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Abandon Hope

Sorcery

As an additional cost to cast Abandon Hope, discard X cards.

Look at target opponent's hand and choose X cards from it. That player discards those cards.

As Gerrard's form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream.

Mana:
Cardset: Tempest #1 (Uncommon)
Type: Sorcery

Absorb Vis

Sorcery

Target player loses 4 life and you gain 4 life.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Mana:
Cardset: Modern Masters #71 (Common)
Sorin vs. Tibalt #31 (Common)
Conflux #40 (Common)
Type: Sorcery

Acceptable Losses

Sorcery

As an additional cost to cast Acceptable Losses, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Mana:
Cardset: Odyssey #172 (Common)
Type: Sorcery

Acid Rain

Sorcery

Destroy all Forests.

Mana:
Cardset: Legends #44 (Rare)
Type: Sorcery

Acidic Soil

Sorcery

Acidic Soil deals damage to each player equal to the number of lands he or she controls.

Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.

Mana:
Cardset: Urza's Saga #172 (Uncommon)
Type: Sorcery

Acorn Harvest

Sorcery

Put two 1/1 green Squirrel creature tokens onto the battlefield.

Flashback-, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Torment #118 (Common)
Type: Sorcery

Acquire

Sorcery

Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.

Sometimes "innovation" means "stealing another's secret before anyone else can."

Mana:
Cardset: Fifth Dawn #21 (Rare)
Type: Sorcery

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"Rage courses in every heart, yearning to betray its rational prison."
-Sarkhan Vol

Mana:
Cardset: Khans of Tarkir #95 (Common)
Magic 2014 #125 (Common)
Gatecrash #85 (Common)
Magic 2012 #121 (Common)
Magic 2011 #121 (Common)
Magic 2010 #124 (Uncommon)
Type: Sorcery

Act on Impulse

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

"You don't want to know what happens after I put on the goggles."

Mana:
Cardset: Magic 2015 #126 (Uncommon)
Type: Sorcery

Addle

Sorcery

Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.

"I'll wring out your tiny mind like a sponge."
-Urborg witch

Mana:
Cardset: Invasion #91 (Uncommon)
Type: Sorcery

Advice from the Fae

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Mana:
Cardset: Shadowmoor #28 (Uncommon)
Type: Sorcery

Aftershock

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

"Every act of destruction has a repercussion."
-Karn, silver golem

Mana:
Cardset: Tempest #160 (Common)
Type: Sorcery

Agonizing Memories

Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost.

Mana:
Cardset: Tenth Edition #126 (Uncommon)
Seventh Edition #117 (Uncommon)
Sixth Edition #111 (Unknown)
Weatherlight #2 (Uncommon)
Type: Sorcery

Airborne Aid

Sorcery

Draw a card for each Bird on the battlefield.

"We help our Southern Order comrades as much as we can. But the Cabal's insidious influence spreads, dividing our forces and leaving new arrivals to fend for themselves."
-Commander Eesha

Mana:
Cardset: Onslaught #62 (Common)
Type: Sorcery

Akroma's Vengeance

Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling (, Discard this card: Draw a card.)

Ixidor had only to imagine their ruin and Akroma made it so.

Mana:
Cardset: From the Vault: Twenty #11 (Mythic Rare)
Commander #3 (Rare)
Onslaught #2 (Rare)
Type: Sorcery

Alive (Alive/Well)

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #121 (Uncommon)
Dragon's Maze #121a (Uncommon)
Type: Sorcery

All Hallow's Eve

Sorcery

Exile All Hallow's Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.

Mana:
Cardset: Legends #2 (Rare)
Type: Sorcery

All Is Dust

Tribal Sorcery - Eldrazi

Each player sacrifices all colored permanents he or she controls.

"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
-Javad Nasrin, Ondu relic hunter

Mana:
Cardset: Rise of the Eldrazi #1 (Mythic Rare)
Type: Sorcery

All Suns' Dawn

Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

Mana:
Cardset: Fifth Dawn #81 (Rare)
Type: Sorcery

Alliance of Arms

Sorcery

Join forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.

Mana:
Cardset: Commander #4 (Rare)
Type: Sorcery

Allied Reinforcements

Sorcery

Put two 2/2 white Knight Ally creature tokens onto the battlefield.

"Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits."

Mana:
Cardset: Oath of the Gatewatch #15 (Uncommon)
Type: Sorcery

Allied Strategies

Sorcery

Domain - Target player draws a card for each basic land type among lands he or she controls.

Each commander looked at the others and wondered who would be first to break the alliance.

Mana:
Cardset: Phyrexia vs. The Coalition #63 (Uncommon)
Planeshift #20 (Uncommon)
Type: Sorcery

Alpha Brawl

Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Being an alpha means proving it every full moon.

Mana:
Cardset: Dark Ascension #82 (Rare)
Type: Sorcery

Altar of Bone

Sorcery

As an additional cost to cast Altar of Bone, sacrifice a creature.

Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Ice Age #359 (Rare)
Type: Sorcery

Amass the Components

Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

"I knew I'd find a use for all that newt spittle!"

Mana:
Cardset: Avacyn Restored #43 (Common)
Type: Sorcery

Ambition's Cost

Sorcery

You draw three cards and you lose 3 life.

"Knowledge demands sacrifice."

Mana:
Cardset: Eighth Edition #118 (Uncommon)
Type: Sorcery

Amnesia

Sorcery

Target player reveals his or her hand and discards all nonland cards.

"When one has witnessed the unspeakable, 'tis sometimes better to forget." -Vervamon the Elder

Mana:
Cardset: The Dark #19 (Rare)
Type: Sorcery

An-Havva Inn

Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone."
-Ihsan's Shade

Mana:
Cardset: Homelands #52 (Uncommon)
Type: Sorcery

Anarchy

Sorcery

Destroy all white permanents.

"The Shaman waved the staff, and the land itself went mad."
-Disa the Restless, journal entry

Mana:
Cardset: Ice Age #170 (Uncommon)
Type: Sorcery

Ancestral Memories

Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Mana:
Cardset: Seventh Edition #59 (Rare)
Sixth Edition #57 (Unknown)
Mirage #52 (Rare)
Type: Sorcery

Ancestral Tribute

Sorcery

You gain 2 life for each card in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Odyssey #2 (Rare)
Type: Sorcery

Ancestral Vision

Sorcery

Illus. Mark Poole

Mana: {<}{b}{r}{>}{(}{C}{o}{l}{o}{r}
Cardset: Jace vs. Chandra #21 (Rare)
Time Spiral #48 (Rare)
Type: Sorcery

Ancient Craving

Sorcery

You draw three cards and you lose 3 life.

Knowledge demands sacrifice.

Mana:
Cardset: Sorin vs. Tibalt #28 (Rare)
Type: Sorcery

Ancient Stirrings

Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)

Mana:
Cardset: Rise of the Eldrazi #174 (Common)
Type: Sorcery

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Mana:
Cardset: Tenth Edition #3 (Common)
Ninth Edition #2 (Common)
Exodus #2 (Common)
Type: Sorcery

Angelic Edict

Sorcery

Exile target creature or enchantment.

The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.

Mana:
Cardset: Gatecrash #2 (Common)
Type: Sorcery

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

There was no reason to pray. This was already an act of the gods.

Mana:
Cardset: Theros #112 (Rare)
Type: Sorcery

Animal Magnetism

Sorcery

Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

Mana:
Cardset: Onslaught #245 (Rare)
Type: Sorcery

Aphetto Dredging

Sorcery

Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.

Phage became both executioner and savior, helping others to the same rebirth she had found.

Mana:
Cardset: Premium Deck Series: Slivers #28 (Common)
Onslaught #125 (Common)
Type: Sorcery

Apocalypse

Sorcery

Exile all permanents. You discard your hand.

"There is a future in which I can see only mist and a single shadow."
-Oracle en-Vec

Mana:
Cardset: Tempest #162 (Rare)
Type: Sorcery

Appetite for Brains

Sorcery

Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.

Just as with a peach, the first bite is always the juiciest.

Mana:
Cardset: Avacyn Restored #84 (Uncommon)
Type: Sorcery

Aquitect's Will

Tribal Sorcery - Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

There is nowhere on Lorwyn that the Merrow Lanes cannot go.

