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Contested CliffsLand
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Contested War ZoneLandWhenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
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Copperline GorgeLandCopperline Gorge enters the battlefield tapped unless you control two or fewer other lands. Where the Tangle overruns the Oxidda mountains, metallic beasts scratch their territories in the verdigris. |
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Coral AtollLandCoral Atoll enters the battlefield tapped.
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Corrupted CrossroadsLand
"Look, and see the future." |
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Creeping Tar PitLandCreeping Tar Pit enters the battlefield tapped.
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Crosis's CatacombsLand - LairWhen Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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Crucible of the Spirit DragonLand
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Crumbling NecropolisLandCrumbling Necropolis enters the battlefield tapped. "They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living." |
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Crumbling VestigeLandCrumbling Vestige enters the battlefield tapped.
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Crypt of AgadeemLandCrypt of Agadeem enters the battlefield tapped.
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Crystal QuarryLand
"How tragic that greed eclipses beauty." |
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Crystal VeinLand
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Dakmor SalvageLandDakmor Salvage enters the battlefield tapped.
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Darigaaz's CalderaLand - LairWhen Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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Dark DepthsLegendary Snow LandDark Depths enters the battlefield with ten ice counters on it.
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Darkslick ShoresLandDarkslick Shores enters the battlefield tapped unless you control two or fewer other lands. Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen. |
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Darksteel CitadelArtifact LandIndestructible (Effects that say "destroy" don't destroy this land.) Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper. |
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Darkwater CatacombsLand
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war. |
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Daru EncampmentLand
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DesertLand - Desert
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Deserted TempleLand
A monument to long-forgotten gods, it stands as a tribute to the fleeting nature of human ways. |
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Desolate LighthouseLand
A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits. |
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Diamond ValleyLand
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Dimir AqueductLandDimir Aqueduct enters the battlefield tapped.
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Dimir GuildgateLand - GateDimir Guildgate enters the battlefield tapped. Enter and become a mastermind of spies, lies, and deception. |
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Dismal BackwaterLandDismal Backwater enters the battlefield tapped.
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Dormant VolcanoLandDormant Volcano enters the battlefield tapped.
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Dragonskull SummitLandDragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
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Dread StatuaryLand
The last reliable landmark in Tazeem just walked away. |
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Dreadship ReefLand
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Drifting MeadowLandDrifting Meadow enters the battlefield tapped.
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Dromar's CavernLand - LairWhen Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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Drowned CatacombLandDrowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
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Dryad ArborLand Creature - Forest Dryad 1/1(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has " "Touch no tree, break no branch, and speak only the question you wish answered." |
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Duskmantle, House of ShadowLand
In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist. |
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Dust BowlLand
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Dwarven HoldLandDwarven Hold enters the battlefield tapped.
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Dwarven RuinsLandDwarven Ruins enters the battlefield tapped.
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Ebon StrongholdLandEbon Stronghold enters the battlefield tapped.
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