Spreading PlagueEnchantmentWhenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. The cruelest strain of plague keeps its hosts alive long enough to return home and infect their families. |
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Yawgmoth's AgendaEnchantmentYou can't cast more than one spell each turn.
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Teferi's MoatEnchantmentAs Teferi's Moat enters the battlefield, choose a color. "Isolation is not the answer." |
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Ice CaveEnchantmentWhenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) Even the oppresive cold of the cave could not temper Eladamri's ire. |
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Dawn of the DeadEnchantmentAt the beginning of your upkeep, you lose 1 life.
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Mist of StagnationEnchantmentPermanents don't untap during their controllers' untap steps.
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Telekinetic BondsEnchantmentWhenever a player discards a card, you may pay . If you do, you may tap or untap target permanent. "Nature's been fired. The oceans are under new management." |
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Mirari's WakeEnchantmentCreatures you control get +1/+1. The land drank power from the Mirari as though it had thirsted forever. |
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Dispersing OrbEnchantment, Sacrifice a permanent: Return target permanent to its owner's hand. "Like the seas, the Æther is fickle and ever-changing. If we can control one, we can master the other." |
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Future SightEnchantmentPlay with the top card of your library revealed. "My past holds only pain and loss. I will conquer it by creating the perfect future." |
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Æther ChargeEnchantmentWhenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. "Is it just me, or does that meteor have teeth?" |
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Gratuitous ViolenceEnchantmentIf a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Only the Cabal could make a fight to the death more deadly. |
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Centaur GladeEnchantment: Put a 3/3 green Centaur creature token onto the battlefield. The Mirari called to the centaurs, and all who heard it were forever changed. |
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Parallel ThoughtsEnchantmentWhen Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
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Clutch of UndeathEnchantment - AuraEnchant creature The hand of death recognizes its own. |
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Extra ArmsEnchantment - AuraEnchant creature "Perhaps extra heads would have served them better." |
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Shared FateEnchantmentIf a player would draw a card, that player exiles the top card of an opponent's library face down instead.
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Confusion in the RanksEnchantmentWhenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
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Honden of Seeing WindsLegendary Enchantment - ShrineAt the beginning of your upkeep, draw a card for each Shrine you control. To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom. |
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Blood RitesEnchantment, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. "The threat of the kami was made worse by the blood rituals of the ogres, who freed terrifying oni to wander Kamigawa unhindered." |
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Honden of Life's WebLegendary Enchantment - ShrineAt the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. To the sorrow of all, its web became a net that strangled those who helped weave it. |
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In the Web of WarEnchantmentWhenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. "In desperation, Konda sent warriors to parley with the ogre-magi. No one knows whether they were slaughtered at Shinka or if they even reached its bloodstained walls." |
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Genju of the RealmLegendary Enchantment - AuraEnchant land
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Dream LeashEnchantment - AuraEnchant permanent The tendrils of sorcery find easy purchase on the soft underbelly of dreams. |
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Followed FootstepsEnchantment - AuraEnchant creature Æther can turn a footprint into a blueprint. |
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Stasis CellEnchantment - AuraEnchant creature The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty. |
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BlockbusterEnchantment, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. Vendors hung cords heavy with roots and laid out boxes of salted meat, unaware of the fiery disaster swiftly approaching. |
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MindmoilEnchantmentWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. "My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning." |
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Doubling SeasonEnchantmentIf an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
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Perilous ForaysEnchantment, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. "This is the place? This map has got to be wrong . . . ." |
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Privileged PositionEnchantment( can be paid with either or .)
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Anthem of RakdosEnchantmentWhenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
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Leafdrake RoostEnchantment - AuraEnchant land "The best experiments are those whose successes replicate themselves." |
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Palliation AccordEnchantmentWhenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
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Fool's DemiseEnchantment - AuraEnchant creature
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Verdant EmbraceEnchantment - AuraEnchant creature
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Imperial MaskEnchantmentWhen Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.
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Lucent LiminidEnchantment Creature - ElementalFlying It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through. |
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Spellweaver VoluteEnchantment - AuraEnchant instant card in a graveyard
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Tin Street MarketEnchantment - AuraEnchant land "Sometimes I stroll along Tin Street and watch citizens busy with their daily lives. It reminds me why I do my job."
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Debtor's PulpitEnchantment - AuraEnchant land "You may not be able to pay. But you can still kneel."
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Primal VisitationEnchantment - AuraEnchant creature Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape. |
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Assemble the LegionEnchantmentAt the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
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Possibility StormEnchantmentWhenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
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Illusionary ArmorEnchantment - AuraEnchant creature
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Celestial ArchonEnchantment Creature - ArchonBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Mystic BarrierEnchantmentWhen Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.
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Witch HuntEnchantmentPlayers can't gain life.At the beginning of your upkeep, Witch Hunt deals 4 damage to you.At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. The accusations spread like hungry flames. |
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Primal VigorEnchantmentIf one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.