Mana:
Cardset: Lorwyn #52 (Common)
Type: Sorcery

Arc Blade

Sorcery

Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.

Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Future Sight #94 (Uncommon)
Type: Sorcery

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

Rainclouds don't last long in Shiv, but that doesn't stop the lightning.

Mana:
Cardset: Khans of Tarkir #97 (Uncommon)
Urza's Saga #174 (Common)
Type: Sorcery

Arc Trail

Sorcery

Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.

"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."
-Spear-Tribe teaching

Mana:
Cardset: Planechase 2012 #39 (Uncommon)
Scars of Mirrodin #81 (Uncommon)
Type: Sorcery

Archangel's Light

Sorcery

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

"This is the light of Avacyn. Even in her absence she offers us hope."
-Radulf, priest of Avacyn

Mana:
Cardset: Dark Ascension #1 (Mythic Rare)
Type: Sorcery

Argivian Restoration

Sorcery

Return target artifact card from your graveyard to the battlefield.

"The Argivian University taught me two things: always look to the past, and never dismiss what appears useless."
-Hanna, Weatherlight navigator

Mana:
Cardset: Elspeth vs. Tezzeret #69 (Uncommon)
Weatherlight #34 (Uncommon)
Type: Sorcery

Arm with Æther

Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

"Anything we can do to hurt the Phyrexian invaders is worth dying for."

Mana:
Cardset: New Phyrexia #28 (Uncommon)
Type: Sorcery

Armageddon

Sorcery

Destroy all lands.

Mana:
Cardset: Sixth Edition #4 (Unknown)
Fifth Edition #283 (Rare)
Fourth Edition #255 (Rare)
Revised Edition #186 (Rare)
Unlimited Edition #186 (Rare)
Beta Edition #187 (Unknown)
Alpha Edition #186 (Unknown)
Type: Sorcery

Armed (Armed/Dangerous)

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #122 (Uncommon)
Dragon's Maze #122a (Uncommon)
Type: Sorcery

Army of the Damned

Sorcery

Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

Mana:
Cardset: Commander 2013 #69 (Mythic Rare)
Innistrad #87 (Mythic Rare)
Type: Sorcery

Arrow Storm

Sorcery

Arrow Storm deals 4 damage to target creature or player.

Raid - If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented.

First the thunder, then the rain.

Mana:
Cardset: Khans of Tarkir #98 (Common)
Type: Sorcery

Artful Dodge

Sorcery

Target creature is unblockable this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who know the alleys and sewers of the Erdwal can disappear like smoke.

Mana:
Cardset: Dark Ascension #27 (Common)
Type: Sorcery

Ashen Powder

Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control.

"What you call decay, I call ripening. You'll gain no sustenance from this harvest."
-Kaervek

Mana:
Cardset: Sixth Edition #112 (Unknown)
Mirage #2 (Rare)
Type: Sorcery

Ashes to Ashes

Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

"All rivers eventually run to the sea. My job is to sort out who goes first."
-Maeveen O'Donagh, Memoirs of a Soldier

Mana:
Cardset: Fifth Edition #3 (Uncommon)
Fourth Edition #3 (Uncommon)
The Dark #1 (Common)
Type: Sorcery

Asphyxiate

Sorcery

Destroy target untapped creature.

"Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison."
-Agathe, priest of Pharika

Mana:
Cardset: Born of the Gods #60 (Common)
Type: Sorcery

Assassin's Strike

Sorcery

Destroy target creature. Its controller discards a card.

When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.

Mana:
Cardset: Return to Ravnica #57 (Uncommon)
Type: Sorcery

Assassinate

Sorcery

Destroy target tapped creature.

"This is how wars are won-not with armies of soldiers but with a single knife blade, artfully placed."
-Yurin, royal assassin

Mana:
Cardset: Conspiracy #113 (Common)
Planechase 2012 #30 (Common)
Magic 2011 #81 (Common)
Magic 2010 #84 (Common)
Tenth Edition #128 (Common)
Time Spiral #95 (Common)
Type: Sorcery

Assault (Assault/Battery)

Sorcery

Assault deals 2 damage to target creature or player.

