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Worms of the Earth

Enchantment

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.

The ground collapsed, leaving nothing but the great Worms' mucous residues.

Mana:
Cardset: The Dark #18 (Rare)
Type: Enchantment

Wormfang Turtle

Creature - Nightmare Turtle Beast

When Wormfang Turtle enters the battlefield, exile a land you control.

When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Chainer's admirers keep his dreams alive.

Mana:
Power: 2/4
Cardset: Judgment #60 (Uncommon)
Type: Creature

Wormfang Newt

Creature - Nightmare Salamander Beast

When Wormfang Newt enters the battlefield, exile a land you control.

When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Spawned by mages emulating the insane.

Mana:
Power: 2/2
Cardset: Judgment #59 (Common)
Type: Creature

Wormfang Manta

Creature - Nightmare Fish Beast

Flying

When Wormfang Manta enters the battlefield, you skip your next turn.

When Wormfang Manta leaves the battlefield, you take an extra turn after this one.

Mana:
Power: 6/1
Cardset: Judgment #58 (Rare)
Type: Creature

Wormfang Drake

Creature - Nightmare Drake

Flying

When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.

When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Power: 3/4
Cardset: Judgment #57 (Common)
Type: Creature

Wormfang Crab

Creature - Nightmare Crab

Wormfang Crab is unblockable.

When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.

When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Power: 3/6
Cardset: Judgment #56 (Uncommon)
Type: Creature

Wormfang Behemoth

Creature - Nightmare Fish Beast

When Wormfang Behemoth enters the battlefield, exile all cards from your hand.

When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.

Mana:
Power: 5/5
Cardset: Judgment #55 (Rare)
Type: Creature

Worm Harvest

Sorcery

Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Mana: {{/}}{{/}}{{/}}
Cardset: Modern Masters #195 (Uncommon)
Eventide #131 (Rare)
Type: Sorcery

Worldspine Wurm

Creature - Wurm

Trample

When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

Mana:
Power: 15/15
Cardset: Return to Ravnica #140 (Mythic Rare)
Type: Creature

Worldslayer

Artifact - Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"If that is what you seek, try looking in craters."
-Fodrus, mastersmith

Mana:
Cardset: Magic 2012 #222 (Rare)
Mirrodin #276 (Rare)
Type: Artifact

Worldpurge

Sorcery

Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.

The Aurora is not the only magic capable of remaking a world.

Mana: {{/}}{{/}}{{/}}{{/}
Cardset: Shadowmoor #156 (Rare)
Type: Sorcery

Worldly Tutor

Instant

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

"Aselbo soon had the rhino eating from his palm and the snake waiting at his heels."
-Afari, Tales

Mana:
Cardset: Sixth Edition #269 (Unknown)
Mirage #153 (Uncommon)
Type: Instant

Worldly Counsel

Instant

Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Every horizon hides a new possibility.

Mana:
Cardset: Conflux #39 (Common)
Invasion #89 (Common)
Type: Instant

Worldknit

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

As long as every card in your card pool started the game in your library or in the command zone, lands you control have ": Add one mana of any color to your mana pool."

Mana:
Cardset: Conspiracy #13 (Rare)
Type: Conspiracy

Worldheart Phoenix

Creature - Phoenix

Flying

You may cast Worldheart Phoenix from your graveyard by paying rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.

Mana:
Power: 2/2
Cardset: Conflux #77 (Rare)
Type: Creature

Worldgorger Dragon

Creature - Nightmare Dragon

Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

Mana:
Power: 7/7
Cardset: Judgment #103 (Rare)
Type: Creature

Worldfire

Sorcery

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

Even the smallest spark may set a world ablaze.

Mana:
Cardset: Magic 2013 #158 (Mythic Rare)
Type: Sorcery

World Queller

Creature - Avatar

At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.

"Why fight the world when you know who will win?"
-Nissa Revane

Mana:
Power: 4/4
Cardset: Zendikar #39 (Rare)
Type: Creature

World Breaker

Creature - Eldrazi

Devoid (This card has no color.)

When you cast World Breaker, exile target artifact, enchantment, or land.

Reach

{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.)

Mana:
Power: 5/7
Cardset: Oath of the Gatewatch #126 (Mythic Rare)
Type: Creature

World at War

Sorcery

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Rise of the Eldrazi #172 (Rare)
Type: Sorcery

Working Stiff

Creature - Mummy

As Working Stiff comes into play, straighten your arms.

When you bend an elbow, sacrifice Working Stiff.

Oh, does your nose itch?

