WeakstoneArtifactAttacking creatures get -1/-0. During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone. |
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Wayfarer's BaubleArtifact, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea. |
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Watchwing ScarecrowArtifact Creature - ScarecrowWatchwing Scarecrow has vigilance as long as you control a white creature. The wings are held in place by wicker rods. The rods are held in place by pure faith. |
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WatchdogArtifact Creature - HoundWatchdog blocks each turn if able. Its growl is a long, rumbling grind of gears and clockwork, its bark a blast of hissing steam. |
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Warmonger's ChariotArtifact - EquipmentEquipped creature gets +2/+2. The best defense is a good offense. |
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Warlord's AxeArtifact - EquipmentEquipped creature gets +3/+1. To split wood with it would be sacrilege. This tool has but one purpose, and that is war. |
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Warden of the WallArtifactWarden of the Wall enters the battlefield tapped.
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Ward of BonesArtifactEach opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. Mages dare not attempt magic in its grotesque presence. |
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War ChariotArtifact, : Target creature gains trample until end of turn. "I wouldn't advise using it with a Woolly Mammoth, but it's quite appropriate for many other beasts." |
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War BargeArtifact: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.
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Wanderer's TwigArtifact, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. For every tree who falls, there are countless sprouts waiting to rise. |
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Wand of the ElementsArtifact, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield. It gives legs to the earth and wings to the sky. |
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Wand of IthArtifact, : Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn.
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Wand of DenialArtifact: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. You'll never miss what you never had. |
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Wall of TanglecordArtifact Creature - WallDefender Rootlike fibers travel far from Mirrodin's metallic forests, emerging from the crust to drink in the mana-infused sunlight. |
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Wall of SpearsArtifact Creature - WallDefender (This creature can't attack.) Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms. |
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Wall of ShieldsArtifact Creature - WallDefender (This creature can't attack.) "It's the pokey bits that hurt the most." |
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Wall of JunkArtifact Creature - WallDefender (This creature can't attack.) Urza saw the wall and realized that even if he tore every Phyrexian to pieces, they would still resist him. |
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Walking WallArtifact Creature - WallDefender "The fortress is not what it seems." |
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Walking AtlasArtifact Creature - Construct: You may put a land card from your hand onto the battlefield. Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain. |
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Walking ArchiveArtifact Creature - GolemDefender (This creature can't attack.)
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Vulshok ReplicaArtifact Creature - Berserker, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player. All the fury of the Vulshok with only a trace of their recklessness. |
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Vulshok MorningstarArtifact - EquipmentEquipped creature gets +2/+2.
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Vulshok GauntletsArtifact - EquipmentEquipped creature gets +4/+2 and doesn't untap during its controller's untap step.
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Vulshok BattlegearArtifact - EquipmentEquipped creature gets +3/+3.
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Voyager StaffArtifact, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. Voyager staffs are sought by those hoping to find an escape from the sprawling glut of Ravnica. |
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Vorrac BattlehornsArtifact - EquipmentEquipped creature has trample and can't be blocked by more than one creature.
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Voodoo DollArtifactAt the beginning of your upkeep, put a pin counter on Voodoo Doll.
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Voltaic KeyArtifact, : Untap target artifact. The missing piece to every puzzle. |
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Voltaic ConstructArtifact Creature - Golem Construct: Untap target artifact creature. The undead may outlast the living, but those who have never lived outlast them both. |
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Volrath's LaboratoryArtifactAs Volrath's Laboratory enters the battlefield, choose a color and a creature type.
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Volatile RigArtifact Creature - ConstructTrample
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ViselingArtifact Creature - ConstructAt the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. "This may hurt a lot." |
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Viridian LongbowArtifact - EquipmentEquipped creature has ": This creature deals 1 damage to target creature or player."
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Viridian ClawArtifact - EquipmentEquipped creature gets +1/+0 and has first strike. "Phyrexians can't corrupt what they can't get close enough to touch." |
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Vibrating SphereArtifactAs long as it's your turn, creatures you control get +2/+0. "Unearthly and invisible fibers emanate from this sphere, entangling all who draw near." |
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Vial of PoisonArtifact, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) There are worse ways to die, but not many. |
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Vial of DragonfireArtifact, , Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature. Designed by an ancient artificer, the vials are strong enough to hold the very breath of a dragon-until it's needed. |
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Vexing ArcanixArtifact, : Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.
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Veteran's ArmamentsTribal Artifact - Soldier EquipmentEquipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
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