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Sorcery
Destroy all nonland permanents.
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Sorcery
Destroy target artifact or enchantment. You gain 4 life.
"A relic donation is suggested." "The suggestion is mandatory." -Temple signs
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Sorcery
Draw two cards.
"The key to unlocking this puzzle is within you." -Doriel, mentor of Mistral Isle
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Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"No simple coin toss can solve this riddle. You must think and choose wisely."-Shai Fusan, archmage
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Sorcery
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
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Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
Genius is overrated, especially when it's someone else's.
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Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
Dreads had half a mind to leave.
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Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
The power of the fens sleeps lightly, and always awakens hungry.
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Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
The wise always keep an ear open to the whispers of power.
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Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." -Liliana Vess
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Sorcery
Destroy target creature. Add to your mana pool.
"You harbor such vast potential. It would be such a shame to let you die of old age."-Zul Ashur, lich lord
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Sorcery
Target player discards two cards.
"What a pity. You should have written it down." -Liliana Vess
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Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
"For every living person there are generations of dead. Which realm would you rather rule?"-Liliana Vess
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Sorcery
All creatures get -1/-1 until end of turn.
"Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us." -Sheyda, Ondu gamekeeper
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Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
"Rage courses in every heart, yearning to betray its rational prison." -Sarkhan Vol
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Sorcery
Destroy target artifact or land.
"To truly defeat a skaberen, you must destroy not the monster but the lab." -Rem Karolus, Blade of the Inquisitors
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Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
"You're in luck. I brought enough to share." -Chandra Nalaar
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Sorcery
Lava Axe deals 5 damage to target player.
It can chop down a redwood in a single stroke. Your sternum isn't going to fare any better.
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Sorcery
Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
"Few can coax the creatures within the magma to be cooled and take form."-Koth of the Hammer
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Sorcery
Creatures without flying can't block this turn.
"It is not in me to tread lightly."-Ryda, geomancer
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Sorcery
As an additional cost to cast Wild Guess, discard a card.
Draw two cards.
No guts, no glory.
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Sorcery
Destroy target noncreature permanent.
"Civilization is fertilizer." -Garruk Wildspeaker
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Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Sorcery
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
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Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
He who hesitates is lunch.
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Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Victory favors neither the righteous nor the wicked. It favors the prepared.
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Land
: Add to your mana pool.
, , Sacrifice Encroaching Wastes: Destroy target nonbasic land.
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.
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Land
: Add to your mana pool.
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
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Land
: Add to your mana pool.
, : Add one mana of any color to your mana pool.
"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." -Hildin, priest of Avacyn
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Basic Land - Plains
(: Add to your mana pool.)
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Basic Land - Island
(: Add to your mana pool.)
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Basic Land - Swamp
(: Add to your mana pool.)
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Basic Land - Mountain
(: Add to your mana pool.)
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Basic Land - Forest
(: Add to your mana pool.)
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