Mana:
Power: 2/2
Cardset: Unhinged #68 (Uncommon)
Type: Creature

Workhorse

Artifact Creature - Horse

Workhorse enters the battlefield with four +1/+1 counters on it.

Remove a +1/+1 counter from Workhorse: Add to your mana pool.

Mana:
Cardset: Exodus #142 (Rare)
Type: Artifact Creature

Words of Worship

Enchantment

: The next time you would draw a card this turn, you gain 5 life instead.

"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life."
-Volume I, The Book of Faith

Mana:
Cardset: Onslaught #61 (Rare)
Type: Enchantment

Words of Wisdom

Instant

You draw two cards, then each other player draws a card.

Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared.

Mana:
Cardset: Odyssey #114 (Common)
Type: Instant

Words of Wind

Enchantment

: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.

"Be logical in all things. Do not allow instinct or passion to cloud your mind."
-Volume II, The Book of Insight

Mana:
Cardset: Onslaught #122 (Rare)
Type: Enchantment

Words of Wilding

Enchantment

: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.

"Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge."
-Volume V, The Book of Life

Mana:
Cardset: Onslaught #305 (Rare)
Type: Enchantment

Words of Waste

Enchantment

: The next time you would draw a card this turn, each opponent discards a card instead.

"Terror corrupts order and paralyzes instinct."
-Volume III, The Book of Decay

Mana:
Cardset: Onslaught #182 (Rare)
Type: Enchantment

Words of War

Enchantment

: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.

"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death."
-Volume IV, The Book of Fire

Mana:
Cardset: Onslaught #244 (Rare)
Type: Enchantment

Wordmail

Enchant Creature

Enchanted creature gets +1/+1 for each word in its name.

"Suck on it, Stangg"
-Sol'kanar the Swamp King

Mana:
Cardset: Unhinged #22 (Common)
Type: Enchantment

Word of Undoing

Instant

Return target creature and all white Auras you own attached to it to their owners' hands.

"It was in Urza's journals that I finally found the secret at the core of the summonings."
-Journal, author unknown

Mana:
Cardset: Ice Age #108 (Common)
Type: Instant

Word of Seizing

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

"Obey!"

Mana:
Cardset: Commander 2014 #185 (Rare)
Time Spiral #188 (Rare)
Type: Instant

Word of Command

Instant

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

Mana:
Cardset: Unlimited Edition #45 (Rare)
Beta Edition #45 (Unknown)
Alpha Edition #45 (Unknown)
Type: Instant

Word of Blasting

Instant

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.

"Walls? What walls?"
-Jaya Ballard, task mage

Mana:
Cardset: Mercadian Masques #228 (Uncommon)
Fifth Edition #276 (Uncommon)
Ice Age #224 (Uncommon)
Type: Instant

Word of Binding

Sorcery

Tap X target creatures.

"That was the worst experience of my days: standing there helpless as they killed my whole troop."
-Maeveen O'Donagh, Memoirs of a Soldier

Mana:
Cardset: Fourth Edition #56 (Common)
The Dark #17 (Common)
Type: Sorcery

Woolly Thoctar

Creature - Beast

One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.

Mana:
Power: 5/4
Cardset: Ajani vs. Nicol Bolas #13 (Uncommon)
Shards of Alara #209 (Uncommon)
Type: Creature

Woolly Spider

Creature - Spider

Reach (This creature can block creatures with flying.)

Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

"We need not fear the forces of the air; I've yet to see a Spider without an appetite."
-Taaveti of Kelsinko, Elvish Hunter

Mana:
Power: 2/3
Cardset: Ice Age #167 (Common)
Type: Creature

Woolly Razorback

Creature - Boar Beast

Woolly Razorback enters the battlefield with three ice counters on it.

As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.

Whenever Woolly Razorback blocks, remove an ice counter from it.

Mana:
Power: 7/7
Cardset: Coldsnap #25 (Rare)
Type: Creature

Woolly Mammoths

Creature - Elephant

Woolly Mammoths has trample as long as you control a snow land.

"Mammoths may be good to ride on, but they're certainly bad to fall off of!"
-Disa the Restless, journal entry

Mana:
Power: 3/2
Cardset: Ice Age #166 (Common)
Type: Creature

Woolly Loxodon

Creature - Elephant Warrior

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.

Mana:
Power: 6/7
Cardset: Khans of Tarkir #158 (Common)
Type: Creature

Woodwraith Strangler

Creature - Plant Zombie

Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.

"Nothing could be more natural than roots sucking nourishment from the dead."
-Savra

Mana:
Power: 2/2
Cardset: Ravnica: City of Guilds #241 (Common)
Type: Creature