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Perplexing ChimeraEnchantment Creature - ChimeraWhenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
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Raised by WolvesEnchantment - AuraEnchant creature
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ChromanticoreEnchantment Creature - ManticoreBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Karametra, God of HarvestsLegendary Enchantment Creature - GodIndestructible
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Phenax, God of DeceptionLegendary Enchantment Creature - GodIndestructible
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Xenagos, God of RevelsLegendary Enchantment Creature - GodIndestructible
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Dictate of HeliodEnchantmentFlash "In our war Heliod gave mortals some favor, yet other times he withheld aid. Are we still no more than game pieces to him?" |
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SkybindEnchantmentConstellation - Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Thassa's DevourerEnchantment Creature - ElementalConstellation - Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. When mortals claim there are places Thassa cannot reach, the sea god laughs. |
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Whitewater NaiadsEnchantment Creature - NymphConstellation - Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. Stand against the crash of the river's rapids and you will know the power of the naiads. |
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Dictate of ErebosEnchantmentFlash "I take no pleasure in your suffering, but it is necessary. Once you accept your fate you'll find eternity more tolerable." |
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Doomwake GiantEnchantment Creature - GiantConstellation - Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. Crippling fear precedes it. A foul stench accompanies it. Death follows in its wake. |
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Dreadbringer LampadsEnchantment Creature - NymphConstellation - Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Dictate of the Twin GodsEnchantmentFlash Iroas and Mogis are as different in appearance as they are in personality. |
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Knowledge and PowerEnchantmentWhenever you scry, you may pay . If you do, Knowledge and Power deals 2 damage to target creature or player. "Information is a powerful weapon." |
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Dictate of KarametraEnchantmentFlash "I refuse to let the folly of mortals endanger the home I made for them." |
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Keranos, God of StormsLegendary Enchantment Creature - GodIndestructible
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Kruphix, God of HorizonsLegendary Enchantment Creature - GodIndestructible
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Spectra WardEnchantment - AuraEnchant creature
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Burning AngerEnchantment - AuraEnchant creature "With rage as your forge, your hammer can smite anything." |
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Bitter FeudEnchantmentAs Bitter Feud enters the battlefield, choose two players.
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Palace SiegeEnchantmentAs Palace Siege enters the battlefield, choose Khans or Dragons.
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Illusory GainsEnchantment - AuraEnchant creature
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Deadly WanderingsEnchantmentAs long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink. "Seclusion is only an option for the strong." |
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Berserkers' OnslaughtEnchantmentAttacking creatures you control have double strike. "Atarka's people starve while she feasts upon the bounty of their hunts. They must conquer ever more lands just for the sake of their own subsistence." |
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Sight of the ScalelordsEnchantmentAt the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. "The Silumgar creep around our borders and infiltrate our aeries. We must remain ever watchful." |
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Prism ArrayEnchantmentConverge - Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.
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Builder's BlessingEnchantmentUntapped creatures you control get +0/+2. "Mix the mortar with holy wards, or blood will run in the streets." |
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Vigilante JusticeEnchantmentWhenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. It begins as a whisper and ends with the red roar of fire. |
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Angelic BenedictionEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Only the bravest are worthy of our blessing." |
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Tricks of the TradeEnchantment - AuraEnchant creature "Pathetic. You might as well have protected your treasures with a paper box and some string." |
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Blood ReckoningEnchantmentWhenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. "There is no greater folly than standing against me." |
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Mark of the VampireEnchantment - AuraEnchant creature "My ‘condition' is a trial. The weak are consumed by it. The strong transcend it." |
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Angelic DestinyEnchantment - AuraEnchant creature
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LevitationEnchantmentCreatures you control have flying. "Why fight over scraps of land when there's so much sky waiting to be claimed?" |
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Brink of DisasterEnchantment - AuraEnchant creature or land "When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push." |
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ManabarbsEnchantmentWhenever a player taps a land for mana, Manabarbs deals 1 damage to that player. "I don't know why people say a double-edged sword is bad. It's a sword. With two edges." |
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Curse of ExhaustionEnchantment - Aura CurseEnchant player "I do believe your heresy will prove more difficult now that you have more pressing concerns." |
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SéanceEnchantmentAt the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
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Call to the KindredEnchantment - AuraEnchant creature
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Curse of OblivionEnchantment - Aura CurseEnchant player The first step to peace is to learn how to forget. |
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Endless Ranks of the DeadEnchantmentAt the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down. With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves. |
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Parallel LivesEnchantmentIf an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. "There will come a time when the only prey left will be each other." |
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Martial LawEnchantmentAt the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "The good of society matters much more than the inconvenience of a few." |
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Growing RanksEnchantmentAt the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) "We will grow an army large enough to withstand the Izzet's madness." |
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Crescendo of WarEnchantmentAt the beginning of each upkeep, put a strife counter on Crescendo of War.
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Cradle of VitalityEnchantmentWhenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained. Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life. |
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Crucible of FireEnchantmentDragon creatures you control get +3/+3. "The dragon is a perfect marriage of power and the will to use it." |
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Delaying ShieldEnchantmentIf damage would be dealt to you, put that many delay counters on Delaying Shield instead.
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Sphere of DutyEnchantmentIf a green source would deal damage to you, prevent 2 of that damage. Duty subdues instinct. |
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Sphere of GraceEnchantmentIf a black source would deal damage to you, prevent 2 of that damage. Grace repels darkness. |
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