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Roil Spout

Sorcery

Put target creature on top of its owner's library.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #219 (Uncommon)
Type: Sorcery

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #122 (Uncommon)
Type: Sorcery

Retreat to Valakut

Enchantment

Landfall - Whenever a land enters the battlefield under your control, choose one -

• Target creature gets +2/+0 until end of turn.

• Target creature can't block this turn.

Mana:
Cardset: Battle for Zendikar #153 (Uncommon)
Type: Enchantment

Retreat to Kazandu

Enchantment

Landfall - Whenever a land enters the battlefield under your control, choose one -

• Put a +1/+1 counter on target creature.

• You gain 2 life.

Mana:
Cardset: Battle for Zendikar #186 (Uncommon)
Type: Enchantment

Retreat to Hagra

Enchantment

Landfall - Whenever a land enters the battlefield under your control, choose one -

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.

Mana:
Cardset: Battle for Zendikar #121 (Uncommon)
Type: Enchantment

Retreat to Emeria

Enchantment

Landfall - Whenever a land enters the battlefield under your control, choose one -

• Put a 1/1 white Kor Ally creature token onto the battlefield.

• Creatures you control get +1/+1 until end of turn.

Mana:
Cardset: Battle for Zendikar #44 (Uncommon)
Type: Enchantment

Retreat to Coralhelm

Enchantment

Landfall - Whenever a land enters the battlefield under your control, choose one -

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Cardset: Battle for Zendikar #82 (Uncommon)
Type: Enchantment

Resolute Blademaster

Creature - Human Soldier Ally

Rally - Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.

"Great steel is born in the hottest forges. Great soldiers are born in war."

Mana:
Power: 2/2
Cardset: Battle for Zendikar #218 (Uncommon)
Type: Creature

Reclaiming Vines

Sorcery

Destroy target artifact, enchantment, or land.

"This world tires of its long occupation."-Nissa Revane

Mana:
Cardset: Battle for Zendikar #185 (Common)
Type: Sorcery

Reckless Cohort

Creature - Human Warrior Ally

Reckless Cohort attacks each combat if able unless you control another Ally.

"You have a family. Mine died at Sea Gate. You go to yours, and I'll go to mine."

Mana:
Power: 2/2
Cardset: Battle for Zendikar #152 (Common)
Type: Creature

Radiant Flames

Sorcery

Converge - Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.

The fires of Zendikar are always hungry, and there is much on which they can feed.

Mana:
Cardset: Battle for Zendikar #151 (Rare)
Type: Sorcery

Quarantine Field

Enchantment

Quarantine Field enters the battlefield with X isolation counters on it.

When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.

Mana:
Cardset: Battle for Zendikar #43 (Mythic Rare)
Type: Enchantment

Processor Assault

Sorcery

Devoid (This card has no color.)

As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.

Processor Assault deals 5 damage to target creature.

Ulamog's processors trail behind him, converting ruined matter into furious energy.

Mana:
Cardset: Battle for Zendikar #132 (Uncommon)
Type: Sorcery

Prism Array

Enchantment

Converge - Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.

: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Battle for Zendikar #81 (Rare)
Type: Enchantment

Prairie Stream

Land - Plains Island

(: Add or to your mana pool.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Mana:
Cardset: Battle for Zendikar #241 (Rare)
Type: Land

Plummet

Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind."
-Dejara, Giltwood druid

Mana:
Cardset: Battle for Zendikar #184 (Common)
Magic 2015 #192 (Common)
Conspiracy #173 (Common)
Magic 2014 #188 (Common)
Magic 2013 #179 (Common)
Magic 2012 #187 (Common)
Magic 2011 #190 (Common)
Archenemy #65 (Common)
Type: Instant

Plated Crusher

Creature - Beast

Trample, hexproof

"It might fight the Eldrazi, but don't mistake it for a companion, Gideon. It's not interested in your concept of strength through unity."-Najiya, leader of the Tajuru

Mana:
Power: 7/6
Cardset: Battle for Zendikar #183 (Uncommon)
Type: Creature

Planar Outburst

Sorcery

Destroy all nonland creatures.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #42 (Rare)
Type: Sorcery

Plains

Basic Land - Plains

(: Add to your mana pool.)

