Academy RuinsLegendary Land: Add to your mana pool. Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells. |
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Adarkar WastesLand: Add to your mana pool.
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Akoum RefugeLandAkoum Refuge enters the battlefield tapped.
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Alchemist's RefugeLand: Add to your mana pool. Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft. |
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Ally EncampmentLand: Add to your mana pool.
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Ancient AmphitheaterLandAs Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective. |
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Ancient DenArtifact Land(Ancient Den isn't a spell.)
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Ancient ZigguratLand: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again. |
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Arcane LighthouseLand: Add to your mana pool.
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Arcane SanctumLandArcane Sanctum enters the battlefield tapped. "We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." |
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Arctic FlatsSnow LandArctic Flats enters the battlefield tapped. "A realm once green now ruled by Frost, |
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ArenaLand, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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Arid MesaLand, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
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Auntie's HovelLandAs Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in. |
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Azorius ChanceryLandAzorius Chancery enters the battlefield tapped.
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Azorius GuildgateLand - GateAzorius Guildgate enters the battlefield tapped. Enter the Senate, the seat of justice and the foundation of Ravnican society. |
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Bant PanoramaLand: Add to your mana pool. Bant's hearts are as pure as its air and as bright as its skies. |
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Barren MoorLandBarren Moor enters the battlefield tapped.
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Battlefield ForgeLand: Add to your mana pool.
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Blackcleave CliffsLandBlackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. Where the Oxidda Chain mingles with the Mephidross, oil-suffused metal crumbles away, leaving walls of blackened bones. |
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Blighted CataractLand: Add to your mana pool. Once, water ran here. Now only dust and ash fall from the clifftops. |
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Blighted FenLand: Add to your mana pool. "We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."-Greenweaver Mina |
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Blighted GorgeLand: Add to your mana pool. The land is dying, but it will not go peacefully. |
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Blighted SteppeLand: Add to your mana pool. "When a limb is gangrenous, you cut it off. This is no different."-Greenweaver Mina |
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Blighted WoodlandLand: Add to your mana pool.
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Blinkmoth NexusLand: Add to your mana pool.
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Blinkmoth WellLand: Add to your mana pool.
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Blood CryptLand - Swamp Mountain(: Add or to your mana pool.) Where the dead serve as diversion, decor, and dessert. |
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Bloodfell CavesLandBloodfell Caves enters the battlefield tapped.
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Bloodstained MireLand, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
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Blossoming SandsLandBlossoming Sands enters the battlefield tapped.
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Bojuka BogLandBojuka Bog enters the battlefield tapped.
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Boreal ShelfSnow LandBoreal Shelf enters the battlefield tapped. "Who will stay the Tyrant's hand, |
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Boros GarrisonLandBoros Garrison enters the battlefield tapped.
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Boros GuildgateLand - GateBoros Guildgate enters the battlefield tapped. Enter with merciful hearts. Exit with battle cries. |
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Boseiju, Who Shelters AllLegendary LandBoseiju, Who Shelters All enters the battlefield tapped.
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Breeding PoolLand - Forest Island(: Add or to your mana pool.)
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BrushlandLand: Add to your mana pool.
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Buried RuinLand: Add to your mana pool. History has buried its treasures deep. |
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Calciform PoolsLand: Add to your mana pool.
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Canopy VistaLand - Forest Plains(: Add or to your mana pool.) The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground. |
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Cascade BluffsLand: Add to your mana pool. Travelers bathe in the falls to wash away curses from the pucas who lurk nearby. |
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Cathedral of WarLandCathedral of War enters the battlefield tapped.
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Cavern of SoulsLandAs Cavern of Souls enters the battlefield, choose a creature type.
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Caves of KoilosLand: Add to your mana pool.
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Celestial ColonnadeLandCelestial Colonnade enters the battlefield tapped.
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Cinder BarrensLandCinder Barrens enters the battlefield tapped. A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash. |
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Cinder GladeLand - Mountain Forest(: Add or to your mana pool.) On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air. |
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City of BrassLandWhenever City of Brass becomes tapped, it deals 1 damage to you.
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Clifftop RetreatLandClifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. Where cathars learn to fight not only demons and vampires, but ignorance as well. |
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Cloudcrest LakeLand: Add to your mana pool.
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CloudpostLand - LocusCloudpost enters the battlefield tapped.
