Sunblade ElfCreature - Elf WarriorSunblade Elf gets +1/+1 as long as you control a Plains. "We patrol the steppes to keep enemies from the forest verge." |
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Undergrowth ScavengerCreature - Fungus HorrorUndergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards. It sees a rotting carcass as a good wine which has been aged properly. |
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Venom SliverCreature - SliverSliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) "We attacked with arrows dipped in poison. The slivers that did not die began to change." |
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Wall of MulchCreature - WallDefender (This creature can't attack.) Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come. |
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Yisan, the Wanderer BardLegendary Creature - Human Rogue, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library. Designed by Brian Fargo |
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Sliver HivelordLegendary Creature - SliverSliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) "This is the source, the line unbroken since the calamity that brought such monsters to our shores." |
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Ajani SteadfastPlaneswalker - Ajani (Loyalty: 4)+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
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Jace, the Living GuildpactPlaneswalker - Jace (Loyalty: 5)+1: Look at the top two cards of your library. Put one of them into your graveyard.
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Liliana VessPlaneswalker - Liliana (Loyalty: 5)+1: Target player discards a card.
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Chandra, PyromasterPlaneswalker - Chandra (Loyalty: 4)+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
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Nissa, WorldwakerPlaneswalker - Nissa (Loyalty: 3)+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
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Garruk, Apex PredatorPlaneswalker - Garruk (Loyalty: 5)+1: Destroy another target planeswalker.
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Avarice AmuletArtifact - EquipmentEquipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Designed by Penny Arcade |
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Brawler's PlateArtifact - EquipmentEquipped creature gets +2/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
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The Chain VeilLegendary ArtifactAt the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
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GrindclockArtifact: Put a charge counter on Grindclock. Pray you never hear it chime. |
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Haunted Plate MailArtifact - EquipmentEquipped creature gets +4/+4.
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Hot SoupArtifact - EquipmentEquipped creature can't be blocked. "Comin' through!" |
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MeteoriteArtifactWhen Meteorite enters the battlefield, it deals 2 damage to target creature or player. "And if I'm lying," he began . . . |
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Obelisk of UrdArtifactConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Perilous VaultArtifact, , Exile Perilous Vault: Exile all nonland permanents. The spirit dragon Ugin arranged the hedrons of Zendikar to direct leylines of energy. To disrupt one is to unleash devastation and chaos. |
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Profane MementoArtifactWhenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. "An angel's skull is left too plain by death. I made a few aesthetic modifications." |
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Rogue's GlovesArtifact - EquipmentWhenever equipped creature deals combat damage to a player, you may draw a card. Professional pilferers prefer proper preparation. |
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Sacred ArmoryArtifact: Target creature gets +1/+0 until end of turn. Arrive for worship. Leave for war. |
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Shield of the AvatarArtifact - EquipmentIf a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. We are made stronger by those we fight for. |
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Staff of the Death MagusArtifactWhenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life. A symbol of ambition in ruthless times. |
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Staff of the Flame MagusArtifactWhenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life. A symbol of passion in indifferent times. |
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Staff of the Mind MagusArtifactWhenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life. A symbol of sagacity in bewildering times. |
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Staff of the Sun MagusArtifactWhenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life. A symbol of conviction in uncertain times. |
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Staff of the Wild MagusArtifactWhenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life. A symbol of ferocity in oppressive times. |
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Tormod's CryptArtifact, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. Dominaria's most extravagant crypt nevertheless holds an empty grave. |
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Tyrant's MachineArtifact, : Tap target creature. "Though tempered differently, all wills can be broken." |
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Battle MasteryEnchantment - AuraEnchant creature "Boom Boom Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills" |
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Divine FavorEnchantment - AuraEnchant creature With an armory of light, even the squire may champion her people. |
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First ResponseEnchantmentAt the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield. "There's never a good time for a disaster or an attack. That's why we're here." |
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Marked by HonorEnchantment - AuraEnchant creature Stand your post for duty. Stand your ground for honor. |
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Oppressive RaysEnchantment - AuraEnchant creature
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Spectra WardEnchantment - AuraEnchant creature
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Spirit BondsEnchantmentWhenever a nontoken creature enters the battlefield under your control, you may pay . If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. Designed by Justin Gary |
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EncrustEnchantment - AuraEnchant artifact or creature "Barnacles are the sea's final defense." |
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