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Instant
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else." -Lord Hilneth
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Basic Land - Forest
(: Add to your mana pool.)
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Instant
Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith." -Tavalus, acolyte of Korlis
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Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
If you have to be stuck somewhere for a while, it's better to be stuck there with a friend.
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Creature - Sliver
Sliver creatures you control have flying.
Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers.
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Creature - Beast
Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
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Planeswalker - Garruk (Loyalty: 4)
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
−3: You may put a green creature card from your hand onto the battlefield.
−7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
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Instant
Target creature gets +3/+3 until end of turn.
"The prohibition of unnecessary tossing of the citizenry by giants shall also extend to spontaneous giants." -Isperia's Edict, provision VII.789.2
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Creature - Spider
Reach (This creature can block creatures with flying.)
"The wild is always changing, but it does have a few constants." -Garruk Wildspeaker
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Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness."
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Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"No simple coin toss can solve this riddle. You must think and choose wisely."-Shai Fusan, archmage
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Creature - Zombie
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.
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Creature - Goblin
: Each creature attacks this turn if able.
When you need to convey that special kind of message.
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Creature - Goblin Scout
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
"Goblins are cheap, but be careful. It's a lot easier to steal from a corpse than a customer." -Samila, Murasa Expeditionary House
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Creature - Griffin
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
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Instant
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
The necromancer's touch strips away memory and loyalty, and only strength and malice remain.
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Creature - Sliver
Sliver creatures you control have trample. (If a Sliver you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Artifact Creature - Golem
Defender (This creature can't attack.)
When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
"At my feet, invasions end."-Statue inscription
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Artifact - Equipment
Equipped creature gets +4/+4.
: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sorcery
Put two 1/1 colorless Sliver creature tokens onto the battlefield.
Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.
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Sorcery
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
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Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
He who hesitates is lunch.
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Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
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Creature - Human
Creatures your opponents control enter the battlefield tapped.
Some are born to rule. The rest are born to bow before them.
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Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
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Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
"Wonders hide where the trees grow thickest."-Mul Daya proverb
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Basic Land - Island
(: Add to your mana pool.)
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Creature - Fish Illusion
Flying
When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.
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Planeswalker - Jace (Loyalty: 4)
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
−7: Any number of target players each draw twenty cards.
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Creature - Hydra
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Even baloths fear its feeding time.
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Creature - Beast
"And all this time I thought we were tracking it."-Juruk, Kalonian tracker
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Sorcery
Lava Axe deals 5 damage to target player.
It can chop down a redwood in a single stroke. Your sternum isn't going to fare any better.
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Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Victory favors neither the righteous nor the wicked. It favors the prepared.
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Creature - Zombie Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card.
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Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
"This is going to hurt a lot, but on the bright side, you'll be dead soon." -Sedris, the Traitor King
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Planeswalker - Liliana (Loyalty: 3)
+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
−6: You get an emblem with "Swamps you control have ‘: Add to your mana pool.'"
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Creature - Zombie
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.
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Sorcery
Destroy target creature. Add to your mana pool.
"You harbor such vast potential. It would be such a shame to let you die of old age."-Zul Ashur, lich lord
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Creature - Sliver
Sliver creatures you control have ": Add one mana of any color to your mana pool."
"I see in their interconnectedness a strange embodiment of the natural order."-Dionus, elvish archdruid
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Creature - Beast
Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.
"It's not just you. Everyone makes it angry."-Ardenoth, elvish nature advocate
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