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Coastal TowerLandCoastal Tower enters the battlefield tapped. A beacon in the night, a dream in the fog. |
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Command TowerLand: Add to your mana pool one mana of any color in your commander's color identity. When defeat is near and guidance is scarce, all eyes look in one direction. |
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Contested CliffsLand: Add to your mana pool.
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Contested War ZoneLandWhenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
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Copperline GorgeLandCopperline Gorge enters the battlefield tapped unless you control two or fewer other lands. Where the Tangle overruns the Oxidda mountains, metallic beasts scratch their territories in the verdigris. |
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Coral AtollLandCoral Atoll enters the battlefield tapped.
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Corrupted CrossroadsLand: Add {C} to your mana pool. ({C} represents colorless mana.) "Look, and see the future." |
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Creeping Tar PitLandCreeping Tar Pit enters the battlefield tapped.
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Crucible of the Spirit DragonLand: Add to your mana pool.
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Crumbling NecropolisLandCrumbling Necropolis enters the battlefield tapped. "They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living." |
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Crumbling VestigeLandCrumbling Vestige enters the battlefield tapped.
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Crypt of AgadeemLandCrypt of Agadeem enters the battlefield tapped.
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Crystal VeinLand: Add to your mana pool.
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Dakmor SalvageLandDakmor Salvage enters the battlefield tapped.
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Dark DepthsLegendary Snow LandDark Depths enters the battlefield with ten ice counters on it.
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Darkslick ShoresLandDarkslick Shores enters the battlefield tapped unless you control two or fewer other lands. Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen. |
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Darksteel CitadelArtifact LandIndestructible (Effects that say "destroy" don't destroy this land.) Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper. |
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DesertLand - Desert: Add to your mana pool.
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Desolate LighthouseLand: Add to your mana pool. A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits. |
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Dimir AqueductLandDimir Aqueduct enters the battlefield tapped.
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Dimir GuildgateLand - GateDimir Guildgate enters the battlefield tapped. Enter and become a mastermind of spies, lies, and deception. |
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Dismal BackwaterLandDismal Backwater enters the battlefield tapped.
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Dormant VolcanoLandDormant Volcano enters the battlefield tapped.
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Dragonskull SummitLandDragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
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Dread StatuaryLand: Add to your mana pool. The last reliable landmark in Tazeem just walked away. |
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Dreadship ReefLand: Add to your mana pool.
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Drifting MeadowLandDrifting Meadow enters the battlefield tapped.
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Drowned CatacombLandDrowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
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Dryad ArborLand Creature - Forest Dryad 1/1(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.") "Touch no tree, break no branch, and speak only the question you wish answered." |
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Duskmantle, House of ShadowLand: Add to your mana pool. In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist. |
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Eiganjo CastleLegendary Land: Add to your mana pool. Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot. |
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Eldrazi TempleLand: Add to your mana pool. Each temple is a door to a horrible future. |
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Elfhame PalaceLandElfhame Palace enters the battlefield tapped. The elfhames are the closest thing to "civilization" the elves allow themselves. |
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Emeria, the Sky RuinLandEmeria, the Sky Ruin enters the battlefield tapped.
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Encroaching WastesLand: Add to your mana pool. Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers. |
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Esper PanoramaLand: Add to your mana pool. Esper is an expansive canvas painted by precise, controlling hands. |
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EvergladesLandEverglades enters the battlefield tapped.
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Evolving WildsLand, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Without the interfering hands of civilization, nature will always shape itself to its own needs. |
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Exotic OrchardLand: Add to your mana pool one mana of any color that a land an opponent controls could produce. "It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." |
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Eye of UginLegendary LandColorless Eldrazi spells you cast cost less to cast. An eye closes. A race awakens. |
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Faerie ConclaveLandFaerie Conclave enters the battlefield tapped.
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Fertile ThicketLandFertile Thicket enters the battlefield tapped.
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Fetid HeathLand: Add to your mana pool. "Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." |
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Fire-Lit ThicketLand: Add to your mana pool. Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat. |
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Flagstones of TrokairLegendary Land: Add to your mana pool. Dust-spiked winds eroded the stones, but the ground where they had stood still holds power. |
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Flamekin VillageLandAs Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
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Flooded GroveLand: Add to your mana pool. At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents. |
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Flooded StrandLand, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
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