Caress of PhyrexiaSorceryTarget player draws three cards, loses 3 life, and gets three poison counters. "I am weak. Make . . . me . . . ideal." |
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CastigateSorceryTarget opponent reveals his or her hand. You choose a nonland card from it and exile that card. "We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." |
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Catch (Catch/Release)SorceryGain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
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Caustic RainSorceryExile target land. "Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance." |
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Cenn's EnlistmentSorceryPut two 1/1 white Kithkin Soldier creature tokens onto the battlefield. The more the scarier. |
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Cerebral EruptionSorceryTarget opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
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Chain ReactionSorceryChain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. "We train for the improbable, like lightning striking the same place twice, or striking everywhere at once." |
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Chainer's EdictSorceryTarget player sacrifices a creature. The pits have their own form of mercy. |
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Channel the SunsSorceryAdd to your mana pool. To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign. |
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Chill of ForebodingSorceryEach player puts the top five cards of his or her library into his or her graveyard. "Wait . . . did you fellows hear something?" |
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Choice of DamnationsSorcery - ArcaneTarget opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. "Life is a series of choices between bad and worse." |
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Chronomantic EscapeSorceryUntil your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
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Clan DefianceSorceryChoose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
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Clarion UltimatumSorceryChoose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. Be worthy of a single blessing, and many more will follow. |
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CleanfallSorcery - ArcaneDestroy all enchantments. During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse. |
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Clear a PathSorceryDestroy target creature with defender. "Why do guards always look surprised when we bash them?" asked Ruric. |
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Cleaver RiotSorceryCreatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) Measure once, cut twice. |
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Clone LegionSorceryFor each creature target player controls, put a token onto the battlefield that's a copy of that creature. Their lust for battle was so great that they didn't care their enemies wore their own faces. |
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Clutch of CurrentsSorceryReturn target creature to its owner's hand.
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Coalition VictorySorceryYou win the game if you control a land of each basic land type and a creature of each color. "You can build a perfect machine out of imperfect parts." |
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Coastal DiscoverySorceryDraw two cards.
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Coerced ConfessionSorceryTarget player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way. "Ask the right questions in the right way and truth is inevitable."
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CoercionSorceryTarget opponent reveals his or her hand. You choose a card from it. That player discards that card. "Of all I that I have lost, I miss my mind the most." |
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Collective UnconsciousSorceryDraw a card for each creature you control. "The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me." |
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Collective VoyageSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.
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Commune with NatureSorceryLook at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Commune with the GodsSorceryReveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. For the first time in many years, Elspeth asked for help. |
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Compulsive ResearchSorceryTarget player draws three cards. Then that player discards two cards unless he or she discards a land card. "Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?" |
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ConcentrateSorceryDraw three cards. "The treasure in my mind is greater than any worldly glory." |
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Concussive BoltSorceryConcussive Bolt deals 4 damage to target player. Shock one, awe the rest. |
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Cone of FlameSorceryCone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
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ConflagrateSorceryConflagrate deals X damage divided as you choose among any number of target creatures and/or players.
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ConfluxSorcerySearch your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. After years of world-bending machinations, Bolas's triumph is at hand. |
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Conjurer's BanSorceryName a card. Until your next turn, the named card can't be played. Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency. |
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Conqueror's PledgeSorceryKicker (You may pay an additional as you cast this spell.)
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Consult the NecrosagesSorceryChoose one - Target player draws two cards; or target player discards two cards. Dimir rank and file never see nor hear their guildmaster. All orders are given through mysterious necrosages who appear from the shadows, tersely toss out a command, and then melt into the darkness. |
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Consume SpiritSorcerySpend only black mana on X. "You clerics brag about your strength of spirit, yet I take away the tiniest fragment, and you crumple like a rag doll." |
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Consuming BonfireTribal Sorcery - ElementalChoose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. "The elves use treefolk to drive us away. It is time to remove their tools." |
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Consuming VaporsSorceryTarget player sacrifices a creature. You gain life equal to that creature's toughness.
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CorpsehatchSorceryDestroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."
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