Abandon HopeSorceryAs an additional cost to cast Abandon Hope, discard X cards. As Gerrard's form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream. |
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Absorb VisSorceryTarget player loses 4 life and you gain 4 life.
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Acceptable LossesSorceryAs an additional cost to cast Acceptable Losses, discard a card at random.
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Acid RainSorceryDestroy all Forests.
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Acidic SoilSorceryAcidic Soil deals damage to each player equal to the number of lands he or she controls. Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles. |
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Acorn HarvestSorceryPut two 1/1 green Squirrel creature tokens onto the battlefield.
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AcquireSorcerySearch target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Sometimes "innovation" means "stealing another's secret before anyone else can." |
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Act of TreasonSorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) "Rage courses in every heart, yearning to betray its rational prison." |
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Act on ImpulseSorceryExile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) "You don't want to know what happens after I put on the goggles." |
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AddleSorceryChoose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. "I'll wring out your tiny mind like a sponge." |
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Advice from the FaeSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.)
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AftershockSorceryDestroy target artifact, creature, or land. Aftershock deals 3 damage to you. "Every act of destruction has a repercussion." |
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Agonizing MemoriesSorceryLook at target player's hand and choose two cards from it. Put them on top of that player's library in any order. In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost. |
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Airborne AidSorceryDraw a card for each Bird on the battlefield. "We help our Southern Order comrades as much as we can. But the Cabal's insidious influence spreads, dividing our forces and leaving new arrivals to fend for themselves." |
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Akroma's VengeanceSorceryDestroy all artifacts, creatures, and enchantments. Ixidor had only to imagine their ruin and Akroma made it so. |
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Alive (Alive/Well)SorceryPut a 3/3 green Centaur creature token onto the battlefield.
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All Hallow's EveSorceryExile All Hallow's Eve with two scream counters on it.
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All Is DustTribal Sorcery - EldraziEach player sacrifices all colored permanents he or she controls. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." |
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All Suns' DawnSorceryFor each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
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Alliance of ArmsSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
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Allied ReinforcementsSorceryPut two 2/2 white Knight Ally creature tokens onto the battlefield. "Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits." |
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Allied StrategiesSorceryDomain - Target player draws a card for each basic land type among lands he or she controls. Each commander looked at the others and wondered who would be first to break the alliance. |
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Alpha BrawlSorceryTarget creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. Being an alpha means proving it every full moon. |
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Altar of BoneSorceryAs an additional cost to cast Altar of Bone, sacrifice a creature.
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Amass the ComponentsSorceryDraw three cards, then put a card from your hand on the bottom of your library. "I knew I'd find a use for all that newt spittle!" |
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Ambition's CostSorceryYou draw three cards and you lose 3 life. "Knowledge demands sacrifice." |
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AmnesiaSorceryTarget player reveals his or her hand and discards all nonland cards. "When one has witnessed the unspeakable, 'tis sometimes better to forget." -Vervamon the Elder |
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An-Havva InnSorceryYou gain X plus 1 life, where X is the number of green creatures on the battlefield. "The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone." |
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AnarchySorceryDestroy all white permanents. "The Shaman waved the staff, and the land itself went mad." |
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Ancestral MemoriesSorceryLook at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
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Ancestral TributeSorceryYou gain 2 life for each card in your graveyard.
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Ancestral VisionSorceryIllus. Mark Poole |
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Ancient CravingSorceryYou draw three cards and you lose 3 life. Knowledge demands sacrifice. |
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Ancient StirringsSorceryLook at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
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Angelic BlessingSorceryTarget creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Only the warrior who can admit mortal weakness will be bolstered by immortal strength. |
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Angelic EdictSorceryExile target creature or enchantment. The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice. |
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Anger of the GodsSorceryAnger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. There was no reason to pray. This was already an act of the gods. |
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Animal MagnetismSorceryReveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
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Aphetto DredgingSorceryReturn up to three target creature cards of the creature type of your choice from your graveyard to your hand. Phage became both executioner and savior, helping others to the same rebirth she had found. |
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ApocalypseSorceryExile all permanents. You discard your hand. "There is a future in which I can see only mist and a single shadow." |
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Appetite for BrainsSorceryTarget opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. Just as with a peach, the first bite is always the juiciest. |
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Aquitect's WillTribal Sorcery - MerfolkPut a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. There is nowhere on Lorwyn that the Merrow Lanes cannot go. |
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Arc BladeSorceryArc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.
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Arc LightningSorceryArc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Rainclouds don't last long in Shiv, but that doesn't stop the lightning. |
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Arc TrailSorceryArc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. "Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom." |
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Archangel's LightSorceryYou gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. "This is the light of Avacyn. Even in her absence she offers us hope." |
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Argivian RestorationSorceryReturn target artifact card from your graveyard to the battlefield. "The Argivian University taught me two things: always look to the past, and never dismiss what appears useless." |
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Arm with ÆtherSorceryUntil end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." "Anything we can do to hurt the Phyrexian invaders is worth dying for." |
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ArmageddonSorceryDestroy all lands.
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Armed (Armed/Dangerous)SorceryTarget creature gets +1/+1 and gains double strike until end of turn.
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Army of the DamnedSorceryPut thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Sometimes death comes knocking. Sometimes it tears down the walls. |
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Arrow StormSorceryArrow Storm deals 4 damage to target creature or player. First the thunder, then the rain. |
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Artful DodgeSorceryTarget creature is unblockable this turn. Those who know the alleys and sewers of the Erdwal can disappear like smoke. |
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Ashen PowderSorceryPut target creature card from an opponent's graveyard onto the battlefield under your control. "What you call decay, I call ripening. You'll gain no sustenance from this harvest." |
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Ashes to AshesSorceryExile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. "All rivers eventually run to the sea. My job is to sort out who goes first." |
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AsphyxiateSorceryDestroy target untapped creature. "Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison." |
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Assassin's StrikeSorceryDestroy target creature. Its controller discards a card. When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom. |
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AssassinateSorceryDestroy target tapped creature. "This is how wars are won-not with armies of soldiers but with a single knife blade, artfully placed." |
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Assault (Assault/Battery)SorceryAssault deals 2 damage to target creature or player.
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Assault StrobeSorceryTarget creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) When breaking someone's face once just isn't enough. |
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Austere CommandSorceryChoose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
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AvalancheSorceryDestroy X target snow lands. "The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us." |
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Awe for the GuildsSorceryMonocolored creatures can't block this turn. When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way. |
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Æther GaleSorceryReturn six target nonland permanents to their owners' hands. The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it. |
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Æther MutationSorceryReturn target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
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Æther SnapSorceryRemove all counters from all permanents and exile all tokens. "May you wake to find you were only ever a dream." |
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Æther TideSorceryAs an additional cost to cast Æther Tide, discard X creature cards. The tide of magic brought them here. Now it would take them home. |
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Baki's CurseSorceryBaki's Curse deals 2 damage to each creature for each Aura attached to that creature. "Those who fling spells too quickly should have reason to regret it." |
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BalanceSorceryEach player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Balance of PowerSorceryIf target opponent has more cards in hand than you, draw cards equal to the difference. "To empty your mind is to fill your grave." |
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Balancing ActSorceryEach player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
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Baleful StareSorceryTarget opponent reveals his or her hand. You draw a card for each Mountain and red card in it. "Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless." |
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BamboozleSorceryTarget player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.
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BanefireSorceryBanefire deals X damage to target creature or player. For Sarkhan Vol, the dragon is the purest expression of life's savage splendor. |
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Barrage of BouldersSorceryBarrage of Boulders deals 1 damage to each creature you don't control. Crude tactics can be effective nonetheless. |
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Barrin's SpiteSorceryChoose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. "Only vengeance matters now." |
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Barter in BloodSorceryEach player sacrifices two creatures. "We must all make sacrifices for the good of Innistrad." |
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Bathe in DragonfireSorceryBathe in Dragonfire deals 4 damage to target creature. The scent of cooked flesh lingers in the charred landscape of Tarkir. |
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Battle ScreechSorceryPut two 1/1 white Bird creature tokens with flying onto the battlefield.
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Beacon of CreationSorceryPut a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. A chorus of life heralds the arrival of Mirrodin's final sun. |
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Beacon of TomorrowsSorceryTarget player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. To look into its light is to meet the gaze of history. |
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Beacon of UnrestSorceryPut target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. A vertical scream pierces the night air and echoes doom through the clouds. |
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Beast HuntSorceryReveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. "Surely we could tame something besides hurdas and pillarfield oxen!" |
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Beck (Beck/Call)SorceryWhenever a creature enters the battlefield this turn, you may draw a card.
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BefoulSorceryDestroy target land or nonblack creature. It can't be regenerated. The bog's touch means death to all but the darkest of hearts. |
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Bend or BreakSorceryEach player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
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Benediction of MoonsSorceryYou gain 1 life for each player.
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Beseech the QueenSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.) Those who hear her go mad with inspiration. |
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Bestial MenaceSorceryPut a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. "My battle cry reaches ears far keener than yours." |
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BifurcateSorcerySearch your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
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Biomantic MasterySorcery( can be paid with either or .) "Look beyond, to the vascular awareness that all life is a map to greater knowledge." |
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BiorhythmSorceryEach player's life total becomes the number of creatures he or she controls. "I have seen life's purpose, and now it is my own." |
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Bite of the Black RoseSorceryWill of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
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Bitter OrdealSorcerySearch target player's library for a card and exile it. Then that player shuffles his or her library.
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Bitter RevelationSorceryLook at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. "Here you lie then, Ugin. The corpses of worlds will join you in the tomb." |
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Black Sun's ZenithSorceryPut X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. "Under the suns, Mirrodin kneels and begs us for perfection." |
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BlackmailSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion. |
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Blasphemous ActSorceryBlasphemous Act costs less to cast for each creature on the battlefield. "Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." |
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Blast of GeniusSorceryChoose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. Ral Zarek's brainstorms bring actual thunder and lightning. |
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Blatant ThieverySorceryFor each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.) "I'll leave subtlety to the rich." |
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