Mana:
Cardset: Battle for Zendikar #250a (Common)
Battle for Zendikar #251a (Common)
Battle for Zendikar #252a (Common)
Battle for Zendikar #253a (Common)
Battle for Zendikar #254a (Common)
Dragons of Tarkir #250 (Common)
Dragons of Tarkir #251 (Common)
Dragons of Tarkir #252 (Common)
Fate Reforged #176 (Common)
Fate Reforged #177 (Common)
Commander 2014 #318 (Common)
Commander 2014 #319 (Common)
Commander 2014 #320 (Common)
Commander 2014 #321 (Common)
Khans of Tarkir #250 (Common)
Khans of Tarkir #251 (Common)
Khans of Tarkir #252 (Common)
Khans of Tarkir #253 (Common)
Magic 2015 #250 (Common)
Magic 2015 #251 (Common)
Magic 2015 #252 (Common)
Magic 2015 #253 (Common)
Commander 2013 #337 (Common)
Commander 2013 #338 (Common)
Commander 2013 #339 (Common)
Commander 2013 #340 (Common)
Theros #230 (Common)
Theros #231 (Common)
Theros #232 (Common)
Theros #233 (Common)
Magic 2014 #230 (Common)
Magic 2014 #231 (Common)
Magic 2014 #232 (Common)
Magic 2014 #233 (Common)
Sorin vs. Tibalt #38 (Common)
Sorin vs. Tibalt #39 (Common)
Sorin vs. Tibalt #40 (Common)
Return to Ravnica #250 (Common)
Return to Ravnica #251 (Common)
Return to Ravnica #252 (Common)
Return to Ravnica #253 (Common)
Return to Ravnica #254 (Common)
Magic 2013 #230 (Common)
Magic 2013 #231 (Common)
Magic 2013 #232 (Common)
Magic 2013 #233 (Common)
Commander #299 (Common)
Commander #300 (Common)
Commander #301 (Common)
Commander #302 (Common)
Planechase 2012 #132 (Common)
Planechase 2012 #133 (Common)
Planechase 2012 #134 (Common)
Planechase 2012 #135 (Common)
Planechase 2012 #136 (Common)
Avacyn Restored #230 (Common)
Avacyn Restored #231 (Common)
Avacyn Restored #232 (Common)
Venser vs. Koth #38 (Common)
Venser vs. Koth #39 (Common)
Venser vs. Koth #40 (Common)
Innistrad #250 (Common)
Innistrad #251 (Common)
Innistrad #252 (Common)
Ajani vs. Nicol Bolas #40 (Common)
Magic 2012 #230 (Common)
Magic 2012 #231 (Common)
Magic 2012 #232 (Common)
Magic 2012 #233 (Common)
New Phyrexia #166 (Common)
New Phyrexia #167 (Common)
Knights vs. Dragons #39 (Unknown)
Knights vs. Dragons #40 (Unknown)
Knights vs. Dragons #41 (Unknown)
Knights vs. Dragons #42 (Unknown)
Mirrodin Besieged #146 (Common)
Mirrodin Besieged #147 (Common)
Scars of Mirrodin #230 (Common)
Scars of Mirrodin #231 (Common)
Scars of Mirrodin #232 (Common)
Scars of Mirrodin #233 (Common)
Elspeth vs. Tezzeret #35 (Common)
Elspeth vs. Tezzeret #36 (Common)
Elspeth vs. Tezzeret #37 (Common)
Elspeth vs. Tezzeret #38 (Common)
Magic 2011 #230 (Common)
Magic 2011 #231 (Common)
Magic 2011 #232 (Common)
Magic 2011 #233 (Common)
Archenemy #137 (Common)
Archenemy #138 (Common)
Rise of the Eldrazi #229 (Common)
Rise of the Eldrazi #230 (Common)
Rise of the Eldrazi #231 (Common)
Rise of the Eldrazi #232 (Common)
Phyrexia vs. The Coalition #67 (Common)
Premium Deck Series: Slivers #37 (Common)
Zendikar #230 (Common)
Zendikar #231 (Common)
Zendikar #232 (Common)
Zendikar #233 (Common)
Zendikar #250 (Common)