Mana:
Cardset: Time Spiral "Timeshifted" #106 (Special)
Invasion #295 (Uncommon)
Type: Sorcery

Assault Strobe

Sorcery

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

When breaking someone's face once just isn't enough.

Mana:
Cardset: Scars of Mirrodin #82 (Common)
Type: Sorcery

Austere Command

Sorcery

Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.

Mana:
Cardset: Commander #8 (Rare)
Lorwyn #3 (Rare)
Type: Sorcery

Avalanche

Sorcery

Destroy X target snow lands.

"The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us."
-Disa the Restless, journal entry

Mana:
Cardset: Ice Age #171 (Uncommon)
Type: Sorcery

Awe for the Guilds

Sorcery

Monocolored creatures can't block this turn.

When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.

Mana:
Cardset: Dragon's Maze #31 (Common)
Type: Sorcery

Æther Gale

Sorcery

Return six target nonland permanents to their owners' hands.

The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.

Mana:
Cardset: Commander 2014 #11 (Rare)
Type: Sorcery

Æther Mutation

Sorcery

Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.

Mana:
Cardset: Apocalypse #91 (Uncommon)
Type: Sorcery

Æther Snap

Sorcery

Remove all counters from all permanents and exile all tokens.

"May you wake to find you were only ever a dream."
-Mephidross curse

Mana:
Cardset: Commander 2014 #133 (Rare)
Darksteel #37 (Rare)
Type: Sorcery

Æther Tide

Sorcery

As an additional cost to cast Æther Tide, discard X creature cards.

Return X target creatures to their owners' hands.

The tide of magic brought them here. Now it would take them home.

Mana:
Cardset: Exodus #27 (Common)
Type: Sorcery

Baki's Curse

Sorcery

Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.

"Those who fling spells too quickly should have reason to regret it."
-Baki, Wizard Attendant

Mana:
Cardset: Homelands #27 (Rare)
Type: Sorcery

Balance

Sorcery

Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Mana:
Cardset: Fourth Edition #256 (Rare)
Revised Edition #187 (Rare)
Unlimited Edition #187 (Rare)
Beta Edition #188 (Unknown)
Alpha Edition #187 (Unknown)
Type: Sorcery

Balance of Power

Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

"To empty your mind is to fill your grave."
-Lat-Nam teaching

Mana:
Cardset: Eighth Edition #62 (Rare)
Type: Sorcery

Balancing Act

Sorcery

Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

Mana:
Cardset: Odyssey #10 (Rare)
Type: Sorcery

Baleful Stare

Sorcery

Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.

"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."

Mana:
Cardset: Ninth Edition #64 (Uncommon)
Seventh Edition #62 (Uncommon)
Type: Sorcery

Bamboozle

Sorcery

Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.

Mana:
Cardset: Odyssey #68 (Uncommon)
Type: Sorcery

Banefire

Sorcery

Banefire deals X damage to target creature or player.

If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.

Mana:
Cardset: Conflux #58 (Rare)
Type: Sorcery

Barrage of Boulders

Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious - If you control a creature with power 4 or greater, creatures can't block this turn.

Crude tactics can be effective nonetheless.

Mana:
Cardset: Khans of Tarkir #100 (Common)
Type: Sorcery

Barrin's Spite

Sorcery

Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

"Only vengeance matters now."
-Barrin

Mana:
Cardset: Invasion #235 (Rare)
Type: Sorcery

Barter in Blood

Sorcery

Each player sacrifices two creatures.

"We must all make sacrifices for the good of Innistrad."
-Sorin Markov

Mana:
Cardset: Avacyn Restored #85 (Uncommon)
Divine vs. Demonic #52 (Uncommon)
Mirrodin #57 (Uncommon)
Type: Sorcery

Bathe in Dragonfire

Sorcery

Bathe in Dragonfire deals 4 damage to target creature.

The scent of cooked flesh lingers in the charred landscape of Tarkir.

Mana:
Cardset: Fate Reforged #92 (Common)
Type: Sorcery

Battle Screech

Sorcery

Put two 1/1 white Bird creature tokens with flying onto the battlefield.

Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Judgment #3 (Uncommon)
Type: Sorcery

Beacon of Creation

Sorcery

Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library.

A chorus of life heralds the arrival of Mirrodin's final sun.

