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Disowned Ancestor

Creature - Spirit Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin.

Mana:
Cardset: Khans of Tarkir #70 (Common)
Type: Creature

Grim Haruspex

Creature - Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Whenever another nontoken creature you control dies, draw a card.

"We all want to know what's going on in someone else's head. I simply open it up and look."

Mana:
Power: 3/2
Cardset: Khans of Tarkir #73 (Rare)
Type: Creature

Gurmag Swiftwing

Creature - Bat

Flying, first strike, haste

"Anything a falcon can do, a bat can do in pitch darkness."
-Urdnan the Wanderer

Mana:
Power: 1/2
Cardset: Khans of Tarkir #74 (Uncommon)
Type: Creature

Kheru Bloodsucker

Creature - Vampire

Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.

, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.

It stares through the empty, pain-twisted faces of those it has drained.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #75 (Uncommon)
Type: Creature

Kheru Dreadmaw

Creature - Zombie Crocodile

Defender

, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

Its hunting instincts have long since rotted away. Its hunger, however, remains.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #76 (Common)
Type: Creature

Krumar Bond-Kin

Creature - Orc Warrior

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The Abzan replaced my savagery with a noble heritage. I would give my life for my House."

Mana:
Power: 5/3
Cardset: Khans of Tarkir #77 (Common)
Type: Creature

Mardu Skullhunter

Creature - Human Warrior

Mardu Skullhunter enters the battlefield tapped.

Raid - When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #78 (Common)
Type: Creature

Mer-Ek Nightblade

Creature - Orc Assassin

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has deathtouch.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #79 (Uncommon)
Type: Creature

Necropolis Fiend

Creature - Demon

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Flying

, , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

Mana:
Power: 4/5
Cardset: Khans of Tarkir #82 (Rare)
Type: Creature

Rotting Mastodon

Creature - Zombie Elephant

Mastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations.

Mana:
Power: 2/8
Cardset: Khans of Tarkir #87 (Common)
Type: Creature

Ruthless Ripper

Creature - Human Assassin

Deathtouch

Morph-Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Ruthless Ripper is turned face up, target player loses 2 life.

Mana:
Power: 1/1
Cardset: Khans of Tarkir #88 (Uncommon)
Type: Creature

Shambling Attendants

Creature - Zombie

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Let the world behold what becomes of those who defy us."
-Taigam, Sidisi's Hand

Mana:
Power: 3/5
Cardset: Khans of Tarkir #89 (Common)
Type: Creature

Sidisi's Pet

Creature - Zombie Ape

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The Sultai distinguish between pet and slave by the material of the chain.

Mana:
Power: 1/4
Cardset: Khans of Tarkir #90 (Common)
Type: Creature

Sultai Scavenger

Creature - Bird Warrior

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Flying

Since they guard armies of walking carrion, Sultai aven are never far from a meal.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #91 (Common)
Type: Creature

Swarm of Bloodflies

Creature - Insect

Flying

Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.

Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

In the Gudul delta, bloodfly bites are indistinguishable from spear wounds.

Mana:
Cardset: Khans of Tarkir #92 (Uncommon)
Type: Creature

Unyielding Krumar

Creature - Orc Warrior

: Unyielding Krumar gains first strike until end of turn.

"The man whom I call father killed the orc who sired me, offering his world and his blade in return."

Mana:
Power: 3/3
Cardset: Khans of Tarkir #94 (Common)
Type: Creature

Ainok Tracker

Creature - Hound Scout

First strike

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Some ainok of the mountains are accepted among the Temur as trusted hunt-mates.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #96 (Common)
Type: Creature

Ashcloud Phoenix

Creature - Phoenix

Flying

When Ashcloud Phoenix dies, return it to the battlefield face down.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

Mana:
Power: 4/1
Cardset: Khans of Tarkir #99 (Mythic Rare)
Type: Creature

Bloodfire Expert

Creature - Efreet Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.

Mana:
Power: 3/1
Cardset: Khans of Tarkir #101 (Common)
Type: Creature

Bloodfire Mentor

Creature - Efreet Shaman

, : Draw a card, then discard a card.

The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings.

