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Akoum Flameseeker

Creature - Human Shaman Ally

Cohort - , Tap an untapped Ally you control: Discard a card. If you do, draw a card.

In the face of extinction, the most perilous endeavors can be cause for hope.

Mana:
Power: 3/2
Cardset: Oath of the Gatewatch #101 (Common)
Type: Creature

Akoum Hellkite

Creature - Dragon

Flying

Landfall - Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.

Mana:
Power: 4/4
Cardset: Battle for Zendikar #139 (Rare)
Type: Creature

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Commander 2013 #272 (Uncommon)
Sorin vs. Tibalt #73 (Uncommon)
Commander #264 (Uncommon)
Zendikar #210 (Uncommon)
Type: Land

Akoum Stonewaker

Creature - Human Shaman

Landfall - Whenever a land enters the battlefield under your control, you may pay . If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.

Mana:
Power: 2/1
Cardset: Battle for Zendikar #140 (Uncommon)
Type: Creature

Akrasan Squire

Creature - Human Soldier

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Bant's armies are primarily composed of members of the Mortar caste, loyal commoners who haven't yet earned a sigil.

Mana:
Power: 1/1
Cardset: Shards of Alara #1 (Common)
Type: Creature

Akroan Conscriptor

Creature - Human Shaman

Heroic - Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

"The time to serve is now."

Mana:
Power: 3/2
Cardset: Born of the Gods #87 (Uncommon)
Type: Creature

Akroan Crusader

Creature - Human Soldier

Heroic - Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield.

An Akroan soldier's worth is measured by the number of swords raised by his battle cry.

Mana:
Power: 1/1
Cardset: Theros #111 (Common)
Type: Creature

Akroan Hoplite

Creature - Human Soldier

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

"Fair fight? How could it be a fair fight? We're Akroans. They're not."

Mana:
Power: 1/2
Cardset: Theros #185 (Uncommon)
Type: Creature

Akroan Horse

Artifact Creature - Horse

Defender

When Akroan Horse enters the battlefield, an opponent gains control of it.

At the beginning of your upkeep, each opponent puts a 1/1 white Soldier creature token onto the battlefield.

Mana:
Cardset: Theros #210 (Rare)
Type: Artifact Creature

Akroan Line Breaker

Creature - Human Warrior

Heroic - Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn.

The enemies' shields are the first to shatter, and their battle line is never far behind.

Mana:
Power: 2/1
Cardset: Journey Into Nyx #88 (Uncommon)
Type: Creature

Akroan Mastiff

Creature - Hound

, : Tap target creature.

Even when many of the soldiers who guarded Akros were called away, its safety was never in doubt.

Mana:
Power: 2/2
Cardset: Journey Into Nyx #3 (Common)
Type: Creature

Akroan Phalanx

Creature - Human Soldier

Vigilance

: Creatures you control get +1/+0 until end of turn.

Shields up, spears out, heels set, hearts firm.

Mana:
Power: 3/3
Cardset: Born of the Gods #2 (Uncommon)
Type: Creature

Akroan Skyguard

Creature - Human Soldier

Flying

Heroic - Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.

"Trust me. When you have earned a god's favor, you'll know."

Mana:
Power: 1/1
Cardset: Born of the Gods #3 (Common)
Type: Creature

Akroma's Memorial

Legendary Artifact

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

"No rest. No mercy. No matter what."
-Memorial inscription

Mana:
Cardset: Magic 2013 #200 (Mythic Rare)
Future Sight #159 (Rare)
Type: Artifact

Akroma's Vengeance

Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling (, Discard this card: Draw a card.)

Ixidor had only to imagine their ruin and Akroma made it so.

Mana:
Cardset: From the Vault: Twenty #11 (Mythic Rare)
Commander #3 (Rare)
Onslaught #2 (Rare)
Type: Sorcery

Akroma, Angel of Fury

Legendary Creature - Angel

Akroma, Angel of Fury can't be countered.

Flying, trample, protection from white and from blue

: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 6/6
Cardset: Commander #108 (Rare)
Planar Chaos #94 (Rare)
Type: Creature

Akroma, Angel of Wrath

Legendary Creature - Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red

"No rest. No mercy. No matter what."

Mana:
Power: 6/6
Cardset: Divine vs. Demonic #1 (Mythic Rare)
Time Spiral "Timeshifted" #1 (Special)
Legions #1 (Rare)
Type: Creature

Akuta, Born of Ash

Legendary Creature - Spirit

Haste

At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.

