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Vivid CreekLandVivid Creek enters the battlefield tapped with two charge counters on it.
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Vivid GroveLandVivid Grove enters the battlefield tapped with two charge counters on it.
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Vivid MarshLandVivid Marsh enters the battlefield tapped with two charge counters on it.
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Vivid MeadowLandVivid Meadow enters the battlefield tapped with two charge counters on it.
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Volcanic IslandLand - Island Mountain(
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Volrath's StrongholdLegendary Land
The seed of a world's evil. |
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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Wanderwine HubLandAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. Below the great river, a bustling hub channels the flow of merrow trade. |
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WastelandLand
"The land promises nothing and keeps its promise." |
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WastesBasic Land
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Waterveil CavernLand
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Watery GraveLand - Island Swamp(
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Wind-Scarred CragLandWind-Scarred Crag enters the battlefield tapped.
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Windbrisk HeightsLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Winding CanyonsLand
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Windswept HeathLand
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Wintermoon MesaLandWintermoon Mesa enters the battlefield tapped. Dark is light and day is night |
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Wirewood LodgeLand
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Wizards' SchoolLand
The legacy of Feroz lives on. |
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Wooded BastionLand
The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. |
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Wooded FoothillsLand
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Woodland CemeteryLandWoodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
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Yavimaya CoastLand
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Yavimaya HollowLegendary Land
For all its traps and defenses, Yavimaya has its havens, too. |
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Zoetic CavernLand
Nothing lives within it, yet there is life. |
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