Mana:
Cardset: Khans of Tarkir #102 (Common)
Type: Creature

Canyon Lurkers

Creature - Human Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.

Mana:
Power: 5/2
Cardset: Khans of Tarkir #105 (Common)
Type: Creature

Dragon-Style Twins

Creature - Human Monk

Double strike

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"We are the flicker of the flame and its heat, the two sides of a single blade."

Mana:
Power: 3/3
Cardset: Khans of Tarkir #108 (Rare)
Type: Creature

Horde Ambusher

Creature - Human Berserker

Whenever Horde Ambusher blocks, it deals 1 damage to you.

Morph-Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Horde Ambusher is turned face up, target creature can't block this turn.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #110 (Uncommon)
Type: Creature

Jeering Instigator

Creature - Goblin Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #113 (Rare)
Type: Creature

Leaping Master

Creature - Human Monk

: Leaping Master gains flying until end of turn.

"Strength batters down barriers. Discipline ignores them."

Mana:
Power: 2/1
Cardset: Khans of Tarkir #114 (Common)
Type: Creature

Mardu Blazebringer

Creature - Ogre Warrior

When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.

"Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch."
-Kerai Suddenblade, Mardu hordechief

Mana:
Power: 4/4
Cardset: Khans of Tarkir #115 (Uncommon)
Type: Creature

Mardu Heart-Piercer

Creature - Human Archer

Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.

"Those who have never ridden before the wind do not know the true joy of war."

Mana:
Power: 2/3
Cardset: Khans of Tarkir #116 (Uncommon)
Type: Creature

Mardu Warshrieker

Creature - Orc Shaman

Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add to your mana pool.

"No body can contain so much fury. It reminds me of another battle, long past."
-Sarkhan Vol

Mana:
Power: 3/3
Cardset: Khans of Tarkir #117 (Common)
Type: Creature

Monastery Swiftspear

Creature - Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The calligraphy of combat is written with strokes of sudden blood.

Mana:
Power: 1/2
Cardset: Khans of Tarkir #118 (Uncommon)
Type: Creature

Summit Prowler

Creature - Yeti

"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they."
-Nitula, the Hunt Caller

Mana:
Power: 4/3
Cardset: Dragons of Tarkir #160 (Common)
Khans of Tarkir #121 (Common)
Type: Creature

Valley Dasher

Creature - Human Berserker

Haste

Valley Dasher attacks each turn if able.

Mardu riders' greatest fear is that a battle might end before their weapons draw blood.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #125 (Common)
Type: Creature

War-Name Aspirant

Creature - Human Warrior

Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #126 (Uncommon)
Type: Creature

Alpine Grizzly

Creature - Bear

The Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule.

Mana:
Power: 4/2
Cardset: Khans of Tarkir #127 (Common)
Type: Creature

Archers' Parapet

Creature - Wall

Defender

, : Each opponent loses 1 life.

Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.

Mana:
Cardset: Khans of Tarkir #128 (Common)
Type: Creature

Heir of the Wilds

Creature - Human Warrior

Deathtouch

Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #134 (Uncommon)
Type: Creature

Highland Game

Creature - Elk

When Highland Game dies, you gain 2 life.

"Bring down a stag and fix its horns upon her head. This one hears the whispers."
-Chianul, at the weaving of Arel

Mana:
Power: 2/1
Cardset: Khans of Tarkir #135 (Common)
Type: Creature

Hooded Hydra

Creature - Snake Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.

Morph

As Hooded Hydra is turned face up, put five +1/+1 counters on it.

Mana:
Cardset: Khans of Tarkir #136 (Mythic Rare)
Type: Creature

Hooting Mandrills

Creature - Ape

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Trample

Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #137 (Common)
Type: Creature

Kin-Tree Warden

Creature - Human Warrior

: Regenerate Kin-Tree Warden.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The amber of the tree and the blood of my veins are the same."

Mana:
Power: 1/1
Cardset: Khans of Tarkir #139 (Common)
Type: Creature

Longshot Squad

Creature - Hound Archer

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Mana:
Power: 3/3
Cardset: Khans of Tarkir #140 (Common)
Type: Creature