Zendikar #251 (Common)
Zendikar #252 (Common)
Zendikar #253 (Common)
Magic 2010 #230 (Common)
Magic 2010 #231 (Common)
Magic 2010 #232 (Common)
Magic 2010 #233 (Common)
Divine vs. Demonic #26 (Common)
Divine vs. Demonic #27 (Common)
Divine vs. Demonic #28 (Common)
Divine vs. Demonic #29 (Common)
Shards of Alara #230 (Common)
Shards of Alara #231 (Common)
Shards of Alara #232 (Common)
Shards of Alara #233 (Common)
Shadowmoor #282 (Common)
Shadowmoor #283 (Common)
Shadowmoor #284 (Common)
Shadowmoor #285 (Common)
Lorwyn #282 (Common)
Lorwyn #283 (Common)
Lorwyn #284 (Common)
Lorwyn #285 (Common)
Tenth Edition #364 (Common)
Tenth Edition #365 (Common)
Tenth Edition #366 (Common)
Tenth Edition #367 (Common)
Time Spiral #282 (Common)
Time Spiral #283 (Common)
Time Spiral #284 (Common)
Time Spiral #285 (Common)
Ravnica: City of Guilds #287 (Common)
Ravnica: City of Guilds #288 (Common)
Ravnica: City of Guilds #289 (Common)
Ravnica: City of Guilds #290 (Common)
Ninth Edition #331 (Common)
Ninth Edition #332 (Common)
Ninth Edition #333 (Common)
Ninth Edition #334 (Common)
Champions of Kamigawa #287 (Common)
Champions of Kamigawa #288 (Common)
Champions of Kamigawa #289 (Common)
Champions of Kamigawa #290 (Common)
Mirrodin #287 (Common)
Mirrodin #288 (Common)
Mirrodin #289 (Common)
Mirrodin #290 (Common)
Eighth Edition #331 (Common)
Eighth Edition #332 (Common)
Eighth Edition #333 (Common)
Eighth Edition #334 (Common)
Onslaught #331 (Common)
Onslaught #332 (Common)
Onslaught #333 (Common)
Onslaught #334 (Common)
Odyssey #331 (Common)
Odyssey #332 (Common)
Odyssey #333 (Common)
Odyssey #334 (Common)
Seventh Edition #341 (Common)
Seventh Edition #342 (Common)
Seventh Edition #343 (Common)
Seventh Edition #344 (Common)
Invasion #331 (Common)
Invasion #332 (Common)
Invasion #333 (Common)
Invasion #334 (Common)
Mercadian Masques #331 (Common)
Mercadian Masques #332 (Common)
Mercadian Masques #333 (Common)
Mercadian Masques #334 (Common)
Sixth Edition #331 (Unknown)
Sixth Edition #332 (Unknown)
Sixth Edition #333 (Unknown)
Sixth Edition #334 (Unknown)
Urza's Saga #331 (Common)
Urza's Saga #332 (Common)
Urza's Saga #333 (Common)
Urza's Saga #334 (Common)
Unglued #84 (Common)
Tempest #324 (Common)
Tempest #325 (Common)
Tempest #326 (Common)
Tempest #327 (Common)
Fifth Edition #434 (Common)
Fifth Edition #435 (Common)
Fifth Edition #436 (Common)
Fifth Edition #437 (Common)
Mirage #306 (Common)
Mirage #307 (Common)
Mirage #308 (Common)
Mirage #309 (Common)
Ice Age #343 (Common)
Ice Age #344 (Common)
Ice Age #345 (Common)
Fourth Edition #186 (Common)
Fourth Edition #187 (Common)
Fourth Edition #188 (Common)
Revised Edition #293 (Common)
Revised Edition #294 (Common)
Revised Edition #295 (Common)
Unlimited Edition #289 (Common)
Unlimited Edition #290 (Common)
Unlimited Edition #291 (Common)
Beta Edition #289 (Unknown)
Beta Edition #290 (Unknown)
Beta Edition #291 (Unknown)
Alpha Edition #285 (Unknown)
Alpha Edition #286 (Unknown)
Type: Land