Mana:
Cardset: Fifth Dawn #82 (Rare)
Type: Sorcery

Beacon of Tomorrows

Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

To look into its light is to meet the gaze of history.

Mana:
Cardset: Fifth Dawn #24 (Rare)
Type: Sorcery

Beacon of Unrest

Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

A vertical scream pierces the night air and echoes doom through the clouds.

Mana:
Cardset: Archenemy #10 (Rare)
Tenth Edition #129 (Rare)
Fifth Dawn #41 (Rare)
Type: Sorcery

Beast Hunt

Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

"Surely we could tame something besides hurdas and pillarfield oxen!"
-Sheyda, Ondu gamekeeper

Mana:
Cardset: Zendikar #158 (Common)
Type: Sorcery

Beck (Beck/Call)

Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #123 (Rare)
Dragon's Maze #123a (Rare)
Type: Sorcery

Befoul

Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

The bog's touch means death to all but the darkest of hearts.

Mana:
Cardset: Champions of Kamigawa #102 (Common)
Seventh Edition #118 (Uncommon)
Urza's Saga #116 (Common)
Type: Sorcery

Bend or Break

Sorcery

Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Mana:
Cardset: Invasion #137 (Rare)
Type: Sorcery

Benediction of Moons

Sorcery

You gain 1 life for each player.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Benediction of Moons haunts dies, you gain 1 life for each player.

Mana:
Cardset: Guildpact #3 (Common)
Type: Sorcery

Beseech the Queen

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Those who hear her go mad with inspiration.

Mana:
Cardset: Shadowmoor #57 (Uncommon)
Type: Sorcery

Bestial Menace

Sorcery

Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.

"My battle cry reaches ears far keener than yours."
-Saidah, Joraga hunter

Mana:
Cardset: Commander #144 (Uncommon)
Worldwake #97 (Uncommon)
Type: Sorcery

Bifurcate

Sorcery

Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.

Mana:
Cardset: Mercadian Masques #230 (Rare)
Type: Sorcery

Biomantic Mastery

Sorcery

( can be paid with either or .)

Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

"Look beyond, to the vascular awareness that all life is a map to greater knowledge."
-Momir Vig, Biomancy, vol. I

Mana: {{/}}{{/}}{{/}}
Cardset: Dissension #142 (Rare)
Type: Sorcery

Biorhythm

Sorcery

Each player's life total becomes the number of creatures he or she controls.

"I have seen life's purpose, and now it is my own."
-Kamahl, druid acolyte

Mana:
Cardset: Ninth Edition #231 (Rare)
Onslaught #247 (Rare)
Type: Sorcery

Bite of the Black Rose

Sorcery

Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Mana:
Cardset: Conspiracy #26 (Uncommon)
Type: Sorcery

Bitter Ordeal

Sorcery

Search target player's library for a card and exile it. Then that player shuffles his or her library.

Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

Mana:
Cardset: Future Sight #80 (Rare)
Type: Sorcery

Bitter Revelation

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

"Here you lie then, Ugin. The corpses of worlds will join you in the tomb."
-Sorin Markov

Mana:
Cardset: Khans of Tarkir #65 (Common)
Type: Sorcery

Black Sun's Zenith

Sorcery

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

"Under the suns, Mirrodin kneels and begs us for perfection."
-Geth, Lord of the Vault

Mana:
Cardset: Commander 2014 #136 (Rare)
Mirrodin Besieged #39 (Rare)
Type: Sorcery

Blackmail

Sorcery

Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.

In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.

Mana:
Cardset: Ninth Edition #115 (Uncommon)
Onslaught #127 (Uncommon)
Type: Sorcery

Blasphemous Act

Sorcery

Blasphemous Act costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
-Thalia, Knight-Cathar

Mana:
Cardset: Commander 2014 #172 (Rare)
Innistrad #130 (Rare)
Type: Sorcery

Blast of Genius

Sorcery

Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.

Ral Zarek's brainstorms bring actual thunder and lightning.

Mana:
Cardset: Dragon's Maze #55 (Uncommon)
Type: Sorcery

Blatant Thievery

Sorcery

For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.)

"I'll leave subtlety to the rich."

Mana:
Cardset: Onslaught #71 (Rare)
Type: Sorcery