Shadowmoor #18 (Uncommon)
Type: Enchantment

Vow of Duty

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.

"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."
-Kaalia of the Vast

Mana:
Cardset: Conspiracy #87 (Uncommon)
Commander #36 (Uncommon)
Type: Enchantment

Memory Erosion

Enchantment

Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.

"The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail."
-Lodus of the Ethersworn

Mana:
Cardset: Commander #50 (Rare)
Shards of Alara #50 (Rare)
Type: Enchantment

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

"You've failed Gerrard. You've failed the Legacy. You've failed yourself. I can do no more."
-Volrath, to Karn

Mana:
Cardset: Commander 2013 #53 (Uncommon)
Commander #55 (Uncommon)
Tempest #80 (Uncommon)
Type: Enchantment

Goblin Assault

Enchantment

At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.

Goblin creatures attack each turn if able.

A goblin raid is a delicate gambit-a blend of stealth, precision, and screaming death.

Mana:
Cardset: Shards of Alara #101 (Rare)
Type: Enchantment

Lightning Talons

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)

"This is going to hurt a lot, but on the bright side, you'll be dead soon."
-Sedris, the Traitor King

Mana:
Cardset: Magic 2014 #144 (Common)
Shards of Alara #107 (Common)
Type: Enchantment

Mighty Emergence

Enchantment

Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.

Why settle for mere enormity?

Mana:
Cardset: Shards of Alara #137 (Uncommon)
Type: Enchantment

Savage Hunger

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 and has trample.

Cycling (, Discard this card: Draw a card.)

Mana:
Cardset: Shards of Alara #147 (Common)
Type: Enchantment

Phyrexian Unlife

Enchantment

You don't lose the game for having 0 or less life.

As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)

Mana:
Cardset: New Phyrexia #18 (Rare)
Type: Enchantment

Bludgeon Brawl

Enchantment

Each noncreature, non-Equipment artifact is an Equipment with equip and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.

Mana:
Cardset: New Phyrexia #80 (Rare)
Type: Enchantment

Tempered Steel

Enchantment

Artifact creatures you control get +2/+2.

"Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
-Ghalma the Shaper

Mana:
Cardset: Scars of Mirrodin #24 (Rare)
Type: Enchantment

Relic Putrescence

Enchantment - Aura

Enchant artifact

Whenever enchanted artifact becomes tapped, its controller gets a poison counter.

"Until we shed the curse of sentience, we must endure its grotesque handiwork."
-Vorinclex, Voice of Hunger

Mana:
Cardset: Scars of Mirrodin #77 (Common)
Type: Enchantment

Furnace Celebration

Enchantment

Whenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to target creature or player.

Reduce. Reuse. Wreak havoc.

Mana:
Cardset: Commander 2013 #109 (Uncommon)
Scars of Mirrodin #90 (Uncommon)
Type: Enchantment

Viridian Revel

Enchantment

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

"Let them have their revel. Soon those who won't submit will be turned. Those who won't be turned will die."
-Vorinclex, Voice of Hunger

Mana:
Cardset: Scars of Mirrodin #132 (Uncommon)
Type: Enchantment

Luminous Wake

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks or blocks, you gain 4 life.

"If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part."
-Ravuel of Graypelt

Mana:
Cardset: Rise of the Eldrazi #35 (Uncommon)
Type: Enchantment

Lust for War

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.

Enchanted creature attacks each turn if able.

Mana:
Cardset: Rise of the Eldrazi #157 (Uncommon)
Type: Enchantment

Raid Bombardment

Enchantment

Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.

Goblins in the first wave of a fire raid always bemoan the aim of everyone else.

Mana:
Cardset: Rise of the Eldrazi #161 (Common)
Type: Enchantment

Awakening Zone

Enchantment

At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

The ground erupted in time with the hedron's thrum, a dirge of the last days.

Mana:
Cardset: Commander #142 (Rare)
Planechase 2012 #56 (Rare)
Rise of the Eldrazi #176 (Rare)
Type: Enchantment

Boar Umbra

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

"From in here, everything looks like dinner."

Mana:
Cardset: Planechase 2012 #58 (Uncommon)
Rise of the Eldrazi #179 (Uncommon)
Type: Enchantment

Gravity Well

Enchantment

Whenever a creature with flying attacks, it loses flying until end of turn.

Storms spread throughout Oran-Rief, ripping the skies with wind and rain. Airborne creatures sought shelter where they could.

Mana:
Cardset: Rise of the Eldrazi #185 (Uncommon)
Type: Enchantment

Snake Umbra

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Mana:
Cardset: Planechase 2012 #78 (Common)
Rise of the Eldrazi #207 (Common)
Type: Enchantment

Guardian Zendikon

Enchantment - Aura

Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Mana:
Cardset: Conspiracy #71 (Common)
Worldwake #6 (Common)
Type: Enchantment

Terra Eternal

Enchantment

All lands are indestructible.

"If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force."
-Saidah, Joraga hunter

Mana:
Cardset: Worldwake #22 (Rare)
Type: Enchantment

Claws of Valakut

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

"Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly."

Mana:
Cardset: Knights vs. Dragons #72 (Unknown)
Worldwake #75 (Common)
Type: Enchantment

Crusher Zendikon

Enchantment - Aura

Enchant land

Enchanted land is a 4/2 red Beast creature with trample. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Mana:
Cardset: Worldwake #78 (Common)
Type: Enchantment

Archmage Ascension

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

Mana:
Cardset: Zendikar #42 (Rare)
Type: Enchantment

Electropotence

Enchantment

Whenever a creature enters the battlefield under your control, you may pay . If you do, that creature deals damage equal to its power to target creature or player.

Where life and force collide.

Mana:
Cardset: Zendikar #122 (Rare)
Type: Enchantment

Beastmaster Ascension

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Mana:
Cardset: Commander 2014 #186 (Rare)
Zendikar #159 (Rare)
Type: Enchantment

Savage Silhouette

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has ": Regenerate this creature."

Some elves believe that their survival instincts are born of many cycles of reincarnation.

Mana:
Cardset: Zendikar #181 (Common)
Type: Enchantment

Ardent Plea

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Mana:
Cardset: Alara Reborn #1 (Uncommon)
Type: Enchantment

Sigil of the Nayan Gods

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

Cycling (, Discard this card: Draw a card.)

As the elves learned the hymns of angels, the knights learned the roars of titans.

Mana:
Cardset: Alara Reborn #78 (Common)
Type: Enchantment

Mayael's Aria

Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Mana:
Cardset: Alara Reborn #121 (Rare)
Type: Enchantment

Dark Tutelage

Enchantment

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

"It is a rough road that leads to the heights of greatness."
-Seneca, Epistles, trans. Gummere

Mana:
Cardset: Magic 2011 #90 (Rare)
Type: Enchantment

Quag Sickness

Enchantment - Aura

Enchant creature

Enchanted creature gets -1/-1 for each Swamp you control.

The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.

Mana:
Cardset: Magic 2014 #110 (Common)
Magic 2011 #111 (Common)
Type: Enchantment

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?"
-Vradeen, vampire nocturnus

Mana:
Cardset: Magic 2010 #104 (Uncommon)
Tenth Edition #157 (Uncommon)
Ninth Edition #144 (Uncommon)
Eighth Edition #143 (Uncommon)
Seventh Edition #146 (Uncommon)
Stronghold #12 (Uncommon)
Type: Enchantment

Soul Bleed

Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Whether the end comes swift or slow, it always comes too soon.

Mana:
Cardset: Magic 2010 #113 (Common)
Type: Enchantment

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
-Rabindranath Tagore

Mana:
Cardset: Magic 2010 #115 (Rare)
Tenth Edition #184 (Rare)
Ninth Edition #167 (Rare)
Eighth Edition #168 (Rare)
Legends #38 (Uncommon)
Type: Enchantment

Oakenform

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
-Dionus, elvish archdruid

Mana:
Cardset: Magic 2010 #197 (Common)
Type: Enchantment

Asha's Favor

Enchantment - Aura

Enchant creature

Enchanted creature has flying, first strike, and vigilance.

As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve.

Mana:
Cardset: Conflux #2 (Common)
Type: Enchantment

Recumbent Bliss

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block.

At the beginning of your upkeep, you may gain 1 life.

Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.

Mana:
Cardset: Ajani vs. Nicol Bolas #26 (Common)
Eventide #13 (Common)
Type: Enchantment

Mirror Sheen

Enchantment

: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.

Even treefolk witches steer clear of the unpredictable woods near Glen Elendra. Spells refract off the glamer-polished trees and the eyes of lurking pucas.

Mana: {{/}}{{/}}
Cardset: Eventide #105 (Rare)
Type: Enchantment

Scourge of the Nobilis

Enchantment - Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has ": This creature gets +1/+0 until end of turn."

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Mana: {{/}}
Cardset: Eventide #146 (Common)
Type: Enchantment

Sinking Feeling

Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has ", Put a -1/-1 counter on this creature: Untap this creature."

Mana:
Cardset: Shadowmoor #51 (Common)
Type: Enchantment

Blowfly Infestation

Enchantment

Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

When the giant Tollek Worldslayer fell, a corruption erupted from his corpse to carry on his name.

Mana:
Cardset: Shadowmoor #58 (Uncommon)
Type: Enchantment

Knollspine Invocation

Enchantment

, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.

Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.

Mana:
Cardset: Shadowmoor #99 (Rare)
Type: Enchantment

Presence of Gond

Enchantment - Aura

Enchant creature

Enchanted creature has ": Put a 1/1 green Elf Warrior creature token onto the battlefield."

"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."

Mana:
Cardset: Commander 2013 #161 (Common)
Shadowmoor #125 (Common)
Type: Enchantment

Raking Canopy

Enchantment

Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.

"Raven's Run has awoken, and ravens will no longer cry in its branches."
-Roon Ghastbark

Mana:
Cardset: Shadowmoor #127 (Uncommon)
Type: Enchantment

Steel of the Godhead

Enchantment - Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and is unblockable.

Mana: {{/}}
Cardset: Venser vs. Koth #30 (Common)
Shadowmoor #150 (Common)
Type: Enchantment

Torpor Dust

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets -3/-0.

"Some folk these days are too restless to dream the dreams we need. We need to teach them to stop and catch their breath."

Mana: {{/}}
Cardset: Shadowmoor #177 (Common)
Type: Enchantment

Everlasting Torment

Enchantment

Players can't gain life.

Damage can't be prevented.

All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

When night fell, the plane itself was scarred.

Mana: {{/}}
Cardset: Shadowmoor #186 (Rare)
Type: Enchantment

Shield of the Oversoul

Enchantment - Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.

Mana: {{/}}
Cardset: Shadowmoor #242 (Common)
Type: Enchantment

Hostile Realm

Enchantment - Aura

Enchant land

Enchanted land has ": Target creature can't block this turn."

Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory.

Mana:
Cardset: Morningtide #91 (Common)
Type: Enchantment

Shared Animosity

Enchantment

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

"It is the nature of souls that they burn more brightly together than apart."
-Vessifrus, flamekin demagogue

Mana:
Cardset: Morningtide #104 (Rare)
Type: Enchantment

Battle Mastery

Enchantment - Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

"Boom Boom Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills"
-Clachan Tales

Mana:
Cardset: Dragons of Tarkir #7 (Uncommon)
Magic 2015 #4 (Uncommon)
Lorwyn #5 (Uncommon)
Type: Enchantment

Captivating Glance

Enchantment - Aura

Enchant creature

At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Cardset: Lorwyn #55 (Uncommon)
Type: Enchantment

Glimmerdust Nap

Enchantment - Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae.

Mana:
Cardset: Lorwyn #68 (Common)
Type: Enchantment

Faerie Tauntings

Tribal Enchantment - Faerie

Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.

Beneath the fae's constant pranks runs a subtler undercurrent of mockery: the influence of Oona, their hidden queen.

Mana:
Cardset: Lorwyn #112 (Uncommon)
Type: Enchantment

Boggart Shenanigans

Tribal Enchantment - Goblin

Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player.

Boggarts revel in discovering new sensations, from the texture of an otter pellet to the squeak of a dying warren mate.

Mana:
Cardset: Elves vs. Goblins #54 (Uncommon)
Lorwyn #155 (Uncommon)
Type: Enchantment

Aura of Silence

Enchantment

Artifact and enchantment spells your opponents cast cost more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Not all silences are easily broken.

Mana:
Cardset: Tenth Edition #6 (Uncommon)
Weatherlight #123 (Uncommon)
Type: Enchantment

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

Once heard, the battle song of an angel becomes part of the listener forever.

Mana:
Cardset: Tenth Edition #17 (Rare)
Ninth Edition #16 (Rare)
Eighth Edition #20 (Rare)
Seventh Edition #17 (Rare)
Urza's Saga #15 (Rare)
Type: Enchantment

Heart of Light

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.

For those who reach enlightenment, violence is an unnecessary distraction.

Mana:
Cardset: Tenth Edition #19 (Common)
Betrayers of Kamigawa #6 (Common)
Type: Enchantment

Mobilization

Enchantment

Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)

: Put a 1/1 white Soldier creature token onto the battlefield.

Wars are won with strength, valor, and numbers-especially numbers.

Mana:
Cardset: Commander 2014 #81 (Rare)
Tenth Edition #29 (Rare)
Onslaught #44 (Rare)
Type: Enchantment

Pariah

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

All damage that would be dealt to you is dealt to enchanted creature instead.

"Why would I consider penance for my actions when I have so many subjects willing to do it for me?"
-Lord Konda

Mana:
Cardset: Tenth Edition #33 (Rare)
Seventh Edition #30 (Rare)
Urza's Saga #28 (Rare)
Type: Enchantment

Rule of Law

Enchantment

Each player can't cast more than one spell each turn.

Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.

Mana:
Cardset: Tenth Edition #37 (Uncommon)
Mirrodin #19 (Rare)
Type: Enchantment

Story Circle

Enchantment

As Story Circle enters the battlefield, choose a color.

: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Tenth Edition #49 (Rare)
Ninth Edition #48 (Rare)
Eighth Edition #50 (Rare)
Mercadian Masques #51 (Uncommon)
Type: Enchantment

Arcane Teachings

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to target creature or player."

Not all knowledge is learned from parchment.

Mana:
Cardset: Tenth Edition #188 (Uncommon)
Judgment #78 (Common)
Type: Enchantment

Seismic Assault

Enchantment

Discard a land card: Seismic Assault deals 2 damage to target creature or player.

Earth arms itself with fire.

Mana:
Cardset: Tenth Edition #228 (Rare)
Eighth Edition #219 (Rare)
Seventh Edition #216 (Rare)
Exodus #101 (Rare)
Type: Enchantment

Blanchwood Armor

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 for each Forest you control.

"Before armor, there was bark. Before blades, there were thorns."
-Molimo, maro-sorcerer

Mana:
Cardset: Tenth Edition #253 (Uncommon)
Ninth Edition #232 (Uncommon)
Eighth Edition #234 (Uncommon)
Seventh Edition #232 (Uncommon)
Urza's Saga #237 (Uncommon)
Type: Enchantment

Overgrowth

Enchantment - Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Whenever enchanted land is tapped for mana, its controller adds to his or her mana pool (in addition to the mana the land produces).

"Let the forest spread! From salt, stone, and fen, let the new trees rise."
-Molimo, maro-sorcerer

Mana:
Cardset: Tenth Edition #283 (Common)
Ninth Edition #262 (Common)
Stronghold #61 (Common)
Type: Enchantment

Phyrexian Arena

Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

A drop of humanity for a sea of power.

Mana:
Cardset: Phyrexia vs. The Coalition #27 (Rare)
Ninth Edition #152 (Rare)
Eighth Edition #152 (Rare)
Apocalypse #47 (Rare)
Type: Enchantment

Blood Moon

Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

Mana:
Cardset: Modern Masters #106 (Rare)
Ninth Edition #176 (Rare)
Eighth Edition #178 (Rare)
The Dark #57 (Rare)
Type: Enchantment

Intruder Alarm

Enchantment

Creatures don't untap during their controllers' untap steps.

Whenever a creature enters the battlefield, untap all creatures.

One footstep among many is silent. One footstep alone is deafening.

Mana:
Cardset: Eighth Edition #86 (Rare)
Stronghold #34 (Rare)
Type: Enchantment

Shifting Sky

Enchantment

As Shifting Sky enters the battlefield, choose a color.

All nonland permanents are the chosen color.

Master the sky and you rule everything beneath it.
-Metathran saying

Mana:
Cardset: Eighth Edition #100 (Rare)
Planeshift #32 (Uncommon)
Type: Enchantment