Pilgrim's Eye

Artifact Creature - Thopter

Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

The kor send their thopter kites to see if the land is in a welcoming mood.

Mana:
Power: 1/1
Cardset: Battle for Zendikar #226 (Uncommon)
Commander 2014 #262 (Common)
Commander 2013 #253 (Common)
Venser vs. Koth #47 (Common)
Worldwake #128 (Common)
Type: Artifact Creature

Pathway Arrows

Artifact - Equipment

Equipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."

Equip

Also called "pathway stones," hedron shards can immobilize Eldrazi on contact.

Mana:
Cardset: Battle for Zendikar #225 (Uncommon)
Type: Artifact

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6- (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #80 (Mythic Rare)
Type: Sorcery

Painful Truths

Sorcery

Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.

Mana:
Cardset: Battle for Zendikar #120 (Rare)
Type: Sorcery

Outnumber

Instant

Outnumber deals damage to target creature equal to the number of creatures you control.

Everyone who could still lift a weapon had a part in retaking Sea Gate.

Mana:
Cardset: Battle for Zendikar #150 (Common)
Type: Instant

Oran-Rief Invoker

Creature - Human Shaman

: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.

"The world was not hostile to us-we were beneath its notice, and presented no danger."-The Invokers' Tales

Mana:
Power: 2/2
Cardset: Battle for Zendikar #182 (Common)
Type: Creature

Oran-Rief Hydra

Creature - Hydra

Trample

Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

Mana:
Power: 5/5
Cardset: Battle for Zendikar #181 (Rare)
Type: Creature

Oracle of Dust

Creature - Eldrazi Processor

Devoid (This card has no color.)

, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.

Whatever it is searching for, it will stop at nothing to find it.

Mana:
Power: 3/5
Cardset: Battle for Zendikar #63 (Common)
Type: Creature

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #41 (Uncommon)
Type: Sorcery

Ondu Greathorn

Creature - Beast

First strike

Landfall - Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.

"May your horns get lodged in an Eldrazi's bony face, ornery brute!"-Bruse Tarl, Goma Fada nomad

Mana:
Power: 2/3
Cardset: Battle for Zendikar #40 (Common)
Type: Creature

Ondu Champion

Creature - Minotaur Warrior Ally

Rally - Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.

"Put a minotaur at the head of an army and suddenly all the soldiers act like they have horns."-Gideon Jura

Mana:
Power: 4/3
Cardset: Battle for Zendikar #149 (Common)
Type: Creature

Omnath, Locus of Rage

Legendary Creature - Elemental

Landfall - Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.

Mana:
Power: 5/5
Cardset: Battle for Zendikar #217 (Mythic Rare)
Type: Creature

Oblivion Sower

Creature - Eldrazi

When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.

The Eldrazi hunger without limit and consume without pause.

Mana:
Power: 5/8
Cardset: Battle for Zendikar #11 (Mythic Rare)
Type: Creature

Ob Nixilis Reignited

Planeswalker - Nixilis (Loyalty: 5)

+1: You draw a card and you lose 1 life.

−3: Destroy target creature.

−8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."

Mana:
Cardset: Battle for Zendikar #119 (Mythic Rare)
Type: Planeswalker

Noyan Dar, Roil Shaper

Legendary Creature - Merfolk Ally

Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

After many years as a lullmage, Noyan Dar turned his talents from allaying Zendikar's fury to the considerably easier task of rousing it.

Mana:
Power: 4/4
Cardset: Battle for Zendikar #216 (Rare)
Type: Creature

Nissa's Renewal

Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.

Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.

Mana:
Cardset: Battle for Zendikar #180 (Rare)
Type: Sorcery

Nirkana Assassin

Creature - Vampire Assassin Ally

Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species.

Mana:
Power: 2/3
Cardset: Battle for Zendikar #118 (Common)
Type: Creature

Nettle Drone

Creature - Eldrazi Drone

Devoid (This card has no color.)

: Nettle Drone deals 1 damage to each opponent.

Whenever you cast a colorless spell, untap Nettle Drone.

Mana:
Power: 3/1
Cardset: Battle for Zendikar #131 (Common)
Type: Creature

Natural Connection

Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

"Zendikar will not surrender, and neither can we."

Mana:
Cardset: Battle for Zendikar #179 (Common)
Type: Instant

Murk Strider

Creature - Eldrazi Processor

Devoid (This card has no color.)

When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.

If you can see it, it's too late.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #62 (Common)
Type: Creature

Murasa Ranger

Creature - Human Warrior

Landfall - Whenever a land enters the battlefield under your control, you may pay . If you do, put two +1/+1 counters on Murasa Ranger.

"If you're not prepared to fight, you'd best be prepared to die."

Mana:
Power: 3/3
Cardset: Battle for Zendikar #178 (Uncommon)
Type: Creature