Mana:
Power: 3/2
Cardset: Saviors of Kamigawa #61 (Rare)
Type: Creature

Alabaster Kirin

Creature - Kirin

Flying, vigilance

The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #4 (Common)
Type: Creature

Alabaster Mage

Creature - Human Wizard

: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
-Alabaster creed

Mana:
Power: 2/1
Cardset: Magic 2012 #2 (Uncommon)
Type: Creature

Aladdin's Ring

Artifact

, : Aladdin's Ring deals 4 damage to target creature or player.

"A good lamp will light your way. A good ring will clear it."
-Nervan, royal jeweler

Mana:
Cardset: Ninth Edition #286 (Rare)
Eighth Edition #291 (Rare)
Seventh Edition #286 (Rare)
Sixth Edition #271 (Unknown)
Fifth Edition #346 (Rare)
Fourth Edition #310 (Rare)
Revised Edition #232 (Rare)
Arabian Nights #71 (Uncommon)
Type: Artifact

Alchemist's Apprentice

Creature - Human Wizard

Sacrifice Alchemist's Apprentice: Draw a card.

Side effects may include foul odors, scalding steam, and spontaneous nonexistence.

Mana:
Power: 1/1
Cardset: Avacyn Restored #42 (Common)
Type: Creature

Alchemist's Refuge

Land

: Add to your mana pool.

, : You may cast nonland cards this turn as though they had flash.

Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.

Cardset: Avacyn Restored #225 (Rare)
Type: Land

Alesha's Vanguard

Creature - Orc Warrior

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Boundaries drawn on maps or marked with stone have no meaning for the Mardu.

Mana:
Power: 3/3
Cardset: Fate Reforged #60 (Common)
Type: Creature

Alesha, Who Smiles at Death

Legendary Creature - Human Warrior

First strike

Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

"Greet death with sword in hand."

Mana:
Power: 3/2
Cardset: Fate Reforged #90 (Rare)
Type: Creature

Algae Gharial

Creature - Crocodile

Shroud

Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.

It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind.

Mana:
Power: 1/1
Cardset: Shards of Alara #123 (Uncommon)
Type: Creature

Aligned Hedron Network

Artifact

When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)

The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy.

Mana:
Cardset: Battle for Zendikar #222 (Rare)
Type: Artifact

Alive (Alive/Well)

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #121 (Uncommon)
Dragon's Maze #121a (Uncommon)
Type: Sorcery

All Is Dust

Tribal Sorcery - Eldrazi

Each player sacrifices all colored permanents he or she controls.

"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
-Javad Nasrin, Ondu relic hunter

Mana:
Cardset: Rise of the Eldrazi #1 (Mythic Rare)
Type: Sorcery

All Suns' Dawn

Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

Mana:
Cardset: Fifth Dawn #81 (Rare)
Type: Sorcery

Alliance of Arms

Sorcery

Join forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.

Mana:
Cardset: Commander #4 (Rare)
Type: Sorcery

Allied Reinforcements

Sorcery

Put two 2/2 white Knight Ally creature tokens onto the battlefield.

"Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits."

Mana:
Cardset: Oath of the Gatewatch #15 (Uncommon)
Type: Sorcery

Allosaurus Rider

Creature - Elf Warrior

You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

Mana:
Power: 1+*/1+*
Cardset: Elves vs. Goblins #2 (Rare)
Coldsnap #101 (Rare)
Type: Creature

Alloy Myr

Artifact Creature - Myr

: Add one mana of any color to your mana pool.

With or without witnesses, the suns continued their prismatic dance.

Mana:
Power: 2/2
Cardset: New Phyrexia #129 (Uncommon)
Type: Artifact Creature

Alluring Siren

Creature - Siren

: Target creature an opponent controls attacks you this turn if able.

She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea.

Mana:
Power: 1/1
Cardset: Magic 2012 #42 (Uncommon)
Magic 2011 #43 (Uncommon)
Magic 2010 #43 (Uncommon)
Type: Creature

Ally Encampment

Land

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.

, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.

Cardset: Battle for Zendikar #228 (Rare)
Type: Land

Alms Beast

Creature - Beast

Creatures blocking or blocked by Alms Beast have lifelink.

Alms-coins are only redeemable at Orzhov businesses.

Mana:
Power: 6/6
Cardset: Gatecrash #141 (Rare)
Type: Creature

Alpha Authority

Enchantment - Aura

Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.

Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule.

Mana:
Cardset: Gatecrash #114 (Uncommon)
Type: Enchantment

Alpha Brawl

Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Being an alpha means proving it every full moon.

Mana:
Cardset: Dark Ascension #82 (Rare)
Type: Sorcery

Alpha Myr

Artifact Creature - Myr

Mana:
Power: 2/1
Cardset: Mirrodin #142 (Common)
Type